We cant get any love

br0thergr1m

Academy Page

Join Date: Aug 2006

Dallas

{Shepherds Of Silence}

Rt/R

Man...they are being rough with us. I know the Nerf to PwK isn't earth shattering...but c'mon thats a Rit Staple. Its hard enough to play this class. let alone get in groups, now you start messing with our bread and butters. I would love a buff to something (as we could sure use it), instead of the opposite.

/end rant

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Difference is 14 armor so it's like you said, not earth shattering.

IMO, just appreciate what we do have and continue to enjoy playing on your ritualist or switch up, take a break and check out another profession.

And not to side track this thread but my only beef with Anet at this time is why can we have a shout that reduces all damage to nearly 90% and yet we can not go back to our old ritual lord builds from early factions. (In case you can't tell I am talking only for pve, not pvp.)

TheDragonmaster

Frost Gate Guardian

Join Date: May 2008

R/

14 Bonus Armor equals a -22% Damage Reduction... I'd say that's a lot of DR...

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

If you needed the +24 armor to survive then I highly suggest you reassess your play-style

Daenara

Daenara

Bad Romance

Join Date: May 2006

Aussie Trolling Crew HQ - Grand Matron

Mo/

I use PwK for the cheap party heal, not necessarily for the extra armor. It was a good change in my opinion, it dropped flag running rit's armor down from an insane 96 to a more balanced level, yet still kept the skill viable for general play.

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

It's not the damage reduction per se, it's the thought behind it. Game has so many flaws and they fix a 14 armor bonus on one of the few decent ritus skills. It sounds kinda random especially when you got palm strike/Fastcasters water mesmers/Lingering/peace and harmony/and worthless paragons paired with imba rangers. Also why did they implement the pve/pvp split if they are not going to use it?
On pve side, we got perma sins and cryers at every corner but still they don't reverse spirits back to what they were 1-2 months after Faction? It will surely add diversity and I'm pretty sure spirits aren't imba as SF/CoP is.
It's like they forgot Ritualists.

Quote:
Originally Posted by Daenara View Post
I use PwK for the cheap party heal, not necessarily for the extra armor. It was a good change in my opinion, it dropped flag running rit's armor down from an insane 96 to a more balanced level, yet still kept the skill viable for general play. This would be right in a healthy game, but there are so many unbalanced things (far more than bar compression on that ritu template) that make it sound like a random update.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Wasn't the VwK nerf more aimed towards hitting N/Rts?

kazi_saki

kazi_saki

Lion's Arch Merchant

Join Date: Feb 2008

Somewhere between GW and GW2

Shaved Wookies [HoT]

N/

iono... they should've fixed spawning power or some other rit skills. The equivalent of the PwK nerf is spitting on the guy after he's down already. meh.

Syntonic

Lion's Arch Merchant

Join Date: Feb 2007

Seriously, what? Do you honestly expect someone to say, "Oh man, they nerfed PwK's armor bonus so we won't let you into our PvE group." Does this "nerf" in any shape or form cause ritualists to become more in demand or less? I can't see it making any significant impact on the majority.

Just because something is imbalanced doesn't mean everything else should be. That's what people are trying to get away from - power creep is bad even in PvE. If the change affects you that greatly, you can always ask Anet to turn back time against Ursan so you can Ursan as your rit.

kazi_saki

kazi_saki

Lion's Arch Merchant

Join Date: Feb 2008

Somewhere between GW and GW2

Shaved Wookies [HoT]

N/

Thats the prob w/ posting here :P. People bloat your words.

Its more on the idea that ritualists have no urgent need to be nerfed since they are hardly in demand...anywhere. Its like kicking a dead horse (sounds better i think).

I'm not asking for power creep, just a re-balancing of some skills to make them more viable so as to not feel that you are gimping yourself by playing a rit.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Yeah, I don't understand why shit like SY, Shadow Form, etc, is being allowed to stay, but we can't have at least a rework of Spawning Power and get our old spirits back.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

I think it's also to give [Mighty Was Vorizun] more spot light.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

^

I still wouldn't use MwV over PwK. PwK is used mainly for the party heal, the +armor is just a bonus, really. MwV is Communing as opposed to Restoration Magic.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Weapon swapping > MwK (Also consider that MwK doesn't have any benefit when you drop it. If anything, it'll do more harm than good when dropping.)

