Lieutenant's insignias stacking

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Currently:
Quote:
Reduces Hex durations on you by 20% and damage dealt by you by 5% (Non-stacking) Armor -20
It MIGHT be actually worth to wear it if it can stack.

Things it might change:
- Water mesmers less effective
- Warriors dish out less damage, but harder to shut down
- Warriors more squishy
- May bring warrior runners back
- Umm...

EDIT: Since % are multiplicative in GW and not additive, you won't have ever have 100% hex resistance (my bad, I assumed originally GW only did it to chances).

Now, most at max will probably run 3 or 2 pieces (so not to put it on body and legs).

Of course you don't have to wear them, it's just to give more option to warriors.


P.S. Now, should [Wastrels Worry] stay just to punish these wars more or should it be changed? It will prove far too powerful if used against warriors with Leutenant's (of course considering he's not running 100% less hexes).
My proposal for it: ""For 3 seconds target foe is struck for 4...28 damage each second. Wastrel's Worry ends prematurely if that foe uses a skill. "

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

This wouldn't work, I don't think.

If it has a possibility to reduce hexes by 100%, would the spell fail (a la [[Obsidian Flesh], [[Shadow Form], or [[Spell Breaker]) or just immediately have the end effect (if there was one - and yes, in that case, [[Wastrel's Worry] would be insanely overpowered: 5e, .25 cast, 1 recharge 105+ armor ingnoring dmg spam, talk about a Warrior-killer)?

I don't think you'd see many Warriors running full Lt's sigs, anyways. Stonefist is too important, especially if you are reducing your attack dmg and your AL.

/notsigned

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Quote:
Originally Posted by Tyrael_Eveningsong View Post
This wouldn't work, I don't think.

If it has a possibility to reduce hexes by 100%, would the spell fail (a la [[Obsidian Flesh], [[Shadow Form], or [[Spell Breaker], or just immediately have the end effect (if there was one - and yes, in that case, [[Wastrel's Worry] would be insanely overpowered: 5e, .25 cast, 1 recharge 105+ armor ingnoring dmg spam, talk about a Warrior-killer)?

I don't think you'd see many Warriors running full Lt's sigs, anyways. Stonefist is too important, especially if you are reducing your attack dmg.

/notsigned
With 100% Lieutenant it would be the same as [Patient Spirit] cast on [Mark Of Insecurity]. It would not work (no heal, no damage). With only 4 pieces, it would probably last 1 second, so yeah, that would be a problem.

Currently Lieutenant's insignia is almost worthless. What I'm proposing is making it more useful in some situations. You don't have to run it and if you've ran just 1 piece of Lieutenant's, you still can.
----------------------------------------------

I'll explain my motivation behind this suggestion...

Currently the biggest gripes about GW are:
- warriors deal too much damage compared to casters
- the amount of melee shutdown, water mesmers etc.

That would fix both issues without going into warriors and nerfing them and nerfing all hexes.

One small thing would change quite a bit. Even if not many warriors would use it, it would still bring many possibilities (warrior flag runner for one) and it would discourage of some types of play (guess which) just by being there, in a corner.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

no immunity to hexes ty

MStarfire

MStarfire

Krytan Explorer

Join Date: Nov 2007

[SOS]

Rt/

Not only do you contradict your own suggestion, but you've made a poor one.

/notsigned

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Quote:
Originally Posted by MStarfire View Post
Not only do you contradict your own suggestion
I only said that the insignia won't be "oh wow, I'm a God, I pwn you all". It would be certainly advantageous in certain situations, but in others it would cause your doom.

Anyhow, I would appreciate an explanation going with the statement. In others words, at least quote what you mean by contradiction.

[Morkai]

[Morkai]

Jungle Guide

Join Date: Oct 2007

Heroes of Elonia [HE]

W/Rt

Quote:
Originally Posted by Dmitri3 View Post

- Warriors dish out less damage, but harder to shut down
I stopped reading there.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Percentages stacking would be multiplicative, not additive. So ~22.62% reduced damage and ~67.23% reduced hex duration for all 5 if they were stacking. Not sure how the rounding works, and can't be bothered to look. It would not be 75% damage and zero hex duration for all 5.
Quote:
Originally Posted by Dmitri3 View Post
- Warriors dish out less damage, but harder to shut down
Quote:
Originally Posted by [Morkai] View Post
I stopped reading there.
Ditto.

Antares Ascending

Antares Ascending

Wilds Pathfinder

Join Date: Aug 2008

E/

Quote:
Originally Posted by [Morkai] View Post
I stopped reading there.

Head Chest Arms Legs Feet
Reduces Hex durations on you by 20% and damage dealt by you by 5%
Armor -20

In theory it would mean no hex at all but 25% less damage.

