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Originally Posted by Coraline Jones

However, I will totally disagree that "tank profession" in general is bad, because that's just ridiculous. If the game is built right, then it works out and it's a highly useful profession. The next NCSoft game is Aion: Tower of Destiny, and there's a tank profession in that game. Just about every MMO out there has some semblance of a party tank, and people pay real money every month to keep playing them. So if they were such a bad idea and lame, then people sure don't mind paying a monthly fee to keep punishing themselves.
Plea to the majority is fallacious. In other words: Britney Spears selling albums doesn't make her a good singer.
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As for the opening question to this thread, I think the short of it is that the expansion professions have lots of design problems. Without the shadow magic, the Assassin basically becomes a joke profession and nobody will play it. But when you make shadow magic useful, then it gets exploited to death.
Fixed that for you.
Abedeus: does not compute? You're responding to someone who says that it's more fun to not be forced to just tank and to do some actual damage, and that it's perfectly possible to do that in GW, and you respond with "That's why CoH is more awesome"? How does that make any sense? |