How to work with Monk/healer heroes?

neochaos01

Pre-Searing Cadet

Join Date: Jan 2009

E/Me

Hiya there,

I've been playing Guild wars for about 2 years mainly as an Ele/offensive caster.

I made a monk a long while ago which is primarily used if I need a money top up (55ing). I then gained an interest in monking and so far love been a healer, but I find that Monks and heroes don't work so well together in my experience.

For example I learned from various guides and watching GvG to not overheal, but it seems I can't help it with another Monk hero/Henchman we both spike heal the same targets which sometimes results in some other player been damage spiked and my main heal is down.

I love been a Prot monk more than anything, and like Zealous bendication but with another healer in the group they always beat me to it, resulting in an unneeded and costly heal.

Does anyone have any suggestions of a good party format for 2 healers without each other stepping on each other’s toes and constantly overhealing?

I would like to be the best I can be, but I am stuck at this point wasting heals.

Any advice would be greatly appreciated, thanks allot.

scythefromunder

scythefromunder

Desert Nomad

Join Date: Apr 2008

CA

Tears Of The Ascended [ToA]

If you go heal, you'd probably want your hero to prot. Vice Versa.
if you wanna have 2 healing monks, have yourself be the main heal and the hero have LoD and support heals instead of spike heals IMO.
You can you run:[build prof=Mo/E Heal=11+1 Pro=10 Divine=10][Word of Healing][Patient Spirit][Dismiss Condition][Cure Hex][Prot Spirit][Shield of Absorption][Glyph of Lesser Energy][Optional][/build]
Optional can probably be Aegis or another Guardian
while a hero ran [build prof=Mo/E Heal=12 Divine=12][Light of Deliverance][Dwayna's Kiss][Signet of Rejuvenation][Dismiss Condition][Remove Hex][Guardian][optional][optional][/build]
Optional can be something you think would be needed for whatever it is your doing

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Quote:
Originally Posted by scythefromunder View Post
if you wanna have 2 healing monks, have yourself be the main heal and the hero have LoD and support heals instead of spike heals IMO.
This. In my opinion, you want one ultra-save spike healer and a party-wide support healer.

Spike Heal: Usually a WoH Monk, just for the extra utility those bars can run and the greatness of that elite.

Party Support/Party Heal: Consider an HB Monk with Seeds ([Healing Seed][Seed of Life]) ONLY if you can run it as opposed to a hero.

Also, consider a N/Rt Restorer with [Life] and [Protective was Kaolai]. These have nearly infinite energy and can be paired with any number of quality elites. [Icy Veins][Foul Feast] is a good combination along with the party heals, [Xinrae's Weapon] or [Weapon of Remedy] for a dedicated second healer that won't outperform your WoH in spike healing.

Also also, [Unyielding Aura] is now a fantastic elite for buffing Protection Prayers skills and adding some minor party healing through stronger [Divine Healing] and [Heaven's Delight]. Consider this on either a hero or yourself, I find UA bars very fun at times.

neochaos01

Pre-Searing Cadet

Join Date: Jan 2009

E/Me

Hiya I thank you both for your input And i see exactly what you're getting at, when i wake up i will do as you both suggested, and see how that works.

Looking at what you both said i can see how it would work.
The only issue i found with UA on my monk hero is that he didn't want to seem to use the Divine Healing And Heavens Delight untill everyone was below a dangerous amount of health, But as you listed there are more options, also i have all skills unlocked so i have allot to play with.

I'm sure i'll manage something based on both your concept.

Thanks allot.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

If you're going to try UA, much like HB, I'd suggest running that on the player. I don't trust heroes with [Glyph of Lesser Energy][Heal Party], but it's extremely effective using either of those elites in the hands of a player that can manage the energy properly.

Anyway, hope it works out for ya. Good luck!

subarucar

subarucar

Desert Nomad

Join Date: Jul 2006

New Zealand

None

You run either prot or party heals. Get a N/rt with WoR, MBaS, Sprit Light, Life, SOLS, etc. Works fine when i monk, although nowive turned to just running me as a smiter with 3 smite heroes.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

As human monk do what heroes can't.
Heroes are good at one thing: reacting on given criteria.
The moment health drops below a certain treshold they will heal.
And they don't have any lag, so will heal before you do a lot of times.
If other conditions are met they will also react.
Like removing conditions and hexes.

However, heroes are bad at certain things.
They can't pre-prot.
They don't really know priority and will heal someone destined to go down.
They remove each and every hex and condition that gets applied.
Meaning they could well remove the hex or condition from the wrong person or they remove the wrong one.
And they are bad at energy management.

When playing monk together with a hero I make sure they have the least possible condition and hex removers needed for the area.
I make sure I can handle most myself so that the hero can focus on keeping red bars up.
Main task for me: making sure red bars don't go down.

Having said this, when I play solo I might take a N/rt healer but if I don't I just take healer henchies. I hardly ever bring a monk hero when playing H&H, waste of a hero in my opinion.

legacyofkain85

legacyofkain85

Krytan Explorer

Join Date: Sep 2006

Lady Ainowa

imo ,use your heroes for dmg remember best defence=ofence,no reasen to bring ton of hex removal or cond removal just the necesary amount,u will never be able to keep your party clear of them,especially when mobs begin to trow aoe hexes at u,so idea is kill the dmg dealers,remove the harmful hexes,than just heal trough(example is suffering that is one anoying hex u encounter on most mobs,what do u do,kill the mob let the hex end and heal trough it,no reason to remove it).
If u really want to use monk heroes give them godly energy management and make they're bars noob proof,also dont use 10 energy spells like [protective spirit] or [spirit bond] on monk heroes,those are necro spells lol or ele spells in [ether renewal] builds,they will burn the blue bar very quickly,as for u
run what they cant [seed of life] and prots because a player can prot key targets they cant,heck they even heal minions with with divine favor casiting prot spirit on them

uther argas

Ascalonian Squire

Join Date: May 2006

W/

On my monk in PvE i usually run a WOH build and have my Ogden run RC prot.