Sin in HM

mystery666

Ascalonian Squire

Join Date: Feb 2008

Leigion of Wolfsong [LoWS]

A/

hey ive been playing a sin since i got factions (for 9 months) and its my main character and i love playing him. The only problem is i cannot seem to do anything in HM unless i have help from another player.
I usually run crit scythe or moebius builds.
Ive tried all hero builds: sabway, RoJ, 3 physicals, eles and i just cant seem to do anything in hm.
I take either 2 monks and 2 warriors or 2 monks a warrior and ele for henchs.
is there any reason why?
my moebius build is

golden fox strike
wild strike
death blossom
moebius [e]
"i am the strongest"
crit eye
crit agility
way of perfection

my crit scythe is

ermites attack
mystic sweep
victorious sweep
reapers sweep [e]
crit eye
crit agility
way of the master
way of perfection

and yes i do have max armor with runes and insignas -_-

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Quote:
Originally Posted by mystery666 View Post
is there any reason why?
Well... surely there is, because my Sin excels in HM.

First of all, equipment. Yes, you have max armor, runes, and insignia, but unlike NM you can't get away with mistakes when selecting these. First rule: No Superiors except Vigor are allowed. In HM the damage output is clearly much higher and you don't get a buff to armor. I always use a Superior Vigor, Minor Crit, Minor Dagger (on dagger armor), and two Vitae, plus all Survivor insignia. On scythe armor it's just a +1 to Crit Strikes, leaving room for 1 more Vitae.

For weapons, I always have a longbow for pulling, and on dagger builds I've got 3 pairs (2 of which I use in PvE), Zealous, Sundering/Elemental, and Vampiric. All of them have +30 Fortitude mods, so coupled with my armor I have 630 health. I typically don't use Vampiric daggers in PvE, but I keep them on incase I encounter those niche foes that Vampiric is more effective against. On a Scythe, I use Sundering and +20% Enchantments to hold Aura of Holy Might up longer. Plus, I feel more comfortable kiting using Scythe since damage comes in packets through big hits and deep wound not consistent DPS. Still, with my Scythe modded as is, I've got 610 health.

Your builds look fairly decent, and fairly similar to the generic, functional Moebius and Critscythe builds. I'll post my builds so you can see any similarities or differences though. I doubt the problem is your builds, but usage could be a problem, in which case you'd just need more experience in NM to see how effective spiking/spamming works.

Dagger: [Golden Fox Strike][Wild Strike][Death Blossom][Moebius Strike][Critical Strike][Critical Agility], then some utility that is situation dependent.

If I know I'm going to be holding aggro against a lot of physicals, [Critical Defenses], if I know there are going to be strong backlines in the team compositions of my enemies, I may bring [Death's Charge] to put pressure on them, and if I'm just playing standard, generic mobs, [Asuran Scan] is an incredibly strong, spammable hex for insta-destroying anything in the game. Number eight can be a Res or whatever other utility you feel necessary for the area.

Scythe: [Way of the Master][Wounding Strike][Malicious Strike][Eremite's Attack][Mystic Sweep][Asuran Scan][Critical Agility][Aura of Holy Might]

I typically don't bring a Res in this build, though if I replace a skill it's usually AoHM simply because the build does excellent damage without it. Scan could be taken out if you prefer AoHM, but I tend to be an extremely active caller, and Scan, call, Wounding quickly in succession feeds Discord or facilitates whatever spike may follow from my team.

Heroes/team composition seems to be fairly decent as well. Sabway has carried me through most everything, though I often play with my girlfriend so we tend to mix in a WoH Monk on top of N/Rt Restorer. If you're henching, in GW:EN and NF, the Healer henchmen do a fairly decent job, though I'd bring a Prot along as well in HM. Beyond that, Earth Henchmen in each campaign and Fire Henchmen everywhere but GW:EN when fighting Destroyers should get the job done. In GW:EN, concerning areas against Destroyers where Fire damage should be avoided, the Interrupt henchman is fantastic, especially since they don't have any significant and persistent source of healing.

