Skill bars for pets

warrior running

Krytan Explorer

Join Date: Jun 2008

The Cape Is A Lie[Trim]

W/E

Animal pets do not do much damage as it is in pvp or pve when you trying to kill stuff. Animals should be able to have their owner buy them skills to improve them from skill points they would gain from leveling...btw I mean there own seperate skill bar

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

The relevant attribute line is known as 'Beast Mastery' and it contains a number of skills for your pet. As for having a separate skill bar, no, that would be silly imba.

silavor

silavor

Lion's Arch Merchant

Join Date: Oct 2007

Canada

Keepers Of Twilight

Evidently you don't know how to play a pet properly if you complain they don't do a lot of damage in either PvP or PvE. But to not have to sacrifice your own skill bar to make a pet even stronger would make pets very over-powered, so no,
/notsigned.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Make rangers even more flexible? As nice as that seems...

No thank you.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

It would however be nice and still balanced to have hero's who were animals.

So there could be a black moa or bear wolf reef lurker etc that was a hero and took up a party slot.
Then they could have a skillbar of their own.

Heroes for all species I say.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

No thanx, seen worse ideas but not many.

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

Rangers are generaly imba already.

but i have always wanted a pet skill bar. never seemed to make sense having pet skills on yourself. Still there commands i suppose..

Anyway im gonna say /signed simply because i always wanted it. would be a ton of fun and make pets less ignoreable.

however you would have to make pet heals/rezez rarer and not be able to have the pet to be able to rez/heal himself or at least to do strongly.

heal of one nurf would be forcoming.... but meh! i want a excuse to use pets more

lietzaum

Frost Gate Guardian

Join Date: May 2006

VILE

N/

Beast mastery is the skill bar for them if the pets have a skill bar with the rangers having a skill bar would make it rangers overpowered

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

so i herd this was already suggested.
oh and ill add the typical wont happen anet working on gw2 yada yada.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Ranger pets are not another team member, they are the Rangers weapon. If you use a bow, you take skills to use with it, right? Same with a pet, if you use the pet, and want it to do damage, you take skills for it. Giving a pet and the Ranger using it both thier own skill bar allow you to have twice the damage potential as anyone else. You'd see all PvP turn into R/x and x/R so people could have pets along.

/unsigned because balance was never considered

Shursh

Shursh

Lion's Arch Merchant

Join Date: Jul 2008

KaVa

N/

/signed only if my necro's minions get their own skill bar lol


but seriously, /notsigned because this would be stupidly overpowered.

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

Quote:
Originally Posted by Shursh View Post
/signed only if my necro's minions get their own skill bar.
"Jagged Horror is using Hammer Bash!"

pakhavit

pakhavit

Krytan Explorer

Join Date: Apr 2007

Florida

Thai Alliance

R/Mo

Flesh golem "Back Breaker" ;p
bone fiend "Burning arrow" xD
vamperic horror " Vamperic touch"

mm pwned

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by pakhavit View Post
Flesh golem "Back Breaker" ;p
bone fiend "Burning arrow" xD
vamperic horror " Vamperic touch"

mm pwned
Good thoughts, but too simple. Hench get at least 4 skills even in the newbie areas, so a pet/minion should get at least 4 as well.

Golem = Earthshaker+Crushing+Flail+Body Blow
Horror = Triple Chop+Dismember+Twist+Disrupting
Fiend = Glass Arrows+Dual+Forked+Lightning Reflexes
Vamp = Life Transfer+Mark of Subversion+Strip Enchant+Vamp Touch
Shambling = Crippling+Gash+Bull's+Enraging
Minion = Contagion+Death Nova+Vile Touch+Dark Aura

Yes, I see this as being well balanced and a good plan for Anet to use. (yes, that was sarcasm)

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

When pets were created for the rangers there was nothing else to compare it with now you can have a summoning stone.

Ok its only there for 30 minutes at a time but has its own skills etc so in theory you could have animal versions of summoning stones.

Instead of a grench you get a melandru stalker with skills and the usual limitations on summoning sickness and the 30 minute or till death duration.

So unsigned for the op idea tempting though it is.

but hero or summoning stone versions would be fine in my book.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

/signed

But only with pet-only skills. I don't want to see a bear using Searing Flames. (Well, actually I do, but that would not make sense)

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

same as it is now, but when the players die, beast mastery skills that involve only the pet (ie: run as one will not be able to use like when the pet dies we can't use certain skills) should still be usable if the pet is still alive.

credit

credit

Banned

Join Date: Jan 2008

Team Apathy [aFk]

W/P

Quote:
Originally Posted by pumpkin pie View Post
same as it is now, but when the players die, beast mastery skills that involve only the pet (ie: run as one will not be able to use like when the pet dies we can't use certain skills) should still be usable if the pet is still alive.
reminds me too much of the last stand perk in cod4.

