Legendary Skill Hunter
daze
I decided to post this in the farming section because i dont think Guru has a "Grinding" section. My question is this.
Is there a list with a logical order/method to capping all the elite skills in the game. Like maybe a list of skills and the order to cap them. Or even a list of areas and what skills to cap in each area.
So far i have found www.xennon.co.uk which is a nice list of skills sorted by profession. But if i were to start capping according to to this list, it would have me jumping all over the 3 maps.
I guess im wondering if there is a list like the one mentioned, except sorted by area instead of profession.
So far it seems the easiest way it to use wiki and take it area by area. http://guildwars.wikia.com/wiki/Elit...ion_(printable) Im hoping there is an easier way though.
Is there a list with a logical order/method to capping all the elite skills in the game. Like maybe a list of skills and the order to cap them. Or even a list of areas and what skills to cap in each area.
So far i have found www.xennon.co.uk which is a nice list of skills sorted by profession. But if i were to start capping according to to this list, it would have me jumping all over the 3 maps.
I guess im wondering if there is a list like the one mentioned, except sorted by area instead of profession.
So far it seems the easiest way it to use wiki and take it area by area. http://guildwars.wikia.com/wiki/Elit...ion_(printable) Im hoping there is an easier way though.
Golganneth
What I did was go on wiki and look at elite skills by each chapter, and just go around capping them. I'd cap all of Tyria for a few days, all of Cantha, and so on. Just focus on one chapter and capture all the elites, then move onto the next is what I did. Pretty nice and consistent for me. Just make sure you have the money for each campaign, so you don't have to worry about going back and forth buying cap sigs.
Joseph Spiritmaster
What i did was, got Canthan First (only one i could get at the time), its easy, and can get you all the core skills very easily. Then do Elona, and tyria last. thats what i did. Works well, but i did it Area by Area.
riktw
pick a game, does not matter which one.
for each area look at an guild wiki which elites are there, take some cap signets and start capping.
for each area look at an guild wiki which elites are there, take some cap signets and start capping.
Arlan
Try this - someone with same problem decided to map out all the elites.
http://www.mappingout.com/?page_id=11
http://www.mappingout.com/?page_id=11
SmokingHotImolation
Quote:
Originally Posted by Arlan
Try this - someone with same problem decided to map out all the elites.
http://www.mappingout.com/?page_id=11 This. I started out using wiki, but found that this made it alot easier.
http://www.mappingout.com/?page_id=11 This. I started out using wiki, but found that this made it alot easier.
Kerwyn Nasilan
Fire The Nutter
I adopted a slightly similar process but to avoid the age old "doh i took the wrong secondary prof" I did by profession and chapter.
So first I did all Ranger/Warrior Tyrian, Canthan, Elonian and then went back and did all derv, para etc.
Worked for me because by choosing the lower number professions it felt like id achieved more in the time.
So first I did all Ranger/Warrior Tyrian, Canthan, Elonian and then went back and did all derv, para etc.
Worked for me because by choosing the lower number professions it felt like id achieved more in the time.
Dzjudz
I did it:
guildwiki: list of elite skills (by core/campaign)
core skills first obviously, check where they are easiest to cap
then just work your way down each profession
after all professions are capped, move to next campaign
always check where they are easiest to cap (many skills are easy in eotn)
guildwiki: list of elite skills (by core/campaign)
core skills first obviously, check where they are easiest to cap
then just work your way down each profession
after all professions are capped, move to next campaign
always check where they are easiest to cap (many skills are easy in eotn)
DeFFik
Quote:
Originally Posted by Arlan
Try this - someone with same problem decided to map out all the elites.
http://www.mappingout.com/?page_id=11
Thanks for posting it. I'm about halfway through the title I was confused few times thinking "hmmm which elite I don't have already".
Thanks
http://www.mappingout.com/?page_id=11
Thanks for posting it. I'm about halfway through the title I was confused few times thinking "hmmm which elite I don't have already".
Thanks
zwei2stein
I did this:
I simply went by areas, one by one, making sure I had everything that is cappable there before moving to next. If I found that that elite skill found there is cappable in multiple locations, I would go to location where boss is easily accessible/has worthwile green item/is part of other objective (i.e. located in mission where you needed bonus), and then resume capping in your chosen area.
That makes it pretty easy to not miss stuff and to keep pace- just checklist areas when you are done with them.
Tip: Use wiki, forget mapings tools. Your browser remembers what you looked at (link displayed as purple instead of blue), so if you visit page for each elite you cap (to check for alternative locations as i suggested), listing of elites in area would have skills you should have capped previously purple and skills you need to check out in blue.
Tip2: To check what skills you miss if you missed something, open your skill dialog side by side with priest of batlhazar list of skills and order them both by elite status. Skills you miss should be easily identifiable, because they would miss in your list
Tip3: If you didn't do much unlocking, you can simply check priest of batlthazar, order skill by campaign and go hunt anything that had gold border and is still locked.
I simply went by areas, one by one, making sure I had everything that is cappable there before moving to next. If I found that that elite skill found there is cappable in multiple locations, I would go to location where boss is easily accessible/has worthwile green item/is part of other objective (i.e. located in mission where you needed bonus), and then resume capping in your chosen area.
That makes it pretty easy to not miss stuff and to keep pace- just checklist areas when you are done with them.
Tip: Use wiki, forget mapings tools. Your browser remembers what you looked at (link displayed as purple instead of blue), so if you visit page for each elite you cap (to check for alternative locations as i suggested), listing of elites in area would have skills you should have capped previously purple and skills you need to check out in blue.
