Interupt Sin

Imori Akari

Academy Page

Join Date: Sep 2007

Celestial Arrows of the Phoenix [Arro]

A/W

Yeah, I'm gonna catch some flak for this, but I'd like some opinions on this. I was gearing up to do some EoTN dungeons the other day, and I came across a nice little skill called [Disrupting Accuracy]. "Depends on a crit huh? Man, get steady crits and some IAS and you're gonna be one big threat to castors."

Well, after working around on a PvP sin to see what kind of combo's I could come up with, I got this:

Head piece with +1 crit strikes
Zealous bow of Fortitude (You can put 15^50 or +5 energy, I prefer the latter)
Radiant armor
Rune of Superior Vigor
Minor or major crit strike rune, your call.
Runes of Attunement on every other free piece of armor


12+1+1 Crit Strikes
12 Marksmanship

[Critical Eye] [Way of the Master] [Disrupting Accuracy] [Needling Shot] [Broad Head Arrow] [Favorable Winds] [Critical Defenses] And then one other skill, depended on situation.


Critical Eye is more for energy management than anything, as I dont believe it and Way of the Master stacks.

Disrupting Accuracy is the backbone to this build.

Once your target is below half health, you can spam needling shot, providing solid interrupt cover and energy management from zealous bowstring and Crit Eye.

Broad Head Arrow to generally shit down castors, even if you dont crit.

Favorable Winds to obviously make your interrupts easier.

Crit Defenses as some cover.


You can bring a solid interupt skill like Distracting Shot as well, for those skills you know you HAVE to interupt, instead of leaving it to chance with crit, or maybe bring any IAS you can find. The only one I could find for PvP though would be something in Beast Mastery, which is 10 energy and not too long of a duration, so until something better comes along, I'm not sure. If you know of a skill to cover this, I'd appreciate if you let me know.


This build can also pressure other classes, as the interrupts are not solely effective against castors.


Something else I've considered is somehow throwing [Expose Defenses] in..but I'm not sure how I'd effectively do it yet.

Thoughts? Suggestions? I'm all ears.

*Puts up flame shield, just in case*

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

BHA is a little superfluous in this build seeing as every time you attack you should be hitting an interupt. Id recommend taking another elite such as [[Dark Apostasy], [[Burning Arrow], [[Poison Arrow], [[Magebane Shot], [[Melandru's Shot], [[Prepared Shot], [[Punishing Shot] - these would be far more useful.

Furthermore, if you're using a bow its a little bit of a profane act to not use [[Distracting Shot]. Even with no investment its a great skill, replace fave winds with this.

Whilst needling shot may seem like a good choice due to the fast attack speed, the damade doesnt take advantage of critical hits and is held back by the damage limitation of the skill. [[Keen Arrow] is a far better choice for this slot - great damage.

Also, if you're using this in PvE definately put [[Critical Agility] in there - use a recurve bow, then you don't need fave winds and you'll have a pretty decent build.

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

no ias? what villainy!
personally i would say take out bha and replace with way of the master. and yes the crits do stack but not additively, i believe its multiplicative.
keen arrow should replace needling shot. end of discussion on that.
and i would recommend replacing favorable winds with dshot(staple of every bow build) and just using a recurve bow ONLY if the interrupts from crit accuracy doesnt interrupt first making dshot usless.

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

I like the idea. I think the same thing can be accomplished as an A/N with icy daggers, [spinal shivers], cover hex, and IAS. But if you like [disrupting accuracy], then give it a shot

dasmitchies

Lion's Arch Merchant

Join Date: Nov 2007

Sacred Forge Knights

W/P

Disrupting accuracy is a good added skill to the standard CritBarrage build. Works well and stupid AI can't deal with all the interrupts. Use a recurve bow and forget IAS as Barrage recharges just as Recurve is ready to attack again.

dasmitchies

Lion's Arch Merchant

Join Date: Nov 2007

Sacred Forge Knights

W/P

Disrupting accuracy is a good added skill to the standard Incendiary Arrows build. Works well and stupid AI can't deal with all the interrupts. Use a recurve bow and bring Critical Agility with a zealous string to rack up energy. Keen arrow rocks.

