Hunter's Spyglass
Cebe
Whilst I am not usually one for advocating the game be made easier, I came across a little idea which may revolutionise the locating of the final monsters in a zone being vanquished.
It's not as though finding the last monsters is challenging or particularly fun by most people's standards...but it can be a bit of a waste of time and generally irritating when you just want to kill that last one and be on your way.
I propose a Spyglass. This object could be obtained from merchants found in a few zones / towns for a small fee, and be customised on creation. Naturally, they should be confined to use within explorable PvE areas only.
The point of this item is it sits in your inventory, and when searching for the last few foes in a zone, to stop you needing to run for miles for no avail, all you would need do is to find a convenient hill or elevated point, stand on the top, and double click the inventory icon. The screen then turns into a circular view and your character is fixed to the spot. You can turn on the spot, and use the mouse to change the angle of view, or the zoom of the spyglass. Clearly it allows you to see considerably further than you usually would, but I like to think it's slightly more imaginative than suggesting a "divining" system, as such found in Eye of the North quests, which really just spoon-feed you as a player. The Spyglass would keep the "free search" aspect, yet reducing the amount of "continual-running-around-until-you-find-it".
My inspiration for this idea came from my recent Vanquish of The Scar in Prophecies. Prophecies is quite good for providing high points to search from and such a device would have been handy, and fun, for me there when we were running around searching for the last sly griffon.
I'm fully aware this item is not "needed" in the game, so comments declaring how "easy" it is to find all the monsters in a zone are not welcome because that much is accepted. If you've cleared a zone of all but 1 group, if course it's "easy" to run around to find that last one. This idea may simply cut down fruitless running.
It's not as though finding the last monsters is challenging or particularly fun by most people's standards...but it can be a bit of a waste of time and generally irritating when you just want to kill that last one and be on your way.
I propose a Spyglass. This object could be obtained from merchants found in a few zones / towns for a small fee, and be customised on creation. Naturally, they should be confined to use within explorable PvE areas only.
The point of this item is it sits in your inventory, and when searching for the last few foes in a zone, to stop you needing to run for miles for no avail, all you would need do is to find a convenient hill or elevated point, stand on the top, and double click the inventory icon. The screen then turns into a circular view and your character is fixed to the spot. You can turn on the spot, and use the mouse to change the angle of view, or the zoom of the spyglass. Clearly it allows you to see considerably further than you usually would, but I like to think it's slightly more imaginative than suggesting a "divining" system, as such found in Eye of the North quests, which really just spoon-feed you as a player. The Spyglass would keep the "free search" aspect, yet reducing the amount of "continual-running-around-until-you-find-it".
My inspiration for this idea came from my recent Vanquish of The Scar in Prophecies. Prophecies is quite good for providing high points to search from and such a device would have been handy, and fun, for me there when we were running around searching for the last sly griffon.
I'm fully aware this item is not "needed" in the game, so comments declaring how "easy" it is to find all the monsters in a zone are not welcome because that much is accepted. If you've cleared a zone of all but 1 group, if course it's "easy" to run around to find that last one. This idea may simply cut down fruitless running.
daze
That is a big YES. Even though im already legendary vanquisher i sure could have used these spyglasses. Would have saved me from making multiple laps on some of the huge and mazy maps of GW.
What really sucked is unknowingly chasing a full map parol enemy around the whole map and end up not finding him until i switch directions.
What really sucked is unknowingly chasing a full map parol enemy around the whole map and end up not finding him until i switch directions.
fliakyte
Wow...a new idea for once!
/signed, this'd be amazing if implemented.
/signed, this'd be amazing if implemented.
zwei2stein
I would vote for something simpler ... i.e. Using spyglass would ping closest monster once. Its simple & would be huge help.
Shayne Hawke
Given how some areas are built, this wouldn't be such an effective item. Try using it effectively on the streets of Cantha, or maybe around the Echovald Forest. The Desolation and Ring of Fire island chain are also less-than-forgiving areas where this would be used. Even some areas of the expansion will gain little benefit from this.
Xanatas
I did my Vanquishing the "hard" way, and gaining titles has become easier and easier over the last months. Hate to see what cost me say 500 Hours to complete, to be done in 400.
Next thing we get is my 5000 hours online got me 20 max titles, and someone that started last year and put in 1500 hours, outranks me.
