New Skill Contest by A-net

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

It's the old, "Power to the players!" thing. Should A-net have a contest of what to add to the game?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Absolutely not. Guild Wars has over 1,000 skills, and many are poorly balanced. We have too many skills.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I'm disgusted that five people out of seven so far have said we need more.

jiggles

Desert Nomad

Join Date: Sep 2007

N/

god no. Unless theyre pve only and then no one important will care.

TheOrangeFalcon

TheOrangeFalcon

Frost Gate Guardian

Join Date: Feb 2008

Cali

Trinity of the Ascended[ToA]

E/

In no way, shape, or form does GW need new skills. If new skills are to be added at all, ALL of the current ones need to be balanced.

Captain Bulldozer

Captain Bulldozer

Wilds Pathfinder

Join Date: Jan 2008

Servants of the Dragon Flames [SODF]

Could be fun... but as others have said, more skills would probably cause imbalance. Maybe change it a bit, so that the new skills are PvE or PvP only.

Honestly though, I'd much rather have another design-a-weapon contest.

dread slayer

dread slayer

Frost Gate Guardian

Join Date: Mar 2008

Somewhere

A guild??? What is that?

A/

Plz no.... Wtb balancement please!

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

The Bastard Child that is the GW Meta says please no more, Especially not ones made by players.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Make all these useless skills that we currently have useful before you add more skills in....

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

I say yes, and let me balance the skills however I see fit. Maybe then people will realize they could be doing worse than Izzy, i.e. following the community as a whole's ideas.

This is by no means an "Izzy is good" comment because he kinda sucks, but the community is worse.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

NO do nothing, look at the icy crown, concept drawing was marvelous but adaptation O.o meh, reason being its not just: there you go, here, this is the best skill out of the million entry, go put it in the game, the process is more like (IMHO) here's an idea let see if it suit the WHOLE game. and then more discussion, and more testing then more discussion, then testing, then release, then player QQ, then nerf, then QQ and nerf, then players comes up with a skill contest idea.

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

this
Quote:
Originally Posted by Arkantos View Post
Absolutely not. Guild Wars has over 1,000 skills, and many are poorly balanced. We have too many skills.
i think the ideal thing they could do but i also think it would upset a lot of players but would bring a lot more balance to the game is to trim off the non used skills move some of the skills around so the non core professions have an equal amount that would make balancing a lot easier. and it would make the newer classes a little more desirable to play.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

"No, just change the games currect skills."

Whatever currect means, I'm voting for this one.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

New skills, absolutely not. If anything, adaptation of current skills like they have been doing. Look at things like Aura of the Lich, Life Sheath, and Tease for skills that were changed, not added. I'd prefer they spend time balancing things, but in some ways, those changes are balancing. But NEW skills, good god, no.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

For balancing? Maybe. At least on the skills that haven't been modified since they were made (and I know a good lot that needs attention). However, new skill creations? No! No, no, no! Not even for PvE. We have enough, leave the new skill builds for GW2.

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

release some MORE overpowered skills through all 3 campaigns & eotn so Anet can force ppl to buy the extra games if they haven't already.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Zodiac Meteor View Post
It's the old, "Power to the players!" thing. Should A-net have a contest of what to add to the game?
Contests I'm all for. But no new skills. There are too many and most are imbalanced.

If contests exist, bring back some Design-A-Weapon, Brand-That-Boss, and some Design-An-Armor contests. Even a Design-A-Quest (meaning the lore/objectives, etc.) contest would be sweet.

Then take the winners of those contests (if all 4 are done, sweet) and implement them in the update after April (I guess would be August update).

The only Skill Contest I want to see is a "Redesign-A-Skill" contest where you take current skills and change their functionality or just simply balance them out.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

why would they add more skills??? They usually only do that with the addition of more content (eg new chapter, expansion)....sooooo IF they were to add a new expansion I would be all for having a few more useless skills in my repertoire however, since there are no more expansions...no need for more skills.
Fix the ones we have please.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Quote:
Originally Posted by FengShuiDove View Post
"No, just change the games currect skills."
Whatever currect means, I'm voting for this one.
I was thinking current and correct at the same time. Then currect was born it's awesome super powers! Fighting crime and the forces of evil! ~powerpuff girls.

gerlin

gerlin

Frost Gate Guardian

Join Date: Sep 2007

W/

No more new skills plz! I mean look at the EoTN expansion, nearly all new skills were overpowered. If people want more content then the current crappy skills should change. But to make every 1000 skills balanced and equally used is beyond any normal persons' abilities.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

I've always wanted and hoped a contest like that, for many years.
But the contest winning skill:

-should be selected by a players vote from a small selection of entries chosen by Anet. Just one new skill per contest.

-skill must be PvE only. PvP doesn't need more.

-skill must be properely balanced by Anet devs before adding to game - players would probably create and vote for imba.

Latham

Latham

Frost Gate Guardian

Join Date: Mar 2008

[DL]

Mo/

No more skills ! Unless of course it is to buff even more PvE skills for the lulz. But seriously balance the skills we have before adding even more

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

No, Guild Wars doesn't need new skills.

If anything, we should be able to vote for skills to be removed from the game entirely.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

If you promise to add skills in a way that all professions get the same number of skills (or at least add skill to prophecies so all 6 core professions get the same number of skills), I'll agree with this.

Just more skills won't do nothing good, but having all professions with the same number eases balance. Why? The 'flipa coin' thing. When all sides have same stuff, balance it's easier.

Zamochit

Zamochit

Furnace Stoker

Join Date: Jul 2006

N/A

It feels like there are already too many skills in this game.

I honestly think that at most they should adapt some of the less used ones to make them more viable. If we allowed players to create a skill it would probably either never see the light of day or be another overpowered pve skill

The power creep is bad enough as it is, otherwise hell why not let Areanet introduce monster skill signets of capture for 100k each at skills traders? That would be fun right?....