We cant get any love
br0thergr1m
Man...they are being rough with us. I know the Nerf to PwK isn't earth shattering...but c'mon thats a Rit Staple. Its hard enough to play this class. let alone get in groups, now you start messing with our bread and butters. I would love a buff to something (as we could sure use it), instead of the opposite.
/end rant
/end rant
Nightow
Difference is 14 armor so it's like you said, not earth shattering.
IMO, just appreciate what we do have and continue to enjoy playing on your ritualist or switch up, take a break and check out another profession.
And not to side track this thread but my only beef with Anet at this time is why can we have a shout that reduces all damage to nearly 90% and yet we can not go back to our old ritual lord builds from early factions. (In case you can't tell I am talking only for pve, not pvp.)
IMO, just appreciate what we do have and continue to enjoy playing on your ritualist or switch up, take a break and check out another profession.
And not to side track this thread but my only beef with Anet at this time is why can we have a shout that reduces all damage to nearly 90% and yet we can not go back to our old ritual lord builds from early factions. (In case you can't tell I am talking only for pve, not pvp.)
TheDragonmaster
14 Bonus Armor equals a -22% Damage Reduction... I'd say that's a lot of DR...
blue.rellik
If you needed the +24 armor to survive then I highly suggest you reassess your play-style
Daenara
I use PwK for the cheap party heal, not necessarily for the extra armor. It was a good change in my opinion, it dropped flag running rit's armor down from an insane 96 to a more balanced level, yet still kept the skill viable for general play.
Keira Nightgale
It's not the damage reduction per se, it's the thought behind it. Game has so many flaws and they fix a 14 armor bonus on one of the few decent ritus skills. It sounds kinda random especially when you got palm strike/Fastcasters water mesmers/Lingering/peace and harmony/and worthless paragons paired with imba rangers. Also why did they implement the pve/pvp split if they are not going to use it?
On pve side, we got perma sins and cryers at every corner but still they don't reverse spirits back to what they were 1-2 months after Faction? It will surely add diversity and I'm pretty sure spirits aren't imba as SF/CoP is.
It's like they forgot Ritualists.
Quote:
Originally Posted by Daenara
On pve side, we got perma sins and cryers at every corner but still they don't reverse spirits back to what they were 1-2 months after Faction? It will surely add diversity and I'm pretty sure spirits aren't imba as SF/CoP is.
It's like they forgot Ritualists.
Quote:
I use PwK for the cheap party heal, not necessarily for the extra armor. It was a good change in my opinion, it dropped flag running rit's armor down from an insane 96 to a more balanced level, yet still kept the skill viable for general play.
This would be right in a healthy game, but there are so many unbalanced things (far more than bar compression on that ritu template) that make it sound like a random update.
Shayne Hawke
Wasn't the VwK nerf more aimed towards hitting N/Rts?
blue.rellik
kazi_saki
iono... they should've fixed spawning power or some other rit skills. The equivalent of the PwK nerf is spitting on the guy after he's down already. meh.
Syntonic
Seriously, what? Do you honestly expect someone to say, "Oh man, they nerfed PwK's armor bonus so we won't let you into our PvE group." Does this "nerf" in any shape or form cause ritualists to become more in demand or less? I can't see it making any significant impact on the majority.
Just because something is imbalanced doesn't mean everything else should be. That's what people are trying to get away from - power creep is bad even in PvE. If the change affects you that greatly, you can always ask Anet to turn back time against Ursan so you can Ursan as your rit.
Just because something is imbalanced doesn't mean everything else should be. That's what people are trying to get away from - power creep is bad even in PvE. If the change affects you that greatly, you can always ask Anet to turn back time against Ursan so you can Ursan as your rit.
kazi_saki
Thats the prob w/ posting here :P. People bloat your words.
Its more on the idea that ritualists have no urgent need to be nerfed since they are hardly in demand...anywhere. Its like kicking a dead horse (sounds better i think).
I'm not asking for power creep, just a re-balancing of some skills to make them more viable so as to not feel that you are gimping yourself by playing a rit.
Its more on the idea that ritualists have no urgent need to be nerfed since they are hardly in demand...anywhere. Its like kicking a dead horse (sounds better i think).
I'm not asking for power creep, just a re-balancing of some skills to make them more viable so as to not feel that you are gimping yourself by playing a rit.
Tyla
Zahr Dalsk
Yeah, I don't understand why shit like SY, Shadow Form, etc, is being allowed to stay, but we can't have at least a rework of Spawning Power and get our old spirits back.
spirit of defeat
I think it's also to give [Mighty Was Vorizun] more spot light.
Marty Silverblade
^
I still wouldn't use MwV over PwK. PwK is used mainly for the party heal, the +armor is just a bonus, really. MwV is Communing as opposed to Restoration Magic.
I still wouldn't use MwV over PwK. PwK is used mainly for the party heal, the +armor is just a bonus, really. MwV is Communing as opposed to Restoration Magic.
Nightow
Weapon swapping > MwK (Also consider that MwK doesn't have any benefit when you drop it. If anything, it'll do more harm than good when dropping.)
PwK is really there for the party heals as others have said.
PwK is really there for the party heals as others have said.
