Need Help With Build
Need More Donuts
Okay i took some peoples advice and heres the new build
Chilling victory
Eremites attack
Heart of fury
Victorius sweep
Avatar of balthazar
Mystic vigor
Vital boon
Eternal aura
Scythe mastery - 14
Mysticism - 13
Earth prayers - 7
I'm looking to get "Mystic regeneration" and replace one of the skills with it
which skill should i replace?
is this build good for soloing?
any other suggestions for staying alive?
---please dont redirect me to pvx wiki i looked there and found no help---
FORUM MODERATOR: I MAY HAVE ACCIDENTALLY POSTED THIS TWICE AS IT DID NOT APPEAR TO POST THE FIRST TIME
Chilling victory
Eremites attack
Heart of fury
Victorius sweep
Avatar of balthazar
Mystic vigor
Vital boon
Eternal aura
Scythe mastery - 14
Mysticism - 13
Earth prayers - 7
I'm looking to get "Mystic regeneration" and replace one of the skills with it
which skill should i replace?
is this build good for soloing?
any other suggestions for staying alive?
---please dont redirect me to pvx wiki i looked there and found no help---
FORUM MODERATOR: I MAY HAVE ACCIDENTALLY POSTED THIS TWICE AS IT DID NOT APPEAR TO POST THE FIRST TIME
-Lotus-
read the sticky. maybe a few recent threads. your build is terrible. once you read a little and get a general idea what you are doing we can help you perfect your build.
Need More Donuts
i have read the sticky and it did really help me
like i said part of the build is working for me i just need something better for healing
like i said part of the build is working for me i just need something better for healing
iVendetta
[Chilling Victory][Heart of Holy Flame][Heart of Fury][Avatar of Balthazar][Balthazar's Rage][Victorious Sweep][Healing Breeze][Faithful Intervention]
Scythe Mastery...14
Mysticism...13
Healing Prayers...3
Hmm...
Uh, I know you said you want to keep [Heart of Holy Flame], but it is not necessary at all considering the fact that [Avatar of Balthazar] will be covering armour, IMS, and holy damage. (The initial 54 damage isn't worth it considering you will be hitting well above those digits).
Drop healing prayers. Invest into Earth Prayers. Skills in that line offer a good amount of healing (better than [Healing Breeze] at 3 Healing Prayers). Consider bringing [Vital Boon] + [Signet of Pious Light] or [Mystic Regeneration] + [Mystic Vigor] (in my opinion, Mystic Regeneration with Mystic Vigor has a longer duration of healing with a decent degree of health gains).
You need some spammable damage dealing skills considering you invested quite a fair amount into Scythe Mastery. Replace [Heart of Holy Flame] with perhaps [Mystic Sweep] considering the fact you'll be buffed upon enchantments. And with an IAS served by [Heart of Fury], you should be able to maintain a good DPS and self-heal ([Mystic Vigor]). [Chilling Victory] is a great skill to include in a spike, but your build lacks energy management. Hence, you could drop [Chilling Victory] for [Lyssa's Assault]. It practically outputs the same extra damage (except the additional 15...51...60 damage), has a lower recharge time, and also gives a great energy return.
You should be able to maintain your HP at a safe distance from 0, so forget about [Faithful Intervention] and bring a hard resurrection for those difficult times, such as [Rebirth], [Renew Life], [Resurrection Chant], and anything along those lines.
You also want to manage the order of skills to make it less confusing.
As a result you should have something like this:
[Victorious Sweep][Mystic Sweep][Lyssa's Assault][Mystic Regeneration][Mystic Vigor][Heart of Fury][Avatar of Balthazar][Resurrection Chant]
Hope that works out for you. (;
Scythe Mastery...14
Mysticism...13
Healing Prayers...3
Hmm...
Uh, I know you said you want to keep [Heart of Holy Flame], but it is not necessary at all considering the fact that [Avatar of Balthazar] will be covering armour, IMS, and holy damage. (The initial 54 damage isn't worth it considering you will be hitting well above those digits).
