E/N for Orders
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Lishy
I was researching Elementalist heroes and their uses, and a question has been brought up to me: Why not use an ele for orders?
[Ether Renewal] allows you to regain health and energy for each enchantment on you when you use a spell, which can totally counter the energy and health cost of [dark fury] and [order of pain]
[Aura of Restoration] gives a big health boost back when you use a spell, in which, when combined with [Ether Renewal] not only counters health loss, but gives you a nice boost of health in the process. AND it provides an enchantment for [Ether Renewal]
With such possibilities, though with a lack of support skills on an Elementalist, this brought me to look into the support that a blood necromancer and pull off. With your boost in Health, I think [blood ritual] can significantly support your party's e-management. However, even with [blood ritual], there is still a lack of skill slots. So far you have:
[Ether renewal] [dark fury] [order of pain] [aura of restoration] [blood ritual]
This leaves you with 3 more slots. Normally this could be used on pve skills, but right now we're using an Elementalist hero. [Resurrection Signet] is always nice to have, but usually it is only treated as a filler. Hmmm
[Ether Renewal] allows you to regain health and energy for each enchantment on you when you use a spell, which can totally counter the energy and health cost of [dark fury] and [order of pain]
[Aura of Restoration] gives a big health boost back when you use a spell, in which, when combined with [Ether Renewal] not only counters health loss, but gives you a nice boost of health in the process. AND it provides an enchantment for [Ether Renewal]
With such possibilities, though with a lack of support skills on an Elementalist, this brought me to look into the support that a blood necromancer and pull off. With your boost in Health, I think [blood ritual] can significantly support your party's e-management. However, even with [blood ritual], there is still a lack of skill slots. So far you have:
[Ether renewal] [dark fury] [order of pain] [aura of restoration] [blood ritual]
This leaves you with 3 more slots. Normally this could be used on pve skills, but right now we're using an Elementalist hero. [Resurrection Signet] is always nice to have, but usually it is only treated as a filler. Hmmm
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Snow Bunny
Maybe not because you devote your elite to micro managing a hero that could be done better with a necro primary without micro?
Dre
I like the idea
maybe [glyph of swiftness] to keep up [ether renewal]?
maybe [glyph of swiftness] to keep up [ether renewal]?
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Lishy
Quote:
Originally Posted by Dre
I like the idea
maybe [glyph of swiftness] to keep up [ether renewal]? Heroes are dumb. It wouldn't work unless microed
maybe [glyph of swiftness] to keep up [ether renewal]? Heroes are dumb. It wouldn't work unless microed
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Shursh
interesting...i've been using N/D and going [Order of the Vampire][Signet of Pious Light][Order of Pain]
1-2-3-2-1-2-3-2-1....cast signet of pious light just before the order runs out...bring along [Mystic Regeneration] and some enchants for extra healing, but you probably won't even need it.
1-2-3-2-1-2-3-2-1....cast signet of pious light just before the order runs out...bring along [Mystic Regeneration] and some enchants for extra healing, but you probably won't even need it.
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the Puppeteer
as far as I know - dervish heros make great /N orders... If you replace em with an ele, dervs wont be used at all ^^
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Nightow
[build=OgSjQsqKrOeXDxk4+ifDvg3yL]
Why micro?
Why micro?
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Lishy
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Luminarus
I dunno if hereoes would do it well, because whilst they are similar, arcane is maintainable by itself, whilst renewal isnt. Could be worth trying. Also, since only blood and e-store is used, the other skills could be something more useful, such as blind, rodgorts invocation, curse skills, hell even animate bone minions could be tossed out as like a secondary MM.
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distilledwill
If you use a Major Storage rune and have a +20% enchant weapon ER last 24s, the 6s of downtime of ether renewal will not hurt the ele's energy supply - especially seeing as he will have so much due to the high energy storage. I would suggest a build like this:
[build prof=E/N energy=12+1+2 Blood=12 pve][Order of Pain][Dark Fury][Blood Ritual][Blood Bond][Strip Enchantment][Energy Blast][Aura of Restoration][Ether Renewal][/build]
Energy blast/Blood bond are changeable for other skills.
[build prof=E/N energy=12+1+2 Blood=12 pve][Order of Pain][Dark Fury][Blood Ritual][Blood Bond][Strip Enchantment][Energy Blast][Aura of Restoration][Ether Renewal][/build]
Energy blast/Blood bond are changeable for other skills.
-Lotus-
It's been done before. Im not digging up any threads at 4AM, but its in here somewhere. anyways, it works, but Dervish heroes are more reliable at it.
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Abedeus
The problem with ER on heroes is - they use it when it's too late.
I often find my ER healers/protters low on energy, because they decide to use ER when they have 15-20 energy. And by then they have not enough enchantments on themselves to regain energy :/
I often find my ER healers/protters low on energy, because they decide to use ER when they have 15-20 energy. And by then they have not enough enchantments on themselves to regain energy :/
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Daesu
Quote:
Originally Posted by distilledwill
Quote:
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Admittedly this may be a little trying on health as with this build the hero will probably be at about 500-550 max health (with the 17% sac removing about 80-90 health) but combined with the use of other non-sac skills (energy blast, blood bond, ER, Aura, Strip Enchant) which will gain health without sacrificing every time they're used, and with Strip occasionally hitting you with a bit of health gain the hero will probably pull though.
The sac is about 80-90 health every 6s or so, plus the additional -3 degen from Blood Bond and hits from HM monsters. Energy Blast is only once every 20s maxed, and strip is conditional with a 15s recharge. It may work in some areas but I doubt it will work well in high degen areas in HM. Quote:
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