
Edit: Oops, typo in the title. My bad.

Edit: fixed it for ya.
Nightow
Covah
Nightow
ac1inferno
Originally Posted by guildwiki
knock locking is a tactic used to keep an opponent knocked down for an extended period of time. Knock locking uses at least 2 knockdown skills, one after the other, to prevent a character from moving or using skills. Alternatively, one can use [[backbreaker] to knock lock someone. A knock locked character is especially vulnerable, as they have very limited means to defend themselves.
Quarter knocking is when you keep another character on the ground (by various knockdown skills) and only allowing minimal time not on the ground. A successful quarter knock will keep a character above the ground for less than a 1/4 of a second, and therefore cannot use any skill. This gives quarter knocking its name. Quarter knocking is effective against any profession, but is most advantageous when used on monks. Keeping a monk quarter knocked allows a warrior and his team to pressure/spike the monk without allowing him to throw up many 1/4 second prots, such as [[spirit bond], [[protective spirit], or [[reversal of fortune]. Quarter knocking is mostly done on hammer warriors, but warriors with [[shock] and [[bull's strike] can sucessfully quarter knock a target as well. |
Nightow
hellyea526
realtalk916
[Morkai]
ac1inferno