Asian/African/Egyptian/Europeon preference on GW2/GW1
wtfisgoingon
Which medieval cultural theme/arts do you prefer for GW2?
Which medieval cultural theme/arts did you prefer in GW1 (Factions=Asian, Prophicies=Europeon, Nightfall=African)
For me, I truly enjoyed the Asian medieval role playing concepts. Face it, you have to admit that Factions' profession and landscapes themes were way cooler than Prophicies' theme, even though many people preferred Prophicies (only because it was longer and had a far diverse landscapes)
I hope GW2 will continue to have the medieval Asian themes, and hope the Assassin class will also make a comeback with the Asian theme on their side.
I would not mind having the option to choose the medieval Asian themed Assassin, European themed Assassin, or African themed Assassin. IMO, I think this would be an awesome feature to have. I would remove the Charr, Asuran, and Norn races.... only keep the Human professions and make them diverse with the ethnicity difference.
For example:
Asian Assassins would be superior in terms speed and abilities to wall climb, jump, flip, etc. The typical aerobic Asian Assassin.
European Assassins would have the upper hands of having more defense.
African Assassins would wear cloaks and hoods, who has the superior skills in tracking bounties or hunters, something like that...?
What do you guys think?
edit:
uh... I apologize if you think I am racist just because I could not think of a good special inherent attribute for an European Assassin. They might be good at other professions such as Warrior/Knight with shields blocks or something. IDK about this field, let your own imagination decide or the creators of GW2 decide. w/e
Which medieval cultural theme/arts did you prefer in GW1 (Factions=Asian, Prophicies=Europeon, Nightfall=African)
For me, I truly enjoyed the Asian medieval role playing concepts. Face it, you have to admit that Factions' profession and landscapes themes were way cooler than Prophicies' theme, even though many people preferred Prophicies (only because it was longer and had a far diverse landscapes)
I hope GW2 will continue to have the medieval Asian themes, and hope the Assassin class will also make a comeback with the Asian theme on their side.
I would not mind having the option to choose the medieval Asian themed Assassin, European themed Assassin, or African themed Assassin. IMO, I think this would be an awesome feature to have. I would remove the Charr, Asuran, and Norn races.... only keep the Human professions and make them diverse with the ethnicity difference.
For example:
Asian Assassins would be superior in terms speed and abilities to wall climb, jump, flip, etc. The typical aerobic Asian Assassin.
European Assassins would have the upper hands of having more defense.
African Assassins would wear cloaks and hoods, who has the superior skills in tracking bounties or hunters, something like that...?
What do you guys think?
edit:
uh... I apologize if you think I am racist just because I could not think of a good special inherent attribute for an European Assassin. They might be good at other professions such as Warrior/Knight with shields blocks or something. IDK about this field, let your own imagination decide or the creators of GW2 decide. w/e
Winterclaw
I think they'll keep to the original form:
-GW2.1 will be proph/eotn.
-GW2.2 will be factions.
-GW2.1 will be NF.
Of course that's assuming GW2 is coming out at all.
Shiverpeaks followed by presearing ascalon are still the coolest areas in the game. Shing Jea is probably 3rd.
-GW2.1 will be proph/eotn.
-GW2.2 will be factions.
-GW2.1 will be NF.
Of course that's assuming GW2 is coming out at all.
Shiverpeaks followed by presearing ascalon are still the coolest areas in the game. Shing Jea is probably 3rd.
Kellogs
They should stop including different cultures and just make everyone white and stick with it. Otherwise we're going to get to a stage where we have to make black characters again and everyone will quit.
shru
Asian themed games are just cest pools of weeaboo and wapanese fandom and the breeding grounds for cleverly named xXxInarutardIxXx assassin clones.
Remember when Guildwars was good?
Remember when Guildwars was good?
shoyon456
Uh.... no
And while we're on the topic, Nightfall was a mix of Middle Eastern and African themed.
And Proph was somewhat a mix also, containing a wide range of landscape from Ascalon, the Shiverpeaks, Maguuma, the Desert, and the Fire Islands course.
Basically what I'm reading is you want to make discrimination real in gw, because only asian sins would be able to do all the cool stuff, so groups and guilds could say Recruiting ASIAN SINS ONLY.
Geez, what the hell is wrong with you?
And while we're on the topic, Nightfall was a mix of Middle Eastern and African themed.