Tip2: To check what skills you miss if you missed something, open your skill dialog side by side with priest of batlhazar list of skills and order them both by elite status. Skills you miss should be easily identifiable, because they would miss in your list
Tip3: If you didn't do much unlocking, you can simply check priest of batlthazar, order skill by campaign and go hunt anything that had gold border and is still locked.
subarucar
Another tip, dont start in prophecies, the bosses have random spawn locations and sometimes do not spawn at all. EOTN is a good place to start, as alot of the elites that are called "Prophecies only" are also availible in EOTN.
Rolon
As people have already said, Mapping out is the easiest way to go. You will be able to keep try of every skill that you have capped.
Plus, you can see locations of greens, Collectors, Tammable Critters, and unfogged Maps.
Plus, you can see locations of greens, Collectors, Tammable Critters, and unfogged Maps.
Dograzor
Hey, ive just done my leg Skill hunter title, i did it in a week or so. Make sure you have enough cash beforehand .
EDIT: Actually I'm making a kinda guide out of it. All things here are to my copyright. If wanted, i could make this in a seperate thread, give me feedback.
Oki, woo... First introduction, this became a 4 page monster. I am going into details for Tyria capping only, since it is the most annoying. All rights reserved to Elanor The Highelf for writing this. =)
First, a note on Core skills. Do NOT cap most of these in Tyria. Big pain, waste of time. Include them in the first area you are capping, Cantha or Elona. For the Core skills, just follow my usual setup below, just take a look at the specific skill and compare where it is most easy to cap. Imo the Core skills in the desert are the easiest in the missions, compared to other locations. Just look around, your call, compare.
If you have a skill that is cappable in more then 1 location, COMPARE! It might save you lots of time, especially since we are talking about 290 Elite skills and many hours of capping, if you can save 5 minutes by looking up 1 skill for 30 seconds longer, you got time gain, and that is nice, if ya dont want to spend weeks doing this. Think in the longer run. I did about 1 week to get this title, and I dont grind hardcore.
The Setup:
Factions
First i did cantha, used this link: http://guildwars.wikia.com/wiki/Elit...tion_(Factions)
I worked down from Bukdek to Raisu, then went to http://guildwars.wikia.com/wiki/Elite_skills_list -> factions section - run Gw in windowed mode - check skills by prof if you have missed one out. Fairly easy, short runs, only a few in raisu that might take some time. I might go into this later, tonight im only writing pages about Tyria.
Nightfall
Same for NF - http://guildwars.wikia.com/wiki/Elit...ion_(Nightfall) - Work from cliffs of Dhojok to Depth of Madness. and check back at elite list if you missed one out. Easy runs, only Realm of Torment can be annoying, use holy title to speed up killing. Nf has the most skills to cap, apart from the 30 core skills that you got in Cantha, you need to cap 110 skills here, but it is quite easy, 5 min per run is easily done, exept the harder once. Got that title in 2-3 days.
Tyria
Now do Tyria, and only use this: http://guildwars.wikia.com/wiki/Elite_skills_list - Tyria Section - and go by profession. It is easier that way, since you have already capped the core skills with Elona or Canthan skill capping, leaving Tyrian locations behind. The reason WHY i kept tyria till last and WHY i went by it by profession, and not cap all the skills per area, is that Tyrian skillcapping is a big pain imo. So by going per profession you have a variation per run, and its less painfull. You wouldn't want to do capping of 5-6 skills in Hell's Precipice in a row would ya? Mindnumbing...
Another note - Compare - Quite a few Tyrian Elite's can be capped in GW: Eye of the North. This may, or may not be easier, depending where it is. Or what friends you have. If you have a friend who is a 600/smite, let him help ya cap Powerblock off the Magekiller in lvl 1 in CoF. Easy. Saves you time running around like a headless chicken flagging your lobotomized heroes out of Meteor Showers.
Specific Area's
For the capping of skills in Snake Dance, the bosses seem a long walk, but it can be relatively eased in a few ways.
There are 3 bosses: Raptorhawk, Old Red Claw and Featherclaw, and if you look good on http://guildwars.wikia.com/wiki/Featherclaw you see that there is a spawning point adjecent to camp rankor. Exit in/out and rush to half down the hill outside rankor, kill the griffins, if ya want and if you're lucky, aggro the +15 griffins to the nearby dwarven patrol for some support in the north. Anyways, one of the three bosses spawns there, it saves time to cap them here instead of walking north. Reexit if your boss is not there.
Second way - for the other bosses in snake dance that spawn north near Dreadnaughts drift - Go to Deldrimor warcamp - exit - go west - take portal there to Snake dance, go up north. Any of the bosses you can cap can be reached that way faster then starting from Camp Rankor. If the boss is not there, go north into Dreadnaughts Drift and rezone.
For Lornar's Pass, there are 3 bosses have unique elite's, they can't be capped somewhere else. There are 2 spawn locations outside Beacon's Perch, easily capped with a 6 man team if you have decent heroes. Exit in out if specific boss is not there.
For the Mursaat Bosses in Ice Floe - I found it easier to run North - West from Marhan's Grotto then to exit Thunderhead keep and go west. It does look longer, but many Mursaat Patrols can be avoided, while exiting THK you must cut your way through 5-6 patrols in a row. No fun.
