Mark of Insecurity
jiggles
I feel that MoI isnt strong enough, i mean making a prot monk useless is silly. Therefore i propose that it affects weapon spells aswell. For a long time now weapon spells have been the bane of a warrior trying to solo a rits existance, and are in dire need of a contermethod. Making a currently underpowered elite affect these would really help solo warriors, solo sins, solo rits out alot.
Please post your opinions.
Please post your opinions.
ac1inferno
[[Mark of Insecurity] is overpowered. It does not need another buff. It needs a nerf.
Keekles
Bugman103192
Lmao Keekles. but i do agree. MoI is quite overpowered. its spammable and it makes stances+enchants useless.
Arkantos
You think MoI is underpowered?
At first I lol'd, but then I realized you were serious. It needs a nerf, not a buff.
At first I lol'd, but then I realized you were serious. It needs a nerf, not a buff.
HawkofStorms
Sarcasm detection failure? (at least, I hope so)
Icy The Mage
So... you're serious???
Nessar
Lets make it so your target has -50 armor too eh?
/Totallysigned
/Totallysigned
xDusT II
It needs a description change to Enchantments and Stances expire 900% faster so that it's description actually matches it's functionality.
Rhamia Darigaz
Skyy High
Ariena Najea
As everyone has pretty much said, MoI is insanely overpowered.
Here's why:
MoI creates two problems. The obvious problem is that at only 10% of their durations, most enchantments and stances are utterly worthless. [[Guardian], one of the most beloved Monk skills in all PvP formats, is reduced to lasting less than a second for its 5 energy cost. Longer last prots, such as [[Protective Spirit] may last a whopping 2 seconds at high Protection Prayers. As far as stances go, think of how useless a .3 second [[Dash] would be? Even stances without recharge times such as [[Frenzy] are made worthless due to the prohibitive energy cost of maintaining them. With all this said, it should be obvious that this skill is far too powerful/
The other problem is that Monks, who have traditionally relied mostly on prots for keeping a party alive, now have this skill used against them to great effect. Since the release of Nightfall, there has been a shift from prot builds to red-bar-go-up builds that eschew most prots in lieu of unbalanced healing skills. These bars take less skill to play, and as a result, it's very difficult to find a competent Monk these days in any PvP format. Sure, old players go and make this problem worse, but new players aren't getting any better by playing pure healing builds. MoI is just making this worse, and causing a further shift in the meta away from skill-based play.
On a side note, thank you for using sensible poll options such as Yes and No. Most OPs here seem to believe that by making biased and absurd poll options, everyone thinks they are cool. So thank you for keeping things sensible
Here's why:
MoI creates two problems. The obvious problem is that at only 10% of their durations, most enchantments and stances are utterly worthless. [[Guardian], one of the most beloved Monk skills in all PvP formats, is reduced to lasting less than a second for its 5 energy cost. Longer last prots, such as [[Protective Spirit] may last a whopping 2 seconds at high Protection Prayers. As far as stances go, think of how useless a .3 second [[Dash] would be? Even stances without recharge times such as [[Frenzy] are made worthless due to the prohibitive energy cost of maintaining them. With all this said, it should be obvious that this skill is far too powerful/
The other problem is that Monks, who have traditionally relied mostly on prots for keeping a party alive, now have this skill used against them to great effect. Since the release of Nightfall, there has been a shift from prot builds to red-bar-go-up builds that eschew most prots in lieu of unbalanced healing skills. These bars take less skill to play, and as a result, it's very difficult to find a competent Monk these days in any PvP format. Sure, old players go and make this problem worse, but new players aren't getting any better by playing pure healing builds. MoI is just making this worse, and causing a further shift in the meta away from skill-based play.
On a side note, thank you for using sensible poll options such as Yes and No. Most OPs here seem to believe that by making biased and absurd poll options, everyone thinks they are cool. So thank you for keeping things sensible
Abedeus
No, no. Let's make it:
Stances and enchantments expire 99% faster, every time they expire this way, target loses 50 hp and 10 energy, you gain twice the amount, all skills are recharged and you are declared a hacker. Whenever MoI ends, your target is almost happy, but if you reapply the hex before it expires, target loses 30 energy and 150 health.
Ba dum tisch.
Stances and enchantments expire 99% faster, every time they expire this way, target loses 50 hp and 10 energy, you gain twice the amount, all skills are recharged and you are declared a hacker. Whenever MoI ends, your target is almost happy, but if you reapply the hex before it expires, target loses 30 energy and 150 health.
Ba dum tisch.
xDusT II
Quote:
No, no. Let's make it:
Stances and enchantments expire 99% faster, every time they expire this way, target loses 50 hp and 10 energy, you gain twice the amount, all skills are recharged and you are declared a hacker. Whenever MoI ends, your target is almost happy, but if you reapply the hex before it expires, target loses 30 energy and 150 health. Ba dum tisch. |
Abedeus
Whatever.
Or make it:
Stances and enchantments last 99% of their duration. Attack skills miss 99% of the time. Spells cast 999% slower.
Or make it:
Stances and enchantments last 99% of their duration. Attack skills miss 99% of the time. Spells cast 999% slower.
thor hammerbane
Quote:
I feel that MoI isnt strong enough, i mean making a prot monk useless is silly. Therefore i propose that it affects weapon spells aswell. For a long time now weapon spells have been the bane of a warrior trying to solo a rits existance, and are in dire need of a contermethod. Making a currently underpowered elite affect these would really help solo warriors, solo sins, solo rits out alot.
