A good idea for heroes ?
lewis91
Don't get me wrong, i like being in a group with people, but generally people i like, say from a guild, and when they're busy i don't like resorting to a PUG group, that will most likely fail...
So i turn to heroes, and i know theyre great, if you know how to work them, but reading that they're designed to replace the people in PUGs by being some sort of Elite Henchman, you can't help but think they arn't ever a full replacement.
But if you turn to them quite alot, you would like them to have the armor of a person, and by that i mean Runes etc... And this can be quite expensive for each hero that you use. So what im thinking is considering Heroes absorb a percentage of your drops, well that should create a bank, and you can use your individual heroes bank to upgrade him/her with runes and weapons.
Editing them could be like the PVP editing of your character...Go to inventory, click the specific hero you wish to fit out, and then press the editing slot, and with that, each rune you want for your hero, can be purchased using your heroes bank. Obviously once created, if salvaged, the rune would be restricted to that hero on that character only, to stop say using koss' bank to fit up dunkoro, who of which may not have enough in his bank.
So basically your hero would be more like you, the more you go out, kill stuff, collect crap, the more your money pools, the more ability you have to get more runes, which result in you having more health, power, defence etc...Thus creating something that is a truly elite henchman with no money grind to you.
Thoughts?
So i turn to heroes, and i know theyre great, if you know how to work them, but reading that they're designed to replace the people in PUGs by being some sort of Elite Henchman, you can't help but think they arn't ever a full replacement.
But if you turn to them quite alot, you would like them to have the armor of a person, and by that i mean Runes etc... And this can be quite expensive for each hero that you use. So what im thinking is considering Heroes absorb a percentage of your drops, well that should create a bank, and you can use your individual heroes bank to upgrade him/her with runes and weapons.
Editing them could be like the PVP editing of your character...Go to inventory, click the specific hero you wish to fit out, and then press the editing slot, and with that, each rune you want for your hero, can be purchased using your heroes bank. Obviously once created, if salvaged, the rune would be restricted to that hero on that character only, to stop say using koss' bank to fit up dunkoro, who of which may not have enough in his bank.
So basically your hero would be more like you, the more you go out, kill stuff, collect crap, the more your money pools, the more ability you have to get more runes, which result in you having more health, power, defence etc...Thus creating something that is a truly elite henchman with no money grind to you.
Thoughts?
Lord Of Blame
It would be nice but will never happen.
I only pimp out the heroes I actually use, so it's not really all that expensive. I don't bother upgrading anyone else.
I only pimp out the heroes I actually use, so it's not really all that expensive. I don't bother upgrading anyone else.
Marty Silverblade
This actually makes sense. It'd be worthwhile for new players who don't have a decent chunk of cash stored to upgrade the heroes. You don't need to upgrade them, but I think it's a good idea.
kostolomac
/notsigned
You only use a couple heroes , it's easy to gear them out. It's not set in stone that you must give them all perfect weapons , sup vigor runes and insignias.
You only use a couple heroes , it's easy to gear them out. It's not set in stone that you must give them all perfect weapons , sup vigor runes and insignias.
KoKoS
/signed --> good idea
/notsigned --> will never happen =]
KoKoS
/notsigned --> will never happen =]
KoKoS
haasdt
I agree with above. My heroes have a lot of +19% chance mods and +29 health fortitude mods on their gear.
legacyofkain85
why not just make them like the pvp heroes,click button and add runes,insignias,weapons
/signed for the idea,but like it's been said probably never going to be added
/signed for the idea,but like it's been said probably never going to be added
lewis91
Yeah i know it would never happen, but i use my heroes alot. And seems i dont do DoA or Slaveres repeatedly i dont exactly have enough money to pimp my heroes. not needed +50 runes ofc, but even +41 on 3 heroes can kill my collection. And i dont like the idea of fully turning them into pvp chars mainly because it would make it TOO easy to pimp em, i think earning money as you use them towards runes is a good idea. so im singing my own idea
/sign lol.
/sign lol.
Spike Stritter
i liek the whole idea of 6 ppl 2 heroes rather than 2 ppl and 6 heroes..this will only make groups with 6 heroes go up
/notsigned
/notsigned
Medoc
I think it's a good idea since the heroes do end up sucking up a lot of your drops. Why lay any armor upgrades on the sole human when the AI is taking in an equal percentage of the gold drops? The fact that some may only use a few heroes is fine for them, but others, like me, likes to experiment with different heroes in different areas, or just for the hell of it. Granted, I never use certain ones *cough* sins *cough*, but it can get expensive if you like to use a number of the others. Too bad it'll never happen but /signed
subarucar
Its a good idea, but they seem to function fine without additional runes/insignias etc. Anyway, iv noticed apart from certain dungeons or missions, people barely use anything much beyond sabway, and occaisonaly Smiteway, anyway. And it doesnt cost a huge amount to kit out 3 heroes.
draxynnic
Decent idea. As a rule, I tend to view equipping heroes as an extra form of storage as opposed to pimping them to maximum power, but this system would go some way to explaining where all that gold is going.
Seperating runes bought for the heroes from those donated by the player might prove to be a nontrivial task, however...
Seperating runes bought for the heroes from those donated by the player might prove to be a nontrivial task, however...
