Dear ArenaNet: Is this legal?
lutz
The good old question before every GvG match is - 206 or 216?!
This, of course, refers to whether the server is European or American (an IP of 206.*.*.* is European, an IP of 216.*.*.* is American), granting a large advantage to whichever team gets their territory's server (Americans get 400+ ping on European servers, and vice versa, making 3/4s and 1s interrupts near impossible).
Though, ArenaNet doesn't acknowledge this as part of the game.
Though, we all know how the server is determined - before you enter the match, the "average ping" of all players is calculated, and the server with the lowest "average ping" is the one you play on.
So, if I had a program that made my computer lag to, say, 8000 ping on every server of 206.*.*.*, thereby throwing off the "average ping", and forcing matches to be played on my home servers, would this be legal?
I hope you say "no", or else the future of GvG is "whoever can lag themselves more before entering the match without actually erroring out".
This, of course, refers to whether the server is European or American (an IP of 206.*.*.* is European, an IP of 216.*.*.* is American), granting a large advantage to whichever team gets their territory's server (Americans get 400+ ping on European servers, and vice versa, making 3/4s and 1s interrupts near impossible).
Though, ArenaNet doesn't acknowledge this as part of the game.
Though, we all know how the server is determined - before you enter the match, the "average ping" of all players is calculated, and the server with the lowest "average ping" is the one you play on.
So, if I had a program that made my computer lag to, say, 8000 ping on every server of 206.*.*.*, thereby throwing off the "average ping", and forcing matches to be played on my home servers, would this be legal?
I hope you say "no", or else the future of GvG is "whoever can lag themselves more before entering the match without actually erroring out".
Arlan
So - if a team opened up lots of media connections and started downloading anything while waiting for a match - this would slow down the internet connection for all of them -and so they would get a server advantage?
Close down the extra net connections as soon as you start - and presto - no lag.
Cant see how that could be policed by anyone - so doubt it's illegal.
But.......interesting!!!!
if anyone tests this out please post back.
Close down the extra net connections as soon as you start - and presto - no lag.
Cant see how that could be policed by anyone - so doubt it's illegal.
But.......interesting!!!!
if anyone tests this out please post back.
pumpkin pie
you've officially created another cheat method. thanks. if its doable, then everyone is going to jump on it just like sync!
xDusT II
Quote:
So - if a team opened up lots of media connections and started downloading anything while waiting for a match - this would slow down the internet connection for all of them -and so they would get a server advantage?
Close down the extra net connections as soon as you start - and presto - no lag. Cant see how that could be policed by anyone - so doubt it's illegal. But.......interesting!!!! if anyone tests this out please post back. |
Quote:
you've officially created another cheat method. thanks. if its doable, then everyone is going to jump on it just like sync! |
pumpkin pie
lol, I am not going into another of those "arguments" good day.
fenix
pumpkin pie
no i don't GvG fenix, you know that. but will information out in the open on forums gets out fast?
fenix
If players have to go to the extent to do this in order to win, they should probably work on other aspects of GvG....like learning how to play.
If this happens in high level GvG, then I suppose it could become an issue, but then it'd only be total scrubs trying it anyway.
If this happens in high level GvG, then I suppose it could become an issue, but then it'd only be total scrubs trying it anyway.
rohara
i didn't know that's how servers are picked, interesting. i had always just assumed the euro servers took priority because i don't think i've ever played a match against euros on the american servers.
shouldn't be "legal", but i don't think anet could do anything about it even if they wanted to.
shouldn't be "legal", but i don't think anet could do anything about it even if they wanted to.
Abedeus
Funny, because every time my guild GvGed, we always were playing on either Asian or American servers.
Massive Impulsa
Just wondering if the servers choices are depending on the average ping on each server, how could you then get bad ping on american servers and good ping on Euros? I would think if u do download shitloadz and get horrible ping it would be the same on booth the servers, how would u fix that u only get lagg on american servers and not european=)?
Also Gg lutz vs rawr^^
Also Gg lutz vs rawr^^
Killed u man
Quote:
Just wondering if the servers choices are depending on the average ping on each server, how could you then get bad ping on american servers and good ping on Euros? I would think if u do download shitloadz and get horrible ping it would be the same on booth the servers, how would u fix that u only get lagg on american servers and not european=)?