For the bosses in Mineral Springs:
It is easy to run through Tasca's Demise, when exiting The Granite Citadel, keep running when the Stone Summit spawn, they will be immobile for a while, and can be avoided. This will save you an annoying battle in the start. In Mineral springs, you will get jumped by a patrol, but all birdies here are easy to kill. Where o where is tat pwussycat... After that you can make a choice for those who want variation and try their luck: Go north, or take the split East. Good luck finding the right boss =) It may seem that Mineral Spring is the most annoying skills to cap, but believe me, it is not.
Talus Chute - Exit in/out Camp rankor, run around the S shaped bend, kill the different Azure bosses there. Easy, 2 min run. Troll bosses spawn in south-west cave, easy run droks. For Grawl bosses, stick to the north border of Talus Chute when exiting Camp Rankor, try avoiding Grawl patrols there, 4 spawn points North with regular intervals. I recommend to try the first 2, and if you want, go on till the last one. Last spot is in a Grawl camp, may be overcrowded there.
For the bosses in Perdition Rock - The drakes spawn north - Run out of Ember Camp - Try to avoid the annoying patrol when exiting, if timed right you can run north and flag your group somewhere there. Again, it might take you maybe 5 mins more killing those patrols, but you're gonna do this lots, and lots of times, so in the longer run it is best doing things as fast as possible.
For the Golem and Phantom bosses - there is a spot east of Ember Camp - run by the patrols outside ember camp to the east - kill the 2 hyrdra's there - check if your boss is there. You can even go on and see if it is the next one you want, they are close together. For the panthom bosses, they spawn close to the Golems - If you cant see one, come closer, chance he is nearby.
When capping in Hell's Precipice - Take a few heroes with Protective Spirit or such and manually ps. then when facing sparks. Or they will toast you with Rodgords Invocation. They will. They have BBQ dip too. You can run the first part untill after the bridge without fighting, if lucky. Then, cross the second bridge, wait for the spark shopping rush to pass by, they will disappear somewhere later, and see if your boss is around patrolling there. If he is, you can cap. You can either rezone if he is not the right boss, or go on a short bit to see the 2nd boss south west, or go to the portal area. I suggest not to talk to the seer, since he will spawn the Armageddon Lords, waste of time killing them. In the portal area, there can be 1 boss patrolling, and the other 2 cannot be seen. Kill the popping hands and run ahead, ignoring the portal area's. When reaching the hill, run up and turn around, and the 2 other bosses have spawned. Happy pulling towards the hill/hunting. A run to the portal can be done in av. 18 mins, as i did, with some hero protting micromanagement.
For another note in tyria... save 10k, buy an elite necro tome, and get Feast of Corruption. You would NOT want to go look for mr. Maw.
Tyrian Mission Elite's
Tyria is the only continent where the Elite non-Core Skills cannot be capped outside a mission. This can be a pain, escp. if you have to get halfway through a mission to cap a skill. Again, i ask you, compare!! Many elite skills in Tyria can also be capped inEye of the North. Apart from the Wind Rider ones in Abbadon's mouth and the Titan Bosses in Hell's Precipice, most skills can be capped on alternate locations. Check!!!!
Build Setup
For some general advise, my main is ele, i used an airspike build that is easy usable on 1 target, fast recharges, good spikes. You might more then once run in and target a boss only while your monks keep your team alive long enough to get the boss killed and capped. If any other profession, i suggest you use single target build if ya want to do it the rush way. For longer runs AoE support may come in handy dispatching large mods in your area's. Think about Warcamp - Snake Dance.
For running skillcapping in the Mursaat and Ring of Fire area's, take an extra healer - and a good prot does miracles.
Well, goodluck, if you want more, I will write a full guide covering Factions and Elona, please, give me feedback. Again, if you want more info, i will write a full guide.
EDIT: Actually I'm making a kinda guide out of it. All things here are to my copyright. If wanted, i could make this in a seperate thread, give me feedback.
Oki, woo... First introduction, this became a 4 page monster. I am going into details for Tyria capping only, since it is the most annoying. All rights reserved to Elanor The Highelf for writing this. =)
First, a note on Core skills. Do NOT cap most of these in Tyria. Big pain, waste of time. Include them in the first area you are capping, Cantha or Elona. For the Core skills, just follow my usual setup below, just take a look at the specific skill and compare where it is most easy to cap. Imo the Core skills in the desert are the easiest in the missions, compared to other locations. Just look around, your call, compare.
If you have a skill that is cappable in more then 1 location, COMPARE! It might save you lots of time, especially since we are talking about 290 Elite skills and many hours of capping, if you can save 5 minutes by looking up 1 skill for 30 seconds longer, you got time gain, and that is nice, if ya dont want to spend weeks doing this. Think in the longer run. I did about 1 week to get this title, and I dont grind hardcore.
The Setup:
Factions
First i did cantha, used this link: http://guildwars.wikia.com/wiki/Elit...tion_(Factions)
I worked down from Bukdek to Raisu, then went to http://guildwars.wikia.com/wiki/Elite_skills_list -> factions section - run Gw in windowed mode - check skills by prof if you have missed one out. Fairly easy, short runs, only a few in raisu that might take some time. I might go into this later, tonight im only writing pages about Tyria.
Nightfall
Same for NF - http://guildwars.wikia.com/wiki/Elit...ion_(Nightfall) - Work from cliffs of Dhojok to Depth of Madness. and check back at elite list if you missed one out. Easy runs, only Realm of Torment can be annoying, use holy title to speed up killing. Nf has the most skills to cap, apart from the 30 core skills that you got in Cantha, you need to cap 110 skills here, but it is quite easy, 5 min per run is easily done, exept the harder once. Got that title in 2-3 days.
