Update - Thursday, February 5, 2009

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

Updated Zaishen Rewards

* Updated Zaishen Chest drops to replace Cerebral Tonic with a new tonic for the month of February. More information on Zaishen Rewards can be found here.

Automated Tournaments

* Updated Automated Tournament map rotations.

Skill Updates

PvE and PvP

Assassin

* Mark of Insecurity: now disables your non-Assassin skills for 10 seconds.

Mesmer

* Signet of Humility: now disables your non-Mesmer skills for 10 seconds.

Necromancer

* Faintheartedness: reduced Health degeneration to 0..3.
* Lingering Curse: reduced Health degeneration to 0..3.
* Suffering: reduced Health degeneration to 0..3.

Ritualist

* Protective Was Kaolai: reduced armor bonus to 10.

Warrior

* Primal Rage: reduced movement speed boost to 25%.

Guild Battles

* Removed the additional Health bonus Guild Lords received from morale boosts.
* Amulet of Protection: increased the rate at which the Amulet of Protection buff reaches maximum damage. It will now reach maximum damage around 12 minutes instead of at 22 minutes.

Bug Fixes

* Fixed a bug that caused Pulverizing Smash to fail when used on a foe who wasn't knocked down.
* Fixed a bug that required players to equip a hammer when activating Dwarven Battle Stance.
* Fixed a bug that caused Protector's Defense effects to linger after the skill user died.
* Fixed a bug that caused Dancing Daggers to count as a lead attack when daggers missed their target.
* Fixed a bug that caused Restoration and Lively Was Naomei to be disregarded when determining whether or not a party had remaining resurrection skills.
* Fixed a bug that prevented Symbols of Inspiration from copying avatar forms.

Miscellaneous

* Xunlai Tournament Agents now offer prizes for the January tournament. These agents can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
* The description for Frozen Soil now clarifies that creatures cannot activate resurrection skills within its range.
* The description for Rend Enchantments now clarifies that the skill causes Health loss, not damage.
* The description for Strike as One now clarifies that the target needn't be a foe.
* The description for Mistrust has been reworded for clarity.
* The description for Psychic Distraction now clarifies that targeted skills will be disabled for a few seconds in addition to the skill's standard recharge.
* The description for Agnar's Rage now clarifies that the skill affects foes within earshot.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

oh, and the Tonic?






CHARR!!!!

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

So much for my Lingering Curse build... looks like I'll have to think of another idea for Curses on my Necromancer...

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

Finally for Lingering Curse!

Syn²

Ascalonian Squire

Join Date: Jun 2008

I was right... and you guys delete my thread.

gg ;D

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by StormDragonZ View Post
So much for my Lingering Curse build... looks like I'll have to think of another idea for Curses on my Necromancer...
Necros aren't affected at all, unless you're too poor to afford a minor rune. This was just a hit to fastcast mesmer.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

I fail to see why you all are QQing over Lingering. All the change does is prevent you from running goofy abusive stuff like E/N Water. Skill is still broken in several formats.

Charr tonic is better than most. Would be nicer if it stood up straighter. Height is always good on those things.

Chabby

Chabby

Ascalonian Squire

Join Date: Jan 2009

D/Mo

Since the reward has been given and we now knows the result for January, can anybody explain me why can't I make any prediction? It says "Before February 22"... But I can't vote at all :-/

Oh and nice tonic.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Wtf? PwK

PvE/PvP skill split please.

furanshisuko

furanshisuko

Wilds Pathfinder

Join Date: Oct 2007

R/

somehow i knew it was going to be a charr

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

After that second smaller build tonight I got 155 tourney points again...

Krill

Krill

Desert Nomad

Join Date: May 2005

America

Changes zero about LC necros with 14 in curses. That means it's still going to be ran on 95% of HA teams =/

I'm pretty sure Izzy is corrupt too. Let's see, rawr has one skill in their build gently slapped (PwK armor nerf). Build still has the same offense and defense. The FC curses quite a few pressure builds used had 4 skills nerfed with hum sig nerfed completely out and break point changes on the curses skills. I really hate FC curses and won't miss it if this means it's gone, but in all fairness rawr's stand rit should have been specifically nerfed at the same time.

As is this is basically bullshit, and I don't care if he does this in his spare time. That's anet's fault for continuing to employ someone so grossly incompetent and not putting any resources (on the PvP side) of a game they pledged to support. Everything but top level GvG is dead, HB is dead, TA is dead, HA is dead. I'm sure many would say GvG is dead too but at least there is still a semblance of competition, but that will probably be totally dried up in short order too.

