A call for more transparency
SirSausage
/signed
A screenshot would do, even if it's still in beta-stage.
A screenshot would do, even if it's still in beta-stage.
Lycan Nibbler
If you are asking for /signed, then it beliongs in Sardalec.
There will be no "transparency" as anet are a business in a competitive environment - they are not going to release what they are doing until it is ready.
Anyone expecting GW2 out within 2 years has just no comprehension of what is involved in design/writing such a game. Anet said what they said to inform users why there wouldnt be updates, not to start a countdown.
See ALL the other threads about GW2... you will get the info when THEY (Anet) are ready to give it to you, and no amount of whining will change that part of their business.
/vote close yet another pointless thread and /not signed
There will be no "transparency" as anet are a business in a competitive environment - they are not going to release what they are doing until it is ready.
Anyone expecting GW2 out within 2 years has just no comprehension of what is involved in design/writing such a game. Anet said what they said to inform users why there wouldnt be updates, not to start a countdown.
See ALL the other threads about GW2... you will get the info when THEY (Anet) are ready to give it to you, and no amount of whining will change that part of their business.
/vote close yet another pointless thread and /not signed
Lycan Nibbler
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And what magazine will get an unknown game on their cover? Do people still put Duke Nukem Forever screenshots in their magazines? NO. Being silent for 2 ways is an excellent, EXCELLENT method of making people forget about you. If that's what A.Net tried to do, they managed to succeed. Even if GW2 is released, without any info, videos, screenshots or even game informations, it will sneak behind the back door and nobody will notice it came out. Except for fanboys that are currently in Bellevue, spying on A.Net's headquarters. |
even Regina has mentioned how they intend to make a big splash with it rather than dribble feed.
The fact that you still frequent these boards also proves that GW2 will have a solid following when it is released (of course, if the gameplay is broken, then that will falter quickly, but thats another story).
brave bern
/signed
The reason being is they need to be attracting the attention of non GW afficenadios! A mug like me will buy the collectors edition - just because its GW!!!
They should be marketing the game now - creating desire - whetting the mouths. Modern video game marketing is all about that - I saw screens of Assasins Creed 18 months before release - COD4 same -
So I want some "transparency" not for ME but for the good of the game!!!
The reason being is they need to be attracting the attention of non GW afficenadios! A mug like me will buy the collectors edition - just because its GW!!!
They should be marketing the game now - creating desire - whetting the mouths. Modern video game marketing is all about that - I saw screens of Assasins Creed 18 months before release - COD4 same -
So I want some "transparency" not for ME but for the good of the game!!!
pumpkin pie
assassins creed, pleaseeeee. its not even in my hard disk for over a months, unable to live up to the hype.
Shadow Kurd
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Anet has nothing visible. What would NCSoft actually do with company that costs, what, half a million dollars a month to keep running? Lets em do nothing and have no future? They are not ministry of welfare.
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They have the most delicious chicken nuggets in the world
Arduin
Abedeus
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assassins creed, pleaseeeee. its not even in my hard disk for over a months, unable to live up to the hype.
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Just because YOU think a game is bad doesn't make it so. Same as why I don't understand the overhyped Halo games. Played first one on my laptop, was pretty much average. Second requires Vista, looks fugly.
Multiplayer? I know better games.
Also, just as too much hype is bad, saying NOTHING is even worse. Because as you can see, you are still talking about Assassin's Creed. And you will probably remember it, when Assassin's Creed 2 comes out.
Do any of you remember a game called Pray? Pretty good FPS game with some innovative ideas, interesting weapons and enemies. If you don't, I know a simple reason - it wasn't hyped. It was only remembered by FPS fans.
Again, 2-year old silence is a really, really bad marketing.
