Disable PvE Skills = More Loot
Lourens
Make another button with [Hardmode Without PvE Skill] that will result in more loot cause you are fighting longer to kill . balance it
Kattar
The longer you fight the more loot you get? Where is that documented?
And since I'm here, please make sure your posts contribute and are more than one-liners. If you're not serious about this idea, then there is no reason for you to have posted it. Posting threads or responses just to up your post count is not allowed.
And since I'm here, please make sure your posts contribute and are more than one-liners. If you're not serious about this idea, then there is no reason for you to have posted it. Posting threads or responses just to up your post count is not allowed.
Cebe
As crazy as it sounds, when you break it down, it's actually quite a fun idea, though I'm not sure I agree entirely with the OP. Just a small penalty for using PvE skills would be enough.
Perhaps just use a rule that scales drops based on the number of PvE skills used in a party, regardless of mode. We don't need another mode with a higher drop rate, the two are fine as they are.
No doubt it will get many people angry though.
Perhaps just use a rule that scales drops based on the number of PvE skills used in a party, regardless of mode. We don't need another mode with a higher drop rate, the two are fine as they are.
No doubt it will get many people angry though.
Fril Estelin
Agree, sounds like a useful feature to implement. This ensures that the ease of playing (PvE) provided by PvE skills does not bring side-benefits like loot, you have to choose if you want to finish more easily/faster but with less loot or finish normally and get more loot.
Maybe not "more" loot but "better quality" loot (more golds, rares)?
Maybe not "more" loot but "better quality" loot (more golds, rares)?
Gill Halendt
Could work.
A bit like the "Real Survivor" mode in Resident Evil: Rebirth. It played just like the "hard" mode, but storage boxes weren't linked, further increasing the game difficulty.
So an oldschool Hard Mode could be interesting. I'd love to see how many of those elitists complaining about PvE-only skill would actually play it.
A bit like the "Real Survivor" mode in Resident Evil: Rebirth. It played just like the "hard" mode, but storage boxes weren't linked, further increasing the game difficulty.
So an oldschool Hard Mode could be interesting. I'd love to see how many of those elitists complaining about PvE-only skill would actually play it.
Ghostcell
/notsigned
if it takes longer to kill something than it should drop better loot?
yeah no thanks, waste of time.
i'd rather keep my pve skills and have it go faster, and be able to do more in a shorter period of time.
if it takes longer to kill something than it should drop better loot?
yeah no thanks, waste of time.
i'd rather keep my pve skills and have it go faster, and be able to do more in a shorter period of time.
zelgadissan
I'm interested in this, but I also think it should only kick in for full teams. For example, my HM ele glacial stone farmer build back in the day was:
[Crystal Wave][Teinai's Crystals][Arcane Echo][Glyph of Swiftness][Obsidian Flesh][Stoneflesh Aura][Mantra of Earth][Storm Djinn's Haste]
Plus, there's the keg farmers that only need three non-PvE skills. I'm not big on updates that make farming even better than it is. Or are you also talking about PvE versions of split skills?
/currentlyneutral
[Crystal Wave][Teinai's Crystals][Arcane Echo][Glyph of Swiftness][Obsidian Flesh][Stoneflesh Aura][Mantra of Earth][Storm Djinn's Haste]
Plus, there's the keg farmers that only need three non-PvE skills. I'm not big on updates that make farming even better than it is. Or are you also talking about PvE versions of split skills?
/currentlyneutral
Lourens
Like in Duke Nukem 3d when your playing the hardest mode when you try to cheat it says " Your to good to be cheating "
Eragon Zarroc
it is slightly interesting to insert a loot penalty for using pve skills, but it would piss of too many people to actually end up being implemented. it was all inserted to make PvE easier with the implementation of HM anyways. if u truly think PvE skills are so horrible, just go without em to challenge urself.
Day Trooper
/signed! Would definitely make things more interesting!
Although this will never happen
Although this will never happen
MagmaRed
Despite what most people think, Anet does not make changes to the game based on farming. Sometimes it seems that way due to changes in the economy that certain farming can cause, but that isn't a change made on farming specifically, it is a change to fix a specific skill or monster grouping. I don't farm often, but ALL of my farming builds (Monk and Necro both) do so in HM and neither character uses PvE skills for the farming builds. As noted, Earth Elems and Sins don't need PvE skills to farm either.
So all this would do is upset the people who want to use PvE skills to have more fun, get things done easier, and find teams faster. All this idea does is cater to the farmers, which I think you are trying to do the opposite. By dropping PvE skills (which are not needed for many farming builds) you would just increase the speed at which farmers earn their money. Bots would probably send you a fruitcake at Christmas this year.
