Rampage Dmg Dealer (HOT new BUILD!)

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

First off I made this build because I'm bored with doing two man UW runs as Echo SS/SV and I'm sick of losing more money than I'm making going solo in FoW... SO this build is for going ANYWHERE and is capaple of MAJOR dmg!


BUILD: Undead RAMPAGE
Necro/Mesmer

Attirbute Points
Blood~ 16
Illusion~ 12
Soul Reaping~ Leftover

SKILLS
1) Illusion of Weakness
2) Ethereal Burden
3) Life Transfer
4) Blood Renewl
5) Shadow Strike
6) Dark Pact
7) Touch of Agony
8) Plague Touch

HOW TO USE THIS BUILD!

Before Aggro
- first of cast Illusion of Weakness...This is an enchantment.... you will lose 202 health....but this is well b4 aggro so let your life regen and now this enchantment will work as a saftey for your health... at any point point if your health drops below 25% the enchantment will end and you will be healed for 202 health..... this is a great safety and prevents death! this is especially great because the majority of your dmg is going to come from spamming sacrificial spells!

Aggro
- Cast Ethereal Burden on Foe... It makes target move 50% slower this will cost you 15 energy but it only last 10 seconds and when it ends you gain 20 energy!
- Next Cast Life Transfer! This will give foe -8 health degen and give you +8 health regen....Now quickly Cast Shadow Strike while targets health is above 50% and it will do 100 dmg... ONLY use Shadow strike while targets health is above 50%...
- Now heres where the MAJORITY of your dmg comes from... SPAM Dark Pact and Touch of Agony.. dark pact does 51 dmg and touch of agony does 61...KEEP SPAMMING THESE TWO SKILLS
-IMPORTANT- Make sure when Life Transfer wears off to cast Blood Renwel... Always Have Either LT or BR casted so that you have consistent health regen for spamming DP and ToA.....
-Remember if you get into trouble don't panic.... if your health drops below 25% then you'll be healed for 202..... AND blood ritual will heal you for 200 health EVERYTIME it ends!!!!!
- If you are suffering from ANY negative conditon get rid of it... Cast Plague Touch and it will be transfered to the target foe...

This is a great build if your a necro that loves dealing dmg.... I've never died using this build.... although I just came up with it recently its been AMAZINGLY successful!




*****MODIFIED*****
Your better off to Cast Blood Ritual Before using Life Transfer... here is why

1)First get up your Health Safety....Illusion of Weakness, wait until health regens to FULL
2)Now Cast Ethereal Burden on Target...
3)Now Cast Blood Ritual AND Shadow Strike(regen for spamming and 100dmg)
4)SPAM Dark Pact and ToA until BR runs out and heals you(112 dmg every 3 seconds)
5)After the 200 Heal from BR you should be at about full health... Cast Life Transfer
6)Keep Spamming Dark Pact and Touch of Agony until Life Transfer ends
**If foe is dead Start With a 100% health foe with step 3(or step 2 if you have 25+ energy)
**If foe isn't dead keep doing step 3-6.... BUT ONLY USE SHADOW STRIKE IF TARGETS HEALTH IS ABOVE 50%... OTHERWISE YOUR WASTING ENERGY

The reason its better to Start health regen with BR instead of LT is because I find when starting battle with LT you have to sacrifice alot of life in the middle of a fight using BR... When you use BR first your casting LT when it ends and when it ends it healing you for 200 points and then LT gives you +8 regen without any sacrifice... just goes alot smoother like this! and if something happens and you sacrifice below 25% health with BR then don't worry.... IoW will kick in and heal you for 202 health and then BR ends healing you with 200.... if you screw up.... then theres a 402 health point heal waiting to save you!


THIS BUILD MAY NOT BE A 1 SPELL MAJOR DMG LIKE AN ELEMENTALIST IS, BUT IN THE LONG RUN IT DOES MORE DMG THAN ANY NUKER!