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Cause ATM, GuildWars is the only thing they have.(Even CoH/CoV is nearly dead) |
pumpkin pie
Divinity Reach, not sure if anyone has seen this but if not heres a crumb.
actually, if anyone here including me lol care to read the Guild Wars 2 wiki page, there's a few changes. but maybe that's been done a long time ago. but still, i didn't know that winning in PvP will make drops better in your world see... or that which i think sucks "Different races will have different advantages and disadvantages"
And if you poke around some more you find an interview with Daniel Dociu <3 the talented! scroll down for more morsels,
and then if you poke around even more, you find the beautiful Ree who lets you listen to japanese songs on her webpage :P
actually, if anyone here including me lol care to read the Guild Wars 2 wiki page, there's a few changes. but maybe that's been done a long time ago. but still, i didn't know that winning in PvP will make drops better in your world see... or that which i think sucks "Different races will have different advantages and disadvantages"
And if you poke around some more you find an interview with Daniel Dociu <3 the talented! scroll down for more morsels,
and then if you poke around even more, you find the beautiful Ree who lets you listen to japanese songs on her webpage :P
pumpkin pie
Coraline Jones
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Speak for yourself, I enjoy the game. Sure it has it's problems, but it's not a bad game.
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Just because YOU think a game is bad doesn't make it so. Same as why I don't understand the overhyped Halo games. Played first one on my laptop, was pretty much average. Second requires Vista, looks fugly. |
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Do any of you remember a game called Pray? Pretty good FPS game with some innovative ideas, interesting weapons and enemies. If you don't, I know a simple reason - it wasn't hyped. It was only remembered by FPS fans. |
The real reason why that game didn't sell was that it was just not that good. I don't know why people find that hard to believe, but sometimes the reason why games don't sell is because they are bad.
If you want a game with virtually no hype (except maybe one 90 second trailer), but it had interesting gameplay and a huge fan following, then I would refer to Valve's Portal as the ultimate example. That had a very small development team, virtually no marketing, and yet everybody knows exactly what the Weighted Companion Cube is unless you've lived in a gaming vacuum.
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Getting back to the original topic, this topic is quite silly. There's no way that ArenaNet is going to allow more "transparency" because, unlike the government, ANet does not work for taxpaying citizens that have the right to know what their government is doing with their money. At the very least, ANet will say that showing anybody what they have now would be just handing all of their ideas to their competition.
Having said that, I will agree that the GW2 announcement was an extremely botched affair. I cannot believe that they had such a dumb way to encourage Eye of the North game sales: By telling every potential game buyer that they wouldn't make any more major content. Can you imagine anybody else doing this? Would Blizzard say, "Enjoy Wrath of the Lich King while you can! That's the last expansion that we'll ever make!"?
In a way, this is a great example of putting the cart before the horse. Don't hype something when you have absolutely nothing to back it up. My gosh, Guild Wars 2 was the cover story for that PC Gamer article... Everybody expected to see additional game news and maybe the beta by late 2008. Now it's almost two years later, and there's virtually no new information. People were willing to trade a lack of game content for a brand-new game. But take away both, and it's obvious from endless topics like these that people are starting to lose hope and become very jaded.
As one final note, a lot of people talk about how heavy this game is still showing up on Xfire in terms of playing. I will agree that it's being heavily played when you look at the numbers. But I think that most people play not so much that it is good, but because it is dirt cheap. At the moment, Guild Wars costs on the same price scale as simple casual games (like Bejeweled Deluxe or whatever), and there's no online fees. That said, this game blows away most other so-called "free" MMOs in terms of content or style. But when you compare it to any monthly subscription MMORPG, the game starts looking dated. GW used to be able to say that it had the best graphics (especially when compared to WoW), but this isn't true anymore. It also used to have a peerless PvP system, and that's not true anymore either.
Lexar
It's not like other companies can steal their ideas from concept art or a screenshot, so if they can't even produce a screenshot less than a year before it's supposed to come out, and more than 6 months after they first announced we would have been in the beta stage, then something is very wrong. There's just no way around it. Even if the game is still planned, if at this point it's not trailer or screenshot-worthy, there is a problem. MMO's need to generate hype, they can't expect to release a product like GW without hyping it at least a year in advance. By the time the game comes out the casual players will have forgotten about the franchise to begin with.
I would hate to have to be in Anets public relations and have to try and explain this to the fans.
I would hate to have to be in Anets public relations and have to try and explain this to the fans.
seut
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Do any of you remember a game called Pray? Pretty good FPS game with some innovative ideas, interesting weapons and enemies. If you don't, I know a simple reason - it wasn't hyped. It was only remembered by FPS fans.