Also Gg lutz vs rawr^^ |
Heck, most routers ALREADY have such a program build in, were you can manually set a certain download/upload limit for certain connection (specific programs).
This can not be counted as a 3Th party program as it doesn't directly interfere with GW, but rather with your connection. If this would be concidered an exploit, then ANY person connection to the internet is concidered an exploiter, because some people naturally have a slow/fast connection.
Anyway, I forgot the name of the program, but I've used it before in conjuction with GW, and it works like a charm, you can easily DC yourself, aswell as maintain a 1.5 kb/s upload/download stream (Which is what I needed to get a ping of 80K, yet not DC, any slower would DC me in an outpost, any more would be a waste)
Anyways, lolGW
Yarly
I'm pretty sure after 4 years of putting up with this nobody really cares anymore.
Eddie Frenzy Spam
MStarfire
Just force everyone to play on Korean servers, except the Koreans. Make them play on South African servers.
That way everyone has shitty lag!
That way everyone has shitty lag!
Abedeus
Sigma Onkoron
1.Befriend everyone in the gvg community.
2.Get them on a ventrilo together
3. Ban them from the vent.
4. Check banlist for IP
5. Ping the ip
6. ?????
7. Profit..?
Given doing that is sorta illegal.
2.Get them on a ventrilo together
3. Ban them from the vent.
4. Check banlist for IP
5. Ping the ip
6. ?????
7. Profit..?
Given doing that is sorta illegal.
Ctb
Quote:
You'd need to specifically lag yourself on the particular servers you do not want to play on so that your ping is normal on your servers but horrendous on others which is hopefully enough to bring the average pings in your favour. |
Relying on the user's connection to tell you ping times like that is kind of silly. The user's connection is a 100% untrusted resource because the user has absolute control over it and the remote server has none. I should hope that they don't actually do this to assign servers.
Theus Latius
South Africa has servers? I wish, then I might actually see a green dot once in while where it shoes my ping...
Obrien Xp
This is illegal for moral reasons.
wu is me
kenard
I laugh at your assumptions of the server logic.
fenix
Lycan Nibbler
Yawgmoth
This won't work.
The game doesn't count average ping for all players. The game only assigns individual players to one of those 2 servers (lets forget about the 3rd - Korean server of 1-2k+ pings) and then determines where the GvG/HA match instance will get creted based on just the numbers of players from those regions (not sure what happens in a tie). A player can only belong to one or the other but cannot belong to one more strongly than another player and the game doesn't care about how high his pings to the other region's servers are.
So no, this method of ping manipulation wont work.
Proof:
During one weekend in summer 2007 the biggest ISP in my country experienced some severe problems and that caused extremelly high pings 10k++ and packet loss to the 216.*.*.* servers. Most of plyars in my guild then were connected by this ISP (me included) and experienced exactly the same problems. Matches played on 216 servers were autoloss, but we still played a lot of GvG and HA that weekend. And having even 5 players with 10k ping to 216. and just 1 guest from US and playing versus an American guild team ALWAYS got us match hosted on 216.
The game doesn't count average ping for all players. The game only assigns individual players to one of those 2 servers (lets forget about the 3rd - Korean server of 1-2k+ pings) and then determines where the GvG/HA match instance will get creted based on just the numbers of players from those regions (not sure what happens in a tie). A player can only belong to one or the other but cannot belong to one more strongly than another player and the game doesn't care about how high his pings to the other region's servers are.
So no, this method of ping manipulation wont work.
Proof:
During one weekend in summer 2007 the biggest ISP in my country experienced some severe problems and that caused extremelly high pings 10k++ and packet loss to the 216.*.*.* servers. Most of plyars in my guild then were connected by this ISP (me included) and experienced exactly the same problems. Matches played on 216 servers were autoloss, but we still played a lot of GvG and HA that weekend. And having even 5 players with 10k ping to 216. and just 1 guest from US and playing versus an American guild team ALWAYS got us match hosted on 216.
lutz
Quote:
This won't work.