Ariena Najea
This deserved a PvE/PvP split imo, the skill was fine for PvE. Although it seems a small nerf, as TheDragonmaster posted the damage reduction from 14 armor is~22%, which is somewhat significant. Now this is only good for the party heal, and there are far better ways to do this in PvE (ie [BiP][Healer's Boon][Heal Party]). This skill is going to get a lot less play in high-end PvE, and be only mediocre everywhere else.
bungusmaximus
Quote:
Originally Posted by Ariena Najea
This deserved a PvE/PvP split imo.
That's the point, this update reeks of lazyness. I can pretty well imagine GvG-ers don't like squishies with WTFPWNAGE armor, but many people using N/Rt heroes get shafted now ^^.
But meh it's pve, people will just say: Use SY!
We PvE with empty bars with just SY on it because it's fun LOL.
But meh it's pve, people will just say: Use SY!
We PvE with empty bars with just SY on it because it's fun LOL.
Arkantos
Now I don't know the formula for it, but how can 14 armor = 22% reduction while 100 armor = 82.5% deduction?
zelgadissan
I'm just going to assume 60 + pot armor for simple calculations. Linked from wiki:
Say the initial damage is 50:
70 armor: 42.0 damage
84 armor: 33.0 damage
And for Arky, 160 armor: 8.8 damage (which is 82.5%)
For the record, I'm all for N/Rt heroes getting shafted, but since they're trying to make PvE wtfcakewalk, I don't see why it wasn't split.
Say the initial damage is 50:
70 armor: 42.0 damage
84 armor: 33.0 damage
And for Arky, 160 armor: 8.8 damage (which is 82.5%)
For the record, I'm all for N/Rt heroes getting shafted, but since they're trying to make PvE wtfcakewalk, I don't see why it wasn't split.
mrbilzor
I don't mind the 'nerf' to PwK. I think (hope) some dude at Anet sat down and noticed that Rits never bring any other ashes and thought it'd be a good idea to tone down the one that everyone uses, thought being that now we might take a look at other ashes, instead of sticking with the flock of PwK.
I say that knowing it's not true. But one can hope they will slowly buff up other ashes to offer something else to use.
Also, the PvP/PvE split wasn't made so that you get to keep your PvE build while PvP learns to adapt. Should PvE only get buffs from now on and never nerfed? Get unlazy and change it up once in a while, Olias and Livia will thank you for it.
I say that knowing it's not true. But one can hope they will slowly buff up other ashes to offer something else to use.
Also, the PvP/PvE split wasn't made so that you get to keep your PvE build while PvP learns to adapt. Should PvE only get buffs from now on and never nerfed? Get unlazy and change it up once in a while, Olias and Livia will thank you for it.
Kotoso
spirit of defeat
IMO it shouldn't have been nerfed this hard reduce it to 15 would have been fine.
pingu666
the nerf did puzzle me
i think its fair to say that in general the other professions have gotten stronger, while rits may well have gone backwards.
id so love tobe able to play my 2 rits and not feel gimped, ineffective and lost.
id really like it if we could have more than 1 of the attacking spirits at the same time, ie 2-3 pains. cos spirits are a joke compaired to minions
i think its fair to say that in general the other professions have gotten stronger, while rits may well have gone backwards.
id so love tobe able to play my 2 rits and not feel gimped, ineffective and lost.
id really like it if we could have more than 1 of the attacking spirits at the same time, ie 2-3 pains. cos spirits are a joke compaired to minions
xDusT II
Quote:
Originally Posted by Arkantos
Now I don't know the formula for it, but how can 14 armor = 22% reduction while 100 armor = 82.5% deduction?
This should help:
http://wiki.guildwars.com/wiki/Armor_rating
http://wiki.guildwars.com/wiki/Armor_rating
dr love
old PwK should have been an elite it was so good. IMO it was a saddening (for pve) but needed skill change
street peddler
maybe someday theyll notice ashes like Vocal was Sogolon still exist in their completely useless form and retool them like they did with the Xinrae skills...(only reason Vocal was Sogolon exists is so Rits would have some cheap gimmick synergy with Paragons, but the skill blows because you cant gain adrenaline while holding ashes.)
MasterSasori
PwK was powerful before and even now, it's still strong. The nerf wasn't surprising.
illidan009
Quote:
Originally Posted by spirit of defeat
I think it's also to give [Mighty Was Vorizun] more spot light.
That skill is terrible.
Yeah Rits are hard to play...and since I don't love mine enough I turned her to a storage
Yeah Rits are hard to play...and since I don't love mine enough I turned her to a storage
MasterSasori
Luminarus
Lol i never noticed PwK had +armor....
MasterSasori
draxynnic
Quote:
Originally Posted by pingu666
id really like it if we could have more than 1 of the attacking spirits at the same time, ie 2-3 pains. cos spirits are a joke compaired to minions
Hrrmn. I'm not sure about having more than one of the same attacking spirit at the same time - I'm not sure I like the idea of having to wait up to a minute before each combat for multiple copies of spirits to recharge before aggroing...
Allowing multiple spirits of the same type from different Ritualists might work, however, so that Ritualists don't antisynergise as much.
One quick fix, though, could be to have Anguished Was Lingwah be counted as a seperate spirit (Suffering?) instead of a Pain spirit, thus giving another option for a 'bread and butter' spirit at the cost of another skill slot.
Allowing multiple spirits of the same type from different Ritualists might work, however, so that Ritualists don't antisynergise as much.
One quick fix, though, could be to have Anguished Was Lingwah be counted as a seperate spirit (Suffering?) instead of a Pain spirit, thus giving another option for a 'bread and butter' spirit at the cost of another skill slot.