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Prey Trailer (1998)
http://youtube.com/watch?v=XSFxiuID1TY&feature=related
Abedeus
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If you want a game with virtually no hype (except maybe one 90 second trailer), but it had interesting gameplay and a huge fan following, then I would refer to Valve's Portal as the ultimate example. That had a very small development team, virtually no marketing, and yet everybody knows exactly what the Weighted Companion Cube is unless you've lived in a gaming vacuum. |
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Why are you still here if you really think GW2 doesn't exist? |
About all that "they don't release, because they are afraid of thievery" - unless they come up with a diamond farting awesome wonder, they have nothing to worry about.
Instances? Been done.
PvP on equal level? Well... WAR in T4 has level 40's.
Gameplay not affected (too much) by inventory? Well, GW2 will be open-worlded, so I doubt we'll be keeping this one, too.
Low level ca... Sorry, hehe.
Coraline Jones
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It's not like other companies can steal their ideas from concept art or a screenshot, so if they can't even produce a screenshot less than a year before it's supposed to come out, and more than 6 months after they first announced we would have been in the beta stage, then something is very wrong. There's just no way around it. Even if the game is still planned, if at this point it's not trailer or screenshot-worthy, there is a problem. MMO's need to generate hype, they can't expect to release a product like GW without hyping it at least a year in advance. By the time the game comes out the casual players will have forgotten about the franchise to begin with.
I would hate to have to be in Anets public relations and have to try and explain this to the fans. |
I'm not making this up. Prior to the first Madden game for the Xbox 360, EA made the stupid mistake of releasing some blurry screenshots to the public. Then when the promotional videos for Madden appeared, Penny Arcade went totally ape-crap over them, and even coined the term "bullshot". That is, Gabe and Tycho claimed that the blurry Madden screenshots were totally different from the rendered videos. I.e., the trailers were faked and the game had 16-bit graphics. Of course, when the game finally appeared, then PA had to eat crow.
The point is, it goes to show just how far people will go with a handful of screenshots. Penny Arcade, deemed as some kind of god-comic by gamers, pre-judged Madden just from them and announced that it a failure game.
Fril Estelin
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About all that "they don't release, because they are afraid of thievery" - unless they come up with a diamond farting awesome wonder, they have nothing to worry about.
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Expectations and comparisons to other games/companies are killing you (your hopes/sanity/fun) slowly and surely, not GW2, because the vast majority of GW players are not on Guru and even those that are are not so "doom and gloom" about GW2. And there's yet a big bunch of people to come that will jump on the GW2 boat without looking at GW1, because it'll (or may ) be a game worth the bucks they'll pay. You (as I) are only a tiny drop in a relatively big ocean (itself something very small compared to WoW's ocean).
And I don't believe Anet or NCsoft are playing dangerously here, on the contrary they may be taking the risk-avoiding path (in the sense of the global gaming market, not in the sense of its community relationship, although I'd argue that Guru is only a tiny wave). Playing safe for them means angering a few people on Guru (players leaving is probably not due mainly to lack of GW2 info but rather lack of content and fixing stuff like balance), but given Anet business model, they can afford that.
I'd much rather speak of the lack of GW1's community relationship that information on GW2. I'd much rather have an engaging (and dual-way) discussion with CR/M and/or devs, than know what the level cap will be in GW2 or when the beta will be. We're generating hype by ourselves, don't say it was caused by Anet's silence because it wasn't. They've said times and times again that they'll release info when it's ready, end of story, /closethread.
If you love the game, work in a constructive way, and unfortunately I'm not sure that talking on Guru can have any impact on GW1, due to the small size of the Live Team (or the lack of community relation). We're all together spending too much time discussion ghosts, ethereal things that have no existence or fondations on RL, it's just opinions that generate more opinions that generate more debate and we end up "agreeing to disagree". We have a great game in our hands (if you don't think it's great, aren't you wasting your time being here?), let's share our experiences, advise each other, ponder on the current game design (cf. GWAMM discussion), even play together.
But let's stop putting more carts before the horses, or creating more expectations where there should be none.
Regina Buenaobra
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In four short months it will have been two years since Anet anounced in the May 2007 PC Gamer that Guild Wars as we knew it was about to head off in a totally new direction. There would be no more chapters, no new campaigns, instead Guild Wars would be reborn.
