We cant get any love

1 pages Page 1
b
br0thergr1m
Academy Page
#1
Man...they are being rough with us. I know the Nerf to PwK isn't earth shattering...but c'mon thats a Rit Staple. Its hard enough to play this class. let alone get in groups, now you start messing with our bread and butters. I would love a buff to something (as we could sure use it), instead of the opposite.

/end rant
Nightow
Nightow
Forge Runner
#2
Difference is 14 armor so it's like you said, not earth shattering.

IMO, just appreciate what we do have and continue to enjoy playing on your ritualist or switch up, take a break and check out another profession.

And not to side track this thread but my only beef with Anet at this time is why can we have a shout that reduces all damage to nearly 90% and yet we can not go back to our old ritual lord builds from early factions. (In case you can't tell I am talking only for pve, not pvp.)
T
TheDragonmaster
Frost Gate Guardian
#3
14 Bonus Armor equals a -22% Damage Reduction... I'd say that's a lot of DR...
blue.rellik
blue.rellik
Forge Runner
#4
If you needed the +24 armor to survive then I highly suggest you reassess your play-style
Daenara
Daenara
Bad Romance
#5
I use PwK for the cheap party heal, not necessarily for the extra armor. It was a good change in my opinion, it dropped flag running rit's armor down from an insane 96 to a more balanced level, yet still kept the skill viable for general play.
K
Keira Nightgale
Krytan Explorer
#6
It's not the damage reduction per se, it's the thought behind it. Game has so many flaws and they fix a 14 armor bonus on one of the few decent ritus skills. It sounds kinda random especially when you got palm strike/Fastcasters water mesmers/Lingering/peace and harmony/and worthless paragons paired with imba rangers. Also why did they implement the pve/pvp split if they are not going to use it?
On pve side, we got perma sins and cryers at every corner but still they don't reverse spirits back to what they were 1-2 months after Faction? It will surely add diversity and I'm pretty sure spirits aren't imba as SF/CoP is.
It's like they forgot Ritualists.

Quote: Originally Posted by Daenara View Post
I use PwK for the cheap party heal, not necessarily for the extra armor. It was a good change in my opinion, it dropped flag running rit's armor down from an insane 96 to a more balanced level, yet still kept the skill viable for general play. This would be right in a healthy game, but there are so many unbalanced things (far more than bar compression on that ritu template) that make it sound like a random update.
Shayne Hawke
Shayne Hawke
Departed from Tyria
#7
Wasn't the VwK nerf more aimed towards hitting N/Rts?
kazi_saki
kazi_saki
Lion's Arch Merchant
#10
iono... they should've fixed spawning power or some other rit skills. The equivalent of the PwK nerf is spitting on the guy after he's down already. meh.
S
Syntonic
Lion's Arch Merchant
#11
Seriously, what? Do you honestly expect someone to say, "Oh man, they nerfed PwK's armor bonus so we won't let you into our PvE group." Does this "nerf" in any shape or form cause ritualists to become more in demand or less? I can't see it making any significant impact on the majority.

Just because something is imbalanced doesn't mean everything else should be. That's what people are trying to get away from - power creep is bad even in PvE. If the change affects you that greatly, you can always ask Anet to turn back time against Ursan so you can Ursan as your rit.
kazi_saki
kazi_saki
Lion's Arch Merchant
#12
Thats the prob w/ posting here :P. People bloat your words.

Its more on the idea that ritualists have no urgent need to be nerfed since they are hardly in demand...anywhere. Its like kicking a dead horse (sounds better i think).

I'm not asking for power creep, just a re-balancing of some skills to make them more viable so as to not feel that you are gimping yourself by playing a rit.
Z
Zahr Dalsk
Grotto Attendant
#14
Yeah, I don't understand why shit like SY, Shadow Form, etc, is being allowed to stay, but we can't have at least a rework of Spawning Power and get our old spirits back.
spirit of defeat
spirit of defeat
Krytan Explorer
#15
I think it's also to give [Mighty Was Vorizun] more spot light.
Marty Silverblade
Marty Silverblade
Administrator
#16
^

I still wouldn't use MwV over PwK. PwK is used mainly for the party heal, the +armor is just a bonus, really. MwV is Communing as opposed to Restoration Magic.
Nightow
Nightow
Forge Runner
#17
Weapon swapping > MwK (Also consider that MwK doesn't have any benefit when you drop it. If anything, it'll do more harm than good when dropping.)

PwK is really there for the party heals as others have said.
Ariena Najea
Ariena Najea
Silence and Motion
#18
This deserved a PvE/PvP split imo, the skill was fine for PvE. Although it seems a small nerf, as TheDragonmaster posted the damage reduction from 14 armor is~22%, which is somewhat significant. Now this is only good for the party heal, and there are far better ways to do this in PvE (ie [BiP][Healer's Boon][Heal Party]). This skill is going to get a lot less play in high-end PvE, and be only mediocre everywhere else.
Arkantos
Arkantos
The Greatest
#20
Now I don't know the formula for it, but how can 14 armor = 22% reduction while 100 armor = 82.5% deduction?