/notsigned, pets are bad

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

what is last stand perk in cod4?

pets = good! how could you! don't listen to him bobo!

warrior running

Krytan Explorer

Join Date: Jun 2008

The Cape Is A Lie[Trim]

W/E

Last stand is when u get hurt and are injured and about to die when u pill a gun out and can kill for a little bit

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Wait... What do you mean pets can't use spell?

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

wait, what, did that crab use chilblains? lol cool! and cute for a dinner to do that!

and thanks warrior running for that explanation.

warrior running

Krytan Explorer

Join Date: Jun 2008

The Cape Is A Lie[Trim]

W/E

np pumkin pie..yum

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Quote:
Originally Posted by MagmaRed View Post
Good thoughts, but too simple. Hench get at least 4 skills even in the newbie areas, so a pet/minion should get at least 4 as well.

Golem = Earthshaker+Crushing+Flail+Body Blow
Horror = Triple Chop+Dismember+Twist+Disrupting
Fiend = Glass Arrows+Dual+Forked+Lightning Reflexes
Vamp = Life Transfer+Mark of Subversion+Strip Enchant+Vamp Touch
Shambling = Crippling+Gash+Bull's+Enraging
Minion = Contagion+Death Nova+Vile Touch+Dark Aura

Yes, I see this as being well balanced and a good plan for Anet to use. (yes, that was sarcasm)
/signed for that

also
Mursaat Elementalists (from the summon) should have Spectral Agony, Chain Lightning, Thunderclap, and Lightning Orb
Naga Shaman: Glyph of Lesser Energy, Churning Earth, Dragon Stomp, Unsteady Ground
Ruby Djinn: Searing Flames, Glowing Gaze, Fire Attunement, Glyph of Lesser Energy
Ice Imp: Water Attunement, Deep Freeze, Blurred Vision, Maelstrom



and Bone Minions should have Contagion, Dark Aura, Signet of Agony, Foul Feast, Death Nova, and Holiday Blues =)

warrior running

Krytan Explorer

Join Date: Jun 2008

The Cape Is A Lie[Trim]

W/E

And btw I'm talking about only pet skills not like our skills

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

There's this thing called balance in Guild Wars. Because of balance, this is an absolutely horrific suggestion.

Quote:
wait, what, did that crab use chilblains? lol cool! and cute for a dinner to do that!
Yes, it's a bug that's been around for quite some time. Sometimes enemies appear with the name of a charmable pet.

MStarfire

MStarfire

Krytan Explorer

Join Date: Nov 2007

[SOS]

Rt/

Quote:
Originally Posted by warrior running View Post
And btw I'm talking about only pet skills not like our skills
Every useful pet attack is already under Beast Mastery. From what I understand you'd like these skills to be put on our pets' bars, thus freeing up slots on our own bars. You're essentially asking for a bigger skillbar. I think even a noob can understand how that fails.

Nathaniel (Was 'ere)

Nathaniel (Was 'ere)

Academy Page

Join Date: Jan 2009

A/

Quote:
Originally Posted by warrior running View Post
Animal pets do not do much damage as it is in pvp or pve when you trying to kill stuff.
Well, my pet does heavy damage. In some situations I can match the damage my Assassin would cause in PvE with a pet, not to mention the conditions and knock down from Great Dwarf Weapon I use in PvE. In PvE my pet can tank fairly well, with minimal Monking and cause heavy damage and in PvP my pet can do the same to a slightly lesser extent. If your pet doesn't do much damage then you need to find a better build.

/not signed.
And Marverick, he was being sarcastic. Way too over-powered

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
In some situations I can match the damage my Assassin would cause in PvE with a pet
I hope you are being sarcastic.

Any assassin outdamaged by a pet should shoot himself. In the ass, four timess.

Angel Killuminati

Angel Killuminati

Krytan Explorer

Join Date: Apr 2007

UK

My pet can do over 100+ damage per attack, plus the fact he can be buffed with enchantments. I understand where you're coming from though, that if you indeed go Ranger and follow the beast mastery set of skills it can make your Ranger pretty limited to what you can do. But making your pet have his own skill bar would make him a 'hero' and there are already plenty of ways to add heroes to a party to help your cause. Also, the more potential 'heroes' you have, in my opinion anyway, yet again you're turning an apparent massive multiplayer game more single player, simply because of the lack of a need of human players.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

/notsigned, as someone already said it would be fairly imba since everyone would bring pets then for massive damage. 16 man team ftw! >.> Do not want...


On another note: Half expected this to have been suggested by Tende... err nvm

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

ummm, no, no, and no. if u wan't u pet doing skill attacks, u can put them in ur own bar.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I could agree with giving pets 20 energy and 2 regen pips, and allowing them to randomly use the pet skills YOU have equipped when they don't have attacks queued (the shouts they receive when you use pet attacks), but only if the chances of they using your skills are really low and liked to beast mastery. Something like 2% chances per beast mastery rank.

But never giving them their own skill bar and allow them to fight just like heroes.