It's not the damage reduction per se, it's the thought behind it. Game has so many flaws and they fix a 14 armor bonus on one of the few decent ritus skills. It sounds kinda random especially when you got palm strike/Fastcasters water mesmers/Lingering/peace and harmony/and worthless paragons paired with imba rangers. Also why did they implement the pve/pvp split if they are not going to use it?
On pve side, we got perma sins and cryers at every corner but still they don't reverse spirits back to what they were 1-2 months after Faction? It will surely add diversity and I'm pretty sure spirits aren't imba as SF/CoP is.
It's like they forgot Ritualists.
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Originally Posted by Daenara
I use PwK for the cheap party heal, not necessarily for the extra armor. It was a good change in my opinion, it dropped flag running rit's armor down from an insane 96 to a more balanced level, yet still kept the skill viable for general play.
This would be right in a healthy game, but there are so many unbalanced things (far more than bar compression on that ritu template) that make it sound like a random update.