Sin in HM
mystery666
hey ive been playing a sin since i got factions (for 9 months) and its my main character and i love playing him. The only problem is i cannot seem to do anything in HM unless i have help from another player.
I usually run crit scythe or moebius builds.
Ive tried all hero builds: sabway, RoJ, 3 physicals, eles and i just cant seem to do anything in hm.
I take either 2 monks and 2 warriors or 2 monks a warrior and ele for henchs.
is there any reason why?
my moebius build is
golden fox strike
wild strike
death blossom
moebius [e]
"i am the strongest"
crit eye
crit agility
way of perfection
my crit scythe is
ermites attack
mystic sweep
victorious sweep
reapers sweep [e]
crit eye
crit agility
way of the master
way of perfection
and yes i do have max armor with runes and insignas -_-
I usually run crit scythe or moebius builds.
Ive tried all hero builds: sabway, RoJ, 3 physicals, eles and i just cant seem to do anything in hm.
I take either 2 monks and 2 warriors or 2 monks a warrior and ele for henchs.
is there any reason why?
my moebius build is
golden fox strike
wild strike
death blossom
moebius [e]
"i am the strongest"
crit eye
crit agility
way of perfection
my crit scythe is
ermites attack
mystic sweep
victorious sweep
reapers sweep [e]
crit eye
crit agility
way of the master
way of perfection
and yes i do have max armor with runes and insignas -_-
FengShuiDove
Quote:
Originally Posted by mystery666

First of all, equipment. Yes, you have max armor, runes, and insignia, but unlike NM you can't get away with mistakes when selecting these. First rule: No Superiors except Vigor are allowed. In HM the damage output is clearly much higher and you don't get a buff to armor. I always use a Superior Vigor, Minor Crit, Minor Dagger (on dagger armor), and two Vitae, plus all Survivor insignia. On scythe armor it's just a +1 to Crit Strikes, leaving room for 1 more Vitae.
For weapons, I always have a longbow for pulling, and on dagger builds I've got 3 pairs (2 of which I use in PvE), Zealous, Sundering/Elemental, and Vampiric. All of them have +30 Fortitude mods, so coupled with my armor I have 630 health. I typically don't use Vampiric daggers in PvE, but I keep them on incase I encounter those niche foes that Vampiric is more effective against. On a Scythe, I use Sundering and +20% Enchantments to hold Aura of Holy Might up longer. Plus, I feel more comfortable kiting using Scythe since damage comes in packets through big hits and deep wound not consistent DPS. Still, with my Scythe modded as is, I've got 610 health.
Your builds look fairly decent, and fairly similar to the generic, functional Moebius and Critscythe builds. I'll post my builds so you can see any similarities or differences though. I doubt the problem is your builds, but usage could be a problem, in which case you'd just need more experience in NM to see how effective spiking/spamming works.
Dagger: [Golden Fox Strike][Wild Strike][Death Blossom][Moebius Strike][Critical Strike][Critical Agility], then some utility that is situation dependent.
If I know I'm going to be holding aggro against a lot of physicals, [Critical Defenses], if I know there are going to be strong backlines in the team compositions of my enemies, I may bring [Death's Charge] to put pressure on them, and if I'm just playing standard, generic mobs, [Asuran Scan] is an incredibly strong, spammable hex for insta-destroying anything in the game. Number eight can be a Res or whatever other utility you feel necessary for the area.
Scythe: [Way of the Master][Wounding Strike][Malicious Strike][Eremite's Attack][Mystic Sweep][Asuran Scan][Critical Agility][Aura of Holy Might]
I typically don't bring a Res in this build, though if I replace a skill it's usually AoHM simply because the build does excellent damage without it. Scan could be taken out if you prefer AoHM, but I tend to be an extremely active caller, and Scan, call, Wounding quickly in succession feeds Discord or facilitates whatever spike may follow from my team.