The game doesn't count average ping for all players. The game only assigns individual players to one of those 2 servers (lets forget about the 3rd - Korean server of 1-2k+ pings) and then determines where the GvG/HA match instance will get creted based on just the numbers of players from those regions (not sure what happens in a tie). A player can only belong to one or the other but cannot belong to one more strongly than another player and the game doesn't care about how high his pings to the other region's servers are. So no, this method of ping manipulation wont work. Proof: During one weekend in summer 2007 the biggest ISP in my country experienced some severe problems and that caused extremelly high pings 10k++ and packet loss to the 216.*.*.* servers. Most of plyars in my guild then were connected by this ISP (me included) and experienced exactly the same problems. Matches played on 216 servers were autoloss, but we still played a lot of GvG and HA that weekend. And having even 5 players with 10k ping to 216. and just 1 guest from US and playing versus an American guild team ALWAYS got us match hosted on 216. |
If you have a guest from the US its 9 vs 7, so you will get American servers all the time. If it's 8 vs 8, then you will get European servers in that case if you lagged on American (since the "average ping" mechanic will then kick in).
Jaden Stone
This entire thread is full of stipulation and inaccuracies.
This is how the servers works:
-Guildwars accounts are tagged for being region specific. This determines what server you try to connect to.
-Each person connecting to an instance will count as a single "vote"
-When numbers are uneven the side with the most will be used. Regardless of how bad the latency is.
-When number are tied a coin flip will determine the server. Again no latency check is done. (yes 50/50)
Interesting notes:
Back in the day you could change regions up to 5 times. Many euros are currently playing under american tagged accounts and push it to american servers EVERY TIME. Serves you right for trying to farm underworld without favor! or International trade exploit!. The same goes with americans.
You can no longer change region tags on your account. They determine where your Data is saved and accessed.
You can not have more than a 50/50 chance of getting your own servers, it's random.
You can test where your account is tagged by connecting to HB arena, should say somewhere if you are considered euro or american (don't remember, at work cant test.) or by scrimming in guild hall multiple times (needs multiple scrims for assurance).
You can choose to belive me or not. We at rawr, espeically polly have tested this extensivly. They will probably not like me for posting this but whatever, hopefully they wont read riverside inn.
This is how the servers works:
-Guildwars accounts are tagged for being region specific. This determines what server you try to connect to.
-Each person connecting to an instance will count as a single "vote"
-When numbers are uneven the side with the most will be used. Regardless of how bad the latency is.
-When number are tied a coin flip will determine the server. Again no latency check is done. (yes 50/50)
Interesting notes:
Back in the day you could change regions up to 5 times. Many euros are currently playing under american tagged accounts and push it to american servers EVERY TIME. Serves you right for trying to farm underworld without favor! or International trade exploit!. The same goes with americans.
You can no longer change region tags on your account. They determine where your Data is saved and accessed.
You can not have more than a 50/50 chance of getting your own servers, it's random.
You can test where your account is tagged by connecting to HB arena, should say somewhere if you are considered euro or american (don't remember, at work cant test.) or by scrimming in guild hall multiple times (needs multiple scrims for assurance).
You can choose to belive me or not. We at rawr, espeically polly have tested this extensivly. They will probably not like me for posting this but whatever, hopefully they wont read riverside inn.
CyberNigma
Quote:
This entire thread is full of stipulation and inaccuracies.
This is how the servers works: -Guildwars accounts are tagged for being region specific. This determines what server you try to connect to. -Each person connecting to an instance will count as a single "vote" -When numbers are uneven the side with the most will be used. Regardless of how bad the latency is. -When number are tied a coin flip will determine the server. Again no latency check is done. (yes 50/50) Interesting notes: Back in the day you could change regions up to 5 times. Many euros are currently playing under american tagged accounts and push it to american servers EVERY TIME. Serves you right for trying to farm underworld without favor! or International trade exploit!. The same goes with americans. You can no longer change region tags on your account. They determine where your Data is saved and accessed. You can not have more than a 50/50 chance of getting your own servers, it's random. You can test where your account is tagged by connecting to HB arena, should say somewhere if you are considered euro or american (don't remember, at work cant test.) or by scrimming in guild hall multiple times (needs multiple scrims for assurance). You can choose to belive me or not. We at rawr, espeically polly have tested this extensivly. They will probably not like me for posting this but whatever, hopefully they wont read riverside inn. |
nice work.