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

All Izzy accomplished here was yet another build choice left in the dust. Two build GvG metas pewpew ranger or rawrspike. Guess they really are gearing up for this game to die by April.

Some_guy

Some_guy

Academy Page

Join Date: Jul 2008

Over There

[Wafl]

Rt/

AT least MoI got a bit of a nerf. "Mark of Insecurity's enchantment and stance duration reduction reduced to 30...70...80%." Besides from it being bad on non Assassins.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

I was pretty disappointed nothing's been done to turret rangers. Put aftercast on 1s attacks already. We've been through this before back when bow interrupts had no aftercast, same old shit.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Wow what the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO. Nerf rits?

Also inb4 fanboys saying QQ plz.

Khazad Guard

Krytan Explorer

Join Date: Jul 2007

Australia

No Loitering In The Guild [Hall]

E/

Bleh, was kind of hoping they would make NPCs respond to RoJ as AoE...Those Afflicted Monks sure annihilate Togo and Mhenlo in Vizunah Square!

[Morkai]

[Morkai]

Jungle Guide

Join Date: Oct 2007

Heroes of Elonia [HE]

W/Rt

Double reward points was fun.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

Quote:
Originally Posted by Apollo Smile View Post
After that second smaller build tonight I got 155 tourney points again...
Same here

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

MoI got a bit of nerfed? The skill is completely dead again.

EDIT: nvm, someone's been messing around with wiki adding "reduced enchantment and stance to 30...80%". Actually Izzy did a good job on this one.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by Khazad Guard View Post
Bleh, was kind of hoping they would make NPCs respond to RoJ as AoE...Those Afflicted Monks sure annihilate Togo and Mhenlo in Vizunah Square!
i wish anet will update the AI for all of these elite skill changes period. as of now, the AI does NOT know how to use any of the changed skills. heck, the AI still thinks Healing Burst is a touch range heal.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Hm, cool. Wasn't expecting RP this early in the month

The Lost Explorer

The Lost Explorer

Lion's Arch Merchant

Join Date: May 2007

[AvA]

Rt/

double reward points...
i didn't get any this is the 2nd time i predicted and nvr got any points...GG...

kazi_saki

kazi_saki

Lion's Arch Merchant

Join Date: Feb 2008

Somewhere between GW and GW2

Shaved Wookies [HoT]

N/

another nerf for the rits? PwK

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

nerfing rits at this point is like kicking a dead horse once then going HA HA.

like the bully kid from the simpsons

Darth The Xx

Wilds Pathfinder

Join Date: Jul 2008

Sen'jin Village

The Infamous Cake Bandits [cake]

Mo/W

PwK nerfed .... why??

You just got tomahawked

You just got tomahawked

Krytan Explorer

Join Date: Nov 2006

H-Town

The Battle Bakery [vPie]

N/

AT least Izzy knows what is wrong with Guild Wars, but I think his way of going about fixing PwK best exemplifies his sheer misunderstanding of the game. People don't run PwK because of the armor bonus. They run it because of its cheap party heal and because it lasts a long time.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Glad to see they reworded Frozen soil. For some reason the description (but not the actual skill) was changed before to say that it only affected "resurrection spells" which would imply stuff like res sig would work through it (res sig still didn't work through it, they just changed the wording incorrectly, not the functionality).

Its nice to know such a minor detail that was pointed out on a guru thread was noticed and fixed.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Signet of Humility wasn't the problem with Me/Rt Tease heroes...or is there more to this nerf that I'm missing?

VV That makes sense, wasn't thinking. Anything to make LC builds slightly less retarded is a win in my book. Not that it will matter too much, but whatever.

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Quote:
Originally Posted by zelgadissan View Post
Signet of Humility wasn't the problem with Me/Rt Tease heroes...or is there more to this nerf that I'm missing?
You're missing the fact that no one ever cared about HA. They mostly nerfed it for Me/N curser, same as all involved necro skills.

Winstar

Winstar

Jungle Guide

Join Date: Feb 2006

London

Quote:
Originally Posted by You just got tomahawked View Post
AT least Izzy knows what is wrong with Guild Wars, but I think his way of going about fixing PwK best exemplifies his sheer misunderstanding of the game. People don't run PwK because of the armor bonus. They run it because of its cheap party heal and because it lasts a long time.
Yes, but the armor bonus along with +10 while holding an item gave rits nearly constant AL of 94 which needed to be toned down.

