change spawning power?
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Spawning Power can be used to its potential if you know where to use it. I know of multiple ways it can provide epic Frontline AND Backline AND (gasp!) Midline Support AND Keep its self alive! All because of Spawning power, i use this constantly with my guild, you just need to think a bit. =)
P.S Spawning = Rt/N =)
P.S Spawning = Rt/N =)
Quote:
Originally Posted by sniper8999
rangers primary has been nerfed too. Expertise used to affect all skills except spells.
It still affects a lot of skills.
OT.
This discussion has been around for a long time.
Let me sum some idea's up:
Energy gain based:When creating/ droping an item spell. When creating/die/destroying a spirit. When casting/losing a weapon spell. A variation of 'Expertise' but for spells. Affects on spirits.Make copies of spirits(example: make 2 pain)Limit number of total spirits to one. And allow more spirits based on SP.
Make number of spirits mobile.
Higher level spirits.(higher levels mean more HP and Armour)
Make spirits recharge faster.
Make spirits Cast faster.
Other:Make item spells last longer.
Increase range of AoE spells.
I'm sure a lot more has been suggested. But this sums up most idea's I heard and remember.
rangers primary has been nerfed too. Expertise used to affect all skills except spells.
It still affects a lot of skills.OT.
This discussion has been around for a long time.
Let me sum some idea's up:
Energy gain based:When creating/ droping an item spell. When creating/die/destroying a spirit. When casting/losing a weapon spell. A variation of 'Expertise' but for spells. Affects on spirits.Make copies of spirits(example: make 2 pain)
Ok thanks Guys I completely agree with you nightow about decreasing the casting times of sprits cause I feel atm they r just a waste of time, as by the time u get them up the battle is over or u stall the whole party while waiting to put them up before hand.
BTW I’m not really involved un much outside of GW so could someone direct me to Emily's or Regina's wiki plz. tyvm
BTW I’m not really involved un much outside of GW so could someone direct me to Emily's or Regina's wiki plz. tyvm
http://wiki.guildwars.com/wiki/User_talk:Linsey_Murdock
http://wiki.guildwars.com/wiki/User_...gina_Buenaobra
Normally, I'd say go to Izzy's talk page cause he is the skill balancer for Arenanet but unless you have access to... yeah, let's just say he's under lock and key.
http://wiki.guildwars.com/wiki/User_...gina_Buenaobra
Normally, I'd say go to Izzy's talk page cause he is the skill balancer for Arenanet but unless you have access to... yeah, let's just say he's under lock and key.
K
The problem isn't just that Spawning Power isn't good, it's also that it's not universal. Most of the suggestions here don't address that problem either.
I mean, just look at all the other primary attributes. Every Warrior uses Strength, every Monk uses Divine Favor, every Assassin uses Critical Strikes, etc. The only time those other classes don't pump their primary high is for niche builds, like the Castersins.
For a Ritualist, though, it's only the niche builds that use Spawning Power, which is just pathetic.
I mean, just look at all the other primary attributes. Every Warrior uses Strength, every Monk uses Divine Favor, every Assassin uses Critical Strikes, etc. The only time those other classes don't pump their primary high is for niche builds, like the Castersins.
For a Ritualist, though, it's only the niche builds that use Spawning Power, which is just pathetic.
Quote:
Originally Posted by Dusk_
The problem isn't just that Spawning Power isn't good, it's also that it's not universal. Most of the suggestions here don't address that problem either.
I mean, just look at all the other primary attributes. Every Warrior uses Strength, every Monk uses Divine Favor, every Assassin uses Critical Strikes, etc. The only time those other classes don't pump their primary high is for niche builds, like the Castersins.
For a Ritualist, though, it's only the niche builds that use Spawning Power, which is just pathetic. The only way to get SP universal is to give it some kind of bonus when used with items.
But let's not forget most primaries have to do something with energy. And making SP related to energy then we will see a lot of nerfs on rit's.
A-net will not do this.
RT overall are balanced compared to other prof's.
SP isn't balanced compared to other prof's.
The problem isn't just that Spawning Power isn't good, it's also that it's not universal. Most of the suggestions here don't address that problem either.I mean, just look at all the other primary attributes. Every Warrior uses Strength, every Monk uses Divine Favor, every Assassin uses Critical Strikes, etc. The only time those other classes don't pump their primary high is for niche builds, like the Castersins.
For a Ritualist, though, it's only the niche builds that use Spawning Power, which is just pathetic. The only way to get SP universal is to give it some kind of bonus when used with items.
But let's not forget most primaries have to do something with energy. And making SP related to energy then we will see a lot of nerfs on rit's.
A-net will not do this.
RT overall are balanced compared to other prof's.
SP isn't balanced compared to other prof's.
Quote:
Originally Posted by chloe laurent
Hi was just wondering is there any chance Anet would change spawning power into something that could be even slightly useful, like some bonus while holding ashes? Don’t know if any primary attribute has ever been altered before either? Anyway TY if u could tell me
It's been quite a while since Anet released fac and they still haven't changed it. It's not likely to change.
It's been quite a while since Anet released fac and they still haven't changed it. It's not likely to change.