In the 20 months since this anouncement concrete information on GW2 as been scant at best. Many of us have been waiting patiently, most not so patiently for any tidbit, any scrap of information, without avail. As one of many many very loyal (and I say very loyal as I have purchased every campaign and almost every upgrade on two accounts, sad I know) Anet customers this has become increasingly frustrating. My reason for writing this post is to make a simple sugestion. We need a GW2 developers blog. Even if it is only updated on a monthly basis. Just give us an estimated timeline, tell us what you have completed, what your working on, what your anticipating from the game, tell us something! Please sign below if you would like to see a dev blog, and I would appreciate any feedback/support from the Guru community about this suggestion. Medic |
I and the other community managers have asked them regularly to give players GW2 information, and we continue to let them know how anxious you are. Every time I read a thread on the forums about wanting GW2 information, I tell them. This goes the same for our other community managers. Even with four community people bugging them constantly to release GW2 information, we as a company are sticking by this strategy.
goodrix
Vaporware claims are so childish they have to be dismissed ... Fear from intellectual property theft are remotely probable in my opinion ...
From the start I want to say I don't believe complete silence is a healthy approach for the game BECAUSE they already made a bold statement about the gw2 project when Eotn came out.
However, I do believe that Anet has a very talented and very ambitious team and they had set some high milestones for their product; therefore the lack of info is simply because they just haven't reached that level of quality content they want to share with their fanbase
Also consider the fact that they might want to link any major gw2-hype info with revenue from exclusivity content in gaming magazines (which is probably a smart move from a business standpoint, but a low blow for the community). But that is not the developers' fault.
For myself, as a GW player, the lack of info is a bit of a let down, especially since I am the leader of a guild with ever so increasing number of inactive members. I was hoping the transition to gw2 would be smooth, with a lot of things to keep us united in gw1 until the new installment is out. That idea is already out the window, with only 5-8 semi-active members in a 50+ guild roster. Most of them just moved on. I keep in touch with some over the Steam network while we play other games.
I still bealive gw1 is a great game and I have good faith in gw2 but the transition was an utter failure. What would help me understand this whole "silence" fiasco is a some sort of "rationale" from the CR team over why it was "important" to keep it so quiet.
Disclaimer: just my thoughts; I don't speak for anyone else
From the start I want to say I don't believe complete silence is a healthy approach for the game BECAUSE they already made a bold statement about the gw2 project when Eotn came out.
However, I do believe that Anet has a very talented and very ambitious team and they had set some high milestones for their product; therefore the lack of info is simply because they just haven't reached that level of quality content they want to share with their fanbase
Also consider the fact that they might want to link any major gw2-hype info with revenue from exclusivity content in gaming magazines (which is probably a smart move from a business standpoint, but a low blow for the community). But that is not the developers' fault.
For myself, as a GW player, the lack of info is a bit of a let down, especially since I am the leader of a guild with ever so increasing number of inactive members. I was hoping the transition to gw2 would be smooth, with a lot of things to keep us united in gw1 until the new installment is out. That idea is already out the window, with only 5-8 semi-active members in a 50+ guild roster. Most of them just moved on. I keep in touch with some over the Steam network while we play other games.
I still bealive gw1 is a great game and I have good faith in gw2 but the transition was an utter failure. What would help me understand this whole "silence" fiasco is a some sort of "rationale" from the CR team over why it was "important" to keep it so quiet.
Disclaimer: just my thoughts; I don't speak for anyone else
hallomik
@ Regina.
That was a very helpful post. Your explanation of the strategy makes the lack of info more understandable. After viewing the PAX Q&A video, it appeared a number of your co-workers would really have liked to say more, too.
Also, letting us know that you have personally challenged the strategy, but were supporting that strategy anyway says you're a good egg. If this represents your opening up to fan community a bit more, I think that's a good thing, too.
Cheers.
That was a very helpful post. Your explanation of the strategy makes the lack of info more understandable. After viewing the PAX Q&A video, it appeared a number of your co-workers would really have liked to say more, too.
Also, letting us know that you have personally challenged the strategy, but were supporting that strategy anyway says you're a good egg. If this represents your opening up to fan community a bit more, I think that's a good thing, too.
Cheers.
Ravious
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I and the other community managers have asked them regularly to give players GW2 information, and we continue to let them know how anxious you are. Every time I read a thread on the forums about wanting GW2 information, I tell them. This goes the same for our other community managers. Even with four community people bugging them constantly to release GW2 information, we as a company are sticking by this strategy. |
2. I feel sorry for all involved, that's got to be so repetitive. But, I did not know that you keyed the dev's EVERY time... I guess they can't they didn't know. Keep up the good, albeit hands-tied work.
