Ritualist vs monk
FaiLeD
Who do you prefer for a healer?
My opinions would have to be ritualist because the have heavy healing and you don't really need to have a fit elite as where monk, u pretty much need a monk elite to be good.
My opinions would have to be ritualist because the have heavy healing and you don't really need to have a fit elite as where monk, u pretty much need a monk elite to be good.
Anson Carmichael
what about eles and their increased energy pool?
....
[hard to resist]
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[hard to resist]
Syn²
N/Rt
or N/Mo
or N/Mo
the Puppeteer
E/Mo and spam monk spells ftw
Improvavel
The ritualist is a capable healer, but the monk is much better at protection and healing.
So, the rit is best used as a support healer with offensive buffs.
So, the rit is best used as a support healer with offensive buffs.
legacyofkain85
n/rt for healing,n/mo for protting,monk for actual healing ,cause [word of healing] hybrid is good,if not just let mhenlo do the red bar puhsing,u can guess this is all pve btw.
moriz
rits are better at healing. monks are better at keeping people alive.
Nightow
Rit = red bars go up including party-wide heals. ([protective was kaolai] + [life]) They also have an easier time managing their energy via [Offering of Spirit]. We used to be good at prot until anet decided that passive defense is bad and nerfed spirits. (and yet the shout, Save Yourselves is still a.o.k. ...)
Monk = preventing damage through protection enchants.
Monk = preventing damage through protection enchants.
Arkantos
Age
Monks can actually heal for more if you invest a lot in Divine Favour as for the bonus.It is also more effiecient.
Xhizors
Monks are better because they have divine favour and better Elite Skills.
Monks can also prot and go Hybrid.
Monks can also prot and go Hybrid.
MasterSasori
There are so many different threads that go over this topic since Rits have been introduced. Therefore I will try to summarize what the general consensus is from all the other threads so another one of these will never be made (very wishful thinking).
1. Rits generally heal well, especially party-wide heal and efficient heal for energy cost. They also have excellent energy management from a variety of spells and play support roles well because
a) spawning is worthless and no points ever go in here besides making Weapon spells longer and att points can be spread out
b) Good healing does not have to take up elite and have other special effects and synergizes well with other skills.
Good condition/hex removal and protection spells are lacking compared to monks.
2. Monks have a few very good heal spells among loads of mediocre and total crap ones. The protection line of monk prevents damage and therefore can be more useful than a Rit in terms of keeping a party or individual alive. Lower number of efficient party heals but divine gives monks bonus heal. Support (light or no heal/prot) role is less common than rit's support role. Relies heavily on heal/prot elite. Generally top PvP pick vs. Rit overall.
If you are referring to heros, then N/Rt are top pick due to emanagement from soul reaping and cost and heal efficiency of Restoration line. Monk heros lack energy and any semblance of intelligence when using the prot line.
1. Rits generally heal well, especially party-wide heal and efficient heal for energy cost. They also have excellent energy management from a variety of spells and play support roles well because
a) spawning is worthless and no points ever go in here besides making Weapon spells longer and att points can be spread out
b) Good healing does not have to take up elite and have other special effects and synergizes well with other skills.
Good condition/hex removal and protection spells are lacking compared to monks.
2. Monks have a few very good heal spells among loads of mediocre and total crap ones. The protection line of monk prevents damage and therefore can be more useful than a Rit in terms of keeping a party or individual alive. Lower number of efficient party heals but divine gives monks bonus heal. Support (light or no heal/prot) role is less common than rit's support role. Relies heavily on heal/prot elite. Generally top PvP pick vs. Rit overall.
If you are referring to heros, then N/Rt are top pick due to emanagement from soul reaping and cost and heal efficiency of Restoration line. Monk heros lack energy and any semblance of intelligence when using the prot line.
bungusmaximus
Rits have pretty funny options nowadays, kinda prot-ish even.
The biggest disadvantage rits have to monks is that they can't stack their protection. Lol just fancy [resilient weapon] and [weapon of warding] on the same target, meh noone would even run monks anymore.
As for the rest, rits have heal, like monks, and prot. [xinrae's weapon] and [weapon of remedy] both remind me of [reversal of fortune] for example.
Rit's are much better as support then as pure monks because they can easily make builds that do damage AND heal for quite a bit. When I make either a pure channeling build or a pure restoration build I always end up with a bar full of redundant skills. And restoration is fine even at lower spec.
The biggest disadvantage rits have to monks is that they can't stack their protection. Lol just fancy [resilient weapon] and [weapon of warding] on the same target, meh noone would even run monks anymore.
As for the rest, rits have heal, like monks, and prot. [xinrae's weapon] and [weapon of remedy] both remind me of [reversal of fortune] for example.
Rit's are much better as support then as pure monks because they can easily make builds that do damage AND heal for quite a bit. When I make either a pure channeling build or a pure restoration build I always end up with a bar full of redundant skills. And restoration is fine even at lower spec.
Lusciious
ER Protters - Best Protection you can get.
Life Bond Protters are also good too.
Attuned Was Songkai healer - One of a very good healing build that won't run out of energy fast unlike other healing builds where energy diminishes if you spam it.
GoLE HB isn't that bad.
Blessed Light works best for a hero.
N/Rts are healers with unlimited energy as long as there are kills.
Hybrids
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E/Mo - Fail.
Rt/Mo - How do you plan to be a hybrid with only Weapon of Warding ? and it can be easily be removed by another weapon spell e.g. splinter weapon.
N/Mo - Not that good .. but still manage-able.
Mo .. - Best at hybrids.
Life Bond Protters are also good too.
Attuned Was Songkai healer - One of a very good healing build that won't run out of energy fast unlike other healing builds where energy diminishes if you spam it.
GoLE HB isn't that bad.
Blessed Light works best for a hero.
N/Rts are healers with unlimited energy as long as there are kills.
Hybrids
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E/Mo - Fail.
Rt/Mo - How do you plan to be a hybrid with only Weapon of Warding ? and it can be easily be removed by another weapon spell e.g. splinter weapon.
N/Mo - Not that good .. but still manage-able.
Mo .. - Best at hybrids.
Nightow
Quote:
Originally Posted by Lusciious
...
Hybrids
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E/Mo - Fail.
Rt/Mo - How do you plan to be a hybrid with only Weapon of Warding ? and it can be easily be removed by another weapon spell e.g. splinter weapon. The AwS healer quickly became outdated when [Offering of Spirit] came out with NF as it lets you put points into a more useful attribute with some powerful skills like ARage and Splinter weapon. Also keep in mind that Rit hybrid is not the same as a monk hybrid. Outside of WoW and maybe 2 other weapon spells, rit's really aren't meant for prot. (Leave that to the monks and paras imo unless Anet lets rits run defensive spirits in pve again.) (...yeah, like that'll ever happen.) Rit Hybrid is the combination of offensive skills like those already mentioned and heals from the resto line such as life, PwK, MB&S and Spirit Light. If you want to play the staple rit build, it's basically your job to buff your front liners and help the monks clean up your mid/backline.
BoondockSaint
For PvE the necro rit is one of the best and most capable healers. However, if you have a human that is running a monk, there are more specific areas that the excel/ are necessary for, (most elite areas and some dungeons on HM.)
For PvP the monk and rit teams are some of the most potent. Monk as a pure healer/protecter, while the rit as a support healer while still being able to put out some impressive damage. (Rit flag runner in gvg, the Destructive Was Glaive rit that is simi new to HA, and so on.)
However, the monk can usually be brought alone while the rit, even the necro rit because of the nerfs require a monk in the party, though there are alway exceptions to the rule.
For PvP the monk and rit teams are some of the most potent. Monk as a pure healer/protecter, while the rit as a support healer while still being able to put out some impressive damage. (Rit flag runner in gvg, the Destructive Was Glaive rit that is simi new to HA, and so on.)
However, the monk can usually be brought alone while the rit, even the necro rit because of the nerfs require a monk in the party, though there are alway exceptions to the rule.
MasterSasori
Quote:
Originally Posted by Lusciious
Hybrids
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E/Mo - Fail. There is a Ether Renewal Infuser that is the new PvE monk and it's certainly not fail in the right hands.
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E/Mo - Fail. There is a Ether Renewal Infuser that is the new PvE monk and it's certainly not fail in the right hands.
DreamRunner
Rit's could be better but unfortunately anet wants their primary spec to be redundant and worthless. Lets not forget that restoration and channeling are the only skills that seem to be decent, making communing to be less viable.
Due to lack of insight that rits suffer from "necros do it better syndrome" because of their terrible primary. While some other skills haven't got a fantastic primary, rits are the only class that seem to make their primary so worthless by non-viable skills and function. Most people have their spawning power at (3+1) and because of this monks are a much better alternative.
Rit's do have some viability to them but all other classes have their own distinctive nature and while rits seem to be vague.
Due to lack of insight that rits suffer from "necros do it better syndrome" because of their terrible primary. While some other skills haven't got a fantastic primary, rits are the only class that seem to make their primary so worthless by non-viable skills and function. Most people have their spawning power at (3+1) and because of this monks are a much better alternative.
Rit's do have some viability to them but all other classes have their own distinctive nature and while rits seem to be vague.
D A R K S O I F O N
ive been doing pvp within 6 months and have gotten my r8 ha title almost r9. And through out that time i have done both monk and rit builds within that period and to my knowledge depending on the map you have to go monk. Saying that they ahve a better heal rate and shorter cast time. There skills unlike the ritualist, are more surpirior and are just awsome.
MagmaRed
For some reason people tend to overlook the ability of a Rit to offer protection. Monk is better at it for sure, but many people don't even realize a Rit can do it too. Blocking is a great prot, and skills like Weapon of Warding provide that. Armor bonus is a nice prot, and skills like Resilient Weapon provide that. Damage reduction is one of the best prots, and skills like Xinraes Weapon do that. Notice that all those I mentioned are weapon spells. This means they can't be removed, unlike the Monk abilities which can eb shattered, drained, stripped, etc. I didn't even mention the spirits. Shelter, Union, Displacement all offer similar options to Protective Spirit, Guardian, etc. and work on the whole team.
When playing as the healer, I MUCH prefer playing as my Rit. Monk healing is fine, but boring. All you do is push red bars. Rit healing, however, deals with spirits, weapon spells, damage reduction, condition removal, etc. I just find the Rit healing to be more interactive, and less reactive. When I play Monk, I definitely prefer Protection over Healing. If the only healer around, I'll run a hybrid, but in PvE with a team of 8, I usually take a full Prot build and have a healer with me.
When I load a hero to heal, I choose a Monk. The build I use is used fairly well by the heroes, but not nearly as well as a human. The N/Rt healer does better for the hero option, and not simply because of the Soul Reaping for energy, but because the skills work better for a hero.
When playing as the healer, I MUCH prefer playing as my Rit. Monk healing is fine, but boring. All you do is push red bars. Rit healing, however, deals with spirits, weapon spells, damage reduction, condition removal, etc. I just find the Rit healing to be more interactive, and less reactive. When I play Monk, I definitely prefer Protection over Healing. If the only healer around, I'll run a hybrid, but in PvE with a team of 8, I usually take a full Prot build and have a healer with me.
When I load a hero to heal, I choose a Monk. The build I use is used fairly well by the heroes, but not nearly as well as a human. The N/Rt healer does better for the hero option, and not simply because of the Soul Reaping for energy, but because the skills work better for a hero.
glountz
Monks have hex removal.
FaiLeD
I can see where people say rit is for support, but I still like them better because with a monk you need divine favor to be a super healer, and that takes up some attribute points. With a ritualist u can just use restoratio like spirit light, and mend body and soul to heal, then also use shelter, union, and soul twisting for super protecting, and ur doing almost more than a monk is doing. Then you could even add to channeling for some extra damage.
D A R K S O I F O N
If you can't decide then do this
Create an pvp char 1 rit and 1 monk and do jq or ab for a while and use that as an experament to see how u can cope with both professions. That way you would know what to create and play with in the long run
Create an pvp char 1 rit and 1 monk and do jq or ab for a while and use that as an experament to see how u can cope with both professions. That way you would know what to create and play with in the long run
MasterSasori
Age
Monks are better as you can use hybrids and a lot of protection helps.This has been discussed to death.
Rhamia Darigaz
Quote:
Originally Posted by MagmaRed
Monk healing is fine, but boring. All you do is push red bars.
ur doin it wrong