I am pleased with Ray of judgement buff from a PvE perspective. Very happy that I can run a smite build and do massive damage. Although from PvP I think it needs to be changed.
But this thread is promoting smiters in pve, and I would like to see some skills changed. Some of them I have already mentioned.
Judges intervention.
Currently, it is like divine intervention, but suckier. It stops fatal damage and damages the enemy causing it, but most likely, the ally will die soon after, and this can only be used every 30 seconds.
I propose make it a putrid bile like smite
Hex spell
10 energy 1 casting, 15 recharge
Target Foe takes X...45 holy damage. For 8 seconds, if target foe dies while under this hex, all nearby foes take X...45 damage and are set on fire for 1..3 seconds
Not too much damage to make it elite, but enough to make it usable imo.
Scourge Sacrifice
not enough mobs use sacrificing so....yeah
5 energy, 1 casting, 10 recharge
For X...30 seconds, target for sacrifices double health. When target casts spells or signets that do not sacrifice, they sacrifice 3..7% health.
This way they are always sacrificing something, but not enough to make it backfire. Thats why its 5 energy and 10 recharge though.
Vengeance.
I actually use this despite it being meh. But I think..
Move it to Smiting and...
Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this Enchantment ends, target party member dies AND nearby enemies take X...90 damage and are burned for 1...3 seconds. Deaths while under the effects of this Enchantment do not incur a death penalty.
I dunno, I would just like to see more smiter love in pve
None of these are for pvp.
Smiters in PvE!
ajc2123
Eragon Zarroc
ray of judgement does make smiters more viable in pve but these skill changes look to have little effect in making a smiter monk better.
Luminarus
Judges intervention isnt 30 recharge anymore. I think its 8 but I could be wrong. Scourge sacrifice would be OP against bosses. Imagine echo chaining that on... duncan. Too powerful on bosses, to useless on normal mobs. Vengeance is still bad.
Productivity
Smiters are fine in PVE, smiter's boon, smite condition, smite hex + reversal of damage is a beating.
exist1874
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Smiters are fine in PVE, smiter's boon, smite condition, smite hex + reversal of damage is a beating.
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However, I do think Judge's Intervention needs a change. Like you said, even if it negates the damage, chances are the ally is going to die after the next hit anyway.
Your change for Scourge Sacrifice is too powerful. For only 5 energy and a very long duration, the 7% sac health is just too much. With the way you changed it, you could easily spread it out among 3 mobs. I prefer the way Scourge Sacrifice is right now. It may be conditional but it's still effective in the right places.
As for Vengeance, you're basically turning one of your allies into an ineffective minion bomb. Seriously, if you're looking for this sort of AoE damage, you're better off with an Elementalist or Necromancer.
I don't think Smiting Prayers was ever designed for powerful damage, but rather a balance between damage and support. None of your skill changes really take that into consideration.
edit: Oh, right. Damage, support, and farming.
Abedeus
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Yup yup. If you want your character to do loads of damage with spells in PvE - then make an Elementalist
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BZZZT. Elementalist is party support. Mesmer greatly exceeds at AoE. That's why they are in Cryway and people no longer use E/Mo or E/Me nukers.
I do, however, agree that those spells are pretty useless in PvE.
upier
One part of me thinks that it would be superb to have better options, but at the same time my other part says to look at the crap that are Spawning and Communing and you having the nerve to buff one of the BEST classes even further?
Considering that Smiting is viable and considering how insane the other monk options are - the QQ Homer wins this time.
If they are going to waste time buffing things that are crap - look at other options first. They need more help then the monk.
Considering that Smiting is viable and considering how insane the other monk options are - the QQ Homer wins this time.
If they are going to waste time buffing things that are crap - look at other options first. They need more help then the monk.
weretoad
^winner winner winner^
OP, yes smiting is terrible (apart for smiters boon, and RaJ, but thats only 1 build) Deal with it. Anets new buffing program is designed to add more fun to both formats. they probly wouldn't ever get to the lowly non-elite, which generally fill a very specific role and can't do it very powerfully. elites on the other hand are what you build your build around. "new" elites triggers new builds. "new" basic skill just make current builds stronger.
OP, yes smiting is terrible (apart for smiters boon, and RaJ, but thats only 1 build) Deal with it. Anets new buffing program is designed to add more fun to both formats. they probly wouldn't ever get to the lowly non-elite, which generally fill a very specific role and can't do it very powerfully. elites on the other hand are what you build your build around. "new" elites triggers new builds. "new" basic skill just make current builds stronger.
the_jos
Monk isn't the class to deal massive damage in the first place.
Smiting, specially since the buff to Smiter's Boon is good enough for utility in PvE. More power would make the class even more overpowered than it is already.
Smiting, specially since the buff to Smiter's Boon is good enough for utility in PvE. More power would make the class even more overpowered than it is already.
Reflect
8 smiter roflpwn SoO
Tyla
Remove the clause from Peace and Harmony. That's the only change I'd like to see.