Palm strike nerfed 1/8/09. Still viable?
Sir Pandra Pierva
I dunno
Pissing monks off in RA?
thats my personal fav with wastrel's collapse.
but ps wasn't nerfed at all. Sure no more 8 man cripple but the spammy chain's still there. why dont they just double the recharge and be good,
Pissing monks off in RA?
thats my personal fav with wastrel's collapse.
but ps wasn't nerfed at all. Sure no more 8 man cripple but the spammy chain's still there. why dont they just double the recharge and be good,
Super Igor
Nerfed? Nooo can barely call this a nerf less damage but it goes under [spirit bond] now...PALM STRIKE IS STILL ALIVE!
Proud Elitist
They nerfed the recharge too much.
It's easily interrupt-able, it is a tell for a knockdown, and it's easily diversion-ed.
With shadowsteps like Death's Charge, which have an aftercast, any monk should be able to deal.
It should be 6 at 10 att points and 7 sec at 14 att points.
It's easily interrupt-able, it is a tell for a knockdown, and it's easily diversion-ed.
With shadowsteps like Death's Charge, which have an aftercast, any monk should be able to deal.
It should be 6 at 10 att points and 7 sec at 14 att points.
petrorabbit
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Originally Posted by Proud Elitist
They nerfed the recharge too much.
What nerf are you talking about? The recharge is still 4 seconds.
What nerf are you talking about? The recharge is still 4 seconds.
Proud Elitist
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Originally Posted by petrorabbit
What nerf are you talking about? The recharge is still 4 seconds.
The nerf to the cripple effect. It's now at 4 second duration at 10-13 crit strikes. It's pretty useless as a utility skill now. They should bump it up to a nice 6 at 10 crit strikes and 7 at 14.
Abedeus
petrorabbit
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Originally Posted by Proud Elitist
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Cripple duration on PS has been nerfed too, that's what I'm talking about. It should have been, but not so severely. I'm saying that it should be buffed to 6 sec at 10 crit strikes and 7 at 14.
Who in this game runs 10 or 14 Critical Strikes on a dagger sin dude what are you talking about?! oO
moriz
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Bobby2
Dmitri3
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Originally Posted by Abedeus
Just because something has a counter doesn't mean it's balanced.
Counters is what the game is about. If you want purely damage vs healing, then remove everything but warriors auto-attacking and monks with only healing prayers.
If you have only one specific counter, then yes. But it is not the case here.
If you have only one specific counter, then yes. But it is not the case here.
Balky
Oh the wailing and the gnashing of the teeth over one skill roflmao
AKB48
Bobby2
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Originally Posted by petrorabbit
Nerf it slightly so people can't complain about it being too good anymore, but not enough to bring it back down to useless status. It may not be a perfect compromise but it is one of the more fair ones in recent months.
I don't now how you got "spamming spells" from my post. I was commenting more on ANET's approach to this skill.
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Originally Posted by AKB48
And when I was talking about spamming palm strike, I meant if the monk put up a block so you can't KD him, since palm strike bypasses the block, you CAN use it to damage the monk, but the fast recharge makes spam hard to resist and BOOM, you energy goes off in an exponential decrease.
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Quote: Originally Posted by AKB48 But remember: spamming spells(well in this case a off-hand skill but w/e) on an assassin = suicide, you will run out of gas long before you can kill your target.
Don't know how you're commenting on compromise here.
Originally Posted by AKB48
Because this isn't a compromise, it is a nerf, period. (Don't get me wrong, idk about the change, palm sins really isn't THAT powerful)
mi hed jus asplodud
Arkantos
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Originally Posted by AKB48
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Critical strikes says hi. A palm strike assassin can easily keep using palm strike and his attack skills without running out of energy.
[recovery] up if you can't kite PS sins, then get cripple rune and cripple shield. Then just stand there unless your opponent is smart enough to kill the spirit first.
1) Not everyone can go rt/x or x/rt. 2) Killing a spirit isn't hard. It's a quite ineffective way to counter a palm strike assassin. 0 mesmerised 0
the damage isnt the problem its the recharge time
AKB48
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Originally Posted by Arkantos
1) Not everyone can go rt/x or x/rt. 2) Killing a spirit isn't hard. |
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Quote: Originally Posted by AKB48 But remember: spamming spells(well in this case a off-hand skill but w/e) on an assassin = suicide, you will run out of gas long before you can kill your target.
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