What do you think is a balanced skill?

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Puebert
Puebert
Desert Nomad
#1
So, there has been a lot of talk about this balance nonsense, so I wonder, what do people expect a balanced skill to look like?

Personally, I think [[Grasping Earth] is one the most balanced skills out there, because it can be used offensively and defensively, has a duration that outlasts its recharge, is not really spammable, but recharges fast enough that its not too much of a worry if its removed, and its effect isn't terrifying, unlike [[Diversion].

Whats your opinion of a 'balanced' skill?
Proud Elitist
Proud Elitist
Academy Page
#2
[Distracting Shot]

This is the ultimate balanced skill. It requires skill to use and has a highly favorable condition tacked onto it.

[Diversion]

You need to be able to predict when this will hit a favorable skill in order for it to work properly. Can be spammed, but is subject to interrupts and veil removal.

[Bulls Strike]

You need to predict when the player will move. And since it is a melee skill, it makes skill a requirement. Again, the conditions, if met, are highly favorable.

[Holy Veil]

I really don't think I have to explain this.

[Crippling Shot]

It is easily interrupt-able, if spammed, it will be easily Diversion'ed. A person can also easily dodge the shot. It doesn't allow added damage, so it can only provide to a team as a support skill. However, the shot lets players easily control movement, which is paramount in any good match.

[Shock]

If spammed, it will kill a person's energy. However, if used at the right times, will allow for easy kills.
Gigashadow
Gigashadow
Jungle Guide
#3
Frenzy, because it scales with player skill; it is really good in the hands of a good player, and really bad in the hands of a bad player.
w
wtfisgoingon
Banned
#4
Quote:
Originally Posted by Proud Elitist View Post
[Distracting Shot]

This is the ultimate balanced skill. It requires skill to use and has a highly favorable condition tacked onto it.

[Diversion]

You need to be able to predict when this will hit a favorable skill in order for it to work properly. Can be spammed, but is subject to interrupts and veil removal.

[Bulls Strike]

You need to predict when the player will move. And since it is a melee skill, it makes skill a requirement. Again, the conditions, if met, are highly favorable.

[Holy Veil]

I really don't think I have to explain this.

[Crippling Shot]

It is easily interrupt-able, if spammed, it will be easily Diversion'ed. A person can also easily dodge the shot. It doesn't allow added damage, so it can only provide to a team as a support skill. However, the shot lets players easily control movement, which is paramount in any good match.

[Shock]

If spammed, it will kill a person's energy. However, if used at the right times, will allow for easy kills.
You mean reflexes? not skill, right?
Mesmer in Need
Mesmer in Need
Forge Runner
#5
A good skill that many people use, but still has a chance to fail at what it's supposed to do sometimes. Dshot can miss. Diversion Can be removed. Bull's can be blocked. A skill like Cry of Pain can fail, but really, how hard it is to apply one hex, and keep just long enough for cry to be able to go off.
Icy The Mage
Icy The Mage
Forge Runner
#6
To add to that list;

[Shield Bash] Because it requires no skill whatsoever to beat someone with no skill whatsoever, but if you're going to use it effectively, you need to be watching your opponent and trigger it, say, in the middle of an attack.

[Frenzy] For reasons explained above, good in the hands of a good player, bad in the hands of a bad player, as they won't cancel it when they're taking damage, prekite, etc...

[Resurrection Signet] For obvious reasons. Use it once someone dies. Everyone can use it. With it's prone-to-interruption cast time of 3 seconds, more experienced players will get out of range of mesmers (if possible) and use terrain to prevent rangers; from interrupting and/or disabling it.

[Power Drain][Leech Signet] These two skills are very balanced, giving you either a defensive or offensive role in interrupting skills, as well as providing you with energy. If you're not good at interrupting, you're wasting skill slots and/or wasting precious energy. You might want to go with the easier to use [Glyph of Lesser Energy].

