change spawning power?

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chloe laurent
chloe laurent
Ascalonian Squire
#1
Hi was just wondering is there any chance Anet would change spawning power into something that could be even slightly useful, like some bonus while holding ashes? Don’t know if any primary attribute has ever been altered before either? Anyway TY if u could tell me
chloe laurent
chloe laurent
Ascalonian Squire
#2
Oh ok tyvm btw what did they change with soul reaping? I also feel the same as you my main char is a rit and i vertualy never use SP i mean it is vertualy useless with channeling... hmm i shall look into emailing NC soft
Icy The Mage
Icy The Mage
Forge Runner
#3
Before, soul reaping triggered every time a foe died, including spirits. There was also no, "You can only gain energy 3 times every 15 seconds" clause. Meaning, minion bombers, and even spirit spammer necromancers were pretty much WTFPWN!
chloe laurent
chloe laurent
Ascalonian Squire
#4
WOW no wonder that was changed ty for telling me
s
sniper8999
Ascalonian Squire
#5
rangers primary has been nerfed too. Expertise used to affect all skills except spells.
Joseph Spiritmaster
Joseph Spiritmaster
Frost Gate Guardian
#6
Spawning Power can be used to its potential if you know where to use it. I know of multiple ways it can provide epic Frontline AND Backline AND (gasp!) Midline Support AND Keep its self alive! All because of Spawning power, i use this constantly with my guild, you just need to think a bit. =)

P.S Spawning = Rt/N =)
spirit of defeat
spirit of defeat
Krytan Explorer
#7
Quote: Originally Posted by sniper8999 View Post rangers primary has been nerfed too. Expertise used to affect all skills except spells. It still affects a lot of skills.

OT.
This discussion has been around for a long time.
Let me sum some idea's up:
Energy gain based:When creating/ droping an item spell. When creating/die/destroying a spirit. When casting/losing a weapon spell. A variation of 'Expertise' but for spells. Affects on spirits.Make copies of spirits(example: make 2 pain)
  • Limit number of total spirits to one. And allow more spirits based on SP. Make number of spirits mobile. Higher level spirits.(higher levels mean more HP and Armour) Make spirits recharge faster. Make spirits Cast faster. Other:Make item spells last longer. Increase range of AoE spells. I'm sure a lot more has been suggested. But this sums up most idea's I heard and remember.
  • Konig Des Todes
    Konig Des Todes
    Ooo, pretty flower
    #8
    What Spirit of Defeat said.

    This has been going on for a long time, I hope it catches Anet's attention.
    chloe laurent
    chloe laurent
    Ascalonian Squire
    #10
    Ok thanks Guys I completely agree with you nightow about decreasing the casting times of sprits cause I feel atm they r just a waste of time, as by the time u get them up the battle is over or u stall the whole party while waiting to put them up before hand.

    BTW I’m not really involved un much outside of GW so could someone direct me to Emily's or Regina's wiki plz. tyvm
    K
    Keira Nightgale
    Krytan Explorer
    #13
    At 1 year and a half fromg gw2 (probably, since no release date has been announced) I highly doubt there will be an update with such a huge impact on pvp like the one you're prospecting.
    Zodiac Meteor
    Zodiac Meteor
    Imma Firin Mah Rojway!
    #14
    They have the power to buff it.
    It's not a skill that can be left alone until you get a good idea to use it.
    You buffed Master of Magic, why is this so neglected?
    You have many good suggestions that won't over power it.

    Why are they so scared of touching it?
    Dusk_
    Dusk_
    Lion's Arch Merchant
    #16
    The problem isn't just that Spawning Power isn't good, it's also that it's not universal. Most of the suggestions here don't address that problem either.

    I mean, just look at all the other primary attributes. Every Warrior uses Strength, every Monk uses Divine Favor, every Assassin uses Critical Strikes, etc. The only time those other classes don't pump their primary high is for niche builds, like the Castersins.

    For a Ritualist, though, it's only the niche builds that use Spawning Power, which is just pathetic.
    spirit of defeat
    spirit of defeat
    Krytan Explorer
    #17
    Quote: Originally Posted by Dusk_ View Post The problem isn't just that Spawning Power isn't good, it's also that it's not universal. Most of the suggestions here don't address that problem either.

    I mean, just look at all the other primary attributes. Every Warrior uses Strength, every Monk uses Divine Favor, every Assassin uses Critical Strikes, etc. The only time those other classes don't pump their primary high is for niche builds, like the Castersins.

    For a Ritualist, though, it's only the niche builds that use Spawning Power, which is just pathetic. The only way to get SP universal is to give it some kind of bonus when used with items.
    But let's not forget most primaries have to do something with energy. And making SP related to energy then we will see a lot of nerfs on rit's.
    A-net will not do this.
    RT overall are balanced compared to other prof's.
    SP isn't balanced compared to other prof's.
    defect
    defect
    Academy Page
    #18
    Spawning power is horrible. Most niche builds that use it are horrible.

    Far as I'm concerned Rits don't have a primary attribute
    bungusmaximus
    bungusmaximus
    Forge Runner
    #19
    Making weapon spells last even longer would be nice, but then warding will get wtfpwned most likely as there's already people that say the skill is OP.