Mah Imabagon
TheRanger
Mmmkay, rate, feedback, suggestions if necessary.
[Focused Anger]["For Great Justice!"]["Save yourselves!"]["They're on Fire!"][Signet of Aggression][Mending Refrain]["I am the Strongest!"][Great Dwarf Weapon]
Leadership: Max (No sup rune)
Spear 10
Motivation: Enough to give Mending it's +3 regain
I have a stack of pie from a while back so Aggressive Refrain isn't necessary for me. Alliance track also is maxed so SY can be kept up infinitely even while casting skills such as Great Dwarfs Weapon. No res but if it's an important mission I'll bring a Res Scroll o' somethin'.
They're on Fire has no purpose other than to fuel Mending Refrain and Signet of Aggression. If theirs a SF ele on your team, then yay (although it'll only reduce your damage by an extra 5% or so with SY). I prefer They're on Fire over some chants like Anthem of Weariness because it's instant cast. You'll be able to maintain it without having to recast it mid battle- often taking 1.75 seconds and ruining your perma SY. That extra cast would also interfere with with another cast such as Great Dwarfs Weapon so if you cast them both within one SY lifespan, you would probably lack the adrenaline to keep SY up next time. If you wait for the weapon, you'll end up losing a potential member you could have enchanted, mmmmkay. Mmmmkay so I'm not sure on this one. Convince me otherwise.
Signet of Aggression is really uber. See 'pros' below. Also gives adrenaline faster than just attacking so you can have the dally time to cast stuff like Drawfs Weapon.
Pros:
Permanent SY and even near permanent even through blind or similar.
SY just before the battle start, which is very mucho uber because most mobs will often cast their 1337 skills at the start.
Permanent Mending on everyone, which is uber.
Good damage, Great Dwarf's Weapon is incrediblely uber, has additional KD effects, and can be maintained on multiple people. Also has "I'm the Strongest which can be used before battle and therefore chained twice during battle for more uberness.
Cons:
I'll have to use mah pie.
Have to keep an eye out on numerous things such as Dwarfs Weapon, Mending Refrain, who has it, it's recharge and when to use it to maintain a perma SY balance. Also needs to monitor enchants for your shouts and most importantly, SY.
??? Penguins.
I'm thinkin' adding Ebon Battle Standard which came up while making this post actually. Too bad I'm maxed at PvE skills so it'll probably replace I'm the Strongest I assume. Any other ideas?
*Also I'm looking at mah attributes and something seems off. I dunno why Leadership is so high- it'll help with energy issues, true but I'll have to check it out on GW and I'm too lazy. Either that or swap with Spear. Mmmmkay
[Focused Anger]["For Great Justice!"]["Save yourselves!"]["They're on Fire!"][Signet of Aggression][Mending Refrain]["I am the Strongest!"][Great Dwarf Weapon]
Leadership: Max (No sup rune)
Spear 10
Motivation: Enough to give Mending it's +3 regain
I have a stack of pie from a while back so Aggressive Refrain isn't necessary for me. Alliance track also is maxed so SY can be kept up infinitely even while casting skills such as Great Dwarfs Weapon. No res but if it's an important mission I'll bring a Res Scroll o' somethin'.
They're on Fire has no purpose other than to fuel Mending Refrain and Signet of Aggression. If theirs a SF ele on your team, then yay (although it'll only reduce your damage by an extra 5% or so with SY). I prefer They're on Fire over some chants like Anthem of Weariness because it's instant cast. You'll be able to maintain it without having to recast it mid battle- often taking 1.75 seconds and ruining your perma SY. That extra cast would also interfere with with another cast such as Great Dwarfs Weapon so if you cast them both within one SY lifespan, you would probably lack the adrenaline to keep SY up next time. If you wait for the weapon, you'll end up losing a potential member you could have enchanted, mmmmkay. Mmmmkay so I'm not sure on this one. Convince me otherwise.
Signet of Aggression is really uber. See 'pros' below. Also gives adrenaline faster than just attacking so you can have the dally time to cast stuff like Drawfs Weapon.
Pros:
Permanent SY and even near permanent even through blind or similar.
SY just before the battle start, which is very mucho uber because most mobs will often cast their 1337 skills at the start.
Permanent Mending on everyone, which is uber.
Good damage, Great Dwarf's Weapon is incrediblely uber, has additional KD effects, and can be maintained on multiple people. Also has "I'm the Strongest which can be used before battle and therefore chained twice during battle for more uberness.
Cons:
I'll have to use mah pie.