[Mind Shock][Shock][Gale] All of these skills must be used in moderation for them to be effective. Not enough usage means a wasted skill slot, too much usage means a grayed-out blue bar which will hinder your capacity to do anything. Knowing how to balance: the time remaining in a match, skills that need to be interrupted, movement on the field, spikes, exhaustion, etc.. are all key in using these skills perfectly.

[Dash] In my opinion, THE most balanced skill in the game. It will kill your energy if you spam it, it only results in a net speed buff of around 20% faster, and it can be used either defensively, offensively, to trigger traps without taking damage, strafe fast moving projectiles (or projectiles at close range), break aggro (in pve, also Lolbalance in PvE) and more.

There's my opinion.
Axel Zinfandel
Axel Zinfandel
Desert Nomad
#7
That's easy, just turn time back before factions.

There ya go, balanced skills.
Shayne Hawke
Shayne Hawke
Departed from Tyria
#8
Balanced skills are the ones that average players suck at using and high tier players excel at utilized. Bull's, D-Shot, scores of Mesmer interrupts, and any such conditional skills are balanced, or at least more balanced than the large number of pure damaging skills that are available.
Abedeus
Abedeus
Grotto Attendant
#9
Quote:
Originally Posted by Axel Zinfandel View Post
That's easy, just turn time back before factions.

There ya go, balanced skills.
[I Will Avenge You]

And the uncapped IAS.
bungusmaximus
bungusmaximus
Forge Runner
#10
I'd also say a skill is balanced when it takes as much skill to use it as it takes to counter it.
Reverend Dr
Reverend Dr
Forge Runner
#11
I think a balanced skill is the OP's excuse to troll the forums.
Dmitri3
Dmitri3
Wilds Pathfinder
#12
[Mark of Insecurity]

Cause balance is subjective.
K
Killed u man
Forge Runner
#13
Lol at [Distracting Shot] being balanced...

This thread already lost...
Abedeus
Abedeus
Grotto Attendant
#14
How would you balance it even more?

DS is one of the most balanced skills unchanged for over 3 years.
S
Sniper22
Wilds Pathfinder
#15
[palm strike]

Ahahahah maybe not.

[Resurrection Signet] Ftw
bungusmaximus
bungusmaximus
Forge Runner
#16
Quote:
Originally Posted by Killed u man View Post
Lol at [Distracting Shot] being balanced...

This thread already lost...
Depends, it takes as much skill to interrupt a skill as it takes to prevent your skill from being interrupted.

Ranger X has to press the button on time and victim Y has to cancel his action on time.

Only multiple copies are ***** annoying

Rangers do too much damage these days, that's a bigger problem then interrupts imho.
Mr.Kotte
Mr.Kotte
Wilds Pathfinder
#17
[shadow form] !!!!
No but serially... Pretty much Leech sig and Power Drain..
pumpkin pie
pumpkin pie
Furnace Stoker
#18
A skill that when you use it does not affect another players.
Daenara
Daenara
Bad Romance
#19
I would have to say Reversal of Fortune. Even though it is slightly outshadowed at the moment by patient spirit, (which has more to do with the fact that WoH > any other monk prot elite) I would say that its recharge and payoff are perfectly balanced.

Balance is a pretty subjective issue, as despite a few obvious skills (lolmarkofinsecurity) I think that synergy of skills has more of an impact. For instance Dshot by itself.. not so bad imo. But throw that in a bar with BA/Incendiary/Melandru's/whatever general ranger elite, + dshot, savage, natural stride, mending touch.. . that's when I start to wonder if the bar has too much compression etc. Buuut.. that should be a complete other post. >.>
Smurf Minions
Smurf Minions
Lion's Arch Merchant
#20
Quote:
Originally Posted by wtfisgoingon View Post
You mean reflexes? not skill, right?
lol predictict skills, counting skill recharges, watching effects etc, its not only reflexes...