Other than that, it's about gameplay. In HM, areas you could usually afford to overaggro and it just feeds your Death Blossom/Scythe killing, you have to be far more careful. Also, builds occasionally must be specialized for the area. I'd say you definitely have a good start and understanding of what a Sin's job is, and I hope my post has helped out with some tweaks that can further your gameplay. Really though, practice, practice, practice. Sins are incredibly fun and effective in HM as the GW community has come to realize in many situations, utilizing many builds for damage, tanking, utility, etc. Keep plugging away and you'll be able to breeze through.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Try putting [Save Yourselves] in the moebius deathblossom build.

Also perhaps try the sabway build with urself running:

[Assassin's Promise][Shadow Fang][You Move Like A Dwarf][Finish Him]

legacyofkain85

legacyofkain85

Krytan Explorer

Join Date: Sep 2006

Lady Ainowa

what do u mean by u can't do anything in hm?I see u have tried some popular builds but have u tried 3 necros with [discord]?U should try that grab a easy to aply hex and condition and u are good to go.

ZeAliX

Frost Gate Guardian

Join Date: Sep 2006

Norway

A/

For me I never left any town without 3 monks, might be overkill, but I never died that much after I started brining 3 monks, no extra physicals. And with me using this build:
[Build;OwFi0xjMVDWm5/s/0wcwEDGTCA]

Works like a charm, even 4 secs of SY does the job.. that's what I had when I was doing vanqs. If you would like builds or something of the heroes I use, pm..

Tyla

Emo Goth Italics

Join Date: Sep 2006

[golden fox strike][exhausting assault][moebius strike][death blossom][brawling headbutt][critical agility]["save yourselves!"][resurrection signet]

If you feel that you're not killing fast enough replace Exhausting Assault with Wild Strike or Golden Fang Strike. I just run Exhausting Assault because everything dies too fast (H/H), but I also feel I get to the Death Blossom...ing more. If you feel that you're taking too much damage don't use Headbutt and hit "SY!" on charge.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Wait, I'm confused. Why Exhausting? Just go Golden Phoenix Strike and add Critical Strike for e-management, although with good monk you don't need it.

Standard DB/MS is enough. Or for a little twist, get scythe and WS everything to death.

Slash From The Shadows

Ascalonian Squire

Join Date: Nov 2008

Guardians Of The Shiverpeaks

A/E

trust me, since i started using Discordway on my sin, well, most HM areas go pouf. oh , and btw, use this build or any other one you want with discordway with sin : 12+1+1 deadly, Assassin's Promise(E),You Move Like A Dwarf!,Finish Him! ,optional PvE only Skill
trust me, it realy works like a charm.

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

Tyla's build.

Make sure your heroes are rune'd,thats very important for h/h HM.

go with a cruel spear para,earth ele(with splinter if you like) and a VoR mes,or any of the standard hm builds.

or just use AP+discord like every one else..

SmokingHotImolation

Wilds Pathfinder

Join Date: Mar 2008

Odense, Denmark

E/

[golden fox strike][Golden fang strike][Death blossom][moebius strike][save yourselves][critical agility][critical eye][For great justice]

IMO.

Quote:
Make sure your heroes are rune'd,thats very important for h/h HM. No its not.

Zidane Ortef

Zidane Ortef

Site Contributor

Join Date: Dec 2006

Martinsburg, WV

Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]

W/

Really when it comes to HM there is nothing different you have to change except your playing actions, take more caution, pull groups and don't agro the whole room, and come prepared for the area your in.

I like my Sin as well and I do like using my daggers.

Human- [build=A/W;OwFi0xjM19cw0wI69Wq/UDOABA]

Hero 1 - [build=N/Rt;OAhjYwHc4Q5BCN2BlB7OYgVVJXA]

Hero 2- [build=N/Mo;OANDUshtOVB0wS1oVVVqTf0I]

Hero 3- [build=N/Rt;OAhiYwhMZtJNN5I8gBOOVVlcBA]

As for Runes Nightstalkers works well for dagger/scythe sins and I use a Major Dagger on head, and a minor critical on another piece then just fill the rest with 1 minor or major vigor (sup vigor if you can afford)and 2 vitaes.

