Disable PvE Skills = More Loot

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Make another button with [Hardmode Without PvE Skill] that will result in more loot cause you are fighting longer to kill . balance it

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

The longer you fight the more loot you get? Where is that documented?

And since I'm here, please make sure your posts contribute and are more than one-liners. If you're not serious about this idea, then there is no reason for you to have posted it. Posting threads or responses just to up your post count is not allowed.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

As crazy as it sounds, when you break it down, it's actually quite a fun idea, though I'm not sure I agree entirely with the OP. Just a small penalty for using PvE skills would be enough.

Perhaps just use a rule that scales drops based on the number of PvE skills used in a party, regardless of mode. We don't need another mode with a higher drop rate, the two are fine as they are.

No doubt it will get many people angry though.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Agree, sounds like a useful feature to implement. This ensures that the ease of playing (PvE) provided by PvE skills does not bring side-benefits like loot, you have to choose if you want to finish more easily/faster but with less loot or finish normally and get more loot.

Maybe not "more" loot but "better quality" loot (more golds, rares)?

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Could work.

A bit like the "Real Survivor" mode in Resident Evil: Rebirth. It played just like the "hard" mode, but storage boxes weren't linked, further increasing the game difficulty.

So an oldschool Hard Mode could be interesting. I'd love to see how many of those elitists complaining about PvE-only skill would actually play it.

Ghostcell

Ghostcell

Krytan Explorer

Join Date: Nov 2006

=VX9=

N/Mo

/notsigned


if it takes longer to kill something than it should drop better loot?
yeah no thanks, waste of time.
i'd rather keep my pve skills and have it go faster, and be able to do more in a shorter period of time.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

I'm interested in this, but I also think it should only kick in for full teams. For example, my HM ele glacial stone farmer build back in the day was:

[Crystal Wave][Teinai's Crystals][Arcane Echo][Glyph of Swiftness][Obsidian Flesh][Stoneflesh Aura][Mantra of Earth][Storm Djinn's Haste]

Plus, there's the keg farmers that only need three non-PvE skills. I'm not big on updates that make farming even better than it is. Or are you also talking about PvE versions of split skills?

/currentlyneutral

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Like in Duke Nukem 3d when your playing the hardest mode when you try to cheat it says " Your to good to be cheating "

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

it is slightly interesting to insert a loot penalty for using pve skills, but it would piss of too many people to actually end up being implemented. it was all inserted to make PvE easier with the implementation of HM anyways. if u truly think PvE skills are so horrible, just go without em to challenge urself.

Day Trooper

Day Trooper

Frost Gate Guardian

Join Date: Mar 2006

Guild With No [NAM???]

E/Mo

/signed! Would definitely make things more interesting!

Although this will never happen

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Despite what most people think, Anet does not make changes to the game based on farming. Sometimes it seems that way due to changes in the economy that certain farming can cause, but that isn't a change made on farming specifically, it is a change to fix a specific skill or monster grouping. I don't farm often, but ALL of my farming builds (Monk and Necro both) do so in HM and neither character uses PvE skills for the farming builds. As noted, Earth Elems and Sins don't need PvE skills to farm either.

So all this would do is upset the people who want to use PvE skills to have more fun, get things done easier, and find teams faster. All this idea does is cater to the farmers, which I think you are trying to do the opposite. By dropping PvE skills (which are not needed for many farming builds) you would just increase the speed at which farmers earn their money. Bots would probably send you a fruitcake at Christmas this year.

lilraceangel3

lilraceangel3

Lion's Arch Merchant

Join Date: Jan 2008

Western Mass

Passionate Kiss of the cats [Kiss]

W/N

Pleh idea
/notsigned
Dont want PvE skills...dont equip them..no reason to incur a penalty for using them, which is what your essentially saying.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

I like the idea tbh, but meh I'm so biased since I happily vanquish all the sheit without pve skills. In the end Idc because I never PUG anyways.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The most effective farming builds I know do not use a single PvE-only skill.

Siirius Black

Siirius Black

Krytan Explorer

Join Date: Aug 2007

The Dragon's Lair

La Legion Del Dragon

E/

Having a penalty because someone is using PvE skills will only alienate those PVE players that like to have some fun. I like to farm and I dont use any PvE skills while I do it. I too sometimes like to use PvE skills once in a while, but that does not mean that because I dont use them that often, I would like other people to get penalized for it.

Please remember that GW1 is already in extinction. Hard Core fans like me still remain waiting for GW2. I do believe that nerfing in any way PvE skills just because of farming will get a lot of people mad and quit playing.

