New hero command: Don't move.

Empress Amarox

Empress Amarox

Krytan Explorer

Join Date: Dec 2008

Above you.

Mo/W

I'm gonna keep this pretty straight to the point...

Heroes kite like chickens with their heads cut off, most of the times to a player's dismay. So, it'd be nice to have a command to make them stop running around like idiots and stay put.

Trx

Trx

Lion's Arch Merchant

Join Date: Feb 2007

Netherlands

E/

Good idea. Not only do they kite like headless chickens, they also go crazy in any kind of AOE (like the low dmg Ignite Arrows from Charr Seekers for example). Making them stand still would be nice ...

assassin shaun

Academy Page

Join Date: Sep 2007

England

black wolf pirates [awoo]

A/

this is a great idea, wouldn't help with henchies but heroes not kiting would be great.
/signed

Miss Gratia

Academy Page

Join Date: Aug 2008

W/E

Oh man, tell me about it. If you have ever played Hero Battles it always happens. I'll flag my hero then it will run to the other side of the map to remove bleeding from a teammate..which, ofcourse, looses me the game.
As for kiting out of AoE, I think its kinda nice. How anoying would it be if you always had to watch where your heros were positioned and have to flag them from side to side of the map non-stop.

lewis91

lewis91

Wilds Pathfinder

Join Date: Jul 2008

Wales

Order of the Azurelight[OA]

E/

Great idea, and for AoE dmg, they should just move outside and then stay put. Its annoying during AoE dmg, most of the time they just kite like hell and then run into an un-aggroed mob, or just stop casting just to run around lol.

mrbilzor

Academy Page

Join Date: Jun 2007

It'd be nice for when my Eles set up wards, then proceed to run out of them in order to run away from mobs. Seriously. Stay put, that's why I flagged you inside the ward.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

uuuuuuuuuuuuuuuuuuhhhhhhhhhhhh

This already exists I though. It's called using the singular flag. At least my hero doesn't move when flagged. Only issue is when they then get hit by AoE (I mean constant AoE that they should then move out of, not single hit AoE) - I need to flag for them to move.

Or am I missing the point here?

Akolo

Akolo

Krytan Explorer

Join Date: Jul 2006

V??xj??, Sweden

Stop Stealing [agro]

Mo/

they still kite shitloads when flagged alone, and yea there are times when you just want them to stay put

so /signed , real good idea for once

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

/signed

Just H/H'ed my way through Slaver's and it's a pain flagging them in a ward and instead they go runnning around out of it's bondries aggroing everything in sight. This applys pretty much everywhere, if I flag them in one place it's because I want them to stay there, not run around like I didn't.

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

/signed

HB is a joke and would stay a joke, but at least it could improve general play a little.

jiggles

Desert Nomad

Join Date: Sep 2007

N/

/signed

xandra likes to use castration signet on people who are the other side of the map far too much for my liking.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Just because they're flagged doesn't mean they won't run retarded amounts away from the flag. I've seen Dunkoro run at least an entire aggro bubble away from his flag to try and heal me when I flag him and a MM to defend a side of the Dzagonur Bastion mission.

Since I refuse to do HB, I probably don't fully understand why it's necessary, but I can certainly understand why people would want this. I'll give it the /sign.

Improvavel

Desert Nomad

Join Date: Apr 2007

They also like to go remove conditions when I'm miles away.

And while u are at it add a spread formation button. Nothing like canceling the flags and see a nice ball tight ball of heroes arriving and dying to energy surge.

/signed

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

/signed
Very good idea.

Tullzinski

Tullzinski

Jungle Guide

Join Date: Mar 2006

Trying to stay out of Ryuk's Death Note

N/R

/singed

Stand still you crazy SOBs! I put the flag there for a reason

Mars Dragonblade

Mars Dragonblade

Lion's Arch Merchant

Join Date: May 2006

Awesometon.

Ministry of Fate [MoF]

W/

Quote:
Originally Posted by jiggles View Post
xandra likes to use castration signet on people who are the other side of the map far too much for my liking.
I'd use this on all my heroes for constantly running away from where I told them to go . On topic, this is a simple idea, and surely not that hard to input into the game. If you can make them go to a specific spot, then you should be able to make them stay there too, so /signed. And /signed for this too:
Quote:
Originally Posted by Improvavel
And while u are at it add a spread formation button. Nothing like canceling the flags and see a nice tight ball of heroes arriving and dying to energy surge.

Spike Stritter

Spike Stritter

Krytan Explorer

Join Date: Jan 2007

W/

this already exists..its called using human players.


i like the idea. when it comes to issues with hereos this is a main one.
/signed

id also like to see hereos stop runing in to targets if they're on attack but flagged back.

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Put them on guard and they dont kite whats the problem?

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Quote:
Originally Posted by Lourens View Post
Put them on guard and they dont kite whats the problem?
You don't even know how wrong you are...

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Quote:
Originally Posted by Dmitri3 View Post
You don't even know how wrong you are...
I dont even know how right i am , back to the topic unequip the weapons and put ehm on guard so they dont attack kite or move

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Let's see the list of typical orders in online games:

Currently the 'orders' just tell them when to attack and when not.
We miss the movement range orders.
There could be a slider or combo box to lock how far they can move:
* Do not move
* Adjacent
* Nearby
* In the Area
* Within earshot.
* Move freely.

Another possible way to set the distance would be to click a flag, click on the floor, and instead of releasing the mouse, drag to define a radius of the circle within which the HH can move. While you drag, a circle appears in the ground, the farther you drag the ouse from the place you clicked, the bigger the radius and the wider the circle. Release the mouse once the cirlce is big enough and your HH will move ONLY inside that circle. Just click without dragging, and no circle will be set, and the hero will not move from the spot.

crazybanshee

Desert Nomad

Join Date: Jun 2006

Look out!

E/

Yeah /signed Nothing is more frustrating than losing a shrine because the heroes you flagged onto it are halfway across the map instead of where they should be.

Shadowhaze

Shadowhaze

Nothing, tra la la?

Join Date: Oct 2007

/signed
That would be such a nice thing to have.