I hope you stoped reading to actually look to see what the insignia did

edit: it would also make for a squishy warrior

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

Again, no self-respecting Warrior would run 5. Stonefist Insignia will ALWAYS be on any half-decent Warrior. KD is just too powerful a tool to ignore that extra second.

Even if they wanted to be gimmicky and run 4, the other options that are already better would remain better.

As far as the gripe that Warriors do more damage than casters...

It's a WARRIOR FFS.

Damage is what we DO.

Oh yeah, and what about the limitations we have? Casters don't have to build energy to fire off their Elite as soon as someone gets into casting range. Meanwhile, I have to build up 6A, 7A, or 8A (possibly up to 10A if I decide to go with [[[email protected]]) before I can let loose with my big guns.
Casters usually have a lot more utility than Warriors do as well. Most Warrior bars function with the use of one, at most two secondary profession skills. And even then, those skills have to either boost our damage ([Conjure [email protected]] [Conjure [email protected]] [Conjure [email protected]]) or provide utility that we just don't have ([Mending [email protected]] [Death Pact [email protected]] [[email protected]]).

As far as I'm concerned, anyone bitching that a Warrior does more damage than any other class needs to look at what we can't do, or how easy it is to either Prot or anti-melee to counteract that damage, then come up with a reasonable excuse to cry about Warriors.

[ Disclaimer ]

My Main is a Warrior with over 10mil xp. I've played him since the first day I started GW. He was the first character I ever made. I'm biased. I like my Warrior. The fact that they have actually made some of the Warrior skills in this game better makes me happy. The amount of anti-melee in this game drives me crazy. The lack of 2-handed Axes/Swords or 1-handed Hammers pisses me off, but I'll get over it, just like the fact that I can't dual wield is a reality (though THAT could be taken care of quite easily, and feasibly, that's a topic for another thread, which I'll probably start as soon as I get finished responding to this one) and I'll deal with that as well.

Warrior haters, kiss my ass.

MStarfire

MStarfire

Krytan Explorer

Join Date: Nov 2007

[SOS]

Rt/

Quote:
Originally Posted by Dmitri3 View Post
I only said that the insignia won't be "oh wow, I'm a God, I pwn you all". It would be certainly advantageous in certain situations, but in others it would cause your doom.

Anyhow, I would appreciate an explanation going with the statement. In others words, at least quote what you mean by contradiction.
You want hex immunity except for Wastrel's Worry, a hex.

Fail.

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Quote:
Originally Posted by MStarfire View Post
You want hex immunity except for Wastrel's Worry, a hex.

Fail.
Wow, did you seriously just say that? Read above, I said Wastrel's would require a change of some kind.
But anyhow, if it wasn't, you don't need to wear the insignias, so it wouldn't change anything unless you let it.

Quote:
Originally Posted by Tyrael_Eveningsong View Post
It's a WARRIOR FFS.
Warriors do a lot of damage cause they're easily shutdown. What I'm proposing is an OPTION to do less damage, but be harder to shutdown.

By buffing Lieutenant's it would basically provide more pressure like warriors while leaving current warriors as they are.


Quote:
Originally Posted by MisterB View Post
Percentages stacking would be multiplicative, not additive. So ~22.62% reduced damage and ~67.23% reduced hex duration for all 5 if they were stacking. Not sure how the rounding works, and can't be bothered to look. It would not be 75% damage and zero hex duration for all 5.
That's how block and faster cast/recharge chances stack. Not sure if it applies to + or - % on damage. Same for hex duration.
But even if it did, change Wastrel's and it'll be fine.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Dmitri3 View Post
That's how block and faster cast/recharge chances stack. Not sure if it applies to + or - % on damage. Same for hex duration.
But even if it did, change Wastrel's and it'll be fine.
You are incorrect, sir. See damage calculation from weapons(15% or 20% if X and 20% customization along with other effects like Asuran Scan and slaying mods) as well as enchantment duration modifiers from weapon mods and [[Blessed Aura]. It's just math. Percentages "stack" in multiplicative fashion.

Sounds like you want to have your cake and eat it too with regards to [[Wastrel's Worry], which is another reason I oppose this suggestion.

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Quote:
Originally Posted by MisterB View Post
You are incorrect, sir. See damage calculation from weapons(15% or 20% if X and 20% customization along with other effects like Asuran Scan and slaying mods) as well as enchantment duration modifiers from weapon mods and [[Blessed Aura]. It's just math. Percentages "stack" in multiplicative fashion.
It's not a matter of math, it's a matter of how GW handles percentages.
But yeah, I suppose I've been wrong on this account.