Medic
@Regina
I appreciate your response and I was pleased to hear that you and the folks at Anet have already discussed this idea.
@ the other folks who have posted
1. GW2 is not vaporware, this is such a pointless statement its not even worth discussing.
2. A lot of people have made compelling and intelligent arguments against any GW2 info being released. I do want to point out that I am not asking for code or proprietary information, but rather a general idea of the direction and progress of GW2 development.
I can understand Anets desire to make as big a "splash" in the market as possible, however no information at all means that it is very hard to have a relevant discussion with the group of people who at this point are those most likely to purchase GW2. I don't know if anyone is familiar with the term "potato chip economics" but it is much easier for any company to sell a product to consumers who are already customers. Consequently it behooves Anet to keep us engaged before we completely lose interest.
I appreciate your response and I was pleased to hear that you and the folks at Anet have already discussed this idea.
@ the other folks who have posted
1. GW2 is not vaporware, this is such a pointless statement its not even worth discussing.
2. A lot of people have made compelling and intelligent arguments against any GW2 info being released. I do want to point out that I am not asking for code or proprietary information, but rather a general idea of the direction and progress of GW2 development.
I can understand Anets desire to make as big a "splash" in the market as possible, however no information at all means that it is very hard to have a relevant discussion with the group of people who at this point are those most likely to purchase GW2. I don't know if anyone is familiar with the term "potato chip economics" but it is much easier for any company to sell a product to consumers who are already customers. Consequently it behooves Anet to keep us engaged before we completely lose interest.
Abedeus
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1. GW2 is not vaporware, this is such a pointless statement its not even worth discussing |
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Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product. |
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1. If you could suggest for Linsey to make a blog, that would rock. I mean she darn near writes blog entries on her talk page regarding making new areas, how to balance, etc. |
willie nelson
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I and the other community managers have asked them regularly to give players GW2 information, and we continue to let them know how anxious you are. Every time I read a thread on the forums about wanting GW2 information, I tell them. This goes the same for our other community managers. Even with four community people bugging them constantly to release GW2 information, we as a company are sticking by this strategy.
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Fril Estelin
Given Regina's statement above, I think that you should now drop the argument on the vaporware. You may be right that a definition given somewhere (I heard of the term a long while ago and it wasn't meant to be what it is now) matches the current situation, but it's making no point at all. Did they make a mistake with a "splashy" announcement (I <3 re-reading the PCgamer ) too early? Yes, probably. But why care so much? They're working on it, we'll have 3 books at some point, more information will come, GW1 will have new stuff. I can even predict that Anet will probably make other mistakes, they're not perfect, but I don't see any reason to bash them repeatedly with the same stick (unless it's a much more fundamental thing like balance, syncing, etc.) Until then, can we move to more sensible discussions?
AsyaMordina
I just hope they take lessons learned from TR and don't make the same mistakes.
http://tinyurl.com/7pusyd
"TR went off the rails on some meandering journeys into research & development for many years burning through lots of cash "
"a project that had already burnt through tens of millions of dollars with almost nothing concrete to show for it"
http://tinyurl.com/7pusyd
"TR went off the rails on some meandering journeys into research & development for many years burning through lots of cash "
"a project that had already burnt through tens of millions of dollars with almost nothing concrete to show for it"
Nightow
I second that people need to start dropping the vaporware BS. Regina & Co. have done their best to get us more info (and I thank them for trying!) but the heads upstairs apparently have a different idea in mind on how to promote GW2.
"Did they make a mistake with a "splashy" announcement too early?" I personally think not since if they did not, then we would have been wondering what the hold up has been on at least chapters 4 and 5. THEN would you truly have a "dead game" or at least the illusion of one.
TL;DR: Cut the vaporware crap and give Regina some slack.
"Did they make a mistake with a "splashy" announcement too early?" I personally think not since if they did not, then we would have been wondering what the hold up has been on at least chapters 4 and 5. THEN would you truly have a "dead game" or at least the illusion of one.
TL;DR: Cut the vaporware crap and give Regina some slack.
Abedeus
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TL;DR: Cut the vaporware crap and give Regina some slack. |
2. Why cut her some slack? She's active two days in a month every 2 months, and even then she's like politicians - says some stuff, but carefully goes around the question.