Drop healing prayers. Invest into Earth Prayers. Skills in that line offer a good amount of healing (better than [Healing Breeze] at 3 Healing Prayers). Consider bringing [Vital Boon] + [Signet of Pious Light] or [Mystic Regeneration] + [Mystic Vigor] (in my opinion, Mystic Regeneration with Mystic Vigor has a longer duration of healing with a decent degree of health gains).
You need some spammable damage dealing skills considering you invested quite a fair amount into Scythe Mastery. Replace [Heart of Holy Flame] with perhaps [Mystic Sweep] considering the fact you'll be buffed upon enchantments. And with an IAS served by [Heart of Fury], you should be able to maintain a good DPS and self-heal ([Mystic Vigor]). [Chilling Victory] is a great skill to include in a spike, but your build lacks energy management. Hence, you could drop [Chilling Victory] for [Lyssa's Assault]. It practically outputs the same extra damage (except the additional 15...51...60 damage), has a lower recharge time, and also gives a great energy return.
You should be able to maintain your HP at a safe distance from 0, so forget about [Faithful Intervention] and bring a hard resurrection for those difficult times, such as [Rebirth], [Renew Life], [Resurrection Chant], and anything along those lines.
You also want to manage the order of skills to make it less confusing.
As a result you should have something like this:
[Victorious Sweep][Mystic Sweep][Lyssa's Assault][Mystic Regeneration][Mystic Vigor][Heart of Fury][Avatar of Balthazar][Resurrection Chant]
Hope that works out for you. (;
warrior running
yr the bar above would work for you
Ariena Najea
I argue that nearly any bar featuring one of the avatar skills ought to have [[Eternal Aura] if the player has access to it. In addition to being able to maintain an avatar, you can also maintain [[Heart of Fury] for a longer period of time for those longer battles. This results in more damage, as well as more energy (assuming you use a zealous scythe or [[Zealous Renewal], and more health if you're using [[Mystic Vigor].
Usually I suggest using [[Conviction], however with [[Avatar of Balthazar] you are already maxed as far as armor bonuses go. Speccing into Earth Prayers just for [[Mystic Regeneration] may not be worth it for you unless going into areas heavy in Degeneration. Keeping Mysticism high is important for Heart of Fury and Mystic Vigor.
Otherwise, iVendetta's suggestions are excellent.
Usually I suggest using [[Conviction], however with [[Avatar of Balthazar] you are already maxed as far as armor bonuses go. Speccing into Earth Prayers just for [[Mystic Regeneration] may not be worth it for you unless going into areas heavy in Degeneration. Keeping Mysticism high is important for Heart of Fury and Mystic Vigor.
Otherwise, iVendetta's suggestions are excellent.
Improvavel
You don't need to bring self-heal. Monks and restoration ritualists (or necro/rits) should keep you alive.
You should focus on your job - killing stuff!
[[Eternal Aura] and [[Aura of Holy might] are a must for any offensive dervish build.
I would replace any self healing with those. If you need energy management, consider a zealous scythe and [[attacker's insight] at wind 4 (3+1).
I guess [[Avatar of Balthazar] is nice for starters, but is just inferior to other avatars. If one of your heroes/henchies/mates bring skills like [[Protective Spirit], [[Spirit Bond] and [[Shield of absorption] there is no need to waste your elite for just armor (movement speed is irrelevant and despite not saying [[Aura of holy might] make all your scythe swings do holy damage).
Some really fancy [[Avatar of Lyssa] but for me none tops [[Avatar of Melandru] (zealous scythe, [[attacker's insight], and a staff on switch allows for melandru even at 25 energy) with its [[Wearying Strike].
Concluding, ditch all the self healing. If you feel you taking too much damage have a look at your PROTECTORS. Protection>>>>healing.
You should focus on your job - killing stuff!
[[Eternal Aura] and [[Aura of Holy might] are a must for any offensive dervish build.
I would replace any self healing with those. If you need energy management, consider a zealous scythe and [[attacker's insight] at wind 4 (3+1).
