Disarm
Gift3d
[disarm]Full: Interrupt target foe's action. If that action was an attack, all of that foe's attack skills are disabled for 0...2 seconds.
Change to
[disarm]Full: Interrupt target foe's action. If that action was a skill, that foe loses its weapon spell. This attack cannot be blocked.
Or something of the likes that removes weapon spells. Thoughts?
Change to
[disarm]Full: Interrupt target foe's action. If that action was a skill, that foe loses its weapon spell. This attack cannot be blocked.
Or something of the likes that removes weapon spells. Thoughts?
ajc2123
Weapon spells are the only things that rits really have going for them.
We don't really need skills to remove them.
We don't really need skills to remove them.
Mr Emu
Codin The Great
meeeh its alright i dont mind it becuase it could be useful against rits.
Icy The Mage
Maybe not this suggestion, but there definitely needs to be some sort of skill to counter weapon spells.
OoO Rift OoO
Maybe if they use a bad leasership shout/anthem and make it something like: for 0...4...13 seconds all party members in earshot remove a weapon spell with their next attack skill.
Hey, itd possibly make paras have a useful skill
Hey, itd possibly make paras have a useful skill
Gift3d
Now that'd be overpowered. I say this because it makes sense, disarm, remove weapon, ya know. Also with a 20 second recharge, and you'd actually have to interrupt something for the weapon removal to work, i think it's a totally feasible idea to have a little counter toward weapon spells.
Spike Stritter
/not signed
only because that seems a little awkward with tthe skill used against it.
i agree with something against weapon spells though
maybe like a natural ritual or something that has a certain ranged effect
Create a natural ritual at current location. All weapon spells casted while this is in effect last X-XX% shorter. This spirit dies after XX seconds.
only because that seems a little awkward with tthe skill used against it.
i agree with something against weapon spells though
maybe like a natural ritual or something that has a certain ranged effect
Create a natural ritual at current location. All weapon spells casted while this is in effect last X-XX% shorter. This spirit dies after XX seconds.
Bobulation
It makes sense, but it just seems a bit odd.
Still /signed
Still /signed
Ariena Najea
The problem with making weapon spells removable at this stage is that all of the existing weapon spells would need changes. The only person who does skill balance anymore is Izzy, and there are better things for him to be working on than changing every single weapon spell so that it would still be viable.
This could be changed to take effect only when interrupting attack skills, and then increase the duration to 0...6 or something along those lines. Much better for defending against melee spikes, while still not being overpowered.
This could be changed to take effect only when interrupting attack skills, and then increase the duration to 0...6 or something along those lines. Much better for defending against melee spikes, while still not being overpowered.
Arkantos
Quote:
The problem with making weapon spells removable at this stage is that all of the existing weapon spells would need changes. The only person who does skill balance anymore is Izzy, and there are better things for him to be working on than changing every single weapon spell so that it would still be viable.
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1) Requires a sword warrior
2) Warriors already have tight bars
3) Recharge is 20 seconds
4) All used (and most) weapon spells have a low recharge
If disarm was changed to what the OP suggested, weapon spells would not need to be changed at all.
Dmitri3
/not-signed
The only pro of weapon spells is they can't be removed, let it stay this way.
P.S. Even without weapon spell removal, unblockable interrupt would still be damn good.
The only pro of weapon spells is they can't be removed, let it stay this way.
P.S. Even without weapon spell removal, unblockable interrupt would still be damn good.
Krill
Disarm should go to 15s recharge and bump up the disable 1s. It was a little ridiculous @ 12s (with a 4s disable?) but hasn't seen any play in it's current forum.
I do like the idea of finally making a skill that strips weapon spells, but it should probably be a spell in dom or curses *and be an elite skill that has the strip as secondary effect.
I do like the idea of finally making a skill that strips weapon spells, but it should probably be a spell in dom or curses *and be an elite skill that has the strip as secondary effect.
Reverend Dr
Quote:
Maybe if they use a bad leasership shout/anthem and make it something like: for 0...4...13 seconds all party members in earshot remove a weapon spell with their next attack skill.
Hey, itd possibly make paras have a useful skill |
Note: overpowered as hell, but I would love it.