Hero 1- Survivor, sup curse on head, and minor soulreapon on another piece then just fill the rest with 1 minor or major vigor and vitaes

Hero 2- Survivor on 4 pieces and then Bloodstained on one, sup death on head, and minor soulreaping on another piece and 1 minor or major vigor, and 2 vitaes on the rest.

Hero 3- Survivor on all, minor soul on head, and then fill the rest with 1 minor or major vigor and 3 vitaes.


But I've found myself using this more.

Human- [build=A/Me;OwVSMYPTLQ2k7ixkvZZA9ARA]

Hero 1- [build=N/Mo;OANDUshvOxsqAaoqqUPd1jAC]

Hero 2- [build=N/Rt;OAhjUoGYITxMKgTOSTCPYgVVJXA]

Hero 3- [build=N/Rt;OAhkUoG2hFyUMjdwkj0kwDG44UyF]

Human- You can just get away with Full Survivor, Sup Deadly art Headpiece, and 1 minor or major vigor(again sup if you can afford) and 4 vitaes

Hero 1- 4 Survivors and 1 Bloodstained, with sup death on head, minor soulreaping, minor or major vigor, and 2 vitaes on the rest

Hero 2- full Survivor and minor death on head, minor soulreaping, minor or major vigor, and 2 vitaes.

Hero 3- full Survivor and minor death on head, major soulreaping(do to the major attribute split on that build), minor or major vigor, and 2 vitaes.

As for weapons Fendi's Staff works well on all the builds, the stonereaper is great for the SS,

If you can afford it it a 40/40 resto set never hurts teh N/Rt healer on the first set up but its not a life or death addition.

mystery666

Ascalonian Squire

Join Date: Feb 2008

Leigion of Wolfsong [LoWS]

A/

hey thanks for the replys i set up the discordway build and it works like a charm ^^

Little Wibblets

Ascalonian Squire

Join Date: Jul 2008

LOVE

Mo/

My favorite is the Discordway setup. The only real skills you need are Assasin's Promise (Elite), You move like a Dwarf, Finish Him, and my Favorite is Assasin Support (Vanguard).

With Assasin's Promise and Assassin Support I sometimes get 3-4 Vanguard Assassin's running around.

The Arching Healer

Jungle Guide

Join Date: Sep 2006

Super Kaon Action Team [SuKa]

We got Ioncannon now:
[ray of judgment][smite condition][smite hex][reversal of damage][castigation signet][smiter's boon]
Run 3 of these, take 1 healer hench and PvE is a laugh.

Zidane Ortef

Zidane Ortef

Site Contributor

Join Date: Dec 2006

Martinsburg, WV

Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]

W/

Quote:
Originally Posted by Daesu
View Post
I am probably OT discussing this but besides AP, that is not a primary assassin build and probably works better with a caster secondary assassin.

Spirit Transfer requires a spirit and Life lasts 20s at most, shorter if it is attacked, then Spirit Light would also start to sac 17% hp per cast. I prefer the [[Protective was Kaolai] and [[Recovery] combo, but thats just me.
I prefer AP on Sin primary do to the fact that at 15 DA you get back a nice 20 nrg to cover the 35nrg chain, but other profession have there tweeks ele has ES so energy should never be a problem and alot of combination you can use.

When moving from group to group AI always will cast life on recharge so if you notice most of the time it will be back behind away from people.

At 12 resto 0 spwning Life will have 210 hp it would take 5 cast to kill it just with the heal itself. and if it gets kill soon than the 20 seconds are up it's not a big deal because no matter how it dies you will get healed.

As for Recovery its nice if you have a friend running another Necro healer but just by itself its more energy and takes longer to recharge and at the pace you kill things with discord there would be no reason not to bring the short recharging skill. Protective was Kaolai works I just prefer the double Pure was Ling Mi do to the fact that the build has no hex removal what so ever so keeping the conditions mostly degen off of your team relieves a lot of pressure off your healers.