Tyria
Now do Tyria, and only use this: http://guildwars.wikia.com/wiki/Elite_skills_list - Tyria Section - and go by profession. It is easier that way, since you have already capped the core skills with Elona or Canthan skill capping, leaving Tyrian locations behind. The reason WHY i kept tyria till last and WHY i went by it by profession, and not cap all the skills per area, is that Tyrian skillcapping is a big pain imo. So by going per profession you have a variation per run, and its less painfull. You wouldn't want to do capping of 5-6 skills in Hell's Precipice in a row would ya? Mindnumbing...
Another note - Compare - Quite a few Tyrian Elite's can be capped in GW: Eye of the North. This may, or may not be easier, depending where it is. Or what friends you have. If you have a friend who is a 600/smite, let him help ya cap Powerblock off the Magekiller in lvl 1 in CoF. Easy. Saves you time running around like a headless chicken flagging your lobotomized heroes out of Meteor Showers.
Specific Area's
For the capping of skills in Snake Dance, the bosses seem a long walk, but it can be relatively eased in a few ways.
There are 3 bosses: Raptorhawk, Old Red Claw and Featherclaw, and if you look good on http://guildwars.wikia.com/wiki/Featherclaw you see that there is a spawning point adjecent to camp rankor. Exit in/out and rush to half down the hill outside rankor, kill the griffins, if ya want and if you're lucky, aggro the +15 griffins to the nearby dwarven patrol for some support in the north. Anyways, one of the three bosses spawns there, it saves time to cap them here instead of walking north. Reexit if your boss is not there.
Second way - for the other bosses in snake dance that spawn north near Dreadnaughts drift - Go to Deldrimor warcamp - exit - go west - take portal there to Snake dance, go up north. Any of the bosses you can cap can be reached that way faster then starting from Camp Rankor. If the boss is not there, go north into Dreadnaughts Drift and rezone.
For Lornar's Pass, there are 3 bosses have unique elite's, they can't be capped somewhere else. There are 2 spawn locations outside Beacon's Perch, easily capped with a 6 man team if you have decent heroes. Exit in out if specific boss is not there.
For the Mursaat Bosses in Ice Floe - I found it easier to run North - West from Marhan's Grotto then to exit Thunderhead keep and go west. It does look longer, but many Mursaat Patrols can be avoided, while exiting THK you must cut your way through 5-6 patrols in a row. No fun.
For the bosses in Mineral Springs:
It is easy to run through Tasca's Demise, when exiting The Granite Citadel, keep running when the Stone Summit spawn, they will be immobile for a while, and can be avoided. This will save you an annoying battle in the start. In Mineral springs, you will get jumped by a patrol, but all birdies here are easy to kill. Where o where is tat pwussycat... After that you can make a choice for those who want variation and try their luck: Go north, or take the split East. Good luck finding the right boss =) It may seem that Mineral Spring is the most annoying skills to cap, but believe me, it is not.
Talus Chute - Exit in/out Camp rankor, run around the S shaped bend, kill the different Azure bosses there. Easy, 2 min run. Troll bosses spawn in south-west cave, easy run droks. For Grawl bosses, stick to the north border of Talus Chute when exiting Camp Rankor, try avoiding Grawl patrols there, 4 spawn points North with regular intervals. I recommend to try the first 2, and if you want, go on till the last one. Last spot is in a Grawl camp, may be overcrowded there.
For the bosses in Perdition Rock - The drakes spawn north - Run out of Ember Camp - Try to avoid the annoying patrol when exiting, if timed right you can run north and flag your group somewhere there. Again, it might take you maybe 5 mins more killing those patrols, but you're gonna do this lots, and lots of times, so in the longer run it is best doing things as fast as possible.
For the Golem and Phantom bosses - there is a spot east of Ember Camp - run by the patrols outside ember camp to the east - kill the 2 hyrdra's there - check if your boss is there. You can even go on and see if it is the next one you want, they are close together. For the panthom bosses, they spawn close to the Golems - If you cant see one, come closer, chance he is nearby.
When capping in Hell's Precipice - Take a few heroes with Protective Spirit or such and manually ps. then when facing sparks. Or they will toast you with Rodgords Invocation. They will. They have BBQ dip too. You can run the first part untill after the bridge without fighting, if lucky. Then, cross the second bridge, wait for the spark shopping rush to pass by, they will disappear somewhere later, and see if your boss is around patrolling there. If he is, you can cap. You can either rezone if he is not the right boss, or go on a short bit to see the 2nd boss south west, or go to the portal area. I suggest not to talk to the seer, since he will spawn the Armageddon Lords, waste of time killing them. In the portal area, there can be 1 boss patrolling, and the other 2 cannot be seen. Kill the popping hands and run ahead, ignoring the portal area's. When reaching the hill, run up and turn around, and the 2 other bosses have spawned. Happy pulling towards the hill/hunting. A run to the portal can be done in av. 18 mins, as i did, with some hero protting micromanagement.
For another note in tyria... save 10k, buy an elite necro tome, and get Feast of Corruption. You would NOT want to go look for mr. Maw.
Tyrian Mission Elite's
Tyria is the only continent where the Elite non-Core Skills cannot be capped outside a mission. This can be a pain, escp. if you have to get halfway through a mission to cap a skill. Again, i ask you, compare!! Many elite skills in Tyria can also be capped inEye of the North. Apart from the Wind Rider ones in Abbadon's mouth and the Titan Bosses in Hell's Precipice, most skills can be capped on alternate locations. Check!!!!
