Quote:
Originally Posted by Tyrael_Eveningsong
The problem is, there is no 'opportunity' to retroactively upgrade a weapon that cannot be modified.
If they did it for wands, they would have to do so for offhand items as well, both foci and shields.
You do it for all, or you do it for none.
An update like this could destroy the in-game economy, not only on high-end trades (since your original post was talking about a Zodiac Scepter, which can go for a decent amount of cash if it's a perfect 20/20 tied to a non-primary attribute), but with the fact that all of a sudden, a Wand that wasn't worth as much as a high end item could jump in value, which causes serious inflation issues to COMMON items that just got a huge boost in viability, due to the fact that their off-mods or dual attribute mods could then be replaced.
If this happened, even if it was only to affect the Suffix mod (wrapping) of a wand, do you realize how much a Wand Wrapping of Memory would suddenly increase in value?
Do you realize how much a Wand that is relatively rare, and valuable to a collector (whether it was ANet's intention or not for it to exist, or for "Player Collectors" to occur - people will packrat anything they should have known) could suddenly become duplicated and rock-bottom in value?
It's not about the high-end traders, though they would be affected, it's about the in-game economy, the real life logistics of doing such an update, and how it would potentially change the game for the worse, not the better, that makes this suggestion far from viable.
People who don't understand how things work in the Big Picture will always push for what they see as a small change... but even a small crack in a foundation can erupt, and cause massive damage to the total structure overall, and that is what this update would more than likely do.
The short-term reward for players who are only focused on their little kilobytes of server space are not worth the risk of destroying the Bigger Picture, Guild Wars as a whole.
I think I've done a fairly decent job of explaining this, and keeping any accusatory/flame-driven remarks out of my post.
Counter the arguments posted here, and I would think about /signing. But for now, yet a third time, /notsigned.
Regards,
~ Nihilist
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I have read your post, and yes, i do see your point, and do respect your point of view on this matter.
I would like to comment on this:
Quote:
Originally Posted by Tyrael_Eveningsong
If they did it for wands, they would have to do so for offhand items as well, both foci and shields.
You do it for all, or you do it for none.
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I do disagree with this statement. I have no desire to change the modification option from offhands and shields, if somebody feels like doing that, please create a
seperate thread. My line of reasoning is that the wand, is a damage dealing weapon, and therefore belongs to the family of moddable damage dealing weapons, who can all be modified. I would still regard it as an game issue, or a never implemented upgrade.
And yes, I do see the point that it would have a ripple effect through gw, wich
may result in a change in the economy, but then again, i
personally see it as something that should have implemented ages ago.
And for the flaming, no offense taken
And Zamochit, kind sir, let me go into your post, ive read it, and have a few remarks:
Quote:
Originally Posted by Zamochit
Then they changed the salvage system whereby you could select a perticular mod on a perticular weapon and be GUARANTEED to get the mod (although you might lose the weapon) This lowered the value of weapon mods significantly and everyone was much happier.
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Yes, i see how the GW timeline goes, and just for a little note, it wasn't guaranteed to get the mod back in the good old days, i remember trying to salvage mods of weapons that times, that you would lose the weapon, but also have the chance to get the weapon's crafting items, adding a huge risk of trying to remove a perfect mod to a weapon.. heh... ive lost some pretty valuable mods that way... good old days
Quote:
Originally Posted by Zamochit
Every single "max" item that drops with an inscription slot drops as a perfect item. Fact.
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Yes, true to this part. But again, i do NOT wish to make the wand inscripable, i only want to see it "fixed" so it can be modded by a suffix mod, just like any other damage dealing weapon.
I do see the perspectives of both of you, and do respect them, but i will stick to my opinion in thisone, that is, make it possible to mod a wand like any other damage dealing weapon ingame.