!@$% that!!
/sign no
Next thing we get is my 5000 hours online got me 20 max titles, and someone that started last year and put in 1500 hours, outranks me.
!@$% that!!
/sign no
Arduin
Quote:
Given how some areas are built, this wouldn't be such an effective item. Try using it effectively on the streets of Cantha, or maybe around the Echovald Forest. The Desolation and Ring of Fire island chain are also less-than-forgiving areas where this would be used. Even some areas of the expansion will gain little benefit from this.
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However, the most time I've ever spent searching for stragglers is 15 mins tops. Searching for the last few monsters is just part of vanquishing, live with it, or don't try it at all.
/notsigned
kostolomac
/signed
Finding those last mobs is a real pain.
Finding those last mobs is a real pain.
Ares I God Of War I
I have to agree with Arduinna and say that a arrow that points you in the right direction is much better. If you have a group that is on the move alot you can miss them again when you get to the point you seen them last. As when you have the direction arrow it will show you the way they move.
[Morkai]
It wouldn't work. Mobs don't actually spawn until you walk into a certain range to "activate" them.
So unless you've activated them, and they ran off on patrol, there will be nothing to see. (Think UA abuse and HFFF etc).
Nice idea though, original.
So unless you've activated them, and they ran off on patrol, there will be nothing to see. (Think UA abuse and HFFF etc).
Nice idea though, original.
MagmaRed
Not all zones have an elevated location to make use of something like this. Some zones have walls or tunnels that would allow monsters to avoid notice even if you were looking at them. Although I am of the opinion people should spend the time looking (yes, I myself have had to re-search an area) I don't know that your idea would actually be helpful in many zones. At least have it indicate a red dot on the radar instead, and allow the radar to be zoomed out to have a larger radius.
Cebe
Neo Atomisk
I like the concept of the tool, but I think there could be a much simpler improvement.
For 10ish Seconds, all Monster's locations are shown on your mission map.
Same system with it being bought for the merchant, but I think that this is easier to use and MUCH easier to code. I don't know if the 2 people we have working on GW1 could manage this.
For 10ish Seconds, all Monster's locations are shown on your mission map.
Same system with it being bought for the merchant, but I think that this is easier to use and MUCH easier to code. I don't know if the 2 people we have working on GW1 could manage this.
pumpkin pie
/signed for this
just a thought: considering there's no z axis in the current game, game might not be able to know if your on high ground or low, maybe z axis only works on the character jumping and moving vertical-wise. not very sure.
also if Anet is going to do something for locating stuffs on map, read these as well, and thanks, be very helpful for cartography."]this [/URL]too Anet, thanks, a rough idea.
Don't talk to me about texmod :P not using it, this is something that bugs me about Arena Net, their saying A and doing B ways.
just a thought: considering there's no z axis in the current game, game might not be able to know if your on high ground or low, maybe z axis only works on the character jumping and moving vertical-wise. not very sure.
also if Anet is going to do something for locating stuffs on map, read these as well, and thanks, be very helpful for cartography."]this [/URL]too Anet, thanks, a rough idea.
Don't talk to me about texmod :P not using it, this is something that bugs me about Arena Net, their saying A and doing B ways.
MagmaRed
Quote:
/signed for this
just a thought: considering there's no z axis in the current game, game might not be able to know if your on high ground or low, maybe z axis only works on the character jumping and moving vertical-wise. not very sure. also if Anet is going to do something for locating stuffs on map, read these as well, and thanks, be very helpful for cartography."]this [/URL]too Anet, thanks, a rough idea. Don't talk to me about texmod :P not using it, this is something that bugs me about Arena Net, their saying A and doing B ways. |
MithranArkanere
Make it an consumable, a 'specialty' (like powerstones or essences) for any of the allied factions that have none: Luxon and Kurzcick, Lightbringer, Sunspear or Shinning Blade.
I'm all for consumables that do not directly aid in battle, but ease gameplay like summoning a merchant, revealing where NPCs and monsters are or setting a camp where you can't attack or be attacked to rest for a while.
I'm all for consumables that do not directly aid in battle, but ease gameplay like summoning a merchant, revealing where NPCs and monsters are or setting a camp where you can't attack or be attacked to rest for a while.
