First off, if any who begin reading this intend to reply "If you need more than 10 minions, you're not doing something right" , "omg u effin' nub" , "You obviously don't know how to play" or the classic "stfu and quit complaining" I suggest such users stop reading and get off of this thread immediately because no one is going to care what a pompous meatbag such as the aforementioned class of individuals is going to think, anyway.
Now, on to the good stuff!
Well, as I was playing Guild Wars yesterday, me and a few of my guild members decided to head out and enjoy doing some of the festival quests and games in spirit of the year of the ox.
So, me and my guild-mates head out to tackle a few festival quests, killing helpless Kappa and Mantid left and right, when I noticed that Aura of the Lich caused a strange glitch I hadn't seen before, it created a bone horror from nothing at all. Minutes later I also noticed that my usual ability to control and heal my minion train was greatly reduced. It was after this second oddity I looked over my skill bar, and as I began to suspect, it was no glitch or strange occurrence; Anet had once again brutally attacked Minion Masters, making us even more useless.
I've played a minion master ever since Guild Wars' beta and I must say we've been the most thoroughly screwed class of them all. Anet, in case you haven't noticed, minions aren't very powerful creatures.. we (by "we" I mean minion masters) must rely on numerical advantage to prove even a slight threat. Add on to our minions' weakness, we must constantly tend to them, as their bonds to this world cause them to constantly deteriorate, and within minutes reach the point of inability to keep them alive. We rely on a constant supply of bodies and battle to maintain our forces. As such, we are *already* limited the most of any other class. Before the 10 minion limit, minions would naturally die by massive degeneration. Many necromancer veterans learned how to maximize their forces and create amazing deathless armies, but this was hardly a common sight. Then, the limit was set in which forced Minion Masters to learn ways to make their small squads of minions as powerful as can be. We had to find ways to sacrifice as much as possible to keep these pathetic hunks of flesh going and now, you've taken one of the most potent skills for it! Minion making has become so useless, how many minion masters do you see any more? The vast majority you see, I guarantee, are the dedicated vets, like myself that refuse to play any other class. We keep clinging on, in hopes that you might stop attacking our class and let us find our power again.
Now, I know that Minion Master's haven't been the only class to be nerfed to oblivion. Whenever some whining child rants about how he can't kill some player in PvP, how's he's dying all the time to a good Elementalist, or just witnessed the devastation of a good Minion Master and his army of undead, Anet sweeps in for the little whining brat and nerfs the skills that veterans and build-makers have thoroughly studied and learned to have a character class they enjoy playing and can be quite formidable opponents with.
Rather than learning a counter to such players, or actually communicating with other players so that such veterans are brought down, they simply complain until their thick-skulls are satisfied with the child's game they wish Guild Wars to be.
I am, however, an avid supporter of Anet and watching builds and skills closely to avoid such blatant abuses such as the well-known 55-hp invincimonk, and it's variations which has practically no counters whatsoever. These apparent abuses should always be dealt with, but to nerf a skill or skills because a player has learned how he can use them together to protect himself better.. isn't that what our skill bars are for?!
The vast majority of these nerfs and changes to skills comes from the fact that we have the ability to meld professions. Aura of the Lich, for example used to be a perfect Elite skill for minion masters, as it effectively quartered the potentially high costs of sacrificing, allowing minion masters using Blood of the Master to maintain their undead armies. It was only after Warriors, Dervishes and other classes began abusing this skill, that it was deemed worthy of changing.
Anet, with all the time spent in altering skills, you could have released dozens of extra skills, greatly decreasing the need for players to rely so heavily on their secondary professions for useful skills! Or, rather than blasting these skills into Oblivion, why not make ALL of these changes pertain only to PvP, where the majority of the whining block-heads ask for them?
Secondary professions... why Anet, why? If players were limited to simply one profession, but had twice the skill-list size, as they do with having two professions, I am sure most people would be just as happy! Allowing a warrior to delve into the arcane, or a monk to experiment with the dark arts is possible without the need of two professions.
Pertaining to Aura of the Lich, which is the main reason I bring all of this up, I believe Elite skills should be class-specific anyway! Elite skills should be just that, skills for the ELITE of a specific character class. They are meant to provide amazing effects, which is why they are limited to only one per skill bar.
In the end, these are the things I ask of Anet:
1.) Remove the 10 minion cap, let us have our armies back. Those walking meatballs are pitiful as it is.
-or-
2.) Remove the constant degeneration on minions, they die fast enough as it is.
3.) Make Elite skills primary profession-specific. There's no need for a warrior to be using Aura of the Lich to become a deathless knight and no need for an elementalist to use Echo and Arcance Echo to string together endless meteor storms.
-or-
4.) As huge as it would be, remove secondary professions and give us more skills! You've proven you have the time.
5.) Make skill changes PvP only! There's no need to screw with our PvE play.. Aside from obvious abuses such as the invincimonks and shadow assassins that have absolutely nothing to fear.
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This is the end of my rant, and hopefully someone from Anet will come along and read this. Everyone feel free to comment, except flaming knuckle-draggers who have nothing better to do than appear "1337 on teh f012umzzz".
Long live the Brotherhood!
S