Heroes/team composition seems to be fairly decent as well. Sabway has carried me through most everything, though I often play with my girlfriend so we tend to mix in a WoH Monk on top of N/Rt Restorer. If you're henching, in GW:EN and NF, the Healer henchmen do a fairly decent job, though I'd bring a Prot along as well in HM. Beyond that, Earth Henchmen in each campaign and Fire Henchmen everywhere but GW:EN when fighting Destroyers should get the job done. In GW:EN, concerning areas against Destroyers where Fire damage should be avoided, the Interrupt henchman is fantastic, especially since they don't have any significant and persistent source of healing.
Other than that, it's about gameplay. In HM, areas you could usually afford to overaggro and it just feeds your Death Blossom/Scythe killing, you have to be far more careful. Also, builds occasionally must be specialized for the area. I'd say you definitely have a good start and understanding of what a Sin's job is, and I hope my post has helped out with some tweaks that can further your gameplay. Really though, practice, practice, practice. Sins are incredibly fun and effective in HM as the GW community has come to realize in many situations, utilizing many builds for damage, tanking, utility, etc. Keep plugging away and you'll be able to breeze through.
Luminarus
Try putting [Save Yourselves] in the moebius deathblossom build.
Also perhaps try the sabway build with urself running:
[Assassin's Promise][Shadow Fang][You Move Like A Dwarf][Finish Him]
Also perhaps try the sabway build with urself running:
[Assassin's Promise][Shadow Fang][You Move Like A Dwarf][Finish Him]
legacyofkain85
what do u mean by u can't do anything in hm?I see u have tried some popular builds but have u tried 3 necros with [discord]?U should try that grab a easy to aply hex and condition and u are good to go.
ZeAliX
For me I never left any town without 3 monks, might be overkill, but I never died that much after I started brining 3 monks, no extra physicals. And with me using this build:
[Build;OwFi0xjMVDWm5/s/0wcwEDGTCA]
Works like a charm, even 4 secs of SY does the job.. that's what I had when I was doing vanqs. If you would like builds or something of the heroes I use, pm..
[Build;OwFi0xjMVDWm5/s/0wcwEDGTCA]
Works like a charm, even 4 secs of SY does the job.. that's what I had when I was doing vanqs. If you would like builds or something of the heroes I use, pm..

Tyla
[golden fox strike][exhausting assault][moebius strike][death blossom][brawling headbutt][critical agility]["save yourselves!"][resurrection signet]
If you feel that you're not killing fast enough replace Exhausting Assault with Wild Strike or Golden Fang Strike. I just run Exhausting Assault because everything dies too fast (H/H), but I also feel I get to the Death Blossom...ing more. If you feel that you're taking too much damage don't use Headbutt and hit "SY!" on charge.
If you feel that you're not killing fast enough replace Exhausting Assault with Wild Strike or Golden Fang Strike. I just run Exhausting Assault because everything dies too fast (H/H), but I also feel I get to the Death Blossom...ing more. If you feel that you're taking too much damage don't use Headbutt and hit "SY!" on charge.
Abedeus
Wait, I'm confused. Why Exhausting? Just go Golden Phoenix Strike and add Critical Strike for e-management, although with good monk you don't need it.
Standard DB/MS is enough. Or for a little twist, get scythe and WS everything to death.
Standard DB/MS is enough. Or for a little twist, get scythe and WS everything to death.
Slash From The Shadows
trust me, since i started using Discordway on my sin, well, most HM areas go pouf. oh , and btw, use this build or any other one you want with discordway with sin : 12+1+1 deadly, Assassin's Promise(E),You Move Like A Dwarf!,Finish Him! ,optional PvE only Skill
trust me, it realy works like a charm.
trust me, it realy works like a charm.
Tyla
Quote:
Originally Posted by Abedeus

Wait, I'm confused. Why Exhausting? Just go Golden Phoenix Strike and add Critical Strike for e-management, although with good monk you don't need it.
Standard DB/MS is enough. Or for a little twist, get scythe and WS everything to death. Uber interrupting action.
I also hate relying on enchants to do my shit.
Standard DB/MS is enough. Or for a little twist, get scythe and WS everything to death. Uber interrupting action.
