Quote:
Originally Posted by Winterclaw
What if the content was less graphic related things and more gameplay related things?
Such as:
1. Improved hero/hench AI
2. Improved mob AI in HM
3. Go through all the games and redo the mob skills and group composition.
4. Changing proph and factions weapons to be inscribable
5. Add some more weapons crafters to both add a money/mat sink and make a larger variety of weapons and offhands available.
6. Add a few small quests here and there.
7. Large skill balance
8. Make the proph 15 point quests happen earlier (like in presearing or just after it for example).
That wouldn't require much in the way of graphics so it'd be easier to do with fewer people.
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How about in game monthly / weekly / contest? Something the average non elite solo person has a chance at winning. Something the average person that does not have to spend too much time to acquire.
Contest like this (for example)
Fort Aspenwood- Same as it is currently set (No Change) All entered start at a unique starting area (warped there by tournament agent from battle isle) You only get one access during the tournament. It opens 30 min before the tournament starts. While at this area you are set into a random selection of teams (No choice on sides) winners move on to next match. Losers are sent to battle Isle. Play goes on till there is only 1 team standing. Winners get a prize of z-keys / mini pet / trip to A-net to see the development of GW2 first hand
Etc….
This could be done weekly to all sorts of things from Mission completion (fastest time) to Jade Quarry to Scavenger hunts etc…