Lots of people have been complaining about how fast so called elite areas can be cleared. So, what makes an area elite? Are these areas inherently broken if they can be cleared so fast? Are they elite it all?
Some possible points to consider:
1.Sheer size of the place ie. should it take at least 1 hour to run everywhere, never mind killing
2. Monster density ie. will there be 20 things attacking you at once ie. mobs
3. The total number of monsters that need to be killed
4. Automatic booting if a quest npc dies ie. FOW and UW
5. Playability as a team. should u have to be team to finish quests or like the uwsc should u be allowed to all separately do quests. doa,urgoz and the deep are some examples of needing the whole team
6. Random booting. ie. because it's an elite area should there be a 25% chance of failure no matter how good you are at it
7.Time to complete related to the number of foes, size etc.
8.Area aspects. doa implemented this badly but i think deep and urgoz did this well. they both effectively shut down soloing cos of the exhaustion(urgoz) and failure/shadows aspects in the deep
9. Monster agro. should they only follow u a short distance to prevent nuking things en masse? this means that you can agro them by mistake and get away with it cos they wont chase u far though ie. helps nub pugs
Let me know what you think