/notsigned

Unreal Havoc

Guest

Join Date: Dec 2007

Now considering HM gives better drops than NM and playing HM without PvE skills would be harder than playing with PvE skills (at least for those that depend on them anyway) it makes sense to perhaps reward those that don't rely on PvE skills, and to reward them that choose to try and better themselves at the game.

It's actually a pretty cute idea, and if done right I think it would be pretty cool to implement. Perhaps making it so you have to have a minimum requirement of player in your party aswell would probably do more to assist in keeping players together to achieve the goal.

Quote:
Originally Posted by Siirius Black View Post
Having a penalty because someone is using PvE skills will only alienate those PVE players that like to have some fun. I like to farm and I dont use any PvE skills while I do it. I too sometimes like to use PvE skills once in a while, but that does not mean that because I dont use them that often, I would like other people to get penalized for it.
Remember no one is stopping them from not using PvE only skills. They won't be penalised because their drops won't change from anything they recieve now, the players who don't use them would just get a slightly better drop rate. I think it's a good idea to stop people from depending on them so that they actually learn how to play the game.

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

/notsigned
PvE skills are only used in pve , why punish players for using them where they are intended to be used?

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

/signed

PvE skills to decrease loot in some manner. Go for it!
It would be great to have to create most efficient builds for areas again and try to have almost no PvE skills (if it scales, one PvE skill for example can be fine).

Siirius Black

Siirius Black

Krytan Explorer

Join Date: Aug 2007

The Dragon's Lair

La Legion Del Dragon

E/

Quote:
Originally Posted by Unreal Havoc View Post
Remember no one is stopping them from not using PvE only skills. They won't be penalised because their drops won't change from anything they recieve now, the players who don't use them would just get a slightly better drop rate. I think it's a good idea to stop people from depending on them so that they actually learn how to play the game.
Actually it is a penalization. If someone else is getting better drop because I'm using PvE skills and they are not, that is a penalty.

I do know what you mean when you say that they would not notice the difference, is like when you use the lunar tickets and get the "Lucky Aura", you get better drops than the other players. "Lucky Aura" is a random effect, so that does not matter that much, but when your drop quality/rate increases because you take some skills or not all the time, then that is a penalty.

And this is only my 3 cents.

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Penalization is the right word for it, it simply doesn't have the drawbacks it needs, like loot scaling.

PvE skills are made so you have a easier time doing something, not so you can have 3 PvE skills all the time and wtfpnzer the game in 1 hour. No need to change any OP PvE skills then, cause this would simply balance it out.

Siirius Black

Siirius Black

Krytan Explorer

Join Date: Aug 2007

The Dragon's Lair

La Legion Del Dragon

E/

Quote:
Originally Posted by Dmitri3 View Post
Penalization is the right word for it, it simply doesn't have the drawbacks it needs, like loot scaling.

PvE skills are made so you have a easier time doing something, not so you can have 3 PvE skills all the time and wtfpnzer the game in 1 hour. No need to change any OP PvE skills then, cause this would simply balance it out.
If you go fast or slow in the game is a matter of choice. It is not up to me to tell other people how they should play PvE. If it was PvP then that would be another matter. But PvE in itself is made for you to enjoy it the way you want.

When EOTN first came out, I read some of the postings from some people that finished the game in 3 or 4 hours. They wanted to be the first to complete it. It was their decision, event though later they complained that EOTN was too short. I took my time to complete the game because I like to explore everything. Again a matter of choice.

If some people like to use PvE skills, let them. I use them too sometimes. If there are other people who can do the same thing without PvE skills then good for them.

I do agree that some skills needed to be balanced like Ursan, but that does not have anything to do with the rest.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

/signed for MORE loot in a pve skill areas, promotes h/hing which is what a vast majority of people do.
/notsigned for the retarded ideas of making pve skills decrease loot, it's not a high drop rate as it is.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by MagmaRed View Post
Despite what most people think, Anet does not make changes to the game based on farming. Sometimes it seems that way due to changes in the economy that certain farming can cause, but that isn't a change made on farming specifically, it is a change to fix a specific skill or monster grouping. I don't farm often, but ALL of my farming builds (Monk and Necro both) do so in HM and neither character uses PvE skills for the farming builds. As noted, Earth Elems and Sins don't need PvE skills to farm either.

