I always wondered why weapon mods are so limited. I mean, where are mods like:
Increased echo duration
Increased shout duration
Increased weapon spell duration
Increased spirit duration
Increased hex duration
I know there's more than the above, but these are the ones off the tip of my tongue. Is this a 255 bit code limitation, or due to most mods hardcoded before factions/nf/eotn?
Weapon Mod Oversight?
Coney
moriz
mainly because those mods would be rather overpowered with their respective builds... especially the hex duration one.
Marty Silverblade
Those skill types are balanced to not have +20% mods used with them, therefore, if those were added, Anet would have to take 20% off the existing duration to rebalance.
Daisuko
Doesn't really matter. A real mod oversight is the lack of +20% damage mods (vs species) for Daggers, Spears, and Scythes. /want +20% dwarfslaying for daggers, for dwarven boxing ;(
BrettM
All of the things you listed can be extended by available skills.