I like using the necro heroes because of the energy management but one thing I cannot stand is a MM. I was thinking of using texmod to erase the MM (the minions) out of my screen but I failed doing so due to lack of motivation.
Is it still decent replacing a MM with another restoration from n/rit for extra healing? I'm also running [save yourselves] on my character.
So it's something like this:
N/rit Livia curse necro
N/rit MoW restoration necro
N/rit Olias restoration necro
Thanks in advance.
Need some suggestions for a MM hater.
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Minion Masters are a form of energy management for the Necro Trio. Otherwise, you can't expect nearly as much from your restoration necro. But whatever, that wasn't the answer you're looking for.
Changing it for another restoration necro probably wouldn't help as much. There's healing and there's overhealing. Overhealing is inefficient if you're bringing along Monk henchies because you're sacrificing extra damage for heals you don't need. Instead, what you can do with that necro is to make it fuel energy for other characters with Blood Ritual. This is an alternative to the lack of minions providing constant soul reaping energy for your other two necros. And with the blood skill track, there's a few skills that provide decent damage (not great damage, but decent damage) so you can still retain higher damage output than with two restoration necros.
Changing it for another restoration necro probably wouldn't help as much. There's healing and there's overhealing. Overhealing is inefficient if you're bringing along Monk henchies because you're sacrificing extra damage for heals you don't need. Instead, what you can do with that necro is to make it fuel energy for other characters with Blood Ritual. This is an alternative to the lack of minions providing constant soul reaping energy for your other two necros. And with the blood skill track, there's a few skills that provide decent damage (not great damage, but decent damage) so you can still retain higher damage output than with two restoration necros.
Quote:
Originally Posted by Pocketmancer
Minion Masters are a form of energy management for the Necro Trio. Otherwise, you can't expect nearly as much from your restoration necro. But whatever, that wasn't the answer you're looking for.
Changing it for another restoration necro probably wouldn't help as much. There's healing and there's overhealing. Overhealing is inefficient if you're bringing along Monk henchies because you're sacrificing extra damage for heals you don't need. Instead, what you can do with that necro is to make it fuel energy for other characters with Blood Ritual. This is an alternative to the lack of minions providing constant soul reaping energy for your other two necros. And with the blood skill track, there's a few skills that provide decent damage (not great damage, but decent damage) so you can still retain higher damage output than with two restoration necros. I'll try that out, thank you.
Changing it for another restoration necro probably wouldn't help as much. There's healing and there's overhealing. Overhealing is inefficient if you're bringing along Monk henchies because you're sacrificing extra damage for heals you don't need. Instead, what you can do with that necro is to make it fuel energy for other characters with Blood Ritual. This is an alternative to the lack of minions providing constant soul reaping energy for your other two necros. And with the blood skill track, there's a few skills that provide decent damage (not great damage, but decent damage) so you can still retain higher damage output than with two restoration necros. I'll try that out, thank you.
Problem is the MM is symbiotic to the energy management you like so much.
Most of the time stuff is dropping fast enough but depending on how you play you may notice your heroes having more energy problems without minions going boom all over the place.
If you can get by without a bomber the options are really endless.
N/anything works for 99% of PvE.
Imo extra healing is overkill in most areas, your better off killing stuff than keeping red bars at full to fuel SR and make up for the lack of your MM bombers SR triggers.
Any decent N/E nuker bar with an AoE snare is pretty gravy in my experience.
In conclusion you just have to compensate and make sure mobs drop fast enough to fuel SR, extra healing you shouldn't need won't really help with that.
Good luck.
Edit:Good point by Pocketmancer too.Heroes use Blood Ritual to great effect....surprisingly.
Most of the time stuff is dropping fast enough but depending on how you play you may notice your heroes having more energy problems without minions going boom all over the place.
If you can get by without a bomber the options are really endless.
N/anything works for 99% of PvE.
Imo extra healing is overkill in most areas, your better off killing stuff than keeping red bars at full to fuel SR and make up for the lack of your MM bombers SR triggers.
Any decent N/E nuker bar with an AoE snare is pretty gravy in my experience.
In conclusion you just have to compensate and make sure mobs drop fast enough to fuel SR, extra healing you shouldn't need won't really help with that.
Good luck.
Edit:Good point by Pocketmancer too.Heroes use Blood Ritual to great effect....surprisingly.
d
Alright, I was bored, and tried making that texmod you wanted, but it's nowhere near working state right now. The bone horror model is working, and so is the fiend. All other minions appear all black. If you wanted the mod, i could post it but i can guarantee you won't like black shapes all over the screen....
T
As people already have stated, minions fuel SR. Otherwise, consider an SV/Curse support for your third hero. Something like Spoil Victor, Blood Ritual, Enfeebling Blood, Weaken Armor, perhaps Anti-Block (Rigor Mortis or Defile Defenses) or Well of Blood, Rip/Strip Enchantment, Awaken the Blood, SoLS... and leave the powerful curses on your SS necro.
p
The problem with wells if you're using a necro hero team is that most of the time, they don't benefit too much from them. Not to mention they're not too spammable.