WHILE Foe is above 50% health
2 second cast for Shadow Stirke~ 100dmg
1 second Cast for Dark Pact~ 51dmg
3/4 second Cast for Touch of Agony~ 61 dmg

*IN UNDER 4 SECONDS YOU DEAL 212 DAMAGE

WHILE Foe is Below 50% health
1 second Cast for Dark Pact~ 51dmg
3/4 second cast for ToA~ 61dmg

*IN UNDER 2 SECONDS YOU DEAL 112 DAMAGE

RESULT= 12 seconds = 648 DAMAGE
RESULT= 24 seconds = 1296 DAMAGE
RESULT= 36 seconds = 1944 DAMAGE

For some reason I think necros can pound out DMG with the best of them!
I do know however that Shadow Strike was used for the calculations of dmg but it is only used until they drop below 50% health!

tigernz

tigernz

Frost Gate Guardian

Join Date: Jun 2005

Alberta, Canada

Servants of Fortuna

N/Me

I'd ditch the illusion and go with death for Dark Aura - since you're spamming ToA & DP for your damage anyway, might as well get the bonus damage from Dark Aura.

Although if you do that then it becomes eerily similar to another very well known build ^_^

Vamp Touch is another skill you might want to look at - very nice dmg & heal, but it is a bit pricey at 15 energy a shot.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by tigernz
I'd ditch the illusion and go with death for Dark Aura - since you're spamming ToA & DP for your damage anyway, might as well get the bonus damage from Dark Aura.

Although if you do that then it becomes eerily similar to another very well known build ^_^

Vamp Touch is another skill you might want to look at - very nice dmg & heal, but it is a bit pricey at 15 energy a shot. I've tried several Dark Aura builds, none of which I like.... this works much more effectively while playing with team

and Illusion is VERY important to this build.... The Illusion of Weakness has saved my life more times than I can count.... And if you spam with Dark Aura it makes the foes run away..... something I hate... I've tried it with dark aura, just works alot better without....

Also.... ONLY spam Dark Pact if your target isn't in touch distance.... no need in taking melee dmg if there is a tank to take it for u....

AS far a Vampric touch..... its cost 15 energy and you steal like 70 something health.... ToA deals 61 for 5 energy and DP deals 51 for 5 energy.... and if their health is above 50% shadow strike deals 100 dmg for 10 energy.....the point of this build is to keep constant health regen so spamming doesn't really effect you.... and the fact that everytime BR ends it heals you for 200 greatly helps... CANNOT take out ILLUSION..... the health safety feature with IoW is the backbone of build.... you never have to worry about slowing down with spamming.....

Nessaja

Banned

Join Date: May 2005

This is not a solo build, is it.

You should specify, I doubt it would be any good as a solo build anyway. Ethereal Burden is not so solo oriented anyway, and I doubt you'll be tanking much.

If not, sure, you have a necro that can survive, big deal? If it were the necro's role to be in the front line I could agree, but there are ways to achieve higher damage output and still survive, it's like an elementalist focussing on survival - everyone has his/her role.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by Nessaja
This is not a solo build, is it.

You should specify, I doubt it would be any good as a solo build anyway. Ethereal Burden is not so solo oriented anyway, and I doubt you'll be tanking much.

If not, sure, you have a necro that can survive, big deal? If it were the necro's role to be in the front line I could agree, but there are ways to achieve higher damage output and still survive, it's like an elementalist focussing on survival - everyone has his/her role. This Build is not a solo build...... But does incredible dmg..... the surving your talking about is because your constantly sacrificing life..... just try it... you'll drop foes faster than you think... its very impressive if you try it

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Seems like a well thought out build to me. I'm still new at the Necro build biz,but what Preacher is saying makes sense. Survival and dmg dealing at the same time,go hand and hand,as they should. Warriors try to kill faster so that they can survive. Eles cast more powerful spells,to kill faster, so they can survive. Monks,Mesmers,and Rangers all try to move faster in their own way so they can survive...then why can't the Necro?