Build Setup
For some general advise, my main is ele, i used an airspike build that is easy usable on 1 target, fast recharges, good spikes. You might more then once run in and target a boss only while your monks keep your team alive long enough to get the boss killed and capped. If any other profession, i suggest you use single target build if ya want to do it the rush way. For longer runs AoE support may come in handy dispatching large mods in your area's. Think about Warcamp - Snake Dance.
For running skillcapping in the Mursaat and Ring of Fire area's, take an extra healer - and a good prot does miracles.
Well, goodluck, if you want more, I will write a full guide covering Factions and Elona, please, give me feedback. Again, if you want more info, i will write a full guide.
superraptors
i capped 1 proffesion at a time and fitted in 2 sigs for a random second prof and just kept doing it
________
Ipad accessories
________
Ipad accessories
daze
Quote:
Originally Posted by Arlan
Try this - someone with same problem decided to map out all the elites.
http://www.mappingout.com/?page_id=11
Im kinda weary of installing 3rd party keyloggers erm programs
http://www.mappingout.com/?page_id=11
Im kinda weary of installing 3rd party keyloggers erm programs
warrior running
i went to wiki and capped all the same elites in same cont for same proph
daze
Quote:
Originally Posted by Dograzor
EDIT: Actually I'm making a kinda guide out of it. All things here are to my copyright. If wanted, i could make this in a seperate thread, give me feedback.
Oki, woo... First introduction, this became a 4 page monster. I am going into details for Tyria capping only, since it is the most annoying. All rights reserved to Elanor The Highelf for writing this. =)
First, a note on Core skills. Do NOT cap most of these in Tyria. Big pain, waste of time. Include them in the first area you are capping, Cantha or Elona. For the Core skills, just follow my usual setup below, just take a look at the specific skill and compare where it is most easy to cap. Imo the Core skills in the desert are the easiest in the missions, compared to other locations. Just look around, your call, compare.
If you have a skill that is cappable in more then 1 location, COMPARE! It might save you lots of time, especially since we are talking about 290 Elite skills and many hours of capping, if you can save 5 minutes by looking up 1 skill for 30 seconds longer, you got time gain, and that is nice, if ya dont want to spend weeks doing this. Think in the longer run. I did about 1 week to get this title, and I dont grind hardcore.
The Setup:
Factions
First i did cantha, used this link: http://guildwars.wikia.com/wiki/Elit...tion_(Factions)
I worked down from Bukdek to Raisu, then went to http://guildwars.wikia.com/wiki/Elite_skills_list -> factions section - run Gw in windowed mode - check skills by prof if you have missed one out. Fairly easy, short runs, only a few in raisu that might take some time. I might go into this later, tonight im only writing pages about Tyria.
Nightfall
Same for NF - http://guildwars.wikia.com/wiki/Elit...ion_(Nightfall) - Work from cliffs of Dhojok to Depth of Madness. and check back at elite list if you missed one out. Easy runs, only Realm of Torment can be annoying, use holy title to speed up killing. Nf has the most skills to cap, apart from the 30 core skills that you got in Cantha, you need to cap 110 skills here, but it is quite easy, 5 min per run is easily done, exept the harder once. Got that title in 2-3 days.
Tyria
Now do Tyria, and only use this: http://guildwars.wikia.com/wiki/Elite_skills_list - Tyria Section - and go by profession. It is easier that way, since you have already capped the core skills with Elona or Canthan skill capping, leaving Tyrian locations behind. The reason WHY i kept tyria till last and WHY i went by it by profession, and not cap all the skills per area, is that Tyrian skillcapping is a big pain imo. So by going per profession you have a variation per run, and its less painfull. You wouldn't want to do capping of 5-6 skills in Hell's Precipice in a row would ya? Mindnumbing...
Another note - Compare - Quite a few Tyrian Elite's can be capped in GW: Eye of the North. This may, or may not be easier, depending where it is. Or what friends you have. If you have a friend who is a 600/smite, let him help ya cap Powerblock off the Magekiller in lvl 1 in CoF. Easy. Saves you time running around like a headless chicken flagging your lobotomized heroes out of Meteor Showers.
Specific Area's
For the capping of skills in Snake Dance, the bosses seem a long walk, but it can be relatively eased in a few ways.
There are 3 bosses: Raptorhawk, Old Red Claw and Featherclaw, and if you look good on http://guildwars.wikia.com/wiki/Featherclaw you see that there is a spawning point adjecent to camp rankor. Exit in/out and rush to half down the hill outside rankor, kill the griffins, if ya want and if you're lucky, aggro the +15 griffins to the nearby dwarven patrol for some support in the north. Anyways, one of the three bosses spawns there, it saves time to cap them here instead of walking north. Reexit if your boss is not there.
Second way - for the other bosses in snake dance that spawn north near Dreadnaughts drift - Go to Deldrimor warcamp - exit - go west - take portal there to Snake dance, go up north. Any of the bosses you can cap can be reached that way faster then starting from Camp Rankor. If the boss is not there, go north into Dreadnaughts Drift and rezone.
For Lornar's Pass, there are 3 bosses have unique elite's, they can't be capped somewhere else. There are 2 spawn locations outside Beacon's Perch, easily capped with a 6 man team if you have decent heroes. Exit in out if specific boss is not there.
For the Mursaat Bosses in Ice Floe - I found it easier to run North - West from Marhan's Grotto then to exit Thunderhead keep and go west. It does look longer, but many Mursaat Patrols can be avoided, while exiting THK you must cut your way through 5-6 patrols in a row. No fun.