Over all choosing Prot was and Recovery over Prot was and Life or Pure was and Life is not wise. that +hp every 20seconds is alot of less work for your healers.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Zidane Ortef View Post
At 12 resto 0 spwning Life will have 210 hp it would take 5 cast to kill it just with the heal itself. and if it gets kill soon than the 20 seconds are up it's not a big deal because no matter how it dies you will get healed.
The problem is the AI tends to over-heal. Spirit Transfer would cause Life to die sooner than its natural life span of 20s and monster attacks help that along. The recharge time for Life is still 20s so if it dies sooner, you are left without a Spirit, which makes your 2 Spirit Transfer useless and your 2 Spirit Light start to sac 17%hp per cast. This is also why I dont like Spirit Transfer.

Quote: As for Recovery its nice if you have a friend running another Necro healer but just by itself its more energy and takes longer to recharge and at the pace you kill things with discord there would be no reason not to bring the short recharging skill. Or you can just let the other N/Rt hero bring Recovery, so you have 2 Spirits instead of 1 so you dont have a single point of failure. Energy is not a problem and the heroes cast them when the fight starts anyway. With 2 Spirits, Mend Body and Soul would remove 2 conditions per cast, plus a nice heal, so there is really no need to have 2 Li Mings for even more condition removal.

Quote:
Protective was Kaolai works I just prefer the double Pure was Ling Mi do to the fact that the build has no hex removal what so ever so keeping the conditions mostly degen off of your team relieves a lot of pressure off your healers. With so much healing, degen is hardly a problem in most PvE areas and Pure was Li Ming doesn't remove hexes. Furthermore you dont need so many condition removal as few conditions is a problem for casters (besides daze) and your team is mostly consisting of casters. Protective was Kaolai also helps to boost your healers's armor by +24, helping your healers stay alive, which Li Ming doesn't.

Quote:
Over all choosing Prot was and Recovery over Prot was and Life or Pure was and Life is not wise. that +hp every 20seconds is alot of less work for your healers. As I have said Life doesn't last long. If your healers have runes and one of them has 550 life for example, it means they sac about 94 hp everytime they cast Spirit Light. This reduces their effective healing from Spirit Light to only 62hp per cast, from 156 and your healers can sac themselves to death.

Zidane Ortef

Zidane Ortef

Site Contributor

Join Date: Dec 2006

Martinsburg, WV

Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]

W/

Quote:
Originally Posted by Daesu View Post
The problem is the AI tends to over-heal. Spirit Transfer would cause Life to die sooner than its natural life span of 20s and monster attacks help that along. The recharge time for Life is still 20s so if it dies sooner, you are left without a Spirit, which makes your 2 Spirit Transfer useless and your 2 Spirit Light start to sac 17%hp per cast. This is also why I dont like Spirit Transfer.
Impossible you can not cast Spirit transfer enough times to kill the spirit of Life do to the recharge of Spirit Transfer.



Quote:
Originally Posted by Daesu
As I have said Life doesn't last long. If your healers have runes and one of them has 550 life for example, it means they sac about 94 hp everytime they cast Spirit Light. This reduces their effective healing from Spirit Light to only 62hp per cast, from 156 and your healers can sac themselves to death. Life last 20 seconds and has a 20 second recharge its a permanent spirit where as Recovery at 12 resto last for 54 seconds but has a recharge of 30 seconds so moving from group to group there will be a down time of you not have a spirit at all unless you bring another one.

I've used those same build and the normal 1 MM, 1 SS, 1 Healer setup to do Legendary Vanq. and all dungeons, HM missions etc and never have I saw Livia sac herself to death because she didn't have a spirit in range, In fact I've never seen her sacrifice her health at all.

Spirit Transfer is the best spike heal a rit has at his disposal no reason not to take it for HM.

Unreal Havoc

Guest

Join Date: Dec 2007

You do realise this is an Assassin discussion? Right?

