AB paragon
Bobby2
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Originally Posted by orgeron
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Quote: Originally Posted by orgeron
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Ld 9+1
Spear 12+1+1
Comm 9+1
Quote: Originally Posted by orgeron
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Quote:
Quote:
Originally Posted by Brilliance
Bobby2.......sins waste 25 energy just to get palm strike off(which has never happened to me) and then i use [riposte].
I'll be more clear this time.
1: Sin spams Palm Strike to break through CTT!. 2: Sin either: - auto attacks to get his energy up a bit, in which case Riposte didn't affect the chain at all. - goes straight into Trampling Ox, of which you'll only block the first part... and still get KDed by the second hit. Now think of what Shield Bash would do. bungusmaximus
Hehehe lol I tried that build the OP posted in RA with hammer bash and it's LULZ. but then, [Rampage As One] says hi. Rampage has no activation time, so it's better then soldiers fury.
Anyone that says Aggressive Refrain is any good in AB should play AB more often. having a para stand still every time to cast some silly shout to keep AR up is a big waste of time. Anyone that says paragons are good in AB should ab more often. Their survivability sucks, if you wanna throw spears in AB roll a packhunter, if you wanna hit people with swords, Primal Rage says hi. Speed boosting shouts can be fit on eles or other support casters, because they're in command. This is not a troll, in the end you can run w/e you want, but if you wanna know what's optimal, well you get it ![]() Bobby2
Quote:
Originally Posted by bungusmaximus
![]() Anyone that says paragons are good in AB should ab more often.
Optimal conditions ftw!
I ran the bar I posted earlier in a team with - E Fire - Rt/A Chan/Resto hybrid - N AotL Having an MM around drastically increases a Para's effectiveness. Fat energy returns, loads of criticals, and you bet the MM was happy to be 92AL instead of 68. It made my day. ![]() Silversword22
I like the core concept of the OP's build. Soldier's Fury can be a nice alternative to AR in PvP because it's easier to maintain.
Originally Posted by Bobby2
What I don't understand is this fascination with front-line paragons. What does the OP's build do that a good ol' spear build can't? What advantages does it have? Also, are you assisting your team in anyway like a friendly paragon should? And why is riposte even in there?? Quote: ![]() 'Nuff said... Bobby2
As a side note
Originally Posted by bungusmaximus
I'm usually running [lead the way] since: A: it's always somewhat useful to have a speed boost B: it guarantees [soldier's fury] is in effect at all times (read: when [stand your ground] runs out) C: [Baby] ran it for their Soldier's Fury (Spear Swipe!) Swordgons, even though it was a big investment they figured Screw it! we got [go for the eyes]. ![]() Playing as a regular spearchucker I've grown quite fond of [stand your ground] but less so of [lead the way]. Luckily... [godspeed] becomes a monster in a [life bond]ed team. [they're on fire] does funny things alongside a [searing flames] Ele. So, coordinate with your team. [can't touch this] lacks creativity as well as efficiency. Quote: Anyone that says Aggressive Refrain is any good in AB should play AB more often. having a para stand still every time to cast some silly shout to keep AR up is a big waste of time.
Having more Chant/Shout sources helps smooth over AR, but I'd have to agree... since AB Para teams don't exist.
![]() bungusmaximus |