Monk Heroes weird?
Just.nl
Hey,
I just made a necro.. But theirs a little problem with the monk.
I dont know whats wrong with him. He wont heal ...
First they worked perfect with the same build.
Anyone knows whats wrong with him/her?
The build is:
[build;OwYT043AZaj43pBUi4jAZIuCNCA]
My guildmates say the build just good. But the monk wont heal with it
I hope you guys can help me out
Just
I just made a necro.. But theirs a little problem with the monk.
I dont know whats wrong with him. He wont heal ...
First they worked perfect with the same build.
Anyone knows whats wrong with him/her?
The build is:
[build;OwYT043AZaj43pBUi4jAZIuCNCA]
My guildmates say the build just good. But the monk wont heal with it
I hope you guys can help me out
Just
FengShuiDove
In my experience, heroes have very poor management of Glyph of Lesser Energy, so tossing it in there with Heal Party, which a human would know how to combine properly, more than likely means he's wasting GoLE and running through energy very quickly with Heal Party.
If you're insistent on sticking with that build, I'd suggest trying something besides Heal Party. If you're open to suggestions, I'd say go with a WoH build. Cheaper, more spammable skills without energy problems so you're not worried about that issue, and strong heals anyway.
If you're insistent on sticking with that build, I'd suggest trying something besides Heal Party. If you're open to suggestions, I'd say go with a WoH build. Cheaper, more spammable skills without energy problems so you're not worried about that issue, and strong heals anyway.
Seraphim Angel
Make sure the hero AI is set properly. Maybe he is set to avoid combat or attack? I set my heros to guard and it works fine.
Pleikki
HB is the problem, it just sucks O.o
Daesu
With a bar like that, you really want to set him to avoid combat.
Sookie
There is nothing wrong with the build except for GoLE, so you have to look at other things. 30-35 Energy Points is nowhere close to enough energy for a monk to have. 50 is the standard. you should look at your runes and insignia, along with equipment, to achieve this.
A possible solution for your hero monk:
Head: various insignia/rune of minor divine favor
Chest: Radiant insignia/rune of minor vigor
Arms: various insignia/rune of minor healing prayers
Legs: Survivor Insignia/rune of attunement
Feet: various insignia/rune of attunement
Under NO circumstances should a healing or protection monk be set on guard. Their only job should be to heal/protect, so always set them on "avoid combat"...they will fight only if attacked personally.
Under NO circumstances should the hero monk carry a staff or wand/focus set that has a "15/-1" modification (Seize the Day or Live for Today inscription). The Hero monk cannot use it properly. I sometimes use on on my monk character, but I can switch weapons when needed...the Hero monk cannot. The 15 extra points are not worth the fact that the hero will spend the majority of time trying to recover from running out of Energy points. The recovery time is too slow.
Anyway, my Tahlkora (Protection) and Dunkoro (Healer) have no problem with energy management. Tahlokora has a staff with 10+5+5 energy (protection prayers spells usually cost more; while Dunkoro has a staff with 10+5 with a Healer's Boon build similar to yours (I don't use GoLE on hero monks)
A possible solution for your hero monk:
Head: various insignia/rune of minor divine favor
Chest: Radiant insignia/rune of minor vigor
Arms: various insignia/rune of minor healing prayers
Legs: Survivor Insignia/rune of attunement
Feet: various insignia/rune of attunement
Under NO circumstances should a healing or protection monk be set on guard. Their only job should be to heal/protect, so always set them on "avoid combat"...they will fight only if attacked personally.
Under NO circumstances should the hero monk carry a staff or wand/focus set that has a "15/-1" modification (Seize the Day or Live for Today inscription). The Hero monk cannot use it properly. I sometimes use on on my monk character, but I can switch weapons when needed...the Hero monk cannot. The 15 extra points are not worth the fact that the hero will spend the majority of time trying to recover from running out of Energy points. The recovery time is too slow.
Anyway, my Tahlkora (Protection) and Dunkoro (Healer) have no problem with energy management. Tahlokora has a staff with 10+5+5 energy (protection prayers spells usually cost more; while Dunkoro has a staff with 10+5 with a Healer's Boon build similar to yours (I don't use GoLE on hero monks)
Haxor
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Originally Posted by Enolena Sedai
Quote:
Energy pool and energy management are not the same. You will need decent energy management on your heroes, be it passive or offensive. I just have a strong preference towards offensive energy management, as monks can combine that with healing quite nicely.
