Elite skills (to be fixed list)

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Palm Strike needs a recharge of 10 seconds. That's it. The problem with it currently is that it's spammable cripple in between KD. Palm Strike has always gotten us to dual attack, preferably HotO for KD, but we have to wait on recharge for the KD anyway. If Palm Strike wasn't spammable killing power in itself, it'd be a viable elite that wasn't over the top.

10s recharge forces you to wait to execute an entire chain instead of hitting with Palm Strike in between. Also, that makes a spike more predictable for protting against.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

The thing with pam strike is you can be flexible with combo's, leave the recharge at least at 6 seconds with a small decrease of cripple and/or damage. It's god because it allows creativity, it's just a bunch of tards can use the most obvious of chains and be annoying.

When I AB(JQ pwns all though) I run [Palm Strike][Trampling Ox][Falling Lotus Strike][Horns of the Ox][Falling Spider][Blades of Steel] and depending on whether I'm with a guildy monk [Restful Breeze]/[Death's Charge] and [Dash].For lolz I sometimes switch horns of the ox/spider [Twisting Fangs][Malicous Strike]. The possibiites are endless, if they destroy palm they destroy sins again.

God_Hand

God_Hand

Frost Gate Guardian

Join Date: Nov 2008

W/

Quote:
Originally Posted by Robbert Monga View Post
My personal issue with Palm Strike is not that it is spammable, but rather that there is no penalty for it. I say leave it as is, but add gray print: "If this attack fails, damage and cripple applied to you". That way 3000000 narutards wont stop spamming it, but I'll have more fun killing them.
You raise a good point, as in real life incorrectly executing a palm strike puts you at a big risk to shatter bones in your wrist.

Now, the problem:

"Can't Touch This!" is the only skill that makes touch skills (and thus, Palm Strike) fail.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by God_Hand View Post
You raise a good point, as in real life incorrectly executing a palm strike puts you at a big risk to shatter bones in your wrist.

Now, the problem:

"Can't Touch This!" is the only skill that makes touch skills (and thus, Palm Strike) fail.
One word:interupts. Don't go on about 'oh noes teh .75 cast time!11', you're going to be able to anticipate it and interupts have lower casting times. Sure if you have the reflexes of a dead horse you're screwed, not other people's problem though.

credit

credit

Banned

Join Date: Jan 2008

Team Apathy [aFk]

W/P

Quote:
Originally Posted by Xsiriss View Post
if they destroy palm they destroy sins again.
Good.


Diverting/dshotting/speccing [Can't Touch This] is pretty funny.

Klem Da Aussie

Klem Da Aussie

Academy Page

Join Date: Jul 2008

Australia

Team Everfrost [eF]

Mo/

Quote:
Originally Posted by ManMadeGod View Post
Is there any link that talks about this?
If skills will no longer change anymore, why bother hiring a skill balancer?
offiical word from izzy whilst on vent, as for why bother he is always to busy. He doesnt have time for gw1 its alwats work on gw2.

wtfisgoingon

Banned

Join Date: Jun 2006

funny how the OP listed palm strike, but did not list wounding strike.
pretty pathetic list of skills to complain about imo.

Deadshot Seven

Frost Gate Guardian

Join Date: Apr 2008

A/

Quote:
Originally Posted by Klem Da Aussie View Post
offiical word from izzy whilst on vent, as for why bother he is always to busy. He doesnt have time for gw1 its alwats work on gw2.
...His excuse since Eye of the north came out
And I main an assassin and don't even bother with palm strike.
Giving it a seven recharge? six?
Lessening the damage would also probably work..

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

E/

Request all bad suggestions to be moved to Sardelac Sanctum where they belong.

/signed for thread move

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Really, palm stike NEEDS to be spammable, otherwise it is completely unvialbe.

Prior to the buff, why run an elite offhand that bypasses your lead when you can just run [Golden Pheonix Strike]?
There just needs to be some sorta downside (ie, no cripple, higher energy cost, longer cast time, etc). Any one of those things would balance it a lot more.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Thread moved.

BoondockSaint

BoondockSaint

Lion's Arch Merchant

Join Date: Mar 2006

R/Me

Quote:
Originally Posted by Robbert Monga View Post
My personal issue with Palm Strike is not that it is spammable, but rather that there is no penalty for it. I say leave it as is, but add gray print: "If this attack fails, damage and cripple applied to you". That way 3000000 narutards wont stop spamming it, but I'll have more fun killing them.
This is a good suggestion, though I would still increase the recharge to around 6-8 sec.

Dronte

Dronte

Grotto Attendant

Join Date: Sep 2006

Just a side note, [Can't Touch This] is completely useless atm. Even if PS fails, it dont have to recharge, the sin can spam it again until it goes off. You only waste the sin's 15-20 energy, not really a big deal.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Make CTT AoE, party-wide or ally-wide shout.

Problem solved.

Dronte

Dronte

Grotto Attendant

Join Date: Sep 2006

Quote:
Originally Posted by Abedeus View Post
Make CTT AoE, party-wide or ally-wide shout.

Problem solved.
^Pretty much

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by wtfisgoingon View Post
funny how the OP listed palm strike, but did not list wounding strike.
pretty pathetic list of skills to complain about imo.
Considering the fact that palm strike assassins are used a lot more than wounding strike dervishes in the current meta, no, it's not really funny.

Whenitrainsitpours

Frost Gate Guardian

Join Date: Nov 2008

Baltimore

W/

Lol a nerf to Magehunter's Strike even though nobody uses it.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

I've always questioned Quick Shot and Called Shot.

Called Shot, which is non-elite: Shoot an arrow that moves 3 times faster and cannot be blocked.

Quick Shot, which is elite: Shoot an arrow that moves twice as fast.

I'd like to see something happen to Quick Shot. Just because it has a faster recharge time doesn't seem justifiable.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

StormDragonZ, Quick Shot also has a 1 second activation, which Called Shot doesn't have. Both skills are pretty much crap though anyway.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Shadow Form: reduced recharge time to 30 seconds. Functionality changed to: "For 3...11 seconds, all hostile spells that target you fail and all attacks against you miss, but you deal 33% less damage. Shadow Form refreshes every time you land a critical hit. This skill is disabled for 30 seconds."

Basically making it only useful in combat forcing you to rely on critical hits to maintain it. Health loss removed, recharge reduced, skill disabled to prevent perma in any other way than by critical hits.