I also hate relying on enchants to do my shit.
wind fire and ice
Tyla's build.
Make sure your heroes are rune'd,thats very important for h/h HM.
go with a cruel spear para,earth ele(with splinter if you like) and a VoR mes,or any of the standard hm builds.
or just use AP+discord like every one else..
Make sure your heroes are rune'd,thats very important for h/h HM.
go with a cruel spear para,earth ele(with splinter if you like) and a VoR mes,or any of the standard hm builds.
or just use AP+discord like every one else..
SmokingHotImolation
[golden fox strike][Golden fang strike][Death blossom][moebius strike][save yourselves][critical agility][critical eye][For great justice]
IMO.
Quote:
IMO.
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Zidane Ortef
Really when it comes to HM there is nothing different you have to change except your playing actions, take more caution, pull groups and don't agro the whole room, and come prepared for the area your in.
I like my Sin as well and I do like using my daggers.
Human- [build=A/W;OwFi0xjM19cw0wI69Wq/UDOABA]
Hero 1 - [build=N/Rt;OAhjYwHc4Q5BCN2BlB7OYgVVJXA]
Hero 2- [build=N/Mo;OANDUshtOVB0wS1oVVVqTf0I]
Hero 3- [build=N/Rt;OAhiYwhMZtJNN5I8gBOOVVlcBA]
As for Runes Nightstalkers works well for dagger/scythe sins and I use a Major Dagger on head, and a minor critical on another piece then just fill the rest with 1 minor or major vigor (sup vigor if you can afford)and 2 vitaes.
Hero 1- Survivor, sup curse on head, and minor soulreapon on another piece then just fill the rest with 1 minor or major vigor and vitaes
Hero 2- Survivor on 4 pieces and then Bloodstained on one, sup death on head, and minor soulreaping on another piece and 1 minor or major vigor, and 2 vitaes on the rest.
Hero 3- Survivor on all, minor soul on head, and then fill the rest with 1 minor or major vigor and 3 vitaes.
But I've found myself using this more.
Human- [build=A/Me;OwVSMYPTLQ2k7ixkvZZA9ARA]
Hero 1- [build=N/Mo;OANDUshvOxsqAaoqqUPd1jAC]
Hero 2- [build=N/Rt;OAhjUoGYITxMKgTOSTCPYgVVJXA]
Hero 3- [build=N/Rt;OAhkUoG2hFyUMjdwkj0kwDG44UyF]
Human- You can just get away with Full Survivor, Sup Deadly art Headpiece, and 1 minor or major vigor(again sup if you can afford) and 4 vitaes
Hero 1- 4 Survivors and 1 Bloodstained, with sup death on head, minor soulreaping, minor or major vigor, and 2 vitaes on the rest
Hero 2- full Survivor and minor death on head, minor soulreaping, minor or major vigor, and 2 vitaes.
Hero 3- full Survivor and minor death on head, major soulreaping(do to the major attribute split on that build), minor or major vigor, and 2 vitaes.
As for weapons Fendi's Staff works well on all the builds, the stonereaper is great for the SS,
If you can afford it it a 40/40 resto set never hurts teh N/Rt healer on the first set up but its not a life or death addition.
I like my Sin as well and I do like using my daggers.
Human- [build=A/W;OwFi0xjM19cw0wI69Wq/UDOABA]
Hero 1 - [build=N/Rt;OAhjYwHc4Q5BCN2BlB7OYgVVJXA]
Hero 2- [build=N/Mo;OANDUshtOVB0wS1oVVVqTf0I]
Hero 3- [build=N/Rt;OAhiYwhMZtJNN5I8gBOOVVlcBA]
As for Runes Nightstalkers works well for dagger/scythe sins and I use a Major Dagger on head, and a minor critical on another piece then just fill the rest with 1 minor or major vigor (sup vigor if you can afford)and 2 vitaes.
Hero 1- Survivor, sup curse on head, and minor soulreapon on another piece then just fill the rest with 1 minor or major vigor and vitaes
Hero 2- Survivor on 4 pieces and then Bloodstained on one, sup death on head, and minor soulreaping on another piece and 1 minor or major vigor, and 2 vitaes on the rest.