Have to keep an eye out on numerous things such as Dwarfs Weapon, Mending Refrain, who has it, it's recharge and when to use it to maintain a perma SY balance. Also needs to monitor enchants for your shouts and most importantly, SY.
??? Penguins.
I'm thinkin' adding Ebon Battle Standard which came up while making this post actually. Too bad I'm maxed at PvE skills so it'll probably replace I'm the Strongest I assume. Any other ideas?
*Also I'm looking at mah attributes and something seems off. I dunno why Leadership is so high- it'll help with energy issues, true but I'll have to check it out on GW and I'm too lazy. Either that or swap with Spear. Mmmmkay
FoxBat
Signets have aftercast, so at 1.75 seconds Aggression barely exceeds 2 attacks under IAS, which is usually why it isn't worth a slot. I guess it will go through blind/blocking but, it's kinda meh.
TheRanger
It exceeds it by like a second or sowhich is really uber because you'll have that time to cast Weapon, Battle Stance, etc., while still maintaing a perma SY. Also good when you're hexed with skills such as Faintheartedness, and blind, which makes the build very mucho verstile. Also, like I've mentioned, it can be pre buffed before battle, wheres most mobs will cast their 1337'est skills at the beginning.
Edit: So yeah I'm doing the math, it's around .5 free time. But I'm using pie so it's .75 extra which is about right. Yay go pie.
Edit: So yeah I'm doing the math, it's around .5 free time. But I'm using pie so it's .75 extra which is about right. Yay go pie.
Tyla
Bad. No IAS, you only need "SY!" - "TOF!" is best swapped for something that deals damage. Uncomparable in power incredibly compared to several variants.
TheRanger
Quote:
Originally Posted by Tyla
Bad. No IAS, you only need "SY!" - "TOF!" is best swapped for something that deals damage. Uncomparable in power incredibly compared to several variants.
Whoa, whoa jellybean. Slow down, best you actually read mah entire post before poasting.
Also, that last comment makes your poast toast sound like a troll roast but I'll add anyway. Since Spear attributes and Leadership would likely be swapped, that's 12+1 Spear. Pretty spiffy enough, huh. If needed, you could burn a Sup Spear on it which is actually not that bad and I might consider it actuallly. So 16 spear with Battle Standard (Also gives the +damage to ward range (aka uber), and Drawfs Weapon x(3ish'). So that's an extra whaaaa.. 60 per attack with KD effects plus the damage from Ebon with 16 Spear. Mmmkay so let's say you had 4 people within that ward(very reasonable if not more), that's another +60, every attack. So imagine if someone attacks once every 1.5 seconds (again very reasonable), that's adding up to 120 every 1.5 seconds, and 240 damage you're causing total over 3 seconds. That's 720 extra damage in 9 seconds, if not more from extra people in the ward, mango. Mmmkay you can't beat more damage than that other than Spear Skills, which is pathetic in comparison. Damage skills with +30damage at max with recharge? That's nothing. Deep wound skill? Mmmmkay so it lacks that but isn't even important- paragon deep wounds skills require a conditional effect that can be non-spiffy to reach. Again, it's recharge in comparison to total mobs and their quick deaths-it doesn't matter because one deep wound is not going to break the game when you're facin' 16 other mobs than go quickly down and penguins. No muffins, soap. Radio.
Also, that last comment makes your poast toast sound like a troll roast but I'll add anyway. Since Spear attributes and Leadership would likely be swapped, that's 12+1 Spear. Pretty spiffy enough, huh. If needed, you could burn a Sup Spear on it which is actually not that bad and I might consider it actuallly. So 16 spear with Battle Standard (Also gives the +damage to ward range (aka uber), and Drawfs Weapon x(3ish'). So that's an extra whaaaa.. 60 per attack with KD effects plus the damage from Ebon with 16 Spear. Mmmkay so let's say you had 4 people within that ward(very reasonable if not more), that's another +60, every attack. So imagine if someone attacks once every 1.5 seconds (again very reasonable), that's adding up to 120 every 1.5 seconds, and 240 damage you're causing total over 3 seconds. That's 720 extra damage in 9 seconds, if not more from extra people in the ward, mango. Mmmkay you can't beat more damage than that other than Spear Skills, which is pathetic in comparison. Damage skills with +30damage at max with recharge? That's nothing. Deep wound skill? Mmmmkay so it lacks that but isn't even important- paragon deep wounds skills require a conditional effect that can be non-spiffy to reach. Again, it's recharge in comparison to total mobs and their quick deaths-it doesn't matter because one deep wound is not going to break the game when you're facin' 16 other mobs than go quickly down and penguins. No muffins, soap. Radio.
