I always wondered why weapon mods are so limited. I mean, where are mods like:
Increased echo duration
Increased shout duration
Increased weapon spell duration
Increased spirit duration
Increased hex duration
I know there's more than the above, but these are the ones off the tip of my tongue. Is this a 255 bit code limitation, or due to most mods hardcoded before factions/nf/eotn?
Weapon Mod Oversight?
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Coney
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moriz
mainly because those mods would be rather overpowered with their respective builds... especially the hex duration one.
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Marty Silverblade
Those skill types are balanced to not have +20% mods used with them, therefore, if those were added, Anet would have to take 20% off the existing duration to rebalance.
Daisuko
Doesn't really matter. A real mod oversight is the lack of +20% damage mods (vs species) for Daggers, Spears, and Scythes. /want +20% dwarfslaying for daggers, for dwarven boxing ;(
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BrettM
All of the things you listed can be extended by available skills.