Hero 3- Survivor on all, minor soul on head, and then fill the rest with 1 minor or major vigor and 3 vitaes.
But I've found myself using this more.
Human- [build=A/Me;OwVSMYPTLQ2k7ixkvZZA9ARA]
Hero 1- [build=N/Mo;OANDUshvOxsqAaoqqUPd1jAC]
Hero 2- [build=N/Rt;OAhjUoGYITxMKgTOSTCPYgVVJXA]
Hero 3- [build=N/Rt;OAhkUoG2hFyUMjdwkj0kwDG44UyF]
Human- You can just get away with Full Survivor, Sup Deadly art Headpiece, and 1 minor or major vigor(again sup if you can afford) and 4 vitaes
Hero 1- 4 Survivors and 1 Bloodstained, with sup death on head, minor soulreaping, minor or major vigor, and 2 vitaes on the rest
Hero 2- full Survivor and minor death on head, minor soulreaping, minor or major vigor, and 2 vitaes.
Hero 3- full Survivor and minor death on head, major soulreaping(do to the major attribute split on that build), minor or major vigor, and 2 vitaes.
As for weapons Fendi's Staff works well on all the builds, the stonereaper is great for the SS,
If you can afford it it a 40/40 resto set never hurts teh N/Rt healer on the first set up but its not a life or death addition.
mystery666
hey thanks for the replys i set up the discordway build and it works like a charm ^^
Little Wibblets
My favorite is the Discordway setup. The only real skills you need are Assasin's Promise (Elite), You move like a Dwarf, Finish Him, and my Favorite is Assasin Support (Vanguard).
With Assasin's Promise and Assassin Support I sometimes get 3-4 Vanguard Assassin's running around.
With Assasin's Promise and Assassin Support I sometimes get 3-4 Vanguard Assassin's running around.
The Arching Healer
We got Ioncannon now:
[ray of judgment][smite condition][smite hex][reversal of damage][castigation signet][smiter's boon]
Run 3 of these, take 1 healer hench and PvE is a laugh.
[ray of judgment][smite condition][smite hex][reversal of damage][castigation signet][smiter's boon]
Run 3 of these, take 1 healer hench and PvE is a laugh.
Luminarus
Daesu
Quote:
Originally Posted by Zidane Ortef

Quote:
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HURR DURR
Protective was Kaolai works I just prefer the double Pure was Ling Mi do to the fact that the build has no hex removal what so ever so keeping the conditions mostly degen off of your team relieves a lot of pressure off your healers.
With so much healing, degen is hardly a problem in most PvE areas and Pure was Li Ming doesn't remove hexes. Furthermore you dont need so many condition removal as few conditions is a problem for casters (besides daze) and your team is mostly consisting of casters. Protective was Kaolai also helps to boost your healers's armor by +24, helping your healers stay alive, which Li Ming doesn't. Quote:
Impossible you can not cast Spirit transfer enough times to kill the spirit of Life do to the recharge of Spirit Transfer.
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Correct me if I'm wrong, but the Master of Damage doesn't register life stealing as damage. Quote: Super crit does make a difference as it increase the duration of my ability to gain a crit |
You completely missed the point. When people say "useless", most will assume it's not worth the hassle. It makes a difference, but it's not worth the skill slot compared to other things.
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If you don't score a crit before they run out at even 8 Critstrikes, you're probably affected by anti-crit things or you're incredibly unlucky. That, or you forgot your attributes.
Quote: blossom may do aoe, but it doesn`t give energy back on a crit which is automatic on critical strike and which strangely enough only costs 5 energy as well I was talking about Unsuspecting in terms of energy.
80 damage to all adjacent targets is worth more than that extra energy you get from Critical Strike.
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again renewing defences and agility without having to spend energy to do so
You think too much about your Crit Defenses/Agility. Either they're going to be removed forcefully or you're not hitting things with your daggers. Quote:
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