Arlan
Change from my SY build.
Not sure i get all your reasons - so i'm going to try your build (chuck in a few variants i think of now) then let you know what i think.
mmmmkay?
Not sure i get all your reasons - so i'm going to try your build (chuck in a few variants i think of now) then let you know what i think.
mmmmkay?
Silversword22
First off, what happens when the pies run out hmmmm??
I don't understand you're damage calculations...but if you're not going to use any spear attacks, then why not just drop all the points from Spear Mastery? You only need your spear to gain adrenaline, so why not swap your points into something else? I dunno...just an idea.
I'd definitely swap out 'I'm the Strongest' for EBSoH.
I don't know about carrying Great Dwarf weapon. Someone else can bring it, or Splinter Weapon. I'd bring TNtF. It protects the team and still fuels your Mending Refrain.
I can't think of anything else to say. It's a different take on Imbagon. Don't know if I like it, considering that I like to do some kind of damage to whatever it is I'm fighting, but kudos for originality.
I don't understand you're damage calculations...but if you're not going to use any spear attacks, then why not just drop all the points from Spear Mastery? You only need your spear to gain adrenaline, so why not swap your points into something else? I dunno...just an idea.
I'd definitely swap out 'I'm the Strongest' for EBSoH.
I don't know about carrying Great Dwarf weapon. Someone else can bring it, or Splinter Weapon. I'd bring TNtF. It protects the team and still fuels your Mending Refrain.
I can't think of anything else to say. It's a different take on Imbagon. Don't know if I like it, considering that I like to do some kind of damage to whatever it is I'm fighting, but kudos for originality.
fenix
I think my brain broke reading this thread, is the OP high? Must be some serious shit you're smoking, what the hell.
As for the bar, all you need is;
SY, TNTF, FGJ, Focused.
The other 4 should be something better than what you have, such as attack skills and an IAS, or even some stronger party-wide buffs.
As for the bar, all you need is;
SY, TNTF, FGJ, Focused.
The other 4 should be something better than what you have, such as attack skills and an IAS, or even some stronger party-wide buffs.
TheRanger
Quote:
Originally Posted by Silversword22
I don't understand you're damage calculations...but if you're not going to use any spear attacks, then why not just drop all the points from Spear Mastery? You only need your spear to gain adrenaline, so why not swap your points into something else? I dunno...just an idea.
I'd definitely swap out 'I'm the Strongest' for EBSoH.
I don't know about carrying Great Dwarf weapon. Someone else can bring it, or Splinter Weapon. I'd bring TNtF. It protects the team and still fuels your Mending Refrain.
I can't think of anything else to say. It's a different take on Imbagon. Don't know if I like it, considering that I like to do some kind of damage to whatever it is I'm fighting, but kudos for originality.
TNtF, I really don't like. 15E and 20recharge- well first it really doesn't fuel mending because of the recharge and it's a burden in energy. It's alright I suppose if you didn't have sig of agression to pre buff at start but the energy is pretty meh and uses a PvE skill. It has a heal party at the end but it's just not worth it with energy n' stuff, especially in comparison to Great D. Weapon. Even if someone else brought weapon, I'll probably still consider another skill like I'm the Strongest because 30% reduction is like 3% stacked with SY.
And for damage calcuations, well..
Battle Stance makes people do +15 damage a hit, and Great Weapon does +20 a hit.
So if you buff 3 people with Great Weapon, you'll add +60 damage to the total amount your team is doing. Likewise, if you have 4 people standing in the ward, you'll do the same.
considering that I like to do some kind of damage to
Also what's with this? 16 Spear base damage with an increased attack speed is definitely enough to justify some damage. o_p Also not to mention the paragraphs above this. *coughcough*
Quote:
Whoas, people to need to read more. I dun have enuff tiempo to post so I'll quote my other posts instead.
The other 4 should be something better than what you have, such as attack skills and an IAS, or even some stronger party-wide buffs.