And Proph was somewhat a mix also, containing a wide range of landscape from Ascalon, the Shiverpeaks, Maguuma, the Desert, and the Fire Islands course.
Basically what I'm reading is you want to make discrimination real in gw, because only asian sins would be able to do all the cool stuff, so groups and guilds could say Recruiting ASIAN SINS ONLY.
Geez, what the hell is wrong with you?
credit
for the love of god don't bring sins back
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO the naruto fans
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO the naruto fans
Operative 14
I think diversity is kind of the nice thing about GW1; the landscapes, influence, and culture are so widespread you get enough of everything to not be bored of one thing.
That being said, I think I liked the African/Middle Eastern culture of Nightfall. In a lot of genres, but especially fantasy, you have a huge amount of European influence. African and Middle Eastern are always sort of branded as the enemy, and have no development to them other than as the evil barbarians from the wastelands in (that direction). And on that note in the gaming Genre, a lot of games seem to have a very strong Asian influence.
In GW2 I hope they keep what they established in the other games. Kryta has become the home for all the refugees from all the cultures and influence, it would be a shame to ruin such an interesting mix by sticking with just one.
That being said, I think I liked the African/Middle Eastern culture of Nightfall. In a lot of genres, but especially fantasy, you have a huge amount of European influence. African and Middle Eastern are always sort of branded as the enemy, and have no development to them other than as the evil barbarians from the wastelands in (that direction). And on that note in the gaming Genre, a lot of games seem to have a very strong Asian influence.
In GW2 I hope they keep what they established in the other games. Kryta has become the home for all the refugees from all the cultures and influence, it would be a shame to ruin such an interesting mix by sticking with just one.
wtfisgoingon
How ignorant can you type of people be? Just because I like Asian Assassins, you automatically assume that I am a Naruto fan? Gosh, FYI, I never even watched one episode of Naruto, I am not even an animate fan.
I just had another thought.
Maybe, African/Egyptian themed Warriors/Barbarians could have the ability to withstand massive damage, and ability to produce massive damage.
European would probably be more superior in the profession known as chemist, maybe?
I just had another thought.
Maybe, African/Egyptian themed Warriors/Barbarians could have the ability to withstand massive damage, and ability to produce massive damage.
European would probably be more superior in the profession known as chemist, maybe?
shoyon456
Ah, so we do get to the heart of the matter, you have certain racial attitudes and presumtions of peoples of certain races. You make races have an effect in a game and you're confirming every stereotype out there.
Lady Lozza
Quote:
I think diversity is kind of the nice thing about GW1; the landscapes, influence, and culture are so widespread you get enough of everything to not be bored of one thing.
That being said, I think I liked the African/Middle Eastern culture of Nightfall. In a lot of genres, but especially fantasy, you have a huge amount of European influence. African and Middle Eastern are always sort of branded as the enemy, and have no development to them other than as the evil barbarians from the wastelands in (that direction). And on that note in the gaming Genre, a lot of games seem to have a very strong Asian influence. In GW2 I hope they keep what they established in the other games. Kryta has become the home for all the refugees from all the cultures and influence, it would be a shame to ruin such an interesting mix by sticking with just one. |
I suppose this is one thing that I don't like about GW2. I worry they will sacrifice the ethnic diversity of the human race just so the people can play elves and goblins. Even if they technically aren't elves and goblins.
I don't agree with giving races or "nations" special powers. So many people play the min max game that it becomes inefficient to play class x when playing race x. It becomes impossible to play in a team as a certain combo simply because it isn't the max. As GW stands currently you can play many optimal combos, but when optimal combos (skills) are restricted to the one "race" or "ethnicity" it helps to ruin the diversity of the game.
wtfisgoingon
Hi there, I totally remember when gw was good. It was after the release of factions. I only bought prophicies when it first came out because it was from the creators of diablo. I quitted gw prophicies after day one and resumed after the release of factions which lead me to buy nightfall.
pumpkin pie
no preference, something universal.
wtfisgoingon
Quote:
I most definately agree with Operative on keeping up the diversity. I loved some of the concept art for Utopia, the idea of getting to see South American (native) flavoured people would have been exciting.
