One Question on the NPC Sins in Factions

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

They use to spontaneously combust when they shadow stepped to a target. With all of the changes to the sin skills over the last year have you noticed them surviving? I know 90% of you probably never pick them for your hench team, but give it a shot and let me know. I am just wondering if I have a better heal team or the sins are better at surviving.

Thanks,

Painbringer

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Actually, I tried using the sin hench a few months back and thought they were pretty good. Pancu in particular was kicking butt.
Granted, in HM I don't think I'd use em. But for NM they are definitely adequate (which is more then can be said about most PUG sins).

unkleanone

unkleanone

Frost Gate Guardian

Join Date: Jan 2008

TN

Semi Automatic Bananas [SEMI]

R/Mo

Haven't had any problems with sin npc's i use them whenever i'm in factions.

KoKoS

KoKoS

Wilds Pathfinder

Join Date: Aug 2007

aBove Empress Amarox xP

KDT

Mo/E

wo0ho0 i'm in the 90% xD

/ownall

KoKoS

sykoone

Jungle Guide

Join Date: Dec 2005

Mystical Chaos

E/

I used the sin hench in my vanquishing and the only time he died was if I did something stupid that wiped us all out. Might be your monks just don't like sins.

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

I don't use sin henchies or heroes. Used the sin chick and she kept shadow stepping in all the wrong places.

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

I don't use sin henchies. They're more idiotic than some of the sin players out there.
I think their AI is like "run in as fast as possible and die. nothing more". Heck, no doubt their skill template is empty.... wiki's just lying to us.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Apart from brief stints of using Zenmai for interrupts before acquiring more specialised interrupt heroes, I've generally been leery of using NPC assassins, seeing the role as one that requires a little more intelligence than the typical ally AI. I have been considering running some on simpler builds such as Moebius or PS-based assassins with defensive enchantments, but the lack of Critical Agility is a disincentive. Regarding Factions henchmen... Nika's build could be considerably better than it is (replace Jungle Strike with Wild Strike...) and I'm leery of any henchman with Viper's Defense in any area that has congestion.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

ive found them tobe not to bad, but...

Level 20 panaku

* Beguiling Haze Beguiling Haze
* Entangling Asp Entangling Asp
* Jagged Strike Jagged Strike
* Resurrection Signet Resurrection Signet
* Return Return
* Shadow Refuge Shadow Refuge
* Signet of Malice Signet of Malice
* Viper's Defense Viper's Defense



Skills Used nika

* Death Blossom Death Blossom
* Flashing Blades Flashing Blades
* Jungle Strike Jungle Strike
* Resurrection Signet Resurrection Signet
* Return Return
* Shadow Refuge Shadow Refuge
* Unsuspecting Strike Unsuspecting Strike

Skills Used emi

* Beguiling Haze Beguiling Haze
* Entangling Asp Entangling Asp
* Jagged Strike Jagged Strike
* Resurrection Signet Resurrection Signet
* Return Return
* Shadow Refuge Shadow Refuge
* Signet of Malice Signet of Malice
* Viper's Defense Viper's Defense

im currently using zenmai as a critical barrager and pet bitch (she has revive animal). she seems pretty effective

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Don't take Assassin henchmen unless you want lulz.

Little Shenanigan

Little Shenanigan

Wilds Pathfinder

Join Date: Aug 2007

i stopped using them because they would leeroy in and die.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

I used them the other day (Panaku and Emi I think, both in 1 vanq) and they were pretty good. They'd teleport to different targets to each other, and zerg things before teleporting/running back.

The only downside was that if I called a target, and they'd already teleported in to start killing, they'd ignore their target and go for mine...which meant they had no skills charged to use on it.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

assuming I want dps chars as frontline I'd rather stick to warriors, still, I think the sins are useful when you build around [barbs], [mark of pain] of [splinter weapon].

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

I was messing around with sin henchies coz most of them use flashing blades and thats a good thing coz mobs lock on them alot therefore being blocked and damaged, I also used gurdian henchies to add extra block I cant say they asploded that much not at all! But tbh I gave up the idea coz it wasnt a big deal of damage but who I really re-discovered was guardian hench who really helped with protectors defense and dragon slash.