For the bosses in Mineral Springs:
It is easy to run through Tasca's Demise, when exiting The Granite Citadel, keep running when the Stone Summit spawn, they will be immobile for a while, and can be avoided. This will save you an annoying battle in the start. In Mineral springs, you will get jumped by a patrol, but all birdies here are easy to kill. Where o where is tat pwussycat... After that you can make a choice for those who want variation and try their luck: Go north, or take the split East. Good luck finding the right boss =) It may seem that Mineral Spring is the most annoying skills to cap, but believe me, it is not.
Talus Chute - Exit in/out Camp rankor, run around the S shaped bend, kill the different Azure bosses there. Easy, 2 min run. Troll bosses spawn in south-west cave, easy run droks. For Grawl bosses, stick to the north border of Talus Chute when exiting Camp Rankor, try avoiding Grawl patrols there, 4 spawn points North with regular intervals. I recommend to try the first 2, and if you want, go on till the last one. Last spot is in a Grawl camp, may be overcrowded there.
For the bosses in Perdition Rock - The drakes spawn north - Run out of Ember Camp - Try to avoid the annoying patrol when exiting, if timed right you can run north and flag your group somewhere there. Again, it might take you maybe 5 mins more killing those patrols, but you're gonna do this lots, and lots of times, so in the longer run it is best doing things as fast as possible.
For the Golem and Phantom bosses - there is a spot east of Ember Camp - run by the patrols outside ember camp to the east - kill the 2 hyrdra's there - check if your boss is there. You can even go on and see if it is the next one you want, they are close together. For the panthom bosses, they spawn close to the Golems - If you cant see one, come closer, chance he is nearby.
When capping in Hell's Precipice - Take a few heroes with Protective Spirit or such and manually ps. then when facing sparks. Or they will toast you with Rodgords Invocation. They will. They have BBQ dip too. You can run the first part untill after the bridge without fighting, if lucky. Then, cross the second bridge, wait for the spark shopping rush to pass by, they will disappear somewhere later, and see if your boss is around patrolling there. If he is, you can cap. You can either rezone if he is not the right boss, or go on a short bit to see the 2nd boss south west, or go to the portal area. I suggest not to talk to the seer, since he will spawn the Armageddon Lords, waste of time killing them. In the portal area, there can be 1 boss patrolling, and the other 2 cannot be seen. Kill the popping hands and run ahead, ignoring the portal area's. When reaching the hill, run up and turn around, and the 2 other bosses have spawned. Happy pulling towards the hill/hunting. A run to the portal can be done in av. 18 mins, as i did, with some hero protting micromanagement.
For another note in tyria... save 10k, buy an elite necro tome, and get Feast of Corruption. You would NOT want to go look for mr. Maw.
Tyrian Mission Elite's
Tyria is the only continent where the Elite non-Core Skills cannot be capped outside a mission. This can be a pain, escp. if you have to get halfway through a mission to cap a skill. Again, i ask you, compare!! Many elite skills in Tyria can also be capped inEye of the North. Apart from the Wind Rider ones in Abbadon's mouth and the Titan Bosses in Hell's Precipice, most skills can be capped on alternate locations. Check!!!!
Build Setup
For some general advise, my main is ele, i used an airspike build that is easy usable on 1 target, fast recharges, good spikes. You might more then once run in and target a boss only while your monks keep your team alive long enough to get the boss killed and capped. If any other profession, i suggest you use single target build if ya want to do it the rush way. For longer runs AoE support may come in handy dispatching large mods in your area's. Think about Warcamp - Snake Dance.
For running skillcapping in the Mursaat and Ring of Fire area's, take an extra healer - and a good prot does miracles.
Well, goodluck, if you want more, I will write a full guide covering Factions and Elona, please, give me feedback. Again, if you want more info, i will write a full guide.
very nice and very helpful.. if you created a thread for this i would /sign for sticky.. One suggestion. Lets say hypothetically that i have 2 elite tomes of every profession. What skills would be the best to use these tomes on? It might be a good idea to list maybe 1-2 skills per profession that using a tome would be a great option.
I think the reason i just got severely frustrated is because i decided to begin my trek to leg skillhunter in fire islands Tyra. (ill follow your advice and do tyra last)
First i did perdition rock until my eyes started bleeding.. I started as E/N then went out with 3 signets and a discord team capped the necro skills, then moved on to E/Me then E/R then you get the picture. I must have rezoned over a dozen times because it seems that the Boss who holds [echo] is a random spawner.
Then i moved to ring of fire made it through once to get the [oath shot][spike trap][ether prodigy]. Then on my next run i spent 20 damn minutes trying to kill one Mursat monk. I got frustrated and just turned the game off after getting wiped in lava by 6 fire imps.
daze
It seems the trickiest part is setting up a build for each secondary profession.
the thing is, i like to use discordway. so my main build has to be able to apply conditions and hexes. so when im capping necro skills my build looks like this
[water attunement][shatterstone][deep freeze][glowing ice][enfeebling blood][signet of capture][signet of capture][signet of capture]
when im capping mez skills my bar looks like this
[air attunement][thunderclap][shock arrow][shell shock][mind wrack][signet of capture][signet of capture][signet of capture]
when im capping ranger skills my bar looks like this and i use my pulling bow.