I suppose this is one thing that I don't like about GW2. I worry they will sacrifice the ethnic diversity of the human race just so the people can play elves and goblins. Even if they technically aren't elves and goblins. I don't agree with giving races or "nations" special powers. So many people play the min max game that it becomes inefficient to play class x when playing race x. It becomes impossible to play in a team as a certain combo simply because it isn't the max. As GW stands currently you can play many optimal combos, but when optimal combos (skills) are restricted to the one "race" or "ethnicity" it helps to ruin the diversity of the game. |
Hi, I would have really loved a native american profession and landslscape also. I agree with diverse ethnic races and diverse lands.
However I dont agree with not giving certain ethnic tribe a certain superior power. That is what bings the richness of each culture, it is also exciting to be albe to go realistically choosing which profession to play knowing you have that special ability.
If you make the game all European, it would be boring. If you dont like to play African or Asian characters, nobody is forcing you to. The option is there for people who do.
Lady Lozza
Quote:
However I dont agree with not giving certain ethnic tribe a certain superior power. That is what bings the richness of each culture, it is also exciting to be albe to go realistically choosing which profession to play knowing you have that special ability. |
Say in GW2 races had "special powers" ie just like a set of skills. These skills are only and ADDITION to their professional skills, and you get them no matter what profession you are.
Example 1: Norn in GW2 get the Norn skills from GW1. They can use things like "Finish Him" and "I am the strongest", and while they are advantageous as a certain profession it is possible to use them on many, and have "optimal profession combos" stretching across all races, without them.
Now let's look at giving them an inherent damage bonus because, well they are big.
Example 2: Norn do +50 damage in melee. All of the sudden it becomes stupid to take a warrior other than a norn warrior. And it becomes stupid to be any other profession other than warrior if you are a norn. Monks aren't going to get that bonus.
I don't mind Example 1. However I do not agree with Example 2, and here is why - no one will play warrior unless they are norn. There will be no norn casters. Professions, rather than being split (somewhat evenly among the races/ethnic groups) suddenly end up being solely one race or another. Ultimately under such a system race decides profession and I don't agree with this. But then GW spoilt me. I enjoyed the "we are all humans", "we aren't the top of the food chain", "you can be any profession or any combo of professions", I want GW to keep this alive. It is something not often found in RPGs.
wtfisgoingon
Quote:
Special ability and inherent power are two seperate thing. Your initial post spoke of inherent abilities - let me give and example of where I see the difference.
Say in GW2 races had "special powers" ie just like a set of skills. These skills are only and ADDITION to their professional skills, and you get them no matter what profession you are. Example 1: Norn in GW2 get the Norn skills from GW1. They can use things like "Finish Him" and "I am the strongest", and while they are advantageous as a certain profession it is possible to use them on many, and have "optimal profession combos" stretching across all races, without them. Now let's look at giving them an inherent damage bonus because, well they are big. Example 2: Norn do +50 damage in melee. All of the sudden it becomes stupid to take a warrior other than a norn warrior. And it becomes stupid to be any other profession other than warrior if you are a norn. Monks aren't going to get that bonus. I don't mind Example 1. However I do not agree with Example 2, and here is why - no one will play warrior unless they are norn. There will be no norn casters. Professions, rather than being split (somewhat evenly among the races/ethnic groups) suddenly end up being solely one race or another. Ultimately under such a system race decides profession and I don't agree with this. But then GW spoilt me. I enjoyed the "we are all humans", "we aren't the top of the food chain", "you can be any profession or any combo of professions", I want GW to keep this alive. It is something not often found in RPGs. |
... Thats why you dont only give African themed warriors an inherent ability, you also give it the native American warrior also (a different one), therefor people can choose which ever one is suitable to their playstyle.
Now the Norn, Charr. Asuran races look ridiculious and boring to me........
Deadshot Seven
...There's like two posts that don't involve flaming with actual discussion in this thread...?
I wouldn't do the whole ethnicity thing...
But I main an assassin.
And I hate naruto.
Go Stereotype people somewhere else.
I wouldn't do the whole ethnicity thing...
But I main an assassin.
And I hate naruto.
Go Stereotype people somewhere else.
BoondockSaint
Before this turns into a race war and gets locked, how does say WoW deal with classes and profession. How do they keep, as mentioned before, the norn as being the only class being able to be a warrior because the others classes would not do it as well?
My favorite themes btw are kryta and pre-searing.
My favorite themes btw are kryta and pre-searing.
the Puppeteer
I would like an American or Australian theme 
Then I can have a kangaroo pet
Then I can have a kangaroo pet

kostolomac
I would like GW2 to have an European theme like in proph.