MStarfire
Holy hell people it's not hard to systematically vanquish an area. The only people who'd need this are nubs who run around a zone with no plan or strategy.
/notsigned for noob-crutches.
/notsigned for noob-crutches.
Aldric
Quote:
Holy hell people it's not hard to systematically vanquish an area. The only people who'd need this are nubs who run around a zone with no plan or strategy.
/notsigned for noob-crutches. |
/Signed becuase i think its a pretty good idea , maybe for the last 10 monsters it ping or point an arrow in the general direction kinda thing.
daze
Quote:
Maybe you could explain why a Ranger will do more damage when shooting at a target at a lower elevation then?
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Think of it like a grid or checkerboard so to speak. Each square on the board is given an attack modifier of 0 for sea level, -1 for lower, +1 for higher. Could go as high as +10 for all as i know but basically the field stays 2 dimensional as far as programming is speaking, and the attack bonus goes to whoever has the higher number modifier.
Please let me know if i didn't explain it well enough.
pumpkin pie
hrmz that is quiet understandable, daze, thanks.
I did say i am not sure MagmaRed, am speculating that since there's no z axis might not make a different, since daze explain it that way, the spyglass, if implemented, could use those hot spot, if they are there.
I did say i am not sure MagmaRed, am speculating that since there's no z axis might not make a different, since daze explain it that way, the spyglass, if implemented, could use those hot spot, if they are there.
zwei2stein
Quote:
It wouldn't work. Mobs don't actually spawn until you walk into a certain range to "activate" them.
So unless you've activated them, and they ran off on patrol, there will be nothing to see. (Think UA abuse and HFFF etc). Nice idea though, original. |
It is commonly known that this works with ambush mobs, but it works with every mob.
Every "spawn point" has certain range. Normal mobs usually have ~ three times compass range, ambush mobs have about aggro circle or less range, when player gets closer than that, they spawn.
Divulging big secret here: It is very well possible to vanquish some areas by killing fraction of foes if you can avoid moving close to spawn points and can kill only what spawned because it was too close when you zones in.
Eragon Zarroc
have a one-use consumable that pops up quest arrows on the radar pointing to the mob locations. have a dif color than quest arrow green. maybe red. arrows last for 15-30secs. consumable can be crafted for a few mats, 100g or so, 1 skill point. functions as a useful item and as an output for skillpoints that isn't overtly overpowered and doesn't ruin any game balance at all.
Unreal Havoc
I think there's better ways to implement this idea, but something to assist in finding the last mob would most certainly be welcomed by the community, no doubt.
Shadowhaze
Something along those lines sounds nice. It would be nice to have something to help finding that elusive mob and not wasting so much time. :P
Nodair
It would be a good idea if it tied into the vanq counter so it can only be used if there is one more group left or like 2 or 3 things left to kill other wise people would just use it the whole time and it would make it too easy.
-Makai-
Nice idea...totally signed here.
warrior running
Singed if there was more detail put into it
lietzaum
/not signed
even though it is a good idea i would not want it. it is not why i started vanquishing in the first place yes it is a pain to find the last enemies if you just go around and kill things but put some thought into how to find all of them and it is not that difficult except the patrols. and that is why i like vanquishing you have to put more thought into it
even though it is a good idea i would not want it. it is not why i started vanquishing in the first place yes it is a pain to find the last enemies if you just go around and kill things but put some thought into how to find all of them and it is not that difficult except the patrols. and that is why i like vanquishing you have to put more thought into it
Covah
/iseedeadpeople
*shows all foes on map*
Would be great to have something like that only when there are under 10-15 foes.
*shows all foes on map*
Would be great to have something like that only when there are under 10-15 foes.
Hugh Manatee
voted no for this specifically, but the concept isn't exactly flawed.
Personally I run a methodical grid, holding CTRL down where ever I go in a vanq, and have the mission map up at all times, if I miss something I backtrack and find it, This also goes with the mapping titles, I empty out a zone and go through all the nooks. If I miss a few slivers of fog, I steamroll myt way in NM. The CTRL key and the mission map +compass are enough for me or anyone with smarts to navigate and find that last pocket of resistance. I'm the only guy in my guild who doesn't get lost in kaineg... The issue is some mobs have a VERY wide patrol, and will literally run all over the map, like the Hydra boss mobs in the crystal desert, the mandragor outside the Eye of the North, or the Dredge in the south part of Melandru's Hope, they pop out of nowhere, pwn face and run away... far away... and to fast to chase because it's HM .... You best bet is to run their path in reverse and try for an encounter when you aren't already engaged. I don't recall any mobs like that in elona, they all seemed pretty stationary IIRC, but placed so they may overlap.