Nightow
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1. Denying the truth won't change the universe.
2. Why cut her some slack? She's active two days in a month every 2 months, and even then she's like politicians - says some stuff, but carefully goes around the question. |
2)First, learn to check her discussion page on the wiki more often. Secondly, she does a heck of a lot more talking with the playerbase than Izzy has done.
slowerpoke
bet theres info about gw2 after aion gets released sometime this year. im sure ncsoft dont want anything competing with its hype
ps wheres that dev blog Regina
ps wheres that dev blog Regina
Fril Estelin
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I just hope they take lessons learned from TR and don't make the same mistakes.
http://tinyurl.com/7pusyd "TR went off the rails on some meandering journeys into research & development for many years burning through lots of cash " "a project that had already burnt through tens of millions of dollars with almost nothing concrete to show for it" |
Destination Games knew a long long time before TR went to beta that it wasn’t (going to be) ready even for beta, let alone launch. IMHO NCsoft collectively knew very well that TR wasn’t ready for launch, but went ahead and launched it anyway
TR was in development for 7 years (give or take a bit, and arguably just half that depending on whether you count the bit before there was an official “resetting” of the project (and re-shuffling of staff)).
incidentally, I found Valve’s post-mortem discussions of Team Fortress 2 fascinating, revealing that even for a studio with a perfect record of successes making new IPs they still screwed-up the pre-production work on TF2, and only late into the project did they really turn it around into the shining piece of awesomeness that they finally shipped.
It's not a blog but a wiki "journal" page:
http://wiki.guildwars.com/wiki/User:...naobra/Journal
SerenitySilverstar
Fril Estelin
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Actually, she's active everywhere but here on Guru. Funny that.
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http://guildwars.incgamers.com/showt...46#post5475246
Honestly, it's nothing new. Gaile had the courage/patience to face a few situations on Guru where a few people were very aggressive. People know that the ambiance on Guru is "tough" and troll-borderline, on average (very high peaks of excellent contributions balanced by quite a number of useless +1's and a few trolls), and I bet the CR is cautious. It's also a lot more time-efficient that way, alas for us.
illidan009
Do we want info on GW2? Yes.
Are we gonna get info anytime soon regardless of our wishes on said subject? Probably not.
/thread?
Maybe not yet but I think some of us are being far too optimistic... *they just want to surprise us with something reallll gud!* Um, or they're having troubles doing it right.
Are we gonna get info anytime soon regardless of our wishes on said subject? Probably not.
/thread?
Maybe not yet but I think some of us are being far too optimistic... *they just want to surprise us with something reallll gud!* Um, or they're having troubles doing it right.
Gun Pierson
Me neither actually. I've spend some time on dev forums and a decent mmo takes around 5 years they say and even then there's still a lot to be polished. Even if they use existing code next to new code.
I'm just starting to get a grip of that world, but I already acknowledge the complexity of code and game development nowadays. Time is always against them.
I'm just starting to get a grip of that world, but I already acknowledge the complexity of code and game development nowadays. Time is always against them.
SerenitySilverstar
Fril - I see Regina, and the other GW crew, using the community spaces they intended ie: their official wiki. Regina made it clear from the start she was approaching the community in a completely different manner to Gaile.
And your right - "time efficient" is the way to put it. I can't see much business sense in placating aggressive forums which make up a minute percentage of your customer base.
And your right - "time efficient" is the way to put it. I can't see much business sense in placating aggressive forums which make up a minute percentage of your customer base.
Unreal Havoc
Obrien Xp
I am neutral.
I would like more information (the non-used newsletter isn't working)
I want to give the devs every second they can get to get gw2 running.
I know, it's sad.
I would like more information (the non-used newsletter isn't working)
I want to give the devs every second they can get to get gw2 running.
I know, it's sad.
Some_guy
Personally, I think they just announced GW 2 too early.. not like it could be avoided or anything, but...
Nightow
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Personally, I think they just announced GW 2 too early.. not like it could be avoided or anything, but...
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Choose your answer carefully...
snaek
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Originally Posted by regina buenaobra
Every time I read a thread on the forums about wanting GW2 information, I tell them.
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we must spam guru with constant gw2 threads until the devs give in and give us some info ^___^