PwK is really there for the party heals as others have said.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

This deserved a PvE/PvP split imo, the skill was fine for PvE. Although it seems a small nerf, as TheDragonmaster posted the damage reduction from 14 armor is~22%, which is somewhat significant. Now this is only good for the party heal, and there are far better ways to do this in PvE (ie [BiP][Healer's Boon][Heal Party]). This skill is going to get a lot less play in high-end PvE, and be only mediocre everywhere else.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Now I don't know the formula for it, but how can 14 armor = 22% reduction while 100 armor = 82.5% deduction?

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

I'm just going to assume 60 + pot armor for simple calculations. Linked from wiki:



Say the initial damage is 50:
70 armor: 42.0 damage
84 armor: 33.0 damage
And for Arky, 160 armor: 8.8 damage (which is 82.5%)

For the record, I'm all for N/Rt heroes getting shafted, but since they're trying to make PvE wtfcakewalk, I don't see why it wasn't split.

mrbilzor

Academy Page

Join Date: Jun 2007

I don't mind the 'nerf' to PwK. I think (hope) some dude at Anet sat down and noticed that Rits never bring any other ashes and thought it'd be a good idea to tone down the one that everyone uses, thought being that now we might take a look at other ashes, instead of sticking with the flock of PwK.

I say that knowing it's not true. But one can hope they will slowly buff up other ashes to offer something else to use.

Also, the PvP/PvE split wasn't made so that you get to keep your PvE build while PvP learns to adapt. Should PvE only get buffs from now on and never nerfed? Get unlazy and change it up once in a while, Olias and Livia will thank you for it.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

IMO it shouldn't have been nerfed this hard reduce it to 15 would have been fine.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

the nerf did puzzle me
i think its fair to say that in general the other professions have gotten stronger, while rits may well have gone backwards.

id so love tobe able to play my 2 rits and not feel gimped, ineffective and lost.

id really like it if we could have more than 1 of the attacking spirits at the same time, ie 2-3 pains. cos spirits are a joke compaired to minions

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

old PwK should have been an elite it was so good. IMO it was a saddening (for pve) but needed skill change

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

maybe someday theyll notice ashes like Vocal was Sogolon still exist in their completely useless form and retool them like they did with the Xinrae skills...(only reason Vocal was Sogolon exists is so Rits would have some cheap gimmick synergy with Paragons, but the skill blows because you cant gain adrenaline while holding ashes.)

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

PwK was powerful before and even now, it's still strong. The nerf wasn't surprising.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by illidan009
View Post
That skill is terrible.

Yeah Rits are hard to play...and since I don't love mine enough I turned her to a storage Hard to play as in there's no call for them in the "meta"? If that's the case, I think some players are too caught up in it all. Cut some people some slack if they want to play a certain profession and let them join in on the fun.

This reminds me of last week when some people in our alliance announced a Tombs run. I asked what kind of setup they were running and it turned out to be all assassins, no other professions allowed. . . Yeah, I mean no offense to people who like to play in teams with all assassins or cryway or the like but I sincerely hope this whole way of thinking is completely and utterly ditched, destroyed and vaporized in every way possible. I understand there can be a need for certain professions such as monks cause of their role as primary healers but when the community develops a preference (or in the case of some, a need) to run only a few, select professions over all others, that should scream blue, bloody imbalance to the developers and acted upon immediately.

Heck, even ursanway was better than this cause with the exception of a few nitpickers, most professions were allowed to join groups so as long as they spent some time to work on their characters. Yes, I understand that title grind and the like is the cardinal sin of MMO's but I'd still rather take that as a lesser of two evils. The greater of the two being what we have today, where even if you spent hundreds and hundreds of hours developing the amount of skill you possess in a certain profession, you can still be shot down for "making the wrong choice in profession".

tl;dr: Buildwars sucks, pve meta sucks. Don't allow it in GW2. Kthxbai.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Lol i never noticed PwK had +armor....

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by pingu666 View Post
id really like it if we could have more than 1 of the attacking spirits at the same time, ie 2-3 pains. cos spirits are a joke compaired to minions Hrrmn. I'm not sure about having more than one of the same attacking spirit at the same time - I'm not sure I like the idea of having to wait up to a minute before each combat for multiple copies of spirits to recharge before aggroing...

Allowing multiple spirits of the same type from different Ritualists might work, however, so that Ritualists don't antisynergise as much.

One quick fix, though, could be to have Anguished Was Lingwah be counted as a seperate spirit (Suffering?) instead of a Pain spirit, thus giving another option for a 'bread and butter' spirit at the cost of another skill slot.