Shadowmoon

Shadowmoon

Wilds Pathfinder

Join Date: Jun 2006

N/A

N/

Quote:
Originally Posted by moriz View Post
i wish anet will update the AI for all of these elite skill changes period. as of now, the AI does NOT know how to use any of the changed skills. heck, the AI still thinks Healing Burst is a touch range heal.
They really need to finish changing alot of skills they changed, LC and chilblains do not act like all other types of aoe. When the target dies, the spells fail to cast when compared to all previous aoe, which goes though even if target dies. I'm sure there alot of other skills that were not completely changed, but being primary necro, these are the 2 that stick out like a sore thumb.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

So the health degen was the problem with Lingering Curse? interesting :S
It's still dirt cheap and it still lasts forever ><

Tamuril elansar

Tamuril elansar

Wilds Pathfinder

Join Date: Jul 2007

N/

so izzy wants everyone to run rawrspike in GvG?
where is the nerf to rend enchantments?

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

Quote:
Originally Posted by Tamuril elansar View Post
so izzy wants everyone to run rawrspike in GvG?
where is the nerf to rend enchantments?
Spikes or split pretty much.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Shadowmoon View Post
They really need to finish changing alot of skills they changed, LC and chilblains do not act like all other types of aoe. When the target dies, the spells fail to cast when compared to all previous aoe, which goes though even if target dies. I'm sure there alot of other skills that were not completely changed, but being primary necro, these are the 2 that stick out like a sore thumb.
There's DoT aoe, which casts even if the target dies, and theres 'Boom' AoE, which fails when there's no target. Which makes me wonder, does a Rodgorts cast fail when the target dies?

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

Quote:
Originally Posted by bungusmaximus View Post
So the health degen was the problem with Lingering Curse? interesting :S
It's still dirt cheap and it still lasts forever ><
Hehe not really, but when you factor in the amount of players you could hit with lingering+suffering over a time period greatly adds up, even with the -2 degen removed between the two now decreases overall health degen throughout a match. What really put the nail in the coffin was the nerf to sig hum, pretty much the only way hexes or even condi degen can create pressure. Mark was pretty dumb in getting buffed to what it was but in the end the majority of the meta had tools to counter it, warding at the stand and or pnh monks. All this update did in the grand scheme of things was remove build options. Oh do I wish we could go back to last April. It's updates like these when I really start to question the previous motives of updates and current, you buff pressure one month then nerf it, while whole other extremely more stagnant and broken 8v8 builds run rampant, yea yea rawrspike.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Covah View Post
* Mark of Insecurity: now disables your non-Assassin skills for 10 seconds.
Gud nerf, should bring a sin now to apply it, and MoR means no PS. I agree that countering wasn't much of a problem, but there's anough dumb hexes as it is already.
Quote:
Originally Posted by Covah View Post
* Signet of Humility: now disables your non-Mesmer skills for 10 seconds.
Why do they poo all over hum sig? Is this some nerf to Me/broken-secondary-of-choise? I don't like this nerf. Can someone maybe elaborate why this one was a problem?
Quote:
Originally Posted by Covah View Post
[edit] Necromancer

* Faintheartedness: reduced Health degeneration to 0..3.
* Lingering Curse: reduced Health degeneration to 0..3.
* Suffering: reduced Health degeneration to 0..3.
I personally would have hit LC's cost or duration, but meh.

Quote:
Originally Posted by Covah View Post
* Protective Was Kaolai: reduced armor bonus to 10.
Eek, nasty nurf, they must hate rits in GvG big time. Can't really comment on that because I fail to see how PwK is a huge problem.
Quote:
Originally Posted by Covah View Post
* Primal Rage: reduced movement speed boost to 25%.
Gud nerf, toned down yet not destroyed.

Rangers need damage nurfs though, RoJ wasn't fixed (it's bugged y'know). And I agree with echoman that these nurfs only limit cool options.

ManMadeGod

ManMadeGod

Frost Gate Guardian

Join Date: Dec 2005

LC just changed like I said, but the major hit is Signet of Humility which I didn't expect.

The change of Signet of Humility not only stopped some common M/E, M/N, M/Mo builds but also made it impossible to use by non-mes primary class. There must be a better way imo.
For example, it disable all of your non-primary skills for 10 sec, maybe...

PnH needs to be tuned down a bit.
5e, 0.25s, 7r, self-targetable is superb.

BTW, nothing changes to WW?

t00115577

t00115577

Wilds Pathfinder

Join Date: Sep 2007

Mo/

yet another month goes by with PS completely imba, gg