Please post your opinions. |
Making prot monks useless is silly? There are some that may disagree with me, But i'd say a prot monk is much more crucial to a team's survival than a heal monk. Prot monk's there are for damage negation; if the job is done perfectly, the team should be taking absolutely no pressure. The heal monk is there as a safety net with redbar. Do you think spamming WoH on a target being nonstop trained by a target, or nonstop spiked is going to stop anything? Of course not, it's only delaying the inevitable. Most prot monks don't run gift of health anymore, so if used correctly, you are killing half of a team's backline defense.
I'm curious, what pvp form are you basing this judgement on?
Lourens
Its Rubbish [Holy Veil] Ftw Nuff said ... No threat for decent monks .
Keekles
Lourens
[Purge Signet] x [Ether Signet] ...
bungusmaximus
Lol, -energy swap makes ether sig obsolete, also, gl getting purge off on a spike :P. Usually you need a form of block to prevent interrupting, and, well, with MoI on you that's not gonna fly. When you use it on an off-monk it's another story of course, but even then, MoI is rather spammable and purge isn't.
MoI is dumb and needs to die, or, even better, make it ONLY work on weapon spells. That, however, wouldn't be worth an elite slot.
Face it, that skill is either retardedly strong or retardedly baed, I prefer the latter.
MoI is dumb and needs to die, or, even better, make it ONLY work on weapon spells. That, however, wouldn't be worth an elite slot.
Face it, that skill is either retardedly strong or retardedly baed, I prefer the latter.
Dr.Jones
LOL at "Therefore i propose that it affects weapon spells aswell."
do you want Rits to be completely worthless?
i mean for the most part thats the only thing they have going for them even though going primary necro with a secondary rit is vastly super to going primary rit. manly because spawning power is so bad.
do you want Rits to be completely worthless?
i mean for the most part thats the only thing they have going for them even though going primary necro with a secondary rit is vastly super to going primary rit. manly because spawning power is so bad.
Daisuko
Or you could use hex removal.. Standard hex removal, that is. Cure hex, remove hex, smite hex, expel hexes... ect. Plus re-casting holy veil then dispelling it works fine too. MoI is only really dangerous when ample cover hexes are used and/or knockdown/interrupts
Keekles
Quote:
Or you could use hex removal.. Standard hex removal, that is. Cure hex, remove hex, smite hex, expel hexes... ect. Plus re-casting holy veil then dispelling it works fine too. MoI is only really dangerous when ample cover hexes are used and/or knockdown/interrupts
|
Purge? lol. GL using that in a gvg. Not to mention it's a 20s recharge, while MoI has a 10 s recharge. Stuff can easily be killed in the 2 seconds you're casting purge as well, makes it somewhat useless. Best way to deal with it? PnH or expel imo. If you can't bring it into the match, looks like you're RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed.
Yes, you can remove it, but that doesn't make it balanced. In that case every hex is balanced isn't it? Every condition? Quite simply, chances of getting it off in time (before the spike kills its target) isn't very high.
bungusmaximus
Keekles is right, something is balanced when countering it takes as much effort as applying it. How it is countered isn't that important.
A person mashing buttons that HAS to be countered by supreme display of skill isn't balancd by a long shot.
A person mashing buttons that HAS to be countered by supreme display of skill isn't balancd by a long shot.
Rasaek
[Return][Shield Bash][Weapon of Warding][Heart of Shadow][Dolyak Signet][Weapon of Shadow]
Sometimes I wonder how many times people had to die to auto-swings/casting before they figured out how to cope with [Backfire] or [Empathy]...
Sometimes I wonder how many times people had to die to auto-swings/casting before they figured out how to cope with [Backfire] or [Empathy]...
legacyofkain85
why bother ,just make it like:Target foe can not be the target of Enchantments or use any stances.But seriously its quite powerful it does not need a buff
jiggles
And as for everyone who thought i was serious, i wasnt. I was trying to subtly hint at how OP MoI is incase anybody from anet reads this and forgets just how retarded it is.
Although i did lol@ purge signet.
Although i did lol@ purge signet.
Abedeus
Why do you put Heart of Shadow and Dolyak Signet next to good skills?
DarkNecrid
The description is right. [Air of Disenchantment] is the wrong one. [Air of Disenchantment] is the only skill in the game that actually uses the percentile wrong, every other skill in the game uses the same system of percentile that Mark of Insecurity does. (Example: [Air of Disenchantment] should read 67% at Rank 15.)
kostolomac
90% percent should mean that enchantments/stances would last a bit more than half their regular duration. , because a 100% shorter duration is half the regular duration. MoI just needs to fixed to reflect it's description.
Reverend Dr
DarkNecrid
Quote:
90% percent should mean that enchantments/stances would last a bit more than half their regular duration. , because a 100% shorter duration is half the regular duration. MoI just needs to fixed to reflect it's description.
|
Anet is just bad at wording how their percents work. It's kinda like IAS, you expect 33% faster to mean getting 33% more attacks in, but it's actually a 33% reduction in attack swing time, which winds up giving you 50% more attacks. Instead of making the enchantments last shorter (ie: using the 300% etc system), the percentile just modifys the duration by the % (exactly like how modfying recharges etc work).
Darkobra
"Hey! I have a great idea!"
"It's a horrible idea."
"Haha! Yeah... I was just.... Kidding! Yeah! That's my story and I'm sticking to it!"
"It's a horrible idea."
"Haha! Yeah... I was just.... Kidding! Yeah! That's my story and I'm sticking to it!"
Lourens
Quote:
"Hey! I have a great idea!"
"It's a horrible idea." "Haha! Yeah... I was just.... Kidding! Yeah! That's my story and I'm sticking to it!" |
Anyway Other Deadly Arts Elites are better imo [arcane echo][Siphon Strength] shuts down physicals but [Mark of Insecurity] doesnt shut down anything , Divine Favor Bonus ftw on Prot Monks and ofc [Zealous benediction]
bungusmaximus
I hope you're talking PvE here?