What is the best jack-of-all-trades class selection?

Zarestial

Pre-Searing Cadet

Join Date: Jan 2009

I want a character that can do decent damage, heal, buff, tank.

I know that it may not be possible, but can someone try to get as close as possible?

I strive for something like a WoW Druid. A character that can do it all but does not top the charts at any of it

(I've never played WoW before)

Also tell me how well this combination can solo, party, and farm if possible

Dei Gracia

Frost Gate Guardian

Join Date: Jul 2008

W/E

IMO ele would be a good decision for everything u posted. They can do enourmous dmg in NM and decent dmg in HM, they can ether renewal bond/spam prot skills and have a high enrgy pool. they can buff players by wards and other skills, and they can do obby flesh tank with 16 earth magic and insignias.

The Red Messenger

The Red Messenger

Krytan Explorer

Join Date: Mar 2008

America

yeah its a toss up between ele and necro...

ele can farm better and tank better.

necro is more powerful in hard mode and can heal more efficiently than ele.

they both have extremely large energy pools at level 20 and are very versatile


on the other hand, when you said "jack of all trades" i immediately thought ranger, but only because ranger can wield any weapon type well. ranger cant heal stuff, buff, and its tanking abilities are very area specific

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Soul reaping.

Zarestial

Pre-Searing Cadet

Join Date: Jan 2009

So I should go N/E?

or E/N?

Can those two heal good?

or do I need ?/Rt
Quote: Originally Posted by Moloch Vein View Post
=*= How do I heal using a Necromancer primary, when the Necromancer primary includes almost no healing spells? =*=

An N healer uses almost exclusively spells from the Ritualist or Monk spell lines, combined with a high spec into Soul Reaping. Basically the build takes advantage of the seemingly inexhaustible supply of energy from Soul Reaping in normal PvE where stuff dies like there is no tomorrow, to channel it into party healing.

This is an example of a N/Rt healer:

[build prof=N/Rt Name="N/Rt Weapon Of Remedy Healer" soul=12+1+1 resto=12][Weapon of Remedy][Weapon of Warding][Mend Body And Soul][Spirit Light][Spirit Transfer][Life][Protective Was Kaolai][Flesh Of My Flesh][/build]

=*= A couple of notes regarding Necromancer healers =*=

Necromancer healers in PvE, as stated above, bank on Soul Reaping to provide them with better energy management than any other healer primary. If this isn't the case (lack of deaths etc.) you should obviously not run it. A N healer will have to work overtime to compensate for (and supersede) the benefits from Divine Favor and (much less so) the rune benefits from main Rt healers. Thus the main question for an N healer shouldn't be "how much healing per energy" as much as "how much healing per second." This makes, for example, Glimmer of Light a better choice for an N/Mo than for a Mo/x.
Necro's primary attribute, soul reaping feels good man.

Silversword22

Silversword22

Academy Page

Join Date: May 2007

AZ

Brotherhood of Feklaar

P/W

Necro's can do it all. You can deal straight up damage, buff your party members, farm, support your frontline with minions...even heal (depending on your 2ndary).

If Necro doesn't work out for you, I'd go Ritualist. They can do about the same thing, but not as gracefully without Soul Reaping.

sean520

sean520

Academy Page

Join Date: Aug 2006

mass

Rt/

i go with rit. they can deal tons of damage (arage, splinter). heal good, support the entire party, ect.

the best thing is, they can do this all in 1 build!
http://www.pvxwiki.com/wiki/Build:Rt...port_Ritualist
kinda like that.

they can also deal alot of damage and "tank" alittle with some spirit strength builds. use the pve only enchantment, Great Dwarf Armor to help with armor

Jeydra

Forge Runner

Join Date: May 2008

Play an Elementalist, your options are wide.

Damage - Elementalist damage in Normal Mode is impressive, and they can still be made to play for damage in Hard Mode (although your damage output will be considerably decreased).
Heal - Ether Renewal based Elementalist healers can rival and even exceed real Monks, under certain conditions. This is a real strength of Elementalists. If for some reason you can't / don't want to run the ER bar, you can still fall back on Ether Prodigy, although Ether Prodigy based Elementalist healers considerably inferior to those based on Ether Renewal.
Buff - Because of Elementalists' high energy pool and variety of energy management, you can go /Rt or /N and cast Orders or Splinter Weapon, or else keep to Elementalist skills and use Great Dwarf Weapon, Ebon Vanguard Standard of Honor. You won't be as effective as a dedicated buffer, but you can do the role.
Tank - Earth Elementalists tanking with Kinetic Armor, Stoneflesh Aura and possibly Obsidian Flesh are incredibly resilient against most kinds of damage, and you get Sliver Armor to deal some damage of your own, too. That said, a dedicated tank isn't exactly a valuable class in most PvE.

There're other roles an Elementalist can undertake. Several Elementalist spells offer great support for the party, eg. Ward Against Melee or Blinding Surge. You can also go melee and swing a weapon - while you won't be as effective as a War / Derv / Assassin, you do have the Conjures, some defensive skills (Armor of Mist, Armor of Earth etc) and point-blank AoE spells on your side.