Wasted Days

Ascalonian Squire

Join Date: Dec 2008

Quote:
Disrupting accuracy is a good added skill to the standard CritBarrage build. Works well and stupid AI can't deal with all the interrupts. Use a recurve bow and forget IAS as Barrage recharges just as Recurve is ready to attack again. wouldn't work though as disrupting accuracy is a prepartation and barrage removes preparations

Balky

Balky

Frost Gate Guardian

Join Date: Nov 2006

UK

ARGH

R/Mo

Crit Eye works with Way of the Master

Honestly speaking though if you want to run interrupts as a Sin, Beguiling Haze or Temple Strike would be better options, esp with silencing Daggers , initial attack could then be disrupting stab, followed by exhausting assault, then unsuspecting, wild, blossom , depends on whether you use Beguiling or Temple

My standard softie hunting build in PVP uses Beguiling with unsuspecting, wild and crit strikes , with caltrops so they can`t run away ..have about a 9 sec daze time with the silencings, during which i chop em up quite nicely

Tyla

Emo Goth Italics

Join Date: Sep 2006

[distracting shot]

/Facepalm

Imori Akari

Academy Page

Join Date: Sep 2007

Celestial Arrows of the Phoenix [Arro]

A/W

Quote:
Originally Posted by distilledwill View Post
BHA is a little superfluous in this build seeing as every time you attack you should be hitting an interupt. Id recommend taking another elite such as [[Dark Apostasy], [[Burning Arrow], [[Poison Arrow], [[Magebane Shot], [[Melandru's Shot], [[Prepared Shot], [[Punishing Shot] - these would be far more useful.

Furthermore, if you're using a bow its a little bit of a profane act to not use [[Distracting Shot]. Even with no investment its a great skill, replace fave winds with this.

Whilst needling shot may seem like a good choice due to the fast attack speed, the damade doesnt take advantage of critical hits and is held back by the damage limitation of the skill. [[Keen Arrow] is a far better choice for this slot - great damage.

Also, if you're using this in PvE definately put [[Critical Agility] in there - use a recurve bow, then you don't need fave winds and you'll have a pretty decent build.
Great idea's mate. I dont know how I managed to space Keen Arrow. As for another elite, I'd probably go with Magebane. The original only had BHA on the basis of definitely interupts with castors.

I do use Critical Agility when in PvE, at all times =P Just too good of a skill to pass up. This was more of a PvP build, as I havent looked TOO deep into PvE yet for this. However, I do want to use this for PvE as well, so all suggestions on both forms of play are welcome.

I think Called Shot might work pretty well here as well. 3 times faster, cant be blocked. Any ideas on how to fit it in?

So lets see here.

[Critical Eye] [Way of the Master] [Disrupting Accuracy] [Distracting Shot] [Magebane Shot] [Favorable Winds] [Keen Arrow] [Critical Defenses]


I'm hesitant to put more 10 energy skills in, because they are pretty heavy on this build. 5's can pretty much make up for their energy usage, but a 10 takes a chunk away.

Imori Akari

Academy Page

Join Date: Sep 2007

Celestial Arrows of the Phoenix [Arro]

A/W

Quote:
Originally Posted by Tyla
View Post
[distracting shot]

/Facepalm Whats wrong with it? good Monk shutdown.

Imori Akari

Academy Page

Join Date: Sep 2007

Celestial Arrows of the Phoenix [Arro]

A/W

Quote:
Originally Posted by Imori Akari
View Post
Whats wrong with it? good Monk shutdown. double post.
oh wait..I see..Expertise.
Dang.

jiggles

Desert Nomad

Join Date: Sep 2007

N/

Quote:
Originally Posted by Imori Akari
View Post
double post.
oh wait..I see..Expertise.
Dang.
no, he means the OP didnt put it in his post. there is nothing wrong with it as you just said.

Imori Akari

Academy Page

Join Date: Sep 2007

Celestial Arrows of the Phoenix [Arro]

A/W

Quote:
Originally Posted by jiggles
View Post
no, he means the OP didnt put it in his post. there is nothing wrong with it as you just said. Well I did have it in the post originally. When he mentioned that, I removed it. But like I said, I'd just waken up, so even when I realized my first error, I didnt realize that the disable time didnt rely on expertise, still making it a good skill. I'm putting it back on.