So all this would do is upset the people who want to use PvE skills to have more fun, get things done easier, and find teams faster. All this idea does is cater to the farmers, which I think you are trying to do the opposite. By dropping PvE skills (which are not needed for many farming builds) you would just increase the speed at which farmers earn their money. Bots would probably send you a fruitcake at Christmas this year.
lilraceangel3
Pleh idea
/notsigned
Dont want PvE skills...dont equip them..no reason to incur a penalty for using them, which is what your essentially saying.
/notsigned
Dont want PvE skills...dont equip them..no reason to incur a penalty for using them, which is what your essentially saying.
bungusmaximus
I like the idea tbh, but meh I'm so biased since I happily vanquish all the sheit without pve skills. In the end Idc because I never PUG anyways.
MithranArkanere
The most effective farming builds I know do not use a single PvE-only skill.
Siirius Black
Having a penalty because someone is using PvE skills will only alienate those PVE players that like to have some fun. I like to farm and I dont use any PvE skills while I do it. I too sometimes like to use PvE skills once in a while, but that does not mean that because I dont use them that often, I would like other people to get penalized for it.
Please remember that GW1 is already in extinction. Hard Core fans like me still remain waiting for GW2. I do believe that nerfing in any way PvE skills just because of farming will get a lot of people mad and quit playing.
/notsigned
Please remember that GW1 is already in extinction. Hard Core fans like me still remain waiting for GW2. I do believe that nerfing in any way PvE skills just because of farming will get a lot of people mad and quit playing.
/notsigned
Unreal Havoc
Now considering HM gives better drops than NM and playing HM without PvE skills would be harder than playing with PvE skills (at least for those that depend on them anyway) it makes sense to perhaps reward those that don't rely on PvE skills, and to reward them that choose to try and better themselves at the game.
It's actually a pretty cute idea, and if done right I think it would be pretty cool to implement. Perhaps making it so you have to have a minimum requirement of player in your party aswell would probably do more to assist in keeping players together to achieve the goal.
Remember no one is stopping them from not using PvE only skills. They won't be penalised because their drops won't change from anything they recieve now, the players who don't use them would just get a slightly better drop rate. I think it's a good idea to stop people from depending on them so that they actually learn how to play the game.
It's actually a pretty cute idea, and if done right I think it would be pretty cool to implement. Perhaps making it so you have to have a minimum requirement of player in your party aswell would probably do more to assist in keeping players together to achieve the goal.
Quote:
Having a penalty because someone is using PvE skills will only alienate those PVE players that like to have some fun. I like to farm and I dont use any PvE skills while I do it. I too sometimes like to use PvE skills once in a while, but that does not mean that because I dont use them that often, I would like other people to get penalized for it.
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kostolomac
/notsigned
PvE skills are only used in pve , why punish players for using them where they are intended to be used?
PvE skills are only used in pve , why punish players for using them where they are intended to be used?
Dmitri3
/signed
PvE skills to decrease loot in some manner. Go for it!
It would be great to have to create most efficient builds for areas again and try to have almost no PvE skills (if it scales, one PvE skill for example can be fine).
PvE skills to decrease loot in some manner. Go for it!
It would be great to have to create most efficient builds for areas again and try to have almost no PvE skills (if it scales, one PvE skill for example can be fine).
Siirius Black
Quote:
Remember no one is stopping them from not using PvE only skills. They won't be penalised because their drops won't change from anything they recieve now, the players who don't use them would just get a slightly better drop rate. I think it's a good idea to stop people from depending on them so that they actually learn how to play the game.
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I do know what you mean when you say that they would not notice the difference, is like when you use the lunar tickets and get the "Lucky Aura", you get better drops than the other players. "Lucky Aura" is a random effect, so that does not matter that much, but when your drop quality/rate increases because you take some skills or not all the time, then that is a penalty.
And this is only my 3 cents.
Dmitri3
Penalization is the right word for it, it simply doesn't have the drawbacks it needs, like loot scaling.
PvE skills are made so you have a easier time doing something, not so you can have 3 PvE skills all the time and wtfpnzer the game in 1 hour. No need to change any OP PvE skills then, cause this would simply balance it out.
PvE skills are made so you have a easier time doing something, not so you can have 3 PvE skills all the time and wtfpnzer the game in 1 hour. No need to change any OP PvE skills then, cause this would simply balance it out.
Siirius Black
Quote:
Penalization is the right word for it, it simply doesn't have the drawbacks it needs, like loot scaling.
PvE skills are made so you have a easier time doing something, not so you can have 3 PvE skills all the time and wtfpnzer the game in 1 hour. No need to change any OP PvE skills then, cause this would simply balance it out. |
When EOTN first came out, I read some of the postings from some people that finished the game in 3 or 4 hours. They wanted to be the first to complete it. It was their decision, event though later they complained that EOTN was too short. I took my time to complete the game because I like to explore everything. Again a matter of choice.