I'm not too sure what you're talking about mango because that's exactly what I have. Take Mending Refrain over TNtF- over 20 seconds(TNtF's recharge), mending refrain would heal 120 health- more than TNtFs. And anyone who's used heal party should know that some type of heal party or similar reduces soo very mucho pressure from the team and helps it so very mucho, it makes you o_O and O_o. Maybe people who PvP can understand it more to a certain standpoint. Anyways, party wide mending refrain does the same. It has Great D's Weapon and Battle Stance, which I've already talked about tres tiempos already. Attacks skills are pathetic compared to them. Let's say you used a skill that does +30 with 6 recharge. That's 'kinda like' 5 damage a second. As explained before, those two skills I have does ~100 a second, mmmkay. Oh and I also mentioned dos tiempos tabien, I use pie so there's no need for an IAS for meh. daze
Quote:
Originally Posted by TheRanger
Permanent Mending on everyone, which is uber.
I lol'ed Now i really miss smoking weed. Elephantaliste
In Cons you forgot you can't cast Great Dwarf Weapon on yourself ?
Arkantos
It's basically the standard imbagon without TNTF and attack skills. It's pretty bad tbh.
avilia
This build is obviously not as good as the standard imagon builds, but that's why those are standard and this one is not. You're trying something different which is good.
That having been said, I'm not overly impressed with the build. You're trying too hard to make your character do everything. The result is that your character won't be very good in any of it. - Damage reduction is far below that of an imagon. No TNTF means you loose 35% damage reduction half of the time and a party-wide 60 health every 20 seconds. You also have no IAS and several skills with a casting time + aftercast, so you might not be able to keep SY up the entire time. - You're trying to heal your party through MR, but that means you also have to bring ToF and all you get is +3 health regen. That's 6 health per second which is only double of what you can get through TNTF and a whole lot more trouble. - You want to do damage with IAtS, but the rest of your bar makes it clear that you don't want to do damage (no IAS, no spear attacks..) - You want to bring utility like GDW. Nothing wrong with that by itself, but it costs 10 energy, cannot be cast on yourself and has a casting time and aftercast. In short, I think you should drop at least one of these roles and specialize yourself in the others. You could drop the healing and damage roles and get something like: [Focused Anger]["For Great Justice!"]["Save Yourselves!"]["There's Nothing To Fear!"][Signet of Aggression][optional][Great Dwarf Weapon][Aggressive Refrain] ?: 12+1+1 Leadership: 12+1 Spear Mastery: 3 The optional skill can be anything from Motivation, Command or Tactics, depending on what utility you need. You can max that attribute since you only have leadership and PvE skills. Still not as good as as a standard imbagon (no damage), but at least it's more focussed on imbagon with some utility. TheRanger
Quote:
Originally Posted by avilia
That having been said, I'm not overly impressed with the build. You're trying too hard to make your character do everything. The result is that your character won't be very good in any of it. - Damage reduction is far below that of an imagon. No TNTF means you loose 35% damage reduction half of the time and a party-wide 60 health every 20 seconds. You also have no IAS and several skills with a casting time + aftercast, so you might not be able to keep SY up the entire time. - You're trying to heal your party through MR, but that means you also have to bring ToF and all you get is +3 health regen. That's 6 health per second which is only double of what you can get through TNTF and a whole lot more trouble. - You want to do damage with IAtS, but the rest of your bar makes it clear that you don't want to do damage (no IAS, no spear attacks..) - You want to bring utility like GDW. Nothing wrong with that by itself, but it costs 10 energy, cannot be cast on yourself and has a casting time and aftercast. In short, I think you should drop at least one of these roles and specialize yourself in the others. You could drop the healing and damage roles and get something like: [Focused Anger]["For Great Justice!"]["Save Yourselves!"]["There's Nothing To Fear!"][Signet of Aggression][optional][Great Dwarf Weapon][Aggressive Refrain] ?: 12+1+1 Leadership: 12+1 Spear Mastery: 3 The optional skill can be anything from Motivation, Command or Tactics, depending on what utility you need. You can max that attribute since you only have leadership and PvE skills. Still not as good as as a standard imbagon (no damage), but at least it's more focussed on imbagon with some utility. |
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Even if someone else brought weapon, I'll probably still consider another skill like I'm the Strongest because 30% reduction is like 3% stacked with SY.
Quote: - You're trying to heal your party through MR, but that means you also have to bring ToF and all you get is +3 health regen. That's 6 health per second which is only double of what you can get through TNTF and a whole lot more trouble. Quote:
"..Signet of Aggression.." "..SY just before the battle start, which is very mucho uber because most mobs will often cast their 1337 skills at the start."
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wut
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and Drawfs Weapon x(3ish'). So that's an extra whaaaa.. 60 per attack with KD effects plus the damage from Ebon with 16 Spear.
Read skill descriptions. Do you often play games without learning the controls? Quote:
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