Just make all reputation titles account wide. There you have it , less grind , more real play.

kostolomac
Coverticus
draxynnic
What this does is remove the usefulness of anything other than a Mesmer (in this case) in actually using this skill.
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Originally Posted by Tyla
Removing the required grind on PvE skills will help form PuGs. Whether or not PuGs are bad, this will make them more accessable considering that when you introduce grind-based benefits, you're going to be having people being less inclusive.
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Improvavel
One of the recurring laments about GW is the lack of people in outposts to form groups with. Think. How much of that is because people who would otherwise be joining groups are still out grinding (a use of time that doesn't really result in that much improvement of player skills)? How much of that is because people who would otherwise be joining groups have decided that the barriers to entry are just too high and have found other things to do?
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niek2004
Improvavel
Tyla
the_jos
Abedeus
And Abadeus: |
The game still is around skill and not time spent playing. |
Tyla
However, this will in no way help players find teams easier.
Why? Because most people don't seem to be willing to play outside of their own group. |
Perhaps players who don't visit forums but the vast majority here on guru had the opinion 'pugs suck' since 2006/2007. |
So please don't even pretend that you are helping the general PUG player. You are helping yourselfs and the people you play with most often (like guild and alliance) since with the proposed change you don't have to grind for the titles anymore. |
That means rolling a character more efficient and getting benefit from those very overpowered PvE skills right away. |
And Abadeus: The game still is around skill and not time spent playing. Some people from agro showed that recently in another thread. Nothing has changed, you don't need those PvE skills and if your alliance teams require them I'd surgest finding a better alliance. Though I find it hard to believe that TAM or their alliance guilds would require certain builds. |
Originally Posted by Mithran
Yes, games can be balanced:
- Flip a coin. |
- Tic tac toe. |
- Rock, Paper, Scissors. |
- Chess - Checkers |
- Parcheesi |
- ALL card games. |
- Backgammon |
- And the list goes on forever. |
What have all those games in common? Both sides are in equal footage and have the same chances to win. |
You don't balance making all characters of the same side equal. You balance by making both sides equal. And that can't be done in PvE. Some professions may be more effective in some areas than others, but they are all in the same side. You don't balance the game by making all of them equally effective. You may make the game more fair, and that's good, but that's not balance, because people that win together don't fight with each other. You party leader it's not your enemy. |
What I say it's not "Do not balance them". What I say it's "Limit them when they are too much". And that has been done since the start of the game, and will keep happening. |
And that it's not balance, that's 'limitation'. Balance it's when both sides are in equal footage and have the same chances to win. But that in PvE would be simply ridiculous! Why? Because we would have 50% chances to win in EACH fight against each party with the same number of monsters as us. And you may have to fight 50 parties or more in one area. That won't be fun, that would be just frustrating. |
Improvavel
the_jos
Quote:
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Quote:
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Originally Posted by The box that contained prophecies
A game where your skill, not time spent playing, will bring you a victory over your foes.
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Originally Posted by Tyla
Regardless of the opinion or status of a PuG, this will be helping PuGs.
...... You've never required PvE-only skills, it's just they allow you to do something stupid easy at such low requirements. |
Originally Posted by Tyla
less grind needed to farm and test variants on other characters?
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Originally Posted by Tyla
Infact, I'd rather have PvE skills removed
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kostolomac
When looking at the problem, stop focussing at PvE skills and start looking at consumables (I think I will keep repeating this mantra for a while, maybe someone will listen).
Abuse of PvE skills (outside tank&spank with a SF assassin) is mainly in fixed builds and certain areas. Sure, an experienced group can and maybe will abuse it in other places, but that requires experience or knowledge. Consumables on the other hand are obtainable for everyone who is not in Pre. They buff the entire party and enhance the entire skillbar. In the 'ursan days' the moment consumables went down it was visible if the team was made of experienced players or just button smashers. The button smasher team would go down in seconds while the experienced players would adapt to the loss of the buffs. It's even visible nowadays, a team in DoA can have a ride in the park with consumables while without them it can be a struggle if they don't work closely together or the monks remove hexes/conditions from the wrong player. |
Improvavel
The issue more likely is that people who don't have skill/experience are able to do somewhat the same as skilled players because they can use PvE skills.
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draxynnic
Let's get back to the box:
First of all, one needs to invest at least a little time in the game to get 'skilled'. Even worse, time does matter. If I play PvP daily and you play it once a week, I will probably be a better PvP player if we both start as equal players. There is this thing called experience that makes a difference. So this skill the box talks about is partly experience, something one gets while playing the game. |
Improvavel
draxynnic
On the other hand, nowadays you can build up those titles to levels where the difference is minimum by actually playing.
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Sweet Mystery
In my box doesn't say that I need 7 friends. It actually mentions henchmen, ready to go adventure with me whenever I want, avoiding the long waits...
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Mangione
Lhim
I'd rather see ALL PvE-only skills scaled like how some of the Sunspear skills are scaled - specifically Critical Agility and "There's Nothing To Fear!"
That means: 1) Profession specific and 2) half scaled based on title half scaled based on primary attribute of said profession. |
draxynnic
pingu666
Darth The Xx
Elle Bishop
warrior running