Improvavel
Quote:
i liek the whole idea of 6 ppl 2 heroes rather than 2 ppl and 6 heroes..this will only make groups with 6 heroes go up
/notsigned |
People that take the heroes over other people, won't take them regardless. If heroes were taken out at this point, GWs would just die.
I would rather, as was suggested before that the heroes will be shared between the account, not the lvls or the xp, but the equipment. Making them as PvP would be fine too
Each character have 26 heroes. Even 6 heroes per character ends in 60 heroes if you all the professions. All the 10 characters with all the heroes are a whooping 260 heroes.
The cost of major vigors in 60 heroes is 240k.
Anyway if by a miracle they are changed warn people before. I want to salvage those dozens of majors and all the other runes, although by then, they would be worthless :P
lewis91
Quote:
Anyway if by a miracle they are changed warn people before. I want to salvage those dozens of majors and all the other runes, although by then, they would be worthless :P |
Spike Stritter
Quote:
People that take the heroes over other people, won't take them regardless. If heroes were taken out at this point, GWs would just die.
|
and no. im not basing my point on my money/hero status as my heroes do have maj vigs, perf. weapons, elite armors (200k+ of fun). im basing it on my satisfaction of playing with other people.
/still not signed
Zahr Dalsk
ArenaNet hates players, so it won't happen.
Notice how heroes are limited to 3 per person.
Notice how heroes are limited to 3 per person.
HawkofStorms
Quote:
ArenaNet hates players, so it won't happen.
Notice how heroes are limited to 3 per person. |
/sarcasm off
Anyway, kinda an interesting idea, but unless you are using Heroes in PvP (bad) or Hero Battles (use a PvP character) there is no real "need" to have maxed out stats in PvE. I once remember a guildmate asking if my heroes were as speced out as theirs were. After pinging Livia's health, my response was "that's more health then I have!"
Hailey Anne
Quote:
/notsigned
You only use a couple heroes , it's easy to gear them out. It's not set in stone that you must give them all perfect weapons , sup vigor runes and insignias. |
Quote:
i liek the whole idea of 6 ppl 2 heroes rather than 2 ppl and 6 heroes..this will only make groups with 6 heroes go up
/notsigned |
Allowing people to upgrade heroes a little easier is NOT going to make people use them more its just going to allow the people who do use them to upgrade them without going broke.
/signed
JASON626
I'd like heroes to use the pvp system myself. click and changed things on the fly. If its unlocked then it should be avialable. The dual purpose necros, be nice to swap out weapon sets and such to go with your build choices for that moment. Not many people want to put superior vigor rubnes on heroes :\
R.Shayne
200+ Heroes across ten character. All with max weapons and all runes / insignia applied to armor. All equipment matches builds.
I have no use for titles so all the gold I have goes to equipment.
I have no use for titles so all the gold I have goes to equipment.
jaximus
i only ever use 6 heroes myself. the 3 sabs necros + barrage+broadhead and a melee. but that 6 per char to pimp. and with 12 pve chars (2 monks, but i only use one in pve stuffs) thats a lot to put stuff on. yes over time ive gotten them all decently equipped, but a pvp like system would be okay for heroes or even an account wide set of heroes (once they reach level 20). yeah that might make it hard for chars that choose a sousuke/jin or whispers/margrid or norgu/goren and then have to use the same heroes to do different things.
i would have to believe that most of the people for this change play more than just one character and the people that oppose it only have a main.
i would have to believe that most of the people for this change play more than just one character and the people that oppose it only have a main.
Wubbies
/signed
lollipops anyone?
lollipops anyone?
pingu666
what about as a quest reward? do a short quest with hero and you get this as a quest reward
hero rune of vigor (+25hp)
hero insig of defense (al +5)
hero attribute rune (+1 x percent chance)
hero weapons that fill in the gaps from bonus pack weapons
above items for each individual hero, untradeable etc
5? hero skill points for that proffession
poor players could then have abit better hero's, at no extra cost, infact u could include abit of gold as the quest reward, and less used hero would get a chance tobe used.
quests could be repeatable so that if you fully pimp a hero then later unpimp him/her, u can request and semi pimp him/hero
hero rune of vigor (+25hp)
hero insig of defense (al +5)
hero attribute rune (+1 x percent chance)
hero weapons that fill in the gaps from bonus pack weapons
above items for each individual hero, untradeable etc
5? hero skill points for that proffession
poor players could then have abit better hero's, at no extra cost, infact u could include abit of gold as the quest reward, and less used hero would get a chance tobe used.
quests could be repeatable so that if you fully pimp a hero then later unpimp him/her, u can request and semi pimp him/hero
draxynnic
Hrrmn. At the very least, I could see a "less than minor" rune being useful so you can at least trigger the "+1 to item attribute" property on hero headgear.
FengShuiDove
/signed
Easiest way to implement: Push J for equipment setup on PvE characters. Has no use, is already programmed to do something similar for PvP characters.
Easiest way to implement: Push J for equipment setup on PvE characters. Has no use, is already programmed to do something similar for PvP characters.
hallomik
I don't see a good reason for this.
Rune and mod prices are already very low. This would further erode the market for them.
This would create an additional incentive for players to use heroes. Heroes are overused by most. Why make them even more popular?
Rune and mod prices are already very low. This would further erode the market for them.
This would create an additional incentive for players to use heroes. Heroes are overused by most. Why make them even more popular?