Amantis
Not sure what history class OP took. But in the title, Egyptian=African. Maybe he was thinking of South American for EoTN.
Spiritz
GW appealed to me because it dont matter what race or color your chr is - no race has a certain boost and all are equal.
And i agree with others that giving a race a bonus will cause other races to be less used , imagine being in an outpost with just norn warriors for dmg - wheres the healing , the balanced team ?
you may as well give norns the old ursan blessing and wipe all other races/professions out - infact just call it norn or ursan wars and leave it at that.
The theme diversity brings gw into being more like real life , we have diverse landscapes .Often the landscape in gw i dont bother looking at when fighting - if i had time to look it would mean im probably dead and awaiting to be res`d
And i agree with others that giving a race a bonus will cause other races to be less used , imagine being in an outpost with just norn warriors for dmg - wheres the healing , the balanced team ?
you may as well give norns the old ursan blessing and wipe all other races/professions out - infact just call it norn or ursan wars and leave it at that.
The theme diversity brings gw into being more like real life , we have diverse landscapes .Often the landscape in gw i dont bother looking at when fighting - if i had time to look it would mean im probably dead and awaiting to be res`d
Vasabi
Asian European African ...
WHere is russian assasins???? ))))
Need Russian Assassins with ushanka )))))
http://en.wikipedia.org/wiki/Ushanka
WHere is russian assasins???? ))))
Need Russian Assassins with ushanka )))))
http://en.wikipedia.org/wiki/Ushanka
Shadowspawn X
The diversity is great one of the best things about GW. Everyone doesn't want to be forced to play a white toon as if they are the only race on the planet. They don't shape the RL world by themselves so i don't see why they should the shape GW world.
Shursh
LOL i love the subtle racism is this thread...i really don't care what races they make available in GW2, as long as they follow our cherished stereotypes.
Vehemence
I prefer mix of themes, if not it will be really boring. However, I wish that the world map is not fragmented like GW1.
wtfisgoingon
Quote:
GW appealed to me because it dont matter what race or color your chr is - no race has a certain boost and all are equal.
And i agree with others that giving a race a bonus will cause other races to be less used , imagine being in an outpost with just norn warriors for dmg - wheres the healing , the balanced team ? you may as well give norns the old ursan blessing and wipe all other races/professions out - infact just call it norn or ursan wars and leave it at that. The theme diversity brings gw into being more like real life , we have diverse landscapes .Often the landscape in gw i dont bother looking at when fighting - if i had time to look it would mean im probably dead and awaiting to be res`d |
GW is a great game because it is more realistic than other MMOs like WoW.
Rocky Raccoon
I would like to see something from the Mayan, Aztec or Incan Cultures.
Skyy High
/looks at OP's name.
My thoughts exactly.
My thoughts exactly.
wtfisgoingon
The Red Messenger
im down with generic eurpoean style like the first guild wars. ya know, castles and armies and stuff. but they already set gw2 in a dragon run fantasy land thingy with little asuran guys running around
Yawgmoth
Imho GW2 needs more Kingdom of Ascalon style areas, like Presearing in GW1. Shame that Ascalon is completely destroyed in the future and the only known realm of humanity in Tyria is in Kryta. Other than that we'll get some Asian and African themes from Cantha/Elona in expansions probably but I was never a great fan of them. I want more traditional medieval Europe setting.
furanshisuko
make som kahzastan assasins !
would be cool playing like borat
would be cool playing like borat
Nude Nira
I predict Arky's thread lock...
But umm...I don't care? Anet will do what they want to do, regardless of what we say.
But umm...I don't care? Anet will do what they want to do, regardless of what we say.
Brazilian
I think GW2 must have a lot of varied themes, more than prophecies, because regardless of how awesome is one setting over another, it will get boring anyway if there's no other themes to compare/like/dislike.
Kerwyn Nasilan
I want a Canadian themes setting, NAO
pumpkin pie
antartica backgroup would be nice too. i want a penguin pet
and riding across ocean on Blue Whales
nice........


LeoX
I really enjoyed Factions for its architecture and music, but i have to say i prefer Prophecies with all the various environments.
Overall i'd like a more 'European' Guild Wars 2. Then why not see the future of Factions in expansions like others have said.
Overall i'd like a more 'European' Guild Wars 2. Then why not see the future of Factions in expansions like others have said.
Avarre
Is it possible to have a civil discussion without nonsense cropping up?