Bottom line: outside of the Elementalist's home terrain, you can still take on a variety of different roles, although you typically will not be as effective as other classes.

Quote:
Originally Posted by Zarestial
So I should go N/E?

or E/N?

Can those two heal good?

or do I need ?/Rt Pick a primary and stay with it. E/N's and N/E's cannot heal at all. The versatility of both classes come from having access to the secondary. If you're going to heal as an Elementalist, you go /Mo, if you're going to swing a sword, you go /W, if you're spamming Searing Flames you might go /Me and bring Arcane Echo. The same applies to Necros, although they are slightly different. Here if you heal you go /Rt, if you're dealing damage you go /Me with Arcane Echo, if you're raising minions and tanking you go /Mo, and so on.

Zarestial

Pre-Searing Cadet

Join Date: Jan 2009

Wow, Thanks for all that info.

What is wrong with E/rt?

I'll get an OK heal along with splinter and stuff.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

E/Rt works but E/Mo is just much stronger.

[Glyph of Swiftness][Ether Renewal][Aura of Restoration][Infuse Health][Life Bond][Protective Spirit][Spirit Bond][Heal Party] is uber healing and prot.

Hmm 1/4 cast instant recharging 300hp heal, -50% physical damage for the entire party, 66hp party heals, PS + SB spam, all with unlimited energy...

Just make sure to cover ER with AoR/PS so it doesn't get shattered.

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

E/

Quote:
Originally Posted by Zarestial View Post
What is wrong with E/rt? Soul Reaping > Energy Storage (when it comes to spamming)
If you want to go E then play off of its strengths like for healing [ether renewal]+ a few self enchantments = Infinite energy.

I personally play as an ele primary and I am able to run lots of diverse builds

[earth attunement][stone striker][mantra of earth][stoneflesh aura][obsidian flesh][glyph of swiftness][sliver armor][arcane echo] = obbi tank

[balthazars spirit][protective spirit][stoneflesh aura][intensity][glyph of renewal][sliver armor][aura of restoration][ward of stability] = <330 HP invinci tank.

I just use those first 2 builds for goofing around. they are fun, but tanking is not really my thing.
[earth attunement][unsteady ground][ash blast][churning earth][aftershock][enfeebling blood][stoning][glowstone] = Hella KD and pressure.

[deadly [email protected]][glyph of [email protected]][shadow [email protected]][ebon battle standard of wisdom][sliver armor] = perma shadow..(not sure if this even still works anymore.)

[fire attunement][glyph of sacrifice][meteor shower][deaths charge][bed of coals][assassins promise][flame djinns haste][finish him] = This one is just fun to use.

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

Ritualists are THE jack of all trades class...so you might enjoy playing those. Myself, I can't stand those underpowered buggers.

Amnel Ithtirsol

Amnel Ithtirsol

Lion's Arch Merchant

Join Date: Feb 2008

AU

League Of The Fallen

Mo/

Have a look at Mesmers with [Signet of Illusions]...

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Rit, they do dommage AND healing.

Necro, they do pretty much everything concerning casting spells because they got energy to burn, except mesmer stuff because they don't have FC.

Ele, because they got access to 4 interesting lines of magic, and they can use expensive skills from secondaries because of good e-management.

Ranger because they are able to use almost every martial weapon in the game successfully.

Saraneth

Saraneth

Frost Gate Guardian

Join Date: Aug 2008

Me/

Necs are decent if you're more caster oriented, but take a look at sins should you find interest in melee classes. Their critical strikes attribute allows for the widespread use of martial weps.

bj91x

bj91x

Lion's Arch Merchant

Join Date: Dec 2005

E, Rt, N, and P are all very good choices IMO. All have some combination of healing, tanking, damage, or support skills.

E's can deal very good damage in some situations in NM. At the very least, they can deal some good damage in many situations in NM. Their damage in HM isn't too bad but they also have some support skills that are very helpful in HM. With Ether Renewal, they can become very good healers. With their Earth or Water spells, they can tank well in some situations. Heck, even without Earth/Water spells, they can utilize some PVE skills to fight at melee range using AOE spells that wreak havoc on nearby enemies.

Rt's can help deal very good physical and melee damage. With spirits, they can deal some very good direct damage (though not always on targets you want). They have a lot of skills to help support the team defensively, as well as go as full time healers.

N's can deal very good damage as MM or SS depending on your situation. They also have my favorite skill in HM... Enfeebling Blood, which greatly helps deal with physical enemies in HM. They can heal very well thanks to SR. MM also helps soak up damage as a tank of some sort.

P's can heal OK. Only problem is that their single target healing is kind of weak. But their defensive support more than makes up for it. Their high armor allows them to tank directly but with their awesome array of support skills, you really don't need a dedicated tank. Their damage is also decent.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I would say Ranger but there really isn't one as this is a team game .

Frozen Was Tara

Frozen Was Tara

Ascalonian Squire

Join Date: May 2008

Belgium

Mu Tants [MU]

Rt/

Rt, even without a second profession!

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

I'm a fan of Rt myself. Mine is Rt/N, but I almost never use Necromancer skills. Rt ones alone are flexible enough that you can set up to deal tons of damage, heal, buff...it's just a very, very flexible profession.