However I could see how some sort of Compass(like jack sparrow's in pirates of the carribean) or dowsing rod or divination ability could be useful... I'd say it's a consumable that you click and for 10 minutes or so it pings the locations of all spawned enemies in your radar every 10 seconds. If a compass costs a skill point, 500g, a glass bottle, 2 pieces of steel, 100 dust.Getting to it is up to you. Come to think of it a dowsing rod for locating Chests might be cool, 500g, 10 spirit wood, some dust and regular planks...
Also it's dumb, but I kinda wish that I could make my pet do like Aidan's wolf or Carlotta does. Like "seek" command or something, and it would run of and leave a trail for you... like the webs carlotta drops or the wolf dookie aidan's pet does...
Personally I run a methodical grid, holding CTRL down where ever I go in a vanq, and have the mission map up at all times, if I miss something I backtrack and find it, This also goes with the mapping titles, I empty out a zone and go through all the nooks. If I miss a few slivers of fog, I steamroll myt way in NM. The CTRL key and the mission map +compass are enough for me or anyone with smarts to navigate and find that last pocket of resistance. I'm the only guy in my guild who doesn't get lost in kaineg... The issue is some mobs have a VERY wide patrol, and will literally run all over the map, like the Hydra boss mobs in the crystal desert, the mandragor outside the Eye of the North, or the Dredge in the south part of Melandru's Hope, they pop out of nowhere, pwn face and run away... far away... and to fast to chase because it's HM .... You best bet is to run their path in reverse and try for an encounter when you aren't already engaged. I don't recall any mobs like that in elona, they all seemed pretty stationary IIRC, but placed so they may overlap.
However I could see how some sort of Compass(like jack sparrow's in pirates of the carribean) or dowsing rod or divination ability could be useful... I'd say it's a consumable that you click and for 10 minutes or so it pings the locations of all spawned enemies in your radar every 10 seconds. If a compass costs a skill point, 500g, a glass bottle, 2 pieces of steel, 100 dust.Getting to it is up to you. Come to think of it a dowsing rod for locating Chests might be cool, 500g, 10 spirit wood, some dust and regular planks...
Also it's dumb, but I kinda wish that I could make my pet do like Aidan's wolf or Carlotta does. Like "seek" command or something, and it would run of and leave a trail for you... like the webs carlotta drops or the wolf dookie aidan's pet does...
Konig Des Todes
Quote:
I would vote for something simpler ... i.e. Using spyglass would ping closest monster once. Its simple & would be huge help.
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I don't see the point of customization, but rather just make a limited usage of it. And charge the same price as a lockpick.
/signed for the concept, /halfsigned on the except idea.
Div
Consumable Cost: 3 skill points. 3 globs of ectoplasm. 5000 gold.
Spyglass: Double click to use. Pings the location of the closest monster in minimap.
This makes it so that people have something to do with their skill points, reduces the lowering of ecto prices, and makes it so if you're really far and the mob moves, you might have to use more than one to find it! Anything that costs less and does more greatly devalues the title, and this will make it so if you're willing to pay a (steep) price, you'll get slight convenience vanqing.
Spyglass: Double click to use. Pings the location of the closest monster in minimap.
This makes it so that people have something to do with their skill points, reduces the lowering of ecto prices, and makes it so if you're really far and the mob moves, you might have to use more than one to find it! Anything that costs less and does more greatly devalues the title, and this will make it so if you're willing to pay a (steep) price, you'll get slight convenience vanqing.
MithranArkanere
Although the spawns are not there, the spawn points may be.
Not activated spawn points and existing creatures could be located. Not activated spawns as blurrs, creatures as dots.
Not activated spawn points and existing creatures could be located. Not activated spawns as blurrs, creatures as dots.
Latham
Good idea, Would be much simpler just to have it ping the nearest mob/last mob if the case may be. Other than that,
/signed.
/signed.