Under NO circumstances should a healing or protection monk be set on guard. Their only job should be to heal/protect, so always set them on "avoid combat"...they will fight only if attacked personally.
Unless of course you have them running offensive skills as e-management ([Leech Signet], [Waste Not, Want Not], [Power Drain], [Castigation Signet]). Because if they're running these skills and set to avoid, you'll be denying them that use. The build itself is fine. To me it just sounds like a bug/fluke. Did you try once, or multiple times? Sookie
Quote:
Originally Posted by Haxor
Unless of course you have them running offensive skills as e-management ([Leech Signet], [Waste Not, Want Not], [Power Drain], [Castigation Signet]). Because if they're running these skills and set to avoid, you'll be denying them that use.
With the rune/insignia/weapon set up that I stated, my hero monks don't need offensive energy management skills...for your character maybe, but not for hero monks. Hero monks are not offense-based heroes and they perform at their peak when this is taken into account. Their skill bars are filled with healing prayers and protection prayers skills. They don't smite...they heal/protect...since they have one of the lowest levels of inherent armor in the game, why would they be doing anything else? They stay on the back line doing their jobs. Now with my Smiter, I use Ogden Stonehealer, I take a different point of view; however, this thread is about the healing monk. Haxor, you know that I made valid points. You probably agree with them for they are logical...you just like to play devil's advocate. Zidane Ortef
Quote:
Originally Posted by Enolena Sedai
There is nothing wrong with the build except for GoLE, so you have to look at other things. 30-35 Energy Points is nowhere close to enough energy for a monk to have. 50 is the standard. you should look at your runes and insignia, along with equipment, to achieve this.
You must be a realy bad monk because no good monk anywhere needs 50 nrg to keep things alive. As for GoLE on a hero Ive run it it and never had a problem with them not using it right. Haxor
Quote:
Originally Posted by Enolena Sedai
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Quote:
They don't smite...they heal/protect...since they have one of the lowest levels of inherent armor in the game, why would they be doing anything else? They stay on the back line doing their jobs. Now with my Smiter, I use Ogden Stonehealer, I take a different point of view; however, this thread is about the healing monk. Simply untrue. Hero monks do not preform on their best with a full heal/prot bar. They will always need energy management. This can be passive in the form of [GoLE]/[BR]/[BiP], or offensive with the ones I named. I strongly preffer offensive for the more frequent boost, the better use and the extra damage/interrupts. Because it's PvE and you have [Prot Spirit], and quite possibly a frontliner who knows how to hold aggro or a bunch of minion-bombs who'll grab aggro right away. With a decent team, monks don't even need to wear armor in Normal Mode.
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...and you must be a really bad reader...the discussion was about hero monks.
Haxor, you know that I made valid points. You probably agree with them for they are logical...you just like to play devil's advocate.
Some of your points are valid. Some aren't. Energy management is needed later in the game. Monks don't have to be passive.
BrettM legacyofkain85
heal party and healing seed are quite bad in a hero's bar from mi experience,they will use seed as soon as posible as a heal,they wont even use heal party,and they use gole as energy management but they arent clever enough to use it for high energy cost spells,also res chant or any other form of res is bad on the monk,use that on the midliners,because the last thing u want is for your monk to stop healing/proting and starting to res.Also as energy management goes healer's boon wil make your spells cast faster which for a hero means faster energy burn,i sugest runing a woh monk or woh/hybrid and stay away from +5 energy spells.
I would run a woh monk for healing and a necro for protting. To the op:i still dont understand what did u said by' But the monk wont heal with it' ,i mean does he not use any spell on his bar?Because i know they will upkeep healer's boon all time and they will heal whenever u lose hp. ac1inferno
Maybe it's because it's trying to get the full benefit from the skill before using it. Meaning it won't heal anyone unless they get the full heal of the skill. Having [[Healer's Boon] makes it heal more so maybe it's waiting for red bar to be lower before actually using a skill to heal.
Haxor
No, that wouldn't happen. Hero monks are very redbar happy, and will spam heals and prots left and right if given half a chance. I still say fluke/bug.
The Meth
[Word of Healing] + 7 empty skill slots
Your monk hero is now awesome. If you want to be pro: [Word of Healing] + [Heal Party] + [Glyph of Lesser Energy] just disable HP and GoLE and force cast them. You are now pro. Sookie
Quote:
Originally Posted by Zidane Ortef
As for GoLE on a hero Ive run it it and never had a problem with them not using it right. |
The topic is about the Hero Monk AI...not my ability as a monk...and 50 is good.
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