Tyla

Emo Goth Italics

Join Date: Sep 2006

If you've got SY you're not going to need a spike heal, and will benefit more from bringing Weapon of Warding.

Balky

Balky

Frost Gate Guardian

Join Date: Nov 2006

UK

ARGH

R/Mo

So had a play with the Zaishen damage master, and who needs an elite to kill stuff

DM 16 ( rune and mask ) Crit 15 ( rune ) Daggers 20/20`s customised

Unreal Havoc

Guest

Join Date: Dec 2007

Two superior runes on your 70al ass is still bad.

Also for the record, I have tried it. It is not a good PvE build.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by Balky
View Post
So had a play with the Zaishen damage master, and who needs an elite to kill stuff

DM 16 ( rune and mask ) Crit 15 ( rune ) Daggers 20/20`s customised Double sup runes are bad because you have much better ways to deal damage in your disposal than bombing yourself with Death Nova.

Also, chances are mr. OP its not the build youre wunning that makes you fail HM its how you play it so review your play style.

If you still ned my builds they are:

[build prof=A/W box dagger=14 crit=13][critical agility][Exhausting Assault][ebon battle standard of wisdom][golden fox strike][wild strike][moebius strike][death blossom][save yourselves!][/build]

Dats me, place ebsow somewhere strategically so you heroes benefit from it and dont forget to step behind the mobs if you feel a sharp need to renew CA.

[build prof=Mo/N box smite=14 div=13][ray of judgment][dark fury][castigation signet][reversal of damage][smite hex][smite condition][smiters boon][strength of honor][/build]

[build prof=Mo/N box smite=14 Chan=10 div=9][ray of judgment][ancestor's rage][castigation signet][splinter weapon][reversal of damage][smite hex][smite condition][smiters boon][/build]

[build prof=N/Mo box death=16 prot=10 soul=9][aura of the lich][animate bone minions][putrid bile][death nova][blood of the master][dwayna's sorrow][protective spirit][aegis][/build]

^nec almost entirely copypasta's from pvx. works wonders but bone minions > horrors because a) lies you wont have full army as much b) wtf do you need high lvl minions for bombing? oO

The above build blows up stuff real fast if you say its bad youre just trying to troll me back.

Tyla

Emo Goth Italics

Join Date: Sep 2006

You call people muppets then you spell "Herd" wrong while attempting to follow up with a second insult. Laughable to say the least.

Let me run through of why your selection is bad.

The sundering application only works (If I am wrong please correct me) on base damage, therefore you're definately going to deal more damage with vampiric daggers considering how low base damage on daggers is.

Superior critical will make little to no difference, and even if you're running a scythe it's useless. Superior runes in general are only worth it when you're hitting a breakpoint, otherwise you're wasting survivability. No, using a skill slot does not justify it.

Your chances of striking the additional damage on Unsuspecting are incredibly low if you're going against something other than the Master of Damage, so if you run something else you're both saving a skill slot (Death Blossom is more effective than Critical Strike - here's a hint, AoE) and gaining more damage in the meantime through a 5 energy attack skill.

Just because you're being original doesn't make it any good. I would quote Faer on Snowflakes and Snowballs here but I really can't be arsed finding the quote.

Also, the PvE skills used aren't restricted to the combo you are using. You can just as easily use them on an MS/DB bar aswell, but people who aren't stupid will bring utility, which will always strengthen either your own damage output as a team or your teams' defense.


I recently made an error message and this seems like the oppertunity to use it. It sucks though, but it sorta fits.

ac0okiemonst3r

ac0okiemonst3r

Academy Page

Join Date: Mar 2007

Georgia on my mind

T H P K Forever [Owya]

A/

[

[build prof=A/W box dagger=14 crit=13][critical agility][brawling headbutt][ebon battle standard of wisdom][golden fox strike][wild strike][moebius strike][death blossom][save yourselves!][/build]


dude, 4 pve only skills? you either have hax or didnt intend that

Balky

Balky

Frost Gate Guardian

Join Date: Nov 2006

UK

ARGH

R/Mo

Quote:
Originally Posted by Tyla;
You call people muppets then you spell "Herd" wrong while attempting to follow up with a second insult. Laughable to say the least.