I know that nobody would ever admit as to whether they benefitted from this knowledge (and I have no reason to accuse or believe either way - it's good practice to determine as many factors as possible that can influence events that have money on the line).
However, it is pretty amusing to find that one of the
Quote:
Originally Posted by someoneelse
high level
|
Jaden Stone
When you play with a euro as the primary strat caller and play on euro servers EVERY TIME, one finds the time to look into things so that we can get at least a 50/50 chance of playing on the home field.
obviously we put a lot of work into figuring this out and I'm sure rawr as a whole, even myself, does not like to give away any form of advantage no matter how small.
obviously we put a lot of work into figuring this out and I'm sure rawr as a whole, even myself, does not like to give away any form of advantage no matter how small.
CyberNigma
Quote:
When you play with a euro as the primary strat caller and play on euro servers EVERY TIME, one finds the time to look into things so that we can get at least a 50/50 chance of playing on the home field.
obviously we put a lot of work into figuring this out and I'm sure rawr as a whole, even myself, does not like to give away any form of advantage no matter how small. |
Nemesis of God
Month later:
''Guilds can't fight other guilds which on other continent''
''Guilds can't fight other guilds which on other continent''
Chocobo1
Hey theres a fair few people in Aus/Nz that would like to actually get decent pings . You realize how disapointing it is when you find out you will never be good at high end pvp because your ping will always be between 300-500? Sad times : (.
Wild Rituals
Quote:
Hey theres a fair few people in Aus/Nz that would like to actually get decent pings . You realize how disapointing it is when you find out you will never be good at high end pvp because your ping will always be between 300-500? Sad times : (.
|
This is all Lies
I love lagging
Its the best ever
Not.
Yarly
Quote:
this entire thread is full of stipulation and inaccuracies.
This is how the servers works: -guildwars accounts are tagged for being region specific. This determines what server you try to connect to. -each person connecting to an instance will count as a single "vote" -when numbers are uneven the side with the most will be used. Regardless of how bad the latency is. -when number are tied a coin flip will determine the server. Again no latency check is done. (yes 50/50) interesting notes: Back in the day you could change regions up to 5 times. Many euros are currently playing under american tagged accounts and push it to american servers every time. Serves you right for trying to farm underworld without favor! Or international trade exploit!. The same goes with americans. You can no longer change region tags on your account. They determine where your data is saved and accessed. You can not have more than a 50/50 chance of getting your own servers, it's random. You can test where your account is tagged by connecting to hb arena, should say somewhere if you are considered euro or american (don't remember, at work cant test.) or by scrimming in guild hall multiple times (needs multiple scrims for assurance). You can choose to belive me or not. We at rawr, espeically polly have tested this extensivly. They will probably not like me for posting this but whatever, hopefully they wont read riverside inn. |
Selket
xDusT II
Quote:
This entire thread is full of stipulation and inaccuracies.
This is how the servers works: -Guildwars accounts are tagged for being region specific. This determines what server you try to connect to. -Each person connecting to an instance will count as a single "vote" -When numbers are uneven the side with the most will be used. Regardless of how bad the latency is. -When number are tied a coin flip will determine the server. Again no latency check is done. (yes 50/50) Interesting notes: Back in the day you could change regions up to 5 times. Many euros are currently playing under american tagged accounts and push it to american servers EVERY TIME. Serves you right for trying to farm underworld without favor! or International trade exploit!. The same goes with americans. You can no longer change region tags on your account. They determine where your Data is saved and accessed. You can not have more than a 50/50 chance of getting your own servers, it's random. You can test where your account is tagged by connecting to HB arena, should say somewhere if you are considered euro or american (don't remember, at work cant test.) or by scrimming in guild hall multiple times (needs multiple scrims for assurance). You can choose to belive me or not. We at rawr, espeically polly have tested this extensivly. They will probably not like me for posting this but whatever, hopefully they wont read riverside inn. |
EDIT
Yarly
Yes that is exactly what Jaden is talking about. He said it about 5 times.