If some people like to use PvE skills, let them. I use them too sometimes. If there are other people who can do the same thing without PvE skills then good for them.
I do agree that some skills needed to be balanced like Ursan, but that does not have anything to do with the rest.
Xsiriss
/signed for MORE loot in a pve skill areas, promotes h/hing which is what a vast majority of people do.
/notsigned for the retarded ideas of making pve skills decrease loot, it's not a high drop rate as it is.
/notsigned for the retarded ideas of making pve skills decrease loot, it's not a high drop rate as it is.
Hailey Anne
Quote:
Despite what most people think, Anet does not make changes to the game based on farming. Sometimes it seems that way due to changes in the economy that certain farming can cause, but that isn't a change made on farming specifically, it is a change to fix a specific skill or monster grouping. I don't farm often, but ALL of my farming builds (Monk and Necro both) do so in HM and neither character uses PvE skills for the farming builds. As noted, Earth Elems and Sins don't need PvE skills to farm either.
So all this would do is upset the people who want to use PvE skills to have more fun, get things done easier, and find teams faster. All this idea does is cater to the farmers, which I think you are trying to do the opposite. By dropping PvE skills (which are not needed for many farming builds) you would just increase the speed at which farmers earn their money. Bots would probably send you a fruitcake at Christmas this year. |
Although they do change things in game due to farming.
UW mindblades changed because of solo sin farming.
Shadowform changed itself because of UW farming.(and other areas but mostly from UW because of ectos)
Dmitri3
Quote:
If you go fast or slow in the game is a matter of choice. It is not up to me to tell other people how they should play PvE. If it was PvP then that would be another matter. But PvE in itself is made for you to enjoy it the way you want.
When EOTN first came out, I read some of the postings from some people that finished the game in 3 or 4 hours. They wanted to be the first to complete it. It was their decision, event though later they complained that EOTN was too short. I took my time to complete the game because I like to explore everything. Again a matter of choice. If some people like to use PvE skills, let them. I use them too sometimes. If there are other people who can do the same thing without PvE skills then good for them. I do agree that some skills needed to be balanced like Ursan, but that does not have anything to do with the rest. |
PvE skills make it go faster - but less drops. More drops without PvE skills - but it takes slower to get them. Thus it's basically balanced.
Don't have to decrease drop rate if you insisnt, just increase the drop rate for doing no-pve skills and that's all.
dusty4444
/notsigned
Sometimes when I play with my friends we all take "I am the strongest!" and just have fun shouting that (not really using the skill for it's efect,sometimes even our monk takes it xD ) and geting a penalty in drops only for that, or getting less drops than a player who chose to take a usefull skill (tho non-pve only) would be a double penalty for us... Anything like this would just ruin the fun (if there's any left) for alot of players.
Sometimes when I play with my friends we all take "I am the strongest!" and just have fun shouting that (not really using the skill for it's efect,sometimes even our monk takes it xD ) and geting a penalty in drops only for that, or getting less drops than a player who chose to take a usefull skill (tho non-pve only) would be a double penalty for us... Anything like this would just ruin the fun (if there's any left) for alot of players.
MasterSasori
Disable PvE to gain more loot? So why have PvE skills in the first place? Having people use skills that are not PvE skills certainly don't make them much better or enough to gain experience in PvP. This is mostly another way to hate on Ursan, which needs to be balanced.
/notsigned
/notsigned
Improvavel
R.Shayne
Quote:
Make another button with [Hardmode Without PvE Skill] that will result in more loot cause you are fighting longer to kill . balance it
|
Example: CoF runs no pve skills used, most don't even pickup whites and unless it is a max damage req 8 weapon or an armor drop I don't even pick up blues. Implement this suggestion and people will be picking up only gold drops. Would have to forgo hidden treasure but be a quick way to max wisdom.
/NOT SIGNED!!!
kostolomac
Quote:
Right, because people who don't use PvE skills are not punished for doing so? You get less drops simply because you take longer to kill.
PvE skills make it go faster - but less drops. More drops without PvE skills - but it takes slower to get them. Thus it's basically balanced. Don't have to decrease drop rate if you insisnt, just increase the drop rate for doing no-pve skills and that's all. |
That would be a paradise for farmers.
Dmitri3
Quote:
You do know that you get the most drops by farming and not by just playing the game, and 90% of farming builds don't use pve skills , or if they use them they are not the core of the build.
That would be a paradise for farmers. |
The loot scaling doesn't even need to be that big.
