"Charge!" (5 energy, 30 recharge)
Changed to: All allies within earshot moves 25% faster and have -2...5...7 damage reduction for 2...8...9 seconds.
All "Mind" elementalist attacks (except mind blast)
No exhaustion but 5 more seconds of recharge.
Crippling Anguish (15 energy, 2 casting, 25 recharge)
Changed to: for 5...15...18 seconds target foe moves 50% slower and takes 3...11...13 damage per second when moving.
Poison Arrow (5 energy, 8 recharge)
Changed to: Deals + 4...18...22 damage to target. That target suffers from poison for 4...14...16 seconds.
Second Wind (5 energy, 2 casting, 10 recharge)
changed to: Enchantment. For 60 seconds you gain 1 energy and 5 health for each point lost to exhaustion whenever you are exhausted. (10 energy and 50 health whenever they are exhausted). You are exhausted.
Shroud of Silence (5 energy, 3/4 casting, 30 recharge)
Changed to: Your spells are disabled for 15...10...7 seconds. Target touched foe can not cast spells or chants for 2...9...11 seconds.
Stone Sheath (5 energy, 1 casting, 20 recharge)
Changed to: For 5...15...18 seconds, attacks made by target foe and all nearby foes deal earth damage and they take 10...40...45 earth damage whenever they land a critical hit.
That's just what i think. Please tell me if they're overpowered or still underpowered or anything that come to mind
