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					Originally Posted by  Skyy High
					 
				 
				Bingo. Even "simple" things aren't necessarily simple. We have a suggestion forum (which, incidentally, has led to a number of improvements and additions to the game), I don't know what more the OP is suggesting. 
			
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 I'm suggesting that Anet should have a suggestion list 
like the website I posted.
According to them, some of their best widgets (or tools) comes from contests and well thought out plans.
I get the basic comprehension of game design. From what I learned. If you have the code already made. The rest is easy. That why you have cookie cutter enemies in video games.
I created a game, Clear World. Once I got the events and actions and AI down. I basically copy and paste the levels and changed the environment.
For those that want to say, "You don't know how to create games." 
Clear World