So all this would do is upset the people who want to use PvE skills to have more fun, get things done easier, and find teams faster. All this idea does is cater to the farmers, which I think you are trying to do the opposite. By dropping PvE skills (which are not needed for many farming builds) you would just increase the speed at which farmers earn their money. Bots would probably send you a fruitcake at Christmas this year.
For once I agree with you.
Although they do change things in game due to farming.
UW mindblades changed because of solo sin farming.
Shadowform changed itself because of UW farming.(and other areas but mostly from UW because of ectos)

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Quote:
Originally Posted by Siirius Black View Post
If you go fast or slow in the game is a matter of choice. It is not up to me to tell other people how they should play PvE. If it was PvP then that would be another matter. But PvE in itself is made for you to enjoy it the way you want.

When EOTN first came out, I read some of the postings from some people that finished the game in 3 or 4 hours. They wanted to be the first to complete it. It was their decision, event though later they complained that EOTN was too short. I took my time to complete the game because I like to explore everything. Again a matter of choice.

If some people like to use PvE skills, let them. I use them too sometimes. If there are other people who can do the same thing without PvE skills then good for them.

I do agree that some skills needed to be balanced like Ursan, but that does not have anything to do with the rest.
Right, because people who don't use PvE skills are not punished for doing so? You get less drops simply because you take longer to kill.

PvE skills make it go faster - but less drops. More drops without PvE skills - but it takes slower to get them. Thus it's basically balanced.

Don't have to decrease drop rate if you insisnt, just increase the drop rate for doing no-pve skills and that's all.

dusty4444

Ascalonian Squire

Join Date: Mar 2008

Legion of Heavens Order[Good]

R/Rt

/notsigned
Sometimes when I play with my friends we all take "I am the strongest!" and just have fun shouting that (not really using the skill for it's efect,sometimes even our monk takes it xD ) and geting a penalty in drops only for that, or getting less drops than a player who chose to take a usefull skill (tho non-pve only) would be a double penalty for us... Anything like this would just ruin the fun (if there's any left) for alot of players.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Disable PvE to gain more loot? So why have PvE skills in the first place? Having people use skills that are not PvE skills certainly don't make them much better or enough to gain experience in PvP. This is mostly another way to hate on Ursan, which needs to be balanced.

/notsigned

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Dmitri3 View Post
Right, because people who don't use PvE skills are not punished for doing so? You get less drops simply because you take longer to kill.
What if I use stupid builds like mending/healing hands warriors that kill slow as ass? Should I also get more drops?

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

Quote:
Originally Posted by Lourens View Post
Make another button with [Hardmode Without PvE Skill] that will result in more loot cause you are fighting longer to kill . balance it
This suggestion would completely kill off what is left of a dead economy. Farmers would love this suggestion. Just think of the poor raptors that would die because of this suggestion.

Example: CoF runs no pve skills used, most don't even pickup whites and unless it is a max damage req 8 weapon or an armor drop I don't even pick up blues. Implement this suggestion and people will be picking up only gold drops. Would have to forgo hidden treasure but be a quick way to max wisdom.

/NOT SIGNED!!!

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

Quote:
Originally Posted by Dmitri3 View Post
Right, because people who don't use PvE skills are not punished for doing so? You get less drops simply because you take longer to kill.

PvE skills make it go faster - but less drops. More drops without PvE skills - but it takes slower to get them. Thus it's basically balanced.

Don't have to decrease drop rate if you insisnt, just increase the drop rate for doing no-pve skills and that's all.
You do know that you get the most drops by farming and not by just playing the game, and 90% of farming builds don't use pve skills , or if they use them they are not the core of the build.
That would be a paradise for farmers.

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Quote:
Originally Posted by kostolomac View Post
You do know that you get the most drops by farming and not by just playing the game, and 90% of farming builds don't use pve skills , or if they use them they are not the core of the build.
That would be a paradise for farmers.
Meh, originally I said to decrease the loot when using PvE skills, but PvE'ers whine. And now they complain when I say increase? Seriously.
The loot scaling doesn't even need to be that big.

Quote:
Originally Posted by Improvavel View Post
What if I use stupid builds like mending/healing hands warriors that kill slow as ass? Should I also get more drops?
Running stupid build and not running PvE skills is 2 totally different things.

Oh well, grind before skill. GO GO GO!

P.S. I don't give a shit about farmers or loot. I was actually hoping that people would learn to play the game better instead of always relying on PvE skills. But oh well, guess everyone is of different opinion.

dusty4444

Ascalonian Squire

Join Date: Mar 2008

Legion of Heavens Order[Good]

R/Rt

Quote:
Originally Posted by Dmitri3 View Post
I was actually hoping that people would learn to play the game better instead of always relying on PvE skills. But oh well, guess everyone is of different opinion.
Not all people want to "learn to play the game better", some only want to have fun even if they suck at it. The end result to any game should be that people have fun.