Let me run through of why your selection is bad.

The sundering application only works (If I am wrong please correct me) on base damage, therefore you're definately going to deal more damage with vampiric daggers considering how low base damage on daggers is.

Superior critical will make little to no difference, and even if you're running a scythe it's useless. Superior runes in general are only worth it when you're hitting a breakpoint, otherwise you're wasting survivability. No, using a skill slot does not justify it.

Your chances of striking the additional damage on Unsuspecting are incredibly low if you're going against something other than the Master of Damage, so if you run something else you're both saving a skill slot (Death Blossom is more effective than Critical Strike - here's a hint, AoE) and gaining more damage in the meantime through a 5 energy attack skill.

Just because you're being original doesn't make it any good. I would quote Faer on Snowflakes and Snowballs here but I really can't be arsed finding the quote.

Also, the PvE skills used aren't restricted to the combo you are using. You can just as easily use them on an MS/DB bar aswell, but people who aren't stupid will bring utility, which will always strengthen either your own damage output as a team or your teams' defense.


I recently made an error message and this seems like the oppertunity to use it. It sucks though, but it sorta fits.


Actully vamps don`t do more damage than sunds, i`ve tested it out several times. Super crit does make a difference as it increase the duration of my ability to gain a crit, and thus renew both defences and crit agility , blossom may do aoe, but it doesn`t give energy back on a crit which is automatic on critical strike and which strangely enough only costs 5 energy as well , again renewing defences and agility without having to spend energy to do so, scan and urals add 82% damage with another 20% from the customised daggers, which is also helped by the 16 lvl in DM and the 20/20.

Heres a suggestion for you, go run the exact same build as me and then tell me it can`t kill anything quicker than your perfect setup...muppet

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Balky View Post
Actully vamps don`t do more damage than sunds, i`ve tested it out several times.
Are you just working off Master of Damage numbers here?

Correct me if I'm wrong, but the Master of Damage doesn't register life stealing as damage.

Quote: Super crit does make a difference as it increase the duration of my ability to gain a crit
HURR DURR

You completely missed the point. When people say "useless", most will assume it's not worth the hassle. It makes a difference, but it's not worth the skill slot compared to other things.

Quote:
and thus renew both defences and crit agility Defenses is shit, get better Monks and bring something that does something useful.

If you don't score a crit before they run out at even 8 Critstrikes, you're probably affected by anti-crit things or you're incredibly unlucky. That, or you forgot your attributes.

Quote: blossom may do aoe, but it doesn`t give energy back on a crit which is automatic on critical strike and which strangely enough only costs 5 energy as well I was talking about Unsuspecting in terms of energy.

80 damage to all adjacent targets is worth more than that extra energy you get from Critical Strike.

Quote:
again renewing defences and agility without having to spend energy to do so You think too much about your Crit Defenses/Agility. Either they're going to be removed forcefully or you're not hitting things with your daggers.

Quote:
scan and urals add 82% damage with another 20% from the customised daggers, which is also helped by the 16 lvl in DM and the 20/20. 20/20 barely ever triggers, and you'll be hitting more with vampiric either way.

Scan and Urals' aren't limited to the combo you're using, you can use them on an MS/DB for greater potential and roughly 50 AoE damage per Death Blossom hit with BUH active.

Quote:
Heres a suggestion for you, go run the exact same build as me and then tell me it can`t kill anything quicker than your perfect setup...muppet Have you tried working against actual enemies instead of the Master of Damage?

Have you ever thought that an enemy still alive allows more Death Blossoms, which means more AoE damage?

You may kill single targets quicker, but I on the other hand deal AoE damage, and AoE damage wins PvE too for the most part.

P.S: I never imposed that my setup was perfect.

