Warrior vs Sin DPS
maxxfury
Crits on a sword aint worth taking sin over War, damage is too low... Scythe on the other hand crits biiig!"
blue.rellik
Silly rellik, I would have thought all those exclamation marks and silly spelling would have kinda pointed out that I was being facetious
Some people will never learn
Some people will never learn
thinkingofaname
Couple things:
For pure dps, sin wins...because of the skill called Asuran scan. War can use it too, but they don't have enough energy to keep casting it.
Look at my screen shot to see how much damage a sin can do, note that I would have even higher Dps if i picked Reaper over wounding strike, and my Asuran rank is very low.
For killing things, not only you need high dps, but also deep wound. Pvpers all know a melee without deepwound is useless, same apply for pve too if you want things to die fast.
But the game isn't about pure dps, as people mentioned earlier, utility matters. However, I consider all utility on a melee (in pve) to be worthless except KD and SY.
KD is where a war shines, because only they have 3 second KD, combined with some pve KD skill a war can keep a target perma locked. Both sin and war can bring SY, both can keep it up equally well at high levels.
As a last thought, the correct way to use MB chain is L-O-D1-MB-D2. The double dual is a must since with IAS since the first dual is still recharging (yes including DB) when you finish MB, and just like pvp, the chain can be competed in ~2-3 secs and instant kill anything with 500 Hp (with deep wound), combine with Asuran scan, the chain could finish off a full lvl 24 or lower monster in one go.
Sin also has the skill called sin remedy, which basically allows you to be immune to condition, including blind.
For pure dps, sin wins...because of the skill called Asuran scan. War can use it too, but they don't have enough energy to keep casting it.
Look at my screen shot to see how much damage a sin can do, note that I would have even higher Dps if i picked Reaper over wounding strike, and my Asuran rank is very low.
For killing things, not only you need high dps, but also deep wound. Pvpers all know a melee without deepwound is useless, same apply for pve too if you want things to die fast.
But the game isn't about pure dps, as people mentioned earlier, utility matters. However, I consider all utility on a melee (in pve) to be worthless except KD and SY.
KD is where a war shines, because only they have 3 second KD, combined with some pve KD skill a war can keep a target perma locked. Both sin and war can bring SY, both can keep it up equally well at high levels.
As a last thought, the correct way to use MB chain is L-O-D1-MB-D2. The double dual is a must since with IAS since the first dual is still recharging (yes including DB) when you finish MB, and just like pvp, the chain can be competed in ~2-3 secs and instant kill anything with 500 Hp (with deep wound), combine with Asuran scan, the chain could finish off a full lvl 24 or lower monster in one go.
Sin also has the skill called sin remedy, which basically allows you to be immune to condition, including blind.
Bobby2
Quote:
Originally Posted by thinkingofaname
Couple things:
For pure dps, sin wins...because of the skill called Asuran scan. War can use it too, but they don't have enough energy to keep casting it. [warrior's endurance]
For pure dps, sin wins...because of the skill called Asuran scan. War can use it too, but they don't have enough energy to keep casting it. [warrior's endurance]
Super Igor
I think that people who say warriors outdamage sins in pve are shitting, sins blow things up much faster and allow for much more utility. In pvp great unfluence on why warriors are preferred other two melee prof is armor and better pressuring skills like KD and they can do it all day really but no cant say they spike better than sins and now when sins got their epic pew pew skill [palm strike] I would put war's pressure abilities under question aswell.
Tyla
So you need to sacrifice at least 4 skill slots to do your shit and you're saying that 'Sins can carry more utility? And that 'Sins can blow things up faster despite the fact that D-Slash / Whirlwind Attack with enough buffs can severely outdamage MS/DB, while being stronger for reaching that damage?
With MS/DB if your target dies too fast youre not getting enough DB or you might miss MS assuming you're killing. With Palm Strike, I hope you're kidding.
With MS/DB if your target dies too fast youre not getting enough DB or you might miss MS assuming you're killing. With Palm Strike, I hope you're kidding.
thinkingofaname
Quote:
Originally Posted by Vazze
War endurance gives war energy, but it means you have no elite, thus Crit scythe with elite > WE scythe with no elite.
Quote:
This, as you know, is a definite plus.
Quote: Originally Posted by thinkingofaname First i assume you are talking scythe WE, in which case there is no attack skill that requires adrenaline, thus no way to buff your dps through adrenaline attacks. Pretty sure he's talking about charging skills like SY through the process of spamming [mystic sweep][eremites attack][power attack]. Since he's mostly using nrg skills, the build up of SY and other adren skills won't be hindered.
Quote: Originally Posted by thinkingofaname If you are experienced in playing melee, you should know that YOU the attacker must have a reliable deep wound. Give me a single viable melee build that does not have deep wound. [build=OQoiExpMZXwc1cJU8WyXJDGDCA]
Of course, there's room for change.
Quote:
Originally Posted by thinkingofaname
So a conditional deep wound every 15 second...
[[Finish Him] will be ultilized more than every 15 seconds with an ally running [[Assassin's Promise], as Tyla pointed out.
Quote:
Originally Posted by thinkingofaname
that target WILL die in another hit or so.
That's the point of the skill. Quote:
Say what?
Your forgetting the core mechanic 99% of PvE Sins utilize for their DPS. [skill]Moebius Strike[/skill][skill]death blossom[/skill] Pay particular attention to the recharge times.You don't need it's bonus to keep DB spam going and AoE DPS pumping out.Once your target drops it's a few seconds to get it going again. The bonus has nothing to do with it's use. The 2 second recharge time and conditional "must follow a dual" is all that is required to keep DB spam running. You would be correct in respects to instagib builds but that's a tiny minority of Sins and they would pick [skill]assassin's promise[/skill] over [skill]Moebius Strike[/skill] any day of the week, for blatantly obvious reasons. Quote: Sins are stuck with 70+whatever their insignias give + 7 max for the subpar weapon mods.
[skill]critical agility[/skill] Most Sins max this title and skill early on as it only takes a few hours, well known to be the easiest title in the game, and is integral to the majority of PvE builds now. It's completely changed the role of the Sin, who can quite easily tank most areas now. As for the thread I have to agree with those that state both classes have high DPS to offer, while both also have their strengths and weaknesses. Never been a fan of "What's bestest?" threads.To many variables to consider imo. |