Spirit Spammer hero in HM

NecroticChanter

Frost Gate Guardian

Join Date: Nov 2007

Toronto

Real Eyes Realize Real Lies[Tree]

P/

Hi, with the change to Signet ofghostly might, would you guys consider running spirit spammers in HM? The IAS and extra dmg seem worth it and I believe it could work with some microing.

So something like: Sig of ghostly might, Pain, Anguish, Disenchantment, Dissonance, PB, Essense strike or Spirit Siphon,

Is it worth it to say, swap out a curses necro? Also, spirits have energy but ranged attacks don't cost anything right?

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Spirit spam without [[Summon Spirits] = phail
In general, spirit spam period = fun but more often than not phail

Where are your heroes going to get the energy to run Anguish, Disenchantment, and Dissonance all at once? Also, since they don't have Summon Spirits, the entire mob should be dead by the time you get done getting all of these 5 second buggers up.

Haxor

Krytan Explorer

Join Date: Aug 2008

Legion of the Feng Huang [ASH]

I presume you're talking about [Signet of Ghostly Might] rather than [Signet of Spirits].

In any way, no. I wouldn't.

1. Spiritspammers lack mobility (especially on heroes)
2. Spiritspammers take too long to set everything up (3 +3 +5 +5 +1 second [17 seconds])
3. Spirits are too fragile. One or two swoops and they're dead.
4. Several of the spirits you named have both a very high e-cost (25) and a long recharge (45), making the skillbar useless 70% of the time.

A curse necro is far more mobile, supplies armor-ignoring damage and utility, is quicker and has terrific energy management.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

sadly rits lose out to most other proffsions most of the time :\. heros are even more pwned

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Nah...
As said before, they lack [summon spirits], therefor making them useless. And even more useless if they aren't microed.
Which is too bad, because spirits are really fun to use. I guess that's a reason to become ritualist

Lusciious

Lusciious

Krytan Explorer

Join Date: Jan 2009

I'm from Singapore but i live in Shanghai ATM

Order of [Thay]

N/

Quote:
Originally Posted by pingu666 View Post
sadly rits lose out to most other proffsions most of the time :\. heros are even more pwned rit 330hp farming pwns hard oO.

http://www.pvxwiki.com/wiki/Build:Rt..._Spirit_Bonder

http://www.pvxwiki.com/wiki/Build:Rt...Songkai_Healer - even better healer than pure monks healers in some cases. can heal continously for up to an hour with little to no energy problems with the help of attuned was songkai.

http://www.pvxwiki.com/wiki/Build:Rt/any_Mobile_Spirits - very fun build to use every now and then

absolutcrobi

absolutcrobi

Lion's Arch Merchant

Join Date: Jul 2006

Naked Pagans

Rt/Me

I just finished vanquishing cantha with my rit last night, and the majority of the forest and the city i used this build:

[skill]Bloodsong[/skill][skill]Pain[/skill][skill]Vampirism[/skill][skill]Anguish[/skill][skill]Shadowsong[/skill][skill]Signet of Ghostly Might[/skill][skill]Painful Bond[/skill][skill]Summon Spirits (Luxon)[/skill]

Now i ran this as opposed to a hero running it. It worked pretty well except vs larger groups of mesmers, or mesmer bosses with [skill]Unnatural Signet[/skill]
Also I had Eve with me most of the way so she used [skill] Blood Ritual [/skill] so I didn't have an energy problem.

its pretty close to a build for soloing basses and the bison tourney, with [skill]Signet of Ghostly Might[/skill] instead of [skill]Wanderlust[/skill]. It does do a fair amount of damage. Take it out to the master of damage on the battle isles.

I don't know how well a hero would handle it. It kind of like trapping, you have to place them in the right place and pull your target into them.