Quote:
Originally Posted by S_S
We wanted to try and get it done as a group and with the advice of anyone who would help.This is just madness  I hate not knowing what to do,and trying to figure all this out while getting my butt handed to me just adds to the madness even more.
S_S
|
S_S,
Now we are getting somewhere

Others posted wiki as advice and that help answering with what to do.
To sum it, you need to run 3 crystals to the ghostly hero, two while a timer is running.
The bonus is bringing those crystals to two additional points.
Now if you fail once, it could be somewhat bad luck.
If you fail twice, specially if it's on the same spot, you need to rethink your strategy.
For example, if you cross the bridge towards the left crystal after the cutscene you walk through a mine, cross the bridge and walk into another one. Meaning your party will be crippled most of the time.
Furthermore, the bridge functions as a choke-point. There is little room to move sidewards. You can use this for your advantage, but with the cripple this is most probably a disadvantage.
Next there is a boss on the other end of the bridge. He's not a problem, but there is another patrol near him. That patrol has two elementalists and a monk in it.
If you fight on the bridge your team will get hit hard by those if you aggro them. Why?
Because the boss group move up on the bridge and block you from reaching the monk. At the same time the elementalists will use spells that hit your entire team at once and you can't step aside since you are on the bridge.
That's one of the dangers here, stand too close together and you'll get hit hard.
The rangers can also be a problem. I think they can interrupt casters and I know for sure they blind melee attackers.
And when you as warrior are blinded you can't do much.
In this mission and the other desert missions things ain't so much on specific skills but on what your task is. In this it's running crystals around, in Dunes it's protecting the ghostly hero (bonus ganking 3 bosses outside main area) and in Thirsty River it's speed killing, bonus making sure an npc doesn't die and you kill before he walks off.
In all cases make sure you have enough punching power to kill small groups of enemies with a monk in them. The only dual-monk group is found in Thirsty River and that second monk is a boss. You might want to bring some serious caster hate for that one (knockdown, daze, anti-caster hexes).
Maybe not the kind of help you are looking for, but perhaps it gives you some better understanding on the game mechanics and how to handle a certain situation.