Not a question,but a statement.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by Darkpower Alchemist
Seems like a well thought out build to me. I'm still new at the Necro build biz,but what Preacher is saying makes sense. Survival and dmg dealing at the same time,go hand and hand,as they should. Warriors try to kill faster so that they can survive. Eles cast more powerful spells,to kill faster, so they can survive. Monks,Mesmers,and Rangers all try to move faster in their own way so they can survive...then why can't the Necro?

Not a question,but a statement. ty for the support..
- I know this build won't be very popular but if you try it I know you'll like it... Its just after months of using a SOLO build and doing two man runs It gets a little boring so I started to BiP which is one of my least favorite builds but I had quite a bit of fun because its always more enjoyable to get into a Good experienced group of 8... well thats my opinion anyway
- This build is seriously Great for dmg.... Blood renewl and Life Transfer keep your health regen up while your spamming Toa and DP and the consistent 200 heal from BR helps alot.... with shadow strike(until they are below 50% health) you will be doing over 200 dmg in under 5 seconds... thats not too bad.... 100 Immediate dmg.... then 51 and 61 from your spamming skills... then keep spamming... you'll continue doing over 100 dmg every few seconds while spamming and it cost VERY little energy..... AND you never have to worry about getting too low on HEALTH... as soon as your below 25% health the safety kicks in and IMMEDIATELY heals you for 202 health.... but the 200 health heals from BR should keep you well above 25% but its a very nice safety net!

Riceboi

Riceboi

Wilds Pathfinder

Join Date: May 2005

Sounds like a good build, however I think I would switch out ToA for vampiric gaze to avoid melee if you are trying to.


The blood necro build I have always used on my necro/monk for pve:

I just call it the blood spiker necro lol

1-Life Transfer(E)
2-Life Siphon (you can stack on multiple targets)
3-Vampiric Gaze
4-Shadow Strike(only used for when foes hp is above 50%)
5-Barbed Signet
5-Dark Pact
6-Shadow of Fear(lasts long with low curses)
7-spell of choice can be monk healing or any other necro spell
8-Rebirth

Nessaja

Banned

Join Date: May 2005

Quote:
Originally Posted by Undead Preacher
This Build is not a solo build...... But does incredible dmg..... the surving your talking about is because your constantly sacrificing life..... just try it... you'll drop foes faster than you think... its very impressive if you try it I see, if that's what your aim is, I'm going to say that a pure blood spiker is better then the hybrid you seem to try. Ethereal Burden and Illusion of Weakness could be Demonic Flesh and Vamperic Touch, or skip either Touch or Dark Pact and use Awaken the Blood aswell.

And then you have a standard bloodspiker.

I'm not sure if this build does anything better then a standard bloodspiker (IoW vs Demonic Flesh) either way a standard Blood Spiker has higher Soul Reaping, and level 18 Blood Spells instead of level 16 Blood Spells and those 2 points do matter.

Those are the only things I see changed from a standard bloodspiker which has been around since May last year, which is why those are the only things I comment on (Hot New Build ..?).

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

OUCH! Nessaja,why roast the guy for an idea? Give him praise for the attempt at originality.Tell him you have seen a similar build before,but don't try to stomp his idea into the ground!That's just not cool.I imagine you have been playing a Necro for some time,but that should make you help in the debate,not go all icy and spit that wicked venom...

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

hey just trying new things.... I currently use these builds......

55hp solo build
55hp AotL build
Echo SS/SV
Battery/ Suppport Healer
Massive Blood DMG(blood spiker)
Massive Degen N/Me(PvP)
MeleeMancer
Self-Battery Healer
Degen NUKER
Dark Aura Build

Just trying to come up with something new.... get tiring playing the same old builds!

Xeuro

Xeuro

Academy Page

Join Date: May 2005

Mo/N

I think it is a pretty good build, definitly has potential and is definitly good that someone is coming up with some new ideas.