[water attunement][shatterstone][deep freeze][glowing ice][screaming shot][signet of capture][signet of capture][signet of capture]
That is basically my only problem. I could try to do something like [grasping earth] for hex and [ward of weakness] but those arent very spammable skills without [assassins promise]
the thing is, i like to use discordway. so my main build has to be able to apply conditions and hexes. so when im capping necro skills my build looks like this
[water attunement][shatterstone][deep freeze][glowing ice][enfeebling blood][signet of capture][signet of capture][signet of capture]
when im capping mez skills my bar looks like this
[air attunement][thunderclap][shock arrow][shell shock][mind wrack][signet of capture][signet of capture][signet of capture]
when im capping ranger skills my bar looks like this and i use my pulling bow.
[water attunement][shatterstone][deep freeze][glowing ice][screaming shot][signet of capture][signet of capture][signet of capture]
That is basically my only problem. I could try to do something like [grasping earth] for hex and [ward of weakness] but those arent very spammable skills without [assassins promise]
Dograzor
Whokey, about skills, make a build that relies only on your first profession, and that does decent single target damage. In case you are an ele, i used this:
OgBCgMzUYT5A4A3AAwaJpQ4A (copy this in template code)
The empty slot is for the cap sig. You can replace blind with the 2nd cap incase you need it. In case you need a staff, use kunvie's air staff, sell at 1k i saw on guru, good staff. Runes at air 16, build works against anything.
About team build, i never tried discord way, dont really care about it either, for heroes i take 1 prot heal, 1 mm, 1 warrior/dmg dealer. Then add another heal hench, and 3 other henches of choice. I capped all my skills with this setup, never ran into any problems. You can use the blind for condition, easily spammable at 4 sec rech, and cancels any melee treaths.
For the build, you can see it only uses primary skills, so in case you need to cap another 2ndary skill, just switch the proffesion, no need to change build. Have fun. Guide coming up soon, still waiting for approval.
OgBCgMzUYT5A4A3AAwaJpQ4A (copy this in template code)
The empty slot is for the cap sig. You can replace blind with the 2nd cap incase you need it. In case you need a staff, use kunvie's air staff, sell at 1k i saw on guru, good staff. Runes at air 16, build works against anything.
About team build, i never tried discord way, dont really care about it either, for heroes i take 1 prot heal, 1 mm, 1 warrior/dmg dealer. Then add another heal hench, and 3 other henches of choice. I capped all my skills with this setup, never ran into any problems. You can use the blind for condition, easily spammable at 4 sec rech, and cancels any melee treaths.
For the build, you can see it only uses primary skills, so in case you need to cap another 2ndary skill, just switch the proffesion, no need to change build. Have fun. Guide coming up soon, still waiting for approval.
gw_poster
Regarding Elite tomes: they are only useful if that skill has been unlocked by another toon on your account. If Feast of Corruption, for instance, has not been capped by another char on your account or by one of your PvP'er toons, then you're going to be hunting for the big wurm Mr. Maw.
Regarding general skill-capping: if you are early on in your skill cap title hunt, I suggest buying cap sigs whenever you come across some cash - that way you won't be bothered with purchasing more as you run down the skill cap list. I've got 44 waiting for me to finish my proph skills. One bit of advice I might offer and something I wish I would have done is, while vanquishing - check out which boss is in your area before hand and go with that secondary and a skill cap (in place of where you might put res for instance). You are sure to run across the boss during a vanq because you have to in order to finish (assuming the boss spawns). This would have been easy for me as a primary Ranger because I did not use secondary profession (except for Rit for FoMF res - which I rarely used)..but oh well. Up to now, for elite skill capping, I kept a wiki map of the boss spawn location and route there on a separate window to the side of GW, and just having to go two wiki pages back (in the same window) to get back to the elite skill list by prof/campaign. It has gone fairly quickly till I started concentrating on vanq'ing and mapping. GL and HTH
Regarding general skill-capping: if you are early on in your skill cap title hunt, I suggest buying cap sigs whenever you come across some cash - that way you won't be bothered with purchasing more as you run down the skill cap list. I've got 44 waiting for me to finish my proph skills. One bit of advice I might offer and something I wish I would have done is, while vanquishing - check out which boss is in your area before hand and go with that secondary and a skill cap (in place of where you might put res for instance). You are sure to run across the boss during a vanq because you have to in order to finish (assuming the boss spawns). This would have been easy for me as a primary Ranger because I did not use secondary profession (except for Rit for FoMF res - which I rarely used)..but oh well. Up to now, for elite skill capping, I kept a wiki map of the boss spawn location and route there on a separate window to the side of GW, and just having to go two wiki pages back (in the same window) to get back to the elite skill list by prof/campaign. It has gone fairly quickly till I started concentrating on vanq'ing and mapping. GL and HTH
Dograzor
Yes, true to the above poster, just make sure you got 3k bal from some random pvp match to unlock your skill.
daze
i might just use sabway so my heroes arent that dependent on me to call targets. i always put 3 [signet of capture] on my bar simply because im not allowed to put 4.
I have all skills unlocked for all the campaigns and im already legendary vanquisher.
Or i was thinking that it might be best for me to just dual account the whole thing. That way i can use 6 heroes and then just lead with my second account and follow with my first capping when necessary.
I have all skills unlocked for all the campaigns and im already legendary vanquisher.
Or i was thinking that it might be best for me to just dual account the whole thing. That way i can use 6 heroes and then just lead with my second account and follow with my first capping when necessary.
daze
Quote:
Originally Posted by My Lipgloss is Cool
I just got my Legendary Skill Hunter yesterday, and I used this program. It's not a keylogger/virus/trojan/popupspammer/freekittendispenser, it's actually a legit program that is a massive help.
cool. guess ill download it at work then take it apart to see what it is about.
cool. guess ill download it at work then take it apart to see what it is about.
