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Oversize Tonic Warning
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Don't forget minor PvE annoyances are more important than major PvP skill balance!
Silly Avarre, Tyria is the name of the planet too. 
I am curious as to what people look with these tonics when close to the NPC. I wasn't paying attention the first visit and fell asleep due to boredom before the second (woke up at the end of the third).
Hey! Q.Q'ing is serious business. (and it was annoying to have the large tonics, not because they blocked the sight of Mad King Thorn and other NPCs, but because they're so effin' huge!)
Yup, no one cares about PvP ever since HA was no longer needed for favor.

I am curious as to what people look with these tonics when close to the NPC. I wasn't paying attention the first visit and fell asleep due to boredom before the second (woke up at the end of the third).
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This was such a fix. No, seriously, above all else that could be done (fix those bullshit skills such as [[lingering curse] etc etc.), they pop up some conditional transformation if you stand next to a god in a one-off event. The only thing I have to say is wow.
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Yup, no one cares about PvP ever since HA was no longer needed for favor.
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Those are two different departments though? Anyways, this is a small code change, probably took some dev a couple minutes to implement it.
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And there are only two people working on GW in its entirety, so its not likely there are different departments.
and you honestly think what they did to smiters boon was a good thing? It needed the nerf, but to completely remove a skill out of the game with no intention to fix it and re-introduce it, testiment to the laziness of Izzy.
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Nice hoax? http://i40.tinypic.com/359a1xc.jpg
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and you honestly think what they did to smiters boon was a good thing? It needed the nerf, but to completely remove a skill out of the game with no intention to fix it and re-introduce it, testiment to the laziness of Izzy.
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But hey, I better stop making to much sense around here; this is Riverside after all. *pretends to hate free hats*
D
Do you people really think that the reason they don't balance skills is due to lack of time, that a simple little update like this would in any way make it impossible for them to change a few numbers in the database to balance MoI, Palm Strike, etc? That has got to be one of the most stupid QQs I've heard on these forums to date; they've taken way longer to fix way more imbalanced crap than this batch (hullo to the months of spiritway and hexway). I think it's been shown over and over again that the limiting factor for how fast skill updates is not coding time, but the decision making process on what to do about the skills.
As to the actual update: good. There's not a single bad thing that you can point to that came from this, unless of course you like griefing other people, in which case...well, sucks for you. It's nice to see that ANet actually will listen and fix small, easy things like this that do make a difference to the players.
As to the actual update: good. There's not a single bad thing that you can point to that came from this, unless of course you like griefing other people, in which case...well, sucks for you. It's nice to see that ANet actually will listen and fix small, easy things like this that do make a difference to the players.


I like snowmen.