I guess [[Avatar of Balthazar] is nice for starters, but is just inferior to other avatars. If one of your heroes/henchies/mates bring skills like [[Protective Spirit], [[Spirit Bond] and [[Shield of absorption] there is no need to waste your elite for just armor (movement speed is irrelevant and despite not saying [[Aura of holy might] make all your scythe swings do holy damage).
Some really fancy [[Avatar of Lyssa] but for me none tops [[Avatar of Melandru] (zealous scythe, [[attacker's insight], and a staff on switch allows for melandru even at 25 energy) with its [[Wearying Strike].
Concluding, ditch all the self healing. If you feel you taking too much damage have a look at your PROTECTORS. Protection>>>>healing.
iVendetta
I would also like to suggest that Avatar of Balthazar isn't always the best choice. Perhaps other elite forms or skills would work better for you.
In hex-heavy terms:
[Avatar of Dwayna]
In condition-heavy terms:
[Avatar of Melandru](Not recommended; extremely high energy cost for a Dervish, plus not really worth the immunity).
When facing spell-casters (Elementalist, Monk, Mesmer, and Ritualist) or for high-energy-cost spells: [Avatar of Lyssa]
Farming (UW)/Running: [Avatar of Balthazar]
[Avatar of Grenth] isn't always a very popular choice.
In hex-heavy terms:
[Avatar of Dwayna]
In condition-heavy terms:
[Avatar of Melandru](Not recommended; extremely high energy cost for a Dervish, plus not really worth the immunity).
When facing spell-casters (Elementalist, Monk, Mesmer, and Ritualist) or for high-energy-cost spells: [Avatar of Lyssa]
Farming (UW)/Running: [Avatar of Balthazar]
[Avatar of Grenth] isn't always a very popular choice.
DragonRider
Quote:
Originally Posted by Improvavel

You don't need to bring self-heal. Monks and restoration ritualists (or necro/rits) should keep you alive.
You should focus on your job - killing stuff!
Concluding, ditch all the self healing. If you feel you taking too much damage have a look at your PROTECTORS. Protection>>>>healing. Some people play this way, the type that are always dependent on monks.
Frankly they are not very popular & use up all the monks time at the expense of the rest of the team.
A better way to play this game is to be self sufficient, and view monks as just backup in case of emergency.
The team works more smoothly, effectively, & wins more often than the above quote.
You should focus on your job - killing stuff!
Concluding, ditch all the self healing. If you feel you taking too much damage have a look at your PROTECTORS. Protection>>>>healing. Some people play this way, the type that are always dependent on monks.
Frankly they are not very popular & use up all the monks time at the expense of the rest of the team.
A better way to play this game is to be self sufficient, and view monks as just backup in case of emergency.
The team works more smoothly, effectively, & wins more often than the above quote.
Sirius-NZ
The monks have to do SOMETHING. If the entire team were self-sufficient, you might as well not have them (as well as doing paltry damage, because self-sufficient builds generally do).
If you're dealing with H/H, you do need to ensure you bring along characters that will actually do their jobs though.
If you're dealing with H/H, you do need to ensure you bring along characters that will actually do their jobs though.
Need More Donuts
Okay i took some peoples advice and heres the new build
Chilling victory
Eremites attack
Heart of fury
Victorius sweep
Avatar of balthazar
Mystic vigor
Vital boon
Eternal aura
Scythe mastery - 14
Mysticism - 13
Earth prayers - 7
I'm looking to get "Mystic regeneration" and replace one of the skills with it
which skill should i replace?
is this build good for soloing?
any other advice/ skills to help me stay alive?
Chilling victory
Eremites attack
Heart of fury
Victorius sweep
Avatar of balthazar
Mystic vigor
Vital boon
Eternal aura
Scythe mastery - 14
Mysticism - 13
Earth prayers - 7
I'm looking to get "Mystic regeneration" and replace one of the skills with it
which skill should i replace?
is this build good for soloing?
any other advice/ skills to help me stay alive?
Improvavel