BTW, have you tried it in PvP?

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by Xeuro
I think it is a pretty good build, definitly has potential and is definitly good that someone is coming up with some new ideas.

BTW, have you tried it in PvP? Haven't tried this exact build in pvp, but I have used the Illusion of Weakness as the Safety Health net for my Necro/Mesmer (blood/illusion) Massive degen necro and it has saved me alot.... really gives that added edge that can determine getting a kill or being killed!

Polish Sosage

Ascalonian Squire

Join Date: Jan 2006

Mo/Me

Is there anything u can use at lvl 14 cause im having troubles getting up lvls now and i dunno wut 2 do any ideas?
tell me if there are any good builds like this 1 for me

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by Polish Sosage
Is there anything u can use at lvl 14 cause im having troubles getting up lvls now and i dunno wut 2 do any ideas?
tell me if there are any good builds like this 1 for me what is your secondary and what skills do u have available

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

Aren't necros fun?!?!

Blood Renewal is giving regen +6 and Life Transfer is +8, that's a lot of extra regen. Have you considered using Offering of Blood as the elite, replacing Ethereal Burden so as to be able to get the energy when you need it rather than 10 seconds after casting EB?

Then take Life Siphon instead of Life Transfer. Siphon is more spammable and can be spread out on more enemies if more regen is needed to offset degen.

I would also lower illusion to 11 for more soul reaping. That's a lot of energy output and 189 health from IoW is still good.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by Undead Preacher
RESULT= 36 seconds = 1944 DAMAGE Magnificent number!!
Here are some more:
- 180 energy spent
- 360% HP sacrifised
- This amount of damage will kill 3 stone summit and wound the fourth.
- You forgot to count in aftercasts. gg.

Malice Black

Site Legend

Join Date: Oct 2005

i love playing blood spiker tho trying to get a PUG group for FoW/UW is hard as ppl like to play inside thier safety zone ie: the almighty nuker lol i can deal more dmg then a nuker anyday

will try this build, keep up the good work

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by Malice Black
i love playing blood spiker tho trying to get a PUG group for FoW/UW is hard as ppl like to play inside thier safety zone ie: the almighty nuker lol i can deal more dmg then a nuker anyday

will try this build, keep up the good work thanks... Yea I like to deal out dmg also.... and I might be the only person on the game that ONLY PLAYS 1 character.... my other characters are just for storage! So I use like 10+ different necro builds and there's nothing better than dealing major dmg!

Symbol

Jungle Guide

Join Date: Aug 2005

If you want a better blood nuker buld, here's one I posted at gwonline:

N/Me
Blood 16:
Curses: 10
Soul Reaping: 10

1) Awaken the Blood
2) Faintheartedness
3) Offering of Blood {E}
4) Life Siphon
5) Shadow Strike
6) Dark Pact
7) Vampiric Gaze
8) Rez sig (PvP)/Inspired Hex or Strip Enchantment (PvE)

Damage is very high, energy management is good with offering of the blood + soul reaping, self healing is decent in a pinch. Two life siphons active is more then enough to counter the sacrifice cost of both dark pact and offering under AtB. (though you can get by with one,it won't hurt you much). Note that collectors blood wand + focus is a MUST.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by Symbol
If you want a better blood nuker buld, here's one I posted at gwonline:

N/Me
Blood 16:
Curses: 10
Soul Reaping: 10

1) Awaken the Blood
2) Faintheartedness
3) Offering of Blood {E}
4) Life Siphon
5) Shadow Strike
6) Dark Pact
7) Vampiric Gaze
8) Rez sig (PvP)/Inspired Hex or Strip Enchantment (PvE)