IxiRancid
I can confirm MappingOut as "clean" too, used it when I was going for the title.
And a big good luck on boss spawns across Tyria <_<
And a big good luck on boss spawns across Tyria <_<
IxiRancid
you can't say a software is clean, your sweater or your socks (I suppose) are clean. Thus I made quotes around the word clean.
Now if I would say - your socks are "clean", that would actually mean that they are not.
GL hunting elites.
Now if I would say - your socks are "clean", that would actually mean that they are not.
GL hunting elites.
Damian979
I just went down the list for each profession. Not all but some skills are infinitely faster to cap in some locations than in others so something that might take 15 times of rezoning to cap a randomly spawning Tyrian boss might take 5 min in EoTN or NF. Started with my primary skills first and checked wiki for each area I went so I could cap some secondaries along the way.
Also check for quests that make bosses spawn or not spawn in certain places. Ex: Krak's Calvary will spawn a boss with [Dwarven Battle Stance] about 2 min away from silfhala. Alternatives: run around Grenth's Footprint looking for a random spawn, do Iron Mines looking for a random spawn, do half of Vloxen Excavations dungeon, or do the whole Attack on Jalis' Camp quest (which is still pretty easy but time consuming)
Also check for quests that make bosses spawn or not spawn in certain places. Ex: Krak's Calvary will spawn a boss with [Dwarven Battle Stance] about 2 min away from silfhala. Alternatives: run around Grenth's Footprint looking for a random spawn, do Iron Mines looking for a random spawn, do half of Vloxen Excavations dungeon, or do the whole Attack on Jalis' Camp quest (which is still pretty easy but time consuming)
lejimmtohy
I went by each chapter and profession. I got all the Warrior skills in Tyria, then moved onto the Ranger, and etc. Then the Canthan Warrior elites, Ranger, etc.
Cebe
When I decided to go for Legendary Skill Hunter I simply knew the areas well enough to know what elite skills were available, and so I would just cap Elite Skills on a zone-by-zone basis.
I pretty much ran the same build every time I went out and just changed the secondary. You never need to use secondary skills, which is why I find the following rather amusing:
Quote:
Originally Posted by daze
I pretty much ran the same build every time I went out and just changed the secondary. You never need to use secondary skills, which is why I find the following rather amusing:
Quote:
when im capping ranger skills my bar looks like this and i use my pulling bow.
[water attunement][shatterstone][deep freeze][glowing ice][screaming shot][signet of capture][signet of capture][signet of capture] Why not just play 100% water, if that's the element you chose. I see no valid reason for using a random bow attack over another Elementalist spell, but it's not like PvE Normal Mode is terribly difficult anyway, so whatever floats your boat.
The Ring of Fire Islands are the only potentially annoying area to cap from purely because of the fact that the bosses may not be there. That brings a "fun" element into gaining that title track though, don't you think?
[water attunement][shatterstone][deep freeze][glowing ice][screaming shot][signet of capture][signet of capture][signet of capture] Why not just play 100% water, if that's the element you chose. I see no valid reason for using a random bow attack over another Elementalist spell, but it's not like PvE Normal Mode is terribly difficult anyway, so whatever floats your boat.
The Ring of Fire Islands are the only potentially annoying area to cap from purely because of the fact that the bosses may not be there. That brings a "fun" element into gaining that title track though, don't you think?
My Lipgloss is Cool
I ran one of the two builds for my capping (on my para)
For casters: [Spear of Fury][Merciless Spear][Stunning Strike][Go For the Eyes][Anthem of Weariness][PvE skill][Signet of Capture][Aggressive Refrain]
For the PvE skill, I ran [Asuran Scan] [Pain Inverter] or [You Move like a Dwarf]. Drop'd that for a capsig if there were two caps.
For physicals: [Spear of Fury][Wild Throw][Cruel Spear][Go For the Eyes][Anthem of Weariness][Asuran Scan][Signet of Capture][Aggressive Refrain]
A cool little damage spike with this one ... Asuran Scan, Cruel Spear, Spear of Fury, Cruel Spear (recharged by adren from SoF)
For casters: [Spear of Fury][Merciless Spear][Stunning Strike][Go For the Eyes][Anthem of Weariness][PvE skill][Signet of Capture][Aggressive Refrain]
For the PvE skill, I ran [Asuran Scan] [Pain Inverter] or [You Move like a Dwarf]. Drop'd that for a capsig if there were two caps.
For physicals: [Spear of Fury][Wild Throw][Cruel Spear][Go For the Eyes][Anthem of Weariness][Asuran Scan][Signet of Capture][Aggressive Refrain]
A cool little damage spike with this one ... Asuran Scan, Cruel Spear, Spear of Fury, Cruel Spear (recharged by adren from SoF)
daze
Quote:
Originally Posted by Celestial Beaver
I pretty much ran the same build every time I went out and just changed the secondary. You never need to use secondary skills, which is why I find the following rather amusing:
lol, im aware of the noobness of that build. The only reason i added the ranger skill is so i could control conditions and hexes for my discord team. but since then i have switched from discordway to nukeway so i dont use secondary anymore. i use this
[earth attunement][unsteady ground][aftershock][churning earth][ash blast][signet of capture][signet of capture][signet of capture]
[earth attunement][unsteady ground][aftershock][churning earth][ash blast][signet of capture][signet of capture][signet of capture]