Quote:
What if I use stupid builds like mending/healing hands warriors that kill slow as ass? Should I also get more drops?
|
Oh well, grind before skill. GO GO GO!
P.S. I don't give a shit about farmers or loot. I was actually hoping that people would learn to play the game better instead of always relying on PvE skills. But oh well, guess everyone is of different opinion.
dusty4444
Not all people want to "learn to play the game better", some only want to have fun even if they suck at it. The end result to any game should be that people have fun.
JASON626
leaning toward /not signed.
PvE skills to me just speed up whatever your doing, VFF, vanquishing, dungeon end chests, elite mission end chest etc.
Not many people care what loots droping along the way when the goal is something else.
only thing is farmers farming ectos/gems loot drops.
PvE skills to me just speed up whatever your doing, VFF, vanquishing, dungeon end chests, elite mission end chest etc.
Not many people care what loots droping along the way when the goal is something else.
only thing is farmers farming ectos/gems loot drops.
Dmitri3
Quote:
Not all people want to "learn to play the game better", some only want to have fun even if they suck at it. The end result to any game should be that people have fun.
|
So, PvE skills are equivalent to cheats in single player. The only thing is, they're affecting the economy... and yes, other people's experiences affect you because they drive the prices down or up. So, if you want to use cheats, items need to go down so not to affect those who don't want to cheat - frankly, no one cares whenever you use PvE skills or not, it's just there needs to be an insensitive not to use them... but no, instead you're punishing people who don't cheat.
dusty4444
If you don't want to use pve skills go play pvp or simply DON'T use them. Though other player should make theyr own decisions and shouldn't be obliged to play as other see fit.
kostolomac
Quote:
Well, here's my take on cheat codes, oh sorry, I mean PvE skills.
|
Also , people won't magically become better if they use only regular skills.
And about the economy , prices will always go down. Thankfully money doesn't grant you skill ,ability to play or an advantage in GW so I don't care about money.
Kattar
Let's make sure and keep in on topic, guys. The PvE vs. PvP argument is in Riverside currently. I'm sure there's a topic about the economy in there as well.
Improvavel
Quote:
So, PvE skills are equivalent to cheats in single player. The only thing is, they're affecting the economy... and yes, other people's experiences affect you because they drive the prices down or up. So, if you want to use cheats, items need to go down so not to affect those who don't want to cheat - frankly, no one cares whenever you use PvE skills or not, it's just there needs to be an insensitive not to use them... but no, instead you're punishing people who don't cheat. |
So once again this is another "only about 5 players in every 100 should do area X and get item skin Y, so I can show off in front of the lesser mortals".
Second - ANET introduced HM to make NM easier after the "AoE scatter" nerf (OMG GWs was so easy when it came out - THE MOBS STAYED IN AOE FOR THE FULL DURATION). This led to PvE skills being introduced by the legal owners of the game, hence not a cheat. Cheaters are banned.
Dmitri3
Okay, no PvP stuff.
My argument on duping 1000 armbraces still stands though. It did affect players who actually earned it the hard way, same as PvE skills are affecting the people who are not using PvE skills. You need to use PvE skills if you actually want to to play and earn something out of it.
Okay, so money doesn't affect your experience, then why /not-sign? Your argument doesn't hold much water.
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EDIT for no double post:
Improvavel, read this: http://en.wikipedia.org/wiki/Cheatin...es)#Cheat_code
Really, cheaters are banned?
My argument on duping 1000 armbraces still stands though. It did affect players who actually earned it the hard way, same as PvE skills are affecting the people who are not using PvE skills. You need to use PvE skills if you actually want to to play and earn something out of it.
Okay, so money doesn't affect your experience, then why /not-sign? Your argument doesn't hold much water.
------
EDIT for no double post:
Improvavel, read this: http://en.wikipedia.org/wiki/Cheatin...es)#Cheat_code
Really, cheaters are banned?
Improvavel
Quote:
Okay, no PvP stuff.
My argument on duping 1000 armbraces still stands though. It did affect players who actually earned it the hard way, |
This isn't real world. This game isn't based on items. This game isn't work.
I did and do DoA because it is fun - it is fun to overcome the challenges, it is fun to finally get ur armbrace or your Mallyx.
I know that are some poor souls that need admiration and love of the others, so they will dupe and cheat to get those things, but it is sweet, because most of the player base (besides some kids) knows that those skins, those titles mean nothing.
I don't need people to have tags to have an opinion about them.
So returning to your argument, someone duped armbraces, so what?
Didn't you feel good when you got your armbrace based in your effort? Or do you need recognition from other people too?
carnage-runner
End Vanquish chest after HM w/o PVP skills. That would make it more appealing.. Otherwise it's just a vanquish that's a little harder....