Damage is very high, energy management is good with offering of the blood + soul reaping, self healing is decent in a pinch. Two life siphons active is more then enough to counter the sacrifice cost of both dark pact and offering under AtB. (though you can get by with one,it won't hurt you much). Note that collectors blood wand + focus is a MUST. You do now while your Enchanted with Awaken the Blood that you Sacrifice TWICE the life.... which kinda hurts you when using a Sacrificial build... and when using a build like this BLOOD RENWEL is essential.... it gives u a +6 health regen while you are spamming ToA and DP and when it runs out it heals you for 200 health, then without a sacrifice you should cast Life Transfer which not only does dmg but gives you +8 health regen for you to keep spamming DP and ToA... oh wait, thats not in your build either... how is urs better.... don't really see any advantages to ur build... and u have 10 points into curses for 1 skill thats not even in sync with this build!!!!!!!!

Symbol

Jungle Guide

Join Date: Aug 2005

Quote:
Originally Posted by Undead Preacher
You do now while your Enchanted with Awaken the Blood that you Sacrifice TWICE the life.... which kinda hurts you when using a Sacrificial build... and when using a build like this BLOOD RENWEL is essential.... it gives u a +6 health regen while you are spamming ToA and DP and when it runs out it heals you for 200 health, then without a sacrifice you should cast Life Transfer which not only does dmg but gives you +8 health regen for you to keep spamming DP and ToA... oh wait, thats not in your build either... how is urs better.... don't really see any advantages to ur build... and u have 10 points into curses for 1 skill thats not even in sync with this build!!!!!!!! *Sigh*

First of all: AtB increases sacrifice cost by 50% not 100%. Error number one. That means with 455 base health you sacrifice 69 health using dark pact and OoB. Vamp gaze steals 68 health. Shadow strike steals 55 health. Life siphon gives you three pips of regen for each active siphon. With fast recharge you can use roughly ~1.6 pacts per gaze. Starting to get the picture?

Error number 2, I spent 9 point in curses, not 10. 1 point comes from runes, and an additional +2 from AtB. That's enough to take it from 2 degen to 3. Faintheartedness is also an awesome anti warrior/ranger hex. It's 50% attack speed reduction for a long time in addition to doing respectable amounts of damage. It fits in with the build very well. Meanwhile your (frankly horrid) build uses 12(!) points in illusion for IoW and ethereal burden. I think you need to think very hard about whether that's worth it.

Thirdly. This build is better than yours in every concievable way. It does more damage. It has FAR better energy management. It's _ranged_. And with a free slot for enchantment removal/extra energy management/what have you it also has potentially more utility.

Frankly just the fact that you have to close to melee range to inflict a big chunk of your damage makes your build pointless. If you're going to do that, you might as well do an AoTl/Dark Aura build which does a metric assload more damage and is more survivable to boot.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by Symbol
*Sigh*

First of all: AtB increases sacrifice cost by 50% not 100%. Error number one. That means with 455 base health you sacrifice 69 health using dark pact and OoB. Vamp gaze steals 68 health. Shadow strike steals 55 health. Life siphon gives you three pips of regen for each active siphon. With fast recharge you can use roughly ~1.6 pacts per gaze. Starting to get the picture?

Error number 2, I spent 9 point in curses, not 10. 1 point comes from runes, and an additional +2 from AtB. That's enough to take it from 2 degen to 3. Faintheartedness is also an awesome anti warrior/ranger hex. It's 50% attack speed reduction for a long time in addition to doing respectable amounts of damage. It fits in with the build very well. Meanwhile your (frankly horrid) build uses 12(!) points in illusion for IoW and ethereal burden. I think you need to think very hard about whether that's worth it.

Thirdly. This build is better than yours in every concievable way. It does more damage. It has FAR better energy management. It's _ranged_. And with a free slot for enchantment removal/extra energy management/what have you it also has potentially more utility.