Unreal Havoc

Guest

Join Date: Dec 2007

I generally run Stunning Strike when running a build based on disrupting casters. I used both of these to pretty good effect to vanquish all of the Jade Sea with relative ease alongside Necromancer heroes, and henchmen.

[Build prof=Assassin/Paragon Critical=12+1 Spear=12][Way of the Master][Sharpen Daggers][Critical Agility][Spear of Fury][Stunning Strike][Disrupting Throw][Finish Him][Signet of Return][/Build]

[Build prof=Assassin/Paragon Critical=12+1 Spear=12][Way of the Master][Critical Agility][You Move Like a Dwarf][Spear of Fury][Stunning Strike][Disrupting Throw][Vicious Attack][Signet of Return][/Build]

I'm running full Nightstalkers insignias, and full Runes of Vitae with one Rune of Superior Vigor, with a Silencing Spear of Defense and a Shield of Fortitude with a Sheltered By Faith inscription, giving me 600 health and 123al (70+15+25+5+8) while attacking (which you are doing constantly because you don't need to chase down targets), so survivability is pretty good too.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

That second one looks really good. I'd prolly run [critical eye] over [signet of return], but that's mainly because I'm horribly unimpressed with the latter.

EDIT: not for energy reasons. I'd want a guaranteed Deep Wound.

Unreal Havoc

Guest

Join Date: Dec 2007

I only take it mainly because it's a reusable Resurrection. I wouldn't bother with Critical Eye though, you really don't need it if you take a Zealous Spear, so you could probably take another Spear Attack or some utility like Remedy Signet/Assassins Remedy instead.

petrorabbit

Frost Gate Guardian

Join Date: Oct 2007

I personally like [Go for the Eyes] for a party crit buff. Another option is [Anthem of Weariness] for party wide condition application, and it will trigger [Spear of Fury] and [Stunning Strike].

Unreal Havoc

Guest

Join Date: Dec 2007

They're viable options too, though you have to spec into Command for those.

Also just a FYI in case anyone isn't aware of this, Sharpen Daggers also triggers Spear of Fury, Stunning Strike, and Disrupting Throw, the same way the Anthems do too. It also makes a good cover condition for Daze if you throw Disrupting Throw straight after.

Some skills are more down to personal preference and what heroes you run really. There's several other skills you can run like [Asuran Scan] and [Ebon Battle Standard of Honor] aswell.

petrorabbit

Frost Gate Guardian

Join Date: Oct 2007

I agree about the speccing into command, tho you can get a way with your left over 3 points into command for 4 seconds of weakness, which is enough to trigger your spear attacks. +39% party wide crit for 3 points still isn't bad IMO for a cheap investment.

Also, you can use [Spear of Redemption] vs blind bots in case your uncomfortable with [assassin's remedy] being enchant strippable, althout SoR will require positioning and terrain if you want to get rid of other conditions.

But I think [Asuran Scan] and [Ebon Battle Standard of Honor] are more efficient for damage buffs.

Unreal Havoc

Guest

Join Date: Dec 2007

Well if you drop the +10 health rune of the headgear and replace with a Minor Critical Strikes Rune you can get 6 Command though this puts you under 600 health unless you drop the armour mod off your spear and throw on a Fortitude mod instead.

I'm uncomfortable with Spear of Redemption as you have to build up adrenaline for it which hinders the effectiveness of using Daze aswell as not being ablt to build up adrenaline while blinded, so I'd prob go with the Signet of Remedy or Assassins Remedy personally. Realistically in most places I find blind a minor issue that can be dealt with with good microing, competent monks, or shield swapping, or a mixture of all three.

I do feel that the build I posted is pretty optimal, though with respect it is also designed for the way I play and the heroes/hench that I run aswell. I'm sure there can be room for improvements though and I'm definitely open to constructive ideas/criticism from the community to improve it if needed.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

[disrupting stab], [exhausting assault], [distracting strike] + [moebius strike] maybe? :P

I mean...when they are under 50% just spam all your interrupts and baddies wont be able to cast a thing, you also should have cracked armor somewhere in your party when playing Hard Mode so D-Strike will disable stuff too.

You are not ranged, that mean interrupts hit spells faster...gud too.