before starting..

Koreanguy

Pre-Searing Cadet

Join Date: Jan 2009

so my order of guild wars is coming soon and i'd like to ask.. what is the most mobile class? something that requires lots of moving around and CC's.


i used to play WoW as a frost mage and it required lots of running around and CC's not to get hit.
i'd just like to know .

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

The most mobile profession is probably the Assassin. They have several abilities that let them make short shadowsteps (similar to teleports) around the field, and they have a few snares to assist with CC (or to stop your victim from running away while you carve them up). Though the Assassin isn't the most newbie-friendly profession to work with, so you may be better served choosing a more straightforward profession for your first character.

If kiting and CC is your thing, give the Elementalist a try. Their water magic repertoire has a few handy AoE snares to play around with. The Ranger is another straightforward option - plenty of CCs in the form of both bow/pet attacks for targeted CC or traps for AoE CC.

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

What does CC stand for?

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Combat control? Something to do with crippling/snaring it sounds like.

warrior running

Krytan Explorer

Join Date: Jun 2008

The Cape Is A Lie[Trim]

W/E

Sin or warrior would be the best but I would prefers monk so u can farm and make money

Zidane Ortef

Zidane Ortef

Site Contributor

Join Date: Dec 2006

Martinsburg, WV

Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]

W/

Quote:
Originally Posted by IcyFiftyFive View Post
What does CC stand for?
CC is Crowd Control I do believe.

I Jonas I

I Jonas I

Krytan Explorer

Join Date: Jul 2008

Guildwars is not WoW. Try a few professions out before you make a big definite decision.

I would say the Necromancer is the most versatile class in guildwars, so I would give them a try. But I'm pretty biased to my PvE necro, which I love =P

What Now

Lion's Arch Merchant

Join Date: Jul 2007

Yes crowd control and unless you play a ranger and run around and cripple theres no need for it, tank goes in ahead of everyone else GG :S water ele is a lot like a frost mage I guess so ranger or ele ^^

Btw sins aren't how you make them out to be :P the teles are usually offensive and draw all aggro onto you being squishier than the tank and all. Plus 123456 is how a lot of people I know learned to play the game ^^

But yea +1 for Ele

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

another +1 for ele, they're very versatile imo.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Which GW game are you buying or are you getting them all ?.

You get the 6 basic classes whichever game you buy but to start an assassin or Ritualist you need Factions and for the Paragon and Dervish classes you need nightfall.

Assassin is indeed the mobile class as its a hit and run melee class.

The lighter Armoured spellcasters, Necro Elementalist Monk and Mesmer you pretty much have to keep moving to avoid area effect skills dodge arrows and avoid melee.

You get 4 character slots with the first game and 2 more with each additional game so you can experiment easily.
If one doesn't work out put all their gear and cash into storage, delete the character and start another.

Remember you can eventually change your secondary class only the prime class is permanent.

Have fun

shillo

Academy Page

Join Date: Sep 2006

Quote:
Originally Posted by gremlin View Post

Remember you can eventually change your secondary class only the prime class is permanent.
For that matter, remember that you have a secondary class. If you want to have a caster with more mobility, take a caster with the playstyle you like, then take Assassin secondary and take Dash for speed boost or Return for teleport to another party member or Swap if you play a Rit and want to show off. You can also change your secondary at will once you get past certain point in the game, so it's not like you're stuck with your decision.

Also, you will never be outside a party (aside from special solo-farming builds). If you can't play with friends, you can get party up with computer-controlled NPCs. Either way, you won't depend on snaring an entire group of monsters to survive - although proper snaring certainly helps (to counter a poster above, in GW it actually works a lot better than tanking).