Balky

Balky

Frost Gate Guardian

Join Date: Nov 2006

UK

ARGH

R/Mo

Have you tried working against actual enemies instead of the Master of Damage?........Cleared Mount Quinkai , including the 3 bosses yesterday no problem

Have you ever thought that an enemy still alive allows more Death Blossoms, which means more AoE damage?...why would i want my enemy alive ? He`s better off dead, sooner the better don`t you think, difference in damage between blossom and crit is 7 points, 7 whole massive points

You may kill single targets quicker, but I on the other hand deal AoE damage, and AoE damage wins PvE too for the most part.......wrong, slaughtering the mobs wins ...3 sec kill rinse and move on, you can take your time trying to whittle them down nitpicking at them if you want...assuming of course they all obligingly stand round while you blossom them slowly to death.

20/20 barely triggers ?????????? * cough * uhm ok yeah sure

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Balky View Post
why would i want my enemy alive ? He`s better off dead, sooner the better don`t you think, difference in damage between blossom and crit is 7 points, 7 whole massive points
You wouldn't want your enemy alive, but sometimes keeping things alive happens to help you kill better. If it takes you 6 seconds to kill a single enemy, and there are 3 enemies in a mob, what would you do? Use Death Blossom and get ~80 damage on all 3 of them per Death Blossom or use your combo and get +200ish damage every 6 seconds?

Quote:
wrong, slaughtering the mobs wins ...3 sec kill rinse and move on, you can take your time trying to whittle them down nitpicking at them if you want...assuming of course they all obligingly stand round while you blossom them slowly to death. In other words Death Blossom doesn't slaughter mobs? lol

Take advantage of the bad positioning of enemy monsters in PvE. Don't be bad and just C-Space if you're looking for efficiency, look for blind spots to jump in and do your job more efficiently.

Quote:
20/20 barely triggers ?????????? * cough * uhm ok yeah sure Compared to vamp, you'll be dealing less damage with it.

Also, can you please use the quote command supplied? It will make this debate a lot easier to continue.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Balky View Post
Full Nightstalkers is 85 armour when attacking, plus 21 from crit agility ....thats 106 armour not 70, suggest you go back and retake whichever maths lessons you obviously missed first time round.
While you're attacking. You'll be using Flashing Blades next. Let's see how all that extra armours gonna help you when you get snared, enchantments stripped, etc. 70al is 70al, all the buffs in the world don't mean anything when you start on the base theory level. 2 superior runes on a frontline Assassin is still pretty damn bad regardless of how much armour you have got, even Warriors aren't that dumb. Oh and armour ignoring damage and degen on your really small amount of health says hi. You'll be playing as a caster proffession in the frontline next...

Quote:
Did you try it with the same setup as me ? Don`t thinnnnnnnnnnnkkkkkkkk so, your comments are therefore treated with the consideration they deserve. No, my setup was better as it had more damage from Deep Wound and energy management while having space for a res sig or added utility like Brawling Headbutt. Guess what? It still didn't suit a PvE purpose, just like yours doesn't.

I mean Critical Defenses? WTF?! Lol! Get a Monk who knows how to prot and get some utility on that skillbar, damn.

Oh and try using a Conjure and Strength of Honor from a hero aswell.

Quote:
I doubt any of you muppets can see past a palm strike/kd build, herd mentality rules ok ! ...........NOT. You seriously need to grow up! What are you? Like 12 or something? Muppet is so juvenile british. If you can't have a discussion without resorting to insulting people who have a differing opinion of your build then don't bother submitting anymore, you'll only get upset in the long run.

ac0okiemonst3r

ac0okiemonst3r

Academy Page

Join Date: Mar 2007

Georgia on my mind

T H P K Forever [Owya]

A/

/agree with Zidane. i ALWAYS use vamp over sundering. i only use sundering when i mod something i sell to make it "perfect" where, in reality, perfect means it isnt debatable. so that description is a fallacy in itself.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

ill use sunder on a survivor, otherwise its vamp/zealous

20/20 might just be worth it on a scythe with buffs and 16 mastery

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Dont see why anyone would run Sunder or Vamp daggers for pve...zealeus all the way more energy ftw. As if 3 more damage each hit or 1/5 chance to penetrate 20% of their armor actually matters lmao.