[[Well of Blood] - Spammable but hardly worth it. Especially if you're using a restoration necro. Enemy casters that die won't be close to your casters. Enemy physicals will make our own casters scatter. A necro hero team won't feel the effects of Well of Blood sadly.
[[Well of Power] - Not as spammable as Well of Blood, but it faults for the same reasons. To make it worse, it's an elite, which you're better off using your elite slot for something else.
[[Well of Suffering] - The one of two somewhat decent one in PvE play. Sadly, health degen doesn't seem to do much in hard mode, where necro hero teams do their best. To make this one slightly worse for PvE play, its effects don't count as hexes so you can't use it as a mass hex fulfillment for Discord.
[[Well of the Profane] - The only one that's got decent effects. Strips enemies in the area of their enchantments and prevents them from being loaded on. Sadly, the 3 second cast time makes it rough to work with. That and there are better ways of removing enchants with necromancers.
[[Well of Darkness] - Effective against physical types. However, that would mean something close to your casters needs to have died first. In that event, you're better off with Ward Against Melee to receive similar effects.
[[Well of Ruin] - In a necro hero setup, without minion masters, the enemies will hardly ever take physical damage. Unless, of course, you equip your necromancers with spears or something.
[[Well of Silence] - Shouts and chants from enemies are hardly worth being afraid of.
[[Well of Weariness] - In hard mode, enemies have too much energy for -1 energy degen to make a difference.
With that happening, rather than using the corpses and making wells out of them, [[Putrid Explosion] causes a whole lot more pain on a different level. Not to mention necromancer heroes notice when an enemy has dropped way quicker than humans would.
[[Well of Blood] - Spammable but hardly worth it. Especially if you're using a restoration necro. Enemy casters that die won't be close to your casters. Enemy physicals will make our own casters scatter. A necro hero team won't feel the effects of Well of Blood sadly.
[[Well of Power] - Not as spammable as Well of Blood, but it faults for the same reasons. To make it worse, it's an elite, which you're better off using your elite slot for something else.
[[Well of Suffering] - The one of two somewhat decent one in PvE play. Sadly, health degen doesn't seem to do much in hard mode, where necro hero teams do their best. To make this one slightly worse for PvE play, its effects don't count as hexes so you can't use it as a mass hex fulfillment for Discord.
[[Well of the Profane] - The only one that's got decent effects. Strips enemies in the area of their enchantments and prevents them from being loaded on. Sadly, the 3 second cast time makes it rough to work with. That and there are better ways of removing enchants with necromancers.
[[Well of Darkness] - Effective against physical types. However, that would mean something close to your casters needs to have died first. In that event, you're better off with Ward Against Melee to receive similar effects.
[[Well of Ruin] - In a necro hero setup, without minion masters, the enemies will hardly ever take physical damage. Unless, of course, you equip your necromancers with spears or something.
[[Well of Silence] - Shouts and chants from enemies are hardly worth being afraid of.
[[Well of Weariness] - In hard mode, enemies have too much energy for -1 energy degen to make a difference.
With that happening, rather than using the corpses and making wells out of them, [[Putrid Explosion] causes a whole lot more pain on a different level. Not to mention necromancer heroes notice when an enemy has dropped way quicker than humans would.
F
Curses are kinda Meh without minions... if you have a party full of physicals, you can get them doing orders, which will help you pump more SY too. Para heroes are also known for their infinite energy...
Splinter is strong, you could toss that on anything like an earth ele, or go for 14 with a ritualist.
Splinter is strong, you could toss that on anything like an earth ele, or go for 14 with a ritualist.
Quote:
Originally Posted by Dmitri3
You know you can always run something else instead of 3 necros...
You're right, I forgot about Rayway.
S
p
Quote:
Originally Posted by pingu666
if u dont like the melee minions maybe u could try the fiends? the headless ones that shoot projectiles.
you could also look into using wells too i guess
http://guildwars.wikia.com/wiki/Well...uick_reference I'm using sabway because I'm currently playing frontline and if I wanted to become a caller, I'd just make a caster.
Anyway, how about this?
Livia using sabway curse.
Master of whisper using sabway /rit build.
And olias using this:
[build prof=N/Mo death=12+1+3 sou=9+1 pro=9][Animate Bone Fiend][Putrid Bile][Putrid Explosion][Protective Spirit][Aegis][cure hex][Signet of Lost Souls][/build]
I'm not sure which elite I should use. Maybe [Reaper's Mark], [Icy Veins] or something else.
you could also look into using wells too i guess
http://guildwars.wikia.com/wiki/Well...uick_reference I'm using sabway because I'm currently playing frontline and if I wanted to become a caller, I'd just make a caster.
Anyway, how about this?
Livia using sabway curse.
Master of whisper using sabway /rit build.
And olias using this:
[build prof=N/Mo death=12+1+3 sou=9+1 pro=9][Animate Bone Fiend][Putrid Bile][Putrid Explosion][Protective Spirit][Aegis][cure hex][Signet of Lost Souls][/build]
I'm not sure which elite I should use. Maybe [Reaper's Mark], [Icy Veins] or something else.