JASON626

Krytan Explorer

Join Date: Aug 2006

Mo/

leaning toward /not signed.

PvE skills to me just speed up whatever your doing, VFF, vanquishing, dungeon end chests, elite mission end chest etc.

Not many people care what loots droping along the way when the goal is something else.

only thing is farmers farming ectos/gems loot drops.

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Quote:
Originally Posted by dusty4444 View Post
Not all people want to "learn to play the game better", some only want to have fun even if they suck at it. The end result to any game should be that people have fun.
Well, here's my take on cheat codes, oh sorry, I mean PvE skills. In Single Player games, you can use a cheat code to get past if you're not good enough. But are you having fun when you're just skipping ALL the game with "godmode" cheat? Not just the part you can't get past. Certainly not me... and according to most polls, most people lose interest in a game as soon as they start using cheats (it raises interest in game for a day and then it drops altogether).

So, PvE skills are equivalent to cheats in single player. The only thing is, they're affecting the economy... and yes, other people's experiences affect you because they drive the prices down or up. So, if you want to use cheats, items need to go down so not to affect those who don't want to cheat - frankly, no one cares whenever you use PvE skills or not, it's just there needs to be an insensitive not to use them... but no, instead you're punishing people who don't cheat.

dusty4444

Ascalonian Squire

Join Date: Mar 2008

Legion of Heavens Order[Good]

R/Rt

If you don't want to use pve skills go play pvp or simply DON'T use them. Though other player should make theyr own decisions and shouldn't be obliged to play as other see fit.

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

Quote:
Originally Posted by Dmitri3 View Post
Well, here's my take on cheat codes, oh sorry, I mean PvE skills.
There are only 2 problematic pve skills , the rest aren't anything special. Stop blowing things out of proportion. Using them doesn't equal cheating because there are far more powerful regular skills.
Also , people won't magically become better if they use only regular skills.

And about the economy , prices will always go down. Thankfully money doesn't grant you skill ,ability to play or an advantage in GW so I don't care about money.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Let's make sure and keep in on topic, guys. The PvE vs. PvP argument is in Riverside currently. I'm sure there's a topic about the economy in there as well.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Dmitri3 View Post

So, PvE skills are equivalent to cheats in single player. The only thing is, they're affecting the economy... and yes, other people's experiences affect you because they drive the prices down or up. So, if you want to use cheats, items need to go down so not to affect those who don't want to cheat - frankly, no one cares whenever you use PvE skills or not, it's just there needs to be an insensitive not to use them... but no, instead you're punishing people who don't cheat.
First - weapon/armor skins have no influence in this game - a torment sword kills exactly the same as a flamberge (and the flamberge is better looking IMO to boot).

So once again this is another "only about 5 players in every 100 should do area X and get item skin Y, so I can show off in front of the lesser mortals".

Second - ANET introduced HM to make NM easier after the "AoE scatter" nerf (OMG GWs was so easy when it came out - THE MOBS STAYED IN AOE FOR THE FULL DURATION). This led to PvE skills being introduced by the legal owners of the game, hence not a cheat. Cheaters are banned.

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Okay, no PvP stuff.

My argument on duping 1000 armbraces still stands though. It did affect players who actually earned it the hard way, same as PvE skills are affecting the people who are not using PvE skills. You need to use PvE skills if you actually want to to play and earn something out of it.

Okay, so money doesn't affect your experience, then why /not-sign? Your argument doesn't hold much water.

------
EDIT for no double post:

Improvavel, read this: http://en.wikipedia.org/wiki/Cheatin...es)#Cheat_code
Really, cheaters are banned?

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Dmitri3 View Post
Okay, no PvP stuff.

My argument on duping 1000 armbraces still stands though. It did affect players who actually earned it the hard way,
Again it didn't.

This isn't real world. This game isn't based on items. This game isn't work.

I did and do DoA because it is fun - it is fun to overcome the challenges, it is fun to finally get ur armbrace or your Mallyx.

I know that are some poor souls that need admiration and love of the others, so they will dupe and cheat to get those things, but it is sweet, because most of the player base (besides some kids) knows that those skins, those titles mean nothing.

I don't need people to have tags to have an opinion about them.

So returning to your argument, someone duped armbraces, so what?

Didn't you feel good when you got your armbrace based in your effort? Or do you need recognition from other people too?

carnage-runner

carnage-runner

Furnace Stoker

Join Date: Aug 2006

Canada, B.C. Vancouver. aka.. amazing.

[Sith]

W/Me

End Vanquish chest after HM w/o PVP skills. That would make it more appealing.. Otherwise it's just a vanquish that's a little harder....