Quote:
Originally Posted by MisterB View Post
Sounds like you want to have your cake and eat it too with regards to [[Wastrel's Worry], which is another reason I oppose this suggestion.
Originally, I ASKED if it should be changed or stay as it is. But I guess if I had my way with it:

"For 3 seconds target foe is struck for 4...28 damage each second. Wastrel's Worry ends prematurely if that foe uses a skill. "

Ala Ancestors' Rage (PvP). Make it PvP version too so PvErs won't whine how they can't kill bosses with it now. The skill would be a lot more useful in PvP too.

------------------------------

So far I only see comments on how it would be a bad choice to have this armor. Such as, you wouldn't wear it. So many times though, I pointed out that you don't have to.

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

/Signed

For the pure reason of the need to change Wastrel's Worry.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

I don't see how you don't get the severe balance issues around that. If the -20 armor adds up every piece of insignia you put on, then we're talking.

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

[Purge Signet] Ftw on adrenaline wars? No its cool now usefull for running and thats it

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Quote:
Originally Posted by holymasamune View Post
I don't see how you don't get the severe balance issues around that. If the -20 armor adds up every piece of insignia you put on, then we're talking.
You get a certain chance to hit certain parts of the body... In short, yes, it would add up.

And yes, I do see how it could change the meta. Disadvatages are still quite big for it to be overpowered though.

----

Lourens, the skill is awful and no, it isn't the same. Besides, lower durations are a lot better that direct removal.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Look at all other properties they are limited and no longer stack, even if they did some time ago. There's a reason for that, and that reason is still valid.

As long as that reason stays, so does the stack limitation.

The reason? IF you don't know, sorry, I'm not telling. You should know already.

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Quote:
Originally Posted by MithranArkanere View Post
Look at all other properties they are limited and no longer stack, even if they did some time ago. There's a reason for that, and that reason is still valid.

As long as that reason stays, so does the stack limitation.

The reason? IF you don't know, sorry, I'm not telling. You should know already.
Yup, it's made so you can spam Blurred on warriors all day. It is one of the reasons teams are allowed to play defensive.

Anyway, I understand that the game isn't only about me. I suggested a change, although many people don't understand how it could change the game in a good way (IMHO), I'm also not planning to insist on this for my whole life.

Empress Amarox

Empress Amarox

Krytan Explorer

Join Date: Dec 2008

Above you.

Mo/W

Squishy wuss Warriors? No thanks.

Be brave.

Nuclfus

Nuclfus

Frost Gate Guardian

Join Date: May 2007

Screw guilds.

Me/

Anet letting you abuse Lieutenant insignias for the sake of not bothering with hex removal is iffy enough, imo. But then you want them to destroy Wastrel's Worry solely because it would stand in the way of your half-immunity to every hex in the game? To me that just sounds selfish... If you can force your enemies into the short-hex game without lifting a finger, then you should tough it out when they turn the tables on you.

Backtracking a bit, I see no problem with using the Lieutenant's insignia as-is, in fact I do it already on my own warrior. A passive benefit (never needs to be manually activated, triggers automatically, takes up no space on your bar, immune to being stripped/nullified) that shaves 20% off all hexes ever cast on me is a HUGE benefit that I'm perfectly willing to trade 5% of my damage and one piece's 20 AL for. And if that means my occasional encounters with Wastrel's Worry or Shatterstone are 20% tougher, then that's fair game and it's my job (not Anet's) to rise to that challenge.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

awful idea, does anyone think about stuff anymore b4 they post in this forum?

Show Some Skin

Show Some Skin

Frost Gate Guardian

Join Date: Jun 2009

Dead.

[Game]

Rt/

I voted for number 4

sorry

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

/signed
But the insignia will have to be changed though.
Perhaps it could be changed from 20% to 10%.
I don't know why people don't think of that.... things can change if made viable.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by gameshoes3003 View Post
/signed
But the insignia will have to be changed though.
Perhaps it could be changed from 20% to 10%.
I don't know why people don't think of that.... things can change if made viable.
Because it was changed from 50% in the first place.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by Avarre View Post
Because it was changed from 50% in the first place.
Is that right? How interesting!

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

It was OP at 50% back in the day.

If you run four of the insignia under stacking, you're looking at just shy of 60%.

Clearly this is a bad idea. As if there isn't enough hex hate in this game already.

Mad Lord of Milk

Frost Gate Guardian

Join Date: Jul 2009

Dishonorable Hall of Fame

R/W

What the crap? If I'm reading this correctly, 5 Lieutenant's Insignias = Destroy hexes completely.

Anyone who is even considering this being a legitimate suggestion must be insane.

/notsigned

Arghore

Arghore

Krytan Explorer

Join Date: Jun 2009

Tyria, Catacomb dweller..

N/

/not signed

As a necro, well there ya go *rolleyes*, that should be enough explination :/