Frankly just the fact that you have to close to melee range to inflict a big chunk of your damage makes your build pointless. If you're going to do that, you might as well do an AoTl/Dark Aura build which does a metric assload more damage and is more survivable to boot. Did you try my build b4 you critized it, apparently not... I for one when I saw ur build I TRIED it... and When u use my build correctly it embarreses yours.... if you like urs fine... when u read this build, give ur suggestions and thats it, don't post here and say if you want a good build heres mine... I was trying something new... I use over 10 necro builds.... I like and prefer to try new things... I mostly use my SS builds.... but for what this build is designed for it does the trick.... Future A$$Hole post need not waste ur time.. if u have a better build then POST THEM in ur own thread... thats the point of the forum!

I myself could Post at least 8 builds or more than are better than this one, this was just something new I was working with.... I tried to let this thread die long ago, but people randomly post in it... never gotten much bad feedback for trying new things.... u should try it sometime

Symbol

Jungle Guide

Join Date: Aug 2005

I've tried my build. It works well. So no it isn't just theory. People have already given you suggestions, you didn't listen then and you won't now. So why should I bother?

I posted that build because it's a solid build for people looking to do damage with the blood line. Yours isn't and I've explained why.

It has no emergency self heal (BR doesn't count)
It requires you to get close and you have no antiwarrior skills
It uses a mediocre elite (life transfer)
It has too many points in illusion
It has no real energy management

You want to improve your build, start there. But don't come crying when you post a build and people don't shower you with praise.

Ac James

Ac James

Academy Page

Join Date: Jul 2005

Monks of Scotland [SU]

Mo/

Any hex removal > life transfer.
James-

FFF_WarRaven

FFF_WarRaven

Frost Gate Guardian

Join Date: Apr 2005

Behind the black shroud.

FFF

R/Me

calm down guys, save it for pvp lol, i think that it's not the point weather one build is better than another, because people play in different ways, and like to play in certain ways, some builds maybe better than others but if someone can't use it right ...well then...just different ways of playing, it's up to the individual user to decide weather a build is better than another.

Sounds like an intresting build, and good information for both sides, i just started a new necro and am going to try both see how it works out.

:::End Transmission:::

FFF_WarRaven

FFF_WarRaven

Frost Gate Guardian

Join Date: Apr 2005

Behind the black shroud.

FFF

R/Me

grrrr getting tired of this page cannot be displayed double posting bug...

:::End Transmission:::

Symbol

Jungle Guide

Join Date: Aug 2005

I guess I don't see the point of sharing your build with others if you're not looking to improve it.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by Symbol
I guess I don't see the point of sharing your build with others if you're not looking to improve it. It gives people NEW things to try....

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by Symbol
I've tried my build. It works well. So no it isn't just theory. People have already given you suggestions, you didn't listen then and you won't now. So why should I bother?

I posted that build because it's a solid build for people looking to do damage with the blood line. Yours isn't and I've explained why.

It has no emergency self heal (BR doesn't count)
It requires you to get close and you have no antiwarrior skills
It uses a mediocre elite (life transfer)
It has too many points in illusion
It has no real energy management

You want to improve your build, start there. But don't come crying when you post a build and people don't shower you with praise.

*No self heal*
don't need one, Br heals you for 200 every time it ends, Life transfer gives you a +8 health regen.. and IoW is ur health safety which heals you for over 200 if you drop below 25% life....

Requires u to get to close
You don't need to be close to use Dark Pact, Life Transfer, Or shadow Strike... ONLY spam ToA when in Close COMBAT!!!! doesn't mean because theres a touch skill that you have to run in against 5 foes and fight toe to toe! The only time I really use it in touch distance is when attacking another caster!

Points in Illusion
For the way I use it, which I don't really use this build (except for one farming location)....the Illusion points are required.... The health safety is crucial...But like I said previusly... this is one of over 10 builds I use... ALL my builds can't be superior, some have to be weaker... but they all have their strong points in different situations!!!!!!!

*No real Energy Management*
NOPE, theres not.... I never said hey this build is the best build you'll ever see, lol... its my least favorite out of the builds I use.... I just used it one day, thought it was different, and posted it....