Quote:
Originally Posted by Puebert
Pretty much anyone that treats RA this seriously has no idea that it is the weakest form of PvP. In my view TA should always be fixed over RA, because RA is never serious and you can run an empty skillbar and win.
Your suggestion 'stands' amongst all the other ones where people complain about not getting the team they wanted, in a random environment. The reason there is TA is so you can form your own ideal team if you want, so the "go play TA" suggestion still makes more sense than making balanced random teams.
About the leeching problem, it makes perfect sense that someone not doing anything deserves to get DH for leeching, even though their intention might not be to leech, but to just tell the team to give up. If they don't want to contribute but their other three team mates do, they should /resign and then keep playing anyway. Its bad enough people intentionally kill themselves, but its just as annoying when they stand there and do nothing. The DH still helps preventing people from just standing there.
There is no reason your suggestion should be implemented, its a waste of time on the developers part and completely destroys the random aspect of random arenas.
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So leave RA and Dishonor systems broken, right? Why have RA then? Why not just expunge it from the game if that's the case? GW is meant to be for fun gaming, not stress induction. Sure, players used to leave and reroll alot back then, but the remaining competitors didn't have to stay and die. They had the option to follow suit and reroll another team and things used to be gravy.
The reasons why people left were because they understood that no monk means no win. Anyone knows that monks are essential to gaming in GW. PvE and PvP both REQUIRE some form of healing to succeed in their objective and anyone caught trying to stray away from this fact will be regarded as either ignorant or lacking common sense by anybody that does have common sense.
One more time: Random + Balanced = Random still! (just balanced)
Again, if balance were introduced, it would make RA a better place to compete. It would minimize hostility among players and would reduce the amount of players being hexed because this balance system would provide a positive hope for the next match-up to maybe be a bit better. I personally don't see why ya'll are afraid of changing things for the better.
No, RA is not the lowest form of PvP. You can get to rank 9 hero in just one weekend if you play your cards right; just try to get to rank 3 gladiator in a weekend and tell me if you succeed at it. Gladiator points are much harder to come by. In RA, you could be facing a team of 4 healers (which is BS if you ask me). Or you could have 3 monks on your own team (which is also BS).
Balance ought to be implemented to prevent these things. If the D-Hex is here to stay, then the balance system would make it more desirable to stay and game than to watch your 3 monks heal you while you try and take down 4 monks on the other side. These kinds of scenarios is what made people ragequit in the first place. Placing a balanced system in RA would negate any desire to leave because you'll say, "I got a balanced team. Let's do this! xD", each and every match. What's not to desire in that?
Do ya'll really want things to stay imbalanced for the sake of being 'random'? I think leaving things as they are will continue to enable abusers to have a reason to abuse other players in every which way. It'll give players the motive for entering with running builds to run around the arena and waste player's time, making them give up on competing simply because they've been abused by grieved players. This grief is caused by the DCS (D-Hex) as well as wrongful /reports that players all-to-often make. I see it all the time, too.
Player 1: *Runs around with running build*
Player 1: *Reports everyone on his team*
Player 1: *Rinse/Repeats last two line items*
or
Player 1: Lost comms with server
Player 2-4: /report Player 1
Player 1: Sits in lobby d-hexed "Darn dial-up ._."
or
Player 1: "We have no/too many monk(s). This will be going nowhere fast! Time will be wasted.. :/
Player 1: *Rushes in to die quickly and reroll another team*
Player 2-4: /report Player 1 (leeching)
Player 2-4: *Die*
or
Player 1: Warrior *uses Orison and mend ailment*
Players 2-4: *Die one by one*
Player 1: /report Player 2-4 *while taunting them rudely before they leave*
Player 1: Rinse/Repeat
Drama, drama, and more drama... Is it really needed? Do we really have to leave things broken and uncared for?
I vote to change the ways of